Merge remote-tracking branch 'LL/release/materials_featurette'

# Conflicts:
#	doc/contributions.txt
master
Ansariel 2024-05-16 02:52:21 +02:00
commit b84b5bd949
15 changed files with 77 additions and 58 deletions

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@ -179,7 +179,7 @@ jobs:
# determine the viewer channel from the branch name
branch=$AUTOBUILD_VCS_BRANCH
IFS='/' read -ra ba <<< $branch
IFS='/' read -ra ba <<< "$branch"
prefix=${ba[0]}
if [ "$prefix" == "project" ]; then
IFS='_' read -ra prj <<< "${ba[1]}"

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@ -248,7 +248,7 @@ Ansariel Hiller
SL-4126
SL-20224
SL-20524
https://github.com/secondlife/viewer/issues/1051
secondlife/viewer#1051
Aralara Rajal
Arare Chantilly
CHUIBUG-191

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@ -2,6 +2,8 @@
## Tiling
The southwest corner of a region with PBR materials should exactly match up with the bottom left corner of the material texture(s).
If two adjacent regions have the same PBR terrain settings, then:
- There should not be seams between the two regions at their shared border

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@ -3,25 +3,25 @@
* @author Nat Goodspeed
* @date 2009-06-03
* @brief Implementation for llcoros.
*
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/

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@ -68,6 +68,7 @@ U8* LLImageRaw::allocateData(S32 size) { return NULL; }
U8* LLImageRaw::reallocateData(S32 size) { return NULL; }
const U8* LLImageBase::getData() const { return NULL; }
U8* LLImageBase::getData() { return NULL; }
const std::string& LLImage::getLastThreadError() { static std::string msg; return msg; }
// End Stubbing
// -------------------------------------------------------------------------------------------
@ -98,7 +99,7 @@ namespace tut
done = res;
*done = false;
}
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux, U32)
virtual void completed(bool success, const std::string& error_message, LLImageRaw* raw, LLImageRaw* aux, U32 request_id)
{
*done = true;
}

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@ -1,26 +1,26 @@
/**
/**
* @file llgltfmaterial_test.cpp
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
* $/LicenseInfo$
*/
#include "linden_common.h"

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@ -1,24 +1,24 @@
/**
/**
* @file pbrShadowAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@ -33,9 +33,9 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
uniform float minimum_alpha;
void main()
void main()
{
float alpha = texture(diffuseMap,vary_texcoord0.xy).a;
float alpha = texture(diffuseMap,vary_texcoord0.xy).a * vertex_color.a;
if (alpha < minimum_alpha)
{

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@ -69,12 +69,16 @@ void main()
mirrorClip(vary_position);
vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
basecolor.rgb = srgb_to_linear(basecolor.rgb);
basecolor *= vertex_color;
if (basecolor.a < minimum_alpha)
{
discard;
}
vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb);
vec3 col = basecolor.rgb;
// from mikktspace.com
vec3 vNt = texture(bumpMap, normal_texcoord.xy).xyz*2.0-1.0;
@ -108,7 +112,7 @@ void main()
//emissive = tnorm*0.5+0.5;
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse
frag_data[1] = max(vec4(spec.rgb,vertex_color.a), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
frag_data[1] = max(vec4(spec.rgb,0.0), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags
frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
}

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@ -50,8 +50,8 @@ out vec3 vary_position;
// tangent_space_transform below.
uniform vec4[2] texture_base_color_transform;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
vec2 terrain_texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform);
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform);
void main()
{
@ -70,7 +70,7 @@ void main()
// *HACK: Should be using texture_normal_transform here. The KHR texture
// transform spec requires handling texture transforms separately for each
// individual texture.
vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_base_color_transform, texture_matrix0));
vary_tangent = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, texture_base_color_transform));
vary_sign = tangent.w;
vary_normal = normalize(n);
@ -80,13 +80,13 @@ void main()
// separately for each individual texture.
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
// xy
vary_coords[0].xy = texture_transform(position.xy, texture_base_color_transform, texture_matrix0);
vary_coords[0].xy = terrain_texture_transform(position.xy, texture_base_color_transform);
// yz
vary_coords[0].zw = texture_transform(position.yz, texture_base_color_transform, texture_matrix0);
vary_coords[0].zw = terrain_texture_transform(position.yz, texture_base_color_transform);
// (-x)z
vary_coords[1].xy = texture_transform(position.xz * vec2(-1, 1), texture_base_color_transform, texture_matrix0);
vary_coords[1].xy = terrain_texture_transform(position.xz * vec2(-1, 1), texture_base_color_transform);
#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
vary_texcoord0.xy = texture_transform(position.xy, texture_base_color_transform, texture_matrix0);
vary_texcoord0.xy = terrain_texture_transform(position.xy, texture_base_color_transform);
#endif
vec4 tc = vec4(texcoord1,0,1);

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@ -77,6 +77,19 @@ vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl
return texcoord;
}
// Similar to texture_transform but no offset during coordinate system
// conversion, and no texture animation support.
vec2 terrain_texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform)
{
vec2 texcoord = vertex_texcoord;
texcoord.y = -texcoord.y;
texcoord = khr_texture_transform(texcoord, khr_gltf_transform[0].xy, khr_gltf_transform[0].z, khr_gltf_transform[1].xy);
texcoord.y = -texcoord.y;
return texcoord;
}
// Take the rotation only from both transforms and apply to the tangent. This
// accounts for the change of the topology of the normal texture when a texture
// rotation is applied to it.
@ -120,3 +133,25 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
}
// Similar to tangent_space_transform but no no texture animation support.
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)
{
// Immediately convert to left-handed coordinate system ((0,1) -> (0, -1))
vec2 weights = vec2(0, -1);
// Apply KHR_texture_transform (rotation only)
float khr_rotation = khr_gltf_transform[0].z;
mat2 khr_rotation_mat = mat2(
cos(khr_rotation),-sin(khr_rotation),
sin(khr_rotation), cos(khr_rotation)
);
weights = khr_rotation_mat * weights;
// Convert back to right-handed coordinate system
weights.y = -weights.y;
vec3 vertex_binormal = vertex_tangent.w * cross(vertex_normal, vertex_tangent.xyz);
return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
}

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@ -98,7 +98,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = clamp(pow(haze_glow, glow.z), -10, 10);
haze_glow = clamp(pow(haze_glow, glow.z), -100000, 100000);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// add "minimum anti-solar illumination"

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@ -456,17 +456,9 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
// *TODO: Figure out why this offset is *sometimes* producing seams at the
// region edge, and repeat jumps when crossing regions, when
// RenderTerrainPBRScale is not a factor of the region scale.
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sPBRDetailScale)*sPBRDetailScale;
F32 offset_y = (F32)fmod(region_origin_global.mdV[VY], 1.0/(F64)sPBRDetailScale)*sPBRDetailScale;
LLGLTFMaterial::TextureTransform base_color_transform;
base_color_transform.mScale = LLVector2(sPBRDetailScale, sPBRDetailScale);
base_color_transform.mOffset = LLVector2(offset_x, offset_y);
// *TODO: mOffset and mRotation left at defaults for now. (per-material texture transforms are implemented in another branch)
F32 base_color_packed[8];
base_color_transform.getPacked(base_color_packed);
// *HACK: Use the same texture repeats for all PBR terrain textures for now

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@ -1332,7 +1332,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_color)
{ //decide if shiny goes in alpha channel of color
if (tep &&
!isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny
!isInAlphaPool() && tep->getGLTFRenderMaterial() == nullptr) // <--- alpha channel MUST contain transparency, not shiny
{
LLMaterial* mat = tep->getMaterialParams().get();

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@ -77,16 +77,7 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
{
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
// dividing the alpha cutoff by transparency here allows the shader to compare against
// the alpha value of the texture without needing the transparency value
if (mBaseColor.mV[3] > 0.f)
{
min_alpha = mAlphaCutoff / mBaseColor.mV[3];
}
else
{
min_alpha = 1024.f;
}
min_alpha = mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
}

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@ -57,12 +57,6 @@
#if 0
#ifndef LL_WINDOWS
typedef struct {
void *re_pcre;
size_t re_nsub;
size_t re_erroffset;
} regex_t;
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#endif