Fix for blend func being screwed up at init.

Fix for avatar appearance editor drawing hair in the background.
master
Dave Parks 2010-02-08 19:15:43 -06:00
parent bd10ded1da
commit b8739946be
5 changed files with 20 additions and 11 deletions

View File

@ -763,8 +763,8 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
mCurrBlendSFactor = BF_SOURCE_ALPHA;
mCurrBlendDFactor = BF_ONE_MINUS_SOURCE_ALPHA;
mCurrBlendSFactor = BF_ONE;
mCurrBlendDFactor = BF_ZERO;
}
LLRender::~LLRender()

View File

@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2i(v.mV[0], v.mV[1] );
gGL.vertex2f(v.mV[0], v.mV[1] );
v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2i(v.mV[0], v.mV[1] );
gGL.vertex2f(v.mV[0], v.mV[1] );
v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2i(v.mV[0], v.mV[1] );
gGL.vertex2f(v.mV[0], v.mV[1] );
v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2i(v.mV[0], v.mV[1] );
gGL.vertex2f(v.mV[0], v.mV[1] );
}
gGL.end();
gGL.popUIMatrix();

View File

@ -7452,7 +7452,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
<integer>0</integer>
</map>
<key>RenderUseFarClip</key>
<map>

View File

@ -688,6 +688,9 @@ BOOL LLImagePreviewAvatar::render()
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
gGL.pushUIMatrix();
gGL.loadUIIdentity();
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
@ -696,6 +699,7 @@ BOOL LLImagePreviewAvatar::render()
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
LLGLSUIDefault def;
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
@ -741,6 +745,7 @@ BOOL LLImagePreviewAvatar::render()
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
gGL.popUIMatrix();
gGL.color4f(1,1,1,1);
return TRUE;
}

View File

@ -167,13 +167,16 @@ BOOL LLVisualParamHint::render()
LLVisualParamReset::sDirty = TRUE;
LLVOAvatar* avatarp = gAgent.getAvatarObject();
gGL.pushUIMatrix();
gGL.loadUIIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
gGL.pushMatrix();
glLoadIdentity();
LLGLSUIDefault gls_ui;
@ -181,10 +184,10 @@ BOOL LLVisualParamHint::render()
mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
gGL.popMatrix();
mNeedsUpdate = FALSE;
mIsVisible = TRUE;
@ -247,6 +250,7 @@ BOOL LLVisualParamHint::render()
mVisualParam->setWeight(mLastParamWeight, FALSE);
gGL.color4f(1,1,1,1);
mGLTexturep->setGLTextureCreated(true);
gGL.popUIMatrix();
return TRUE;
}