Clean up some unused variables in daeexport
parent
f7f911ea01
commit
b87addd1f8
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@ -246,13 +246,11 @@ void ColladaExportFloater::addSelectedObjects()
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mSaver.mTextureNames.clear();
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if (mObjectSelection)
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{
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bool enabled = false;
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LLSelectNode* node = mObjectSelection->getFirstRootNode();
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if (node)
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{
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mSaver.mOffset = -mObjectSelection->getFirstRootObject()->getRenderPosition();
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mObjectName = node->mName;
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enabled = true;
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for (LLObjectSelection::iterator iter = mObjectSelection->begin(); iter != mObjectSelection->end(); ++iter)
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{
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@ -266,26 +264,22 @@ void ColladaExportFloater::addSelectedObjects()
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if (mSaver.mObjects.empty())
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{
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//LLNotificationsUtil::add("ExportFailed");
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enabled = false;
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return;
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}
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mSaver.updateTextureInfo();
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mNumTextures = mSaver.mTextures.size();
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mNumExportableTextures = getNumExportableTextures();
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}
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else
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{
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mObjectName = "";
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enabled = false;
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}
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mSaver.updateTextureInfo();
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mNumTextures = mSaver.mTextures.size();
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mNumExportableTextures = getNumExportableTextures();
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}
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}
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void ColladaExportFloater::updateSelection()
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{
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LLObjectSelectionHandle object_selection = LLSelectMgr::getInstance()->getSelection();
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mObjectSelection = object_selection;
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mObjectSelection = LLSelectMgr::getInstance()->getSelection();
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dirty();
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refresh();
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}
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@ -308,14 +302,10 @@ S32 ColladaExportFloater::getNumExportableTextures()
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void ColladaExportFloater::addTexturePreview()
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{
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LLScrollContainer* scroll_panel = getChild<LLScrollContainer>("textures_scroll");
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LLPanel* old_panel = scroll_panel->getChild<LLPanel>("textures_panel");
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if (old_panel)
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scroll_panel->removeChild(old_panel);
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S32 num_text = mNumExportableTextures;
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if (num_text == 0) return;
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S32 img_width = 100;
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S32 img_height = img_width + 15;
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S32 img_height = img_width + 15;
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S32 panel_height = (num_text / 2 + 1) * (img_height) + 10;
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LLRect pr(0, panel_height, 230, 0);
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LLPanel::Params pp;
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@ -324,12 +314,11 @@ void ColladaExportFloater::addTexturePreview()
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pp.layout("topleft");
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pp.enabled(false);
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LLPanel* texture_panel = LLUICtrlFactory::create<LLPanel>(pp);
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scroll_panel->addChild(texture_panel);
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getChild<LLScrollContainer>("textures_scroll")->addChild(texture_panel);
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S32 img_nr = 0;
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for (S32 i=0; i < mSaver.mTextures.size(); i++)
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{
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if (mSaver.mTextureNames[i].empty()) continue;
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S32 left = 8 + (img_nr % 2) * (img_width + 13);
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S32 bottom = panel_height - (10 + (img_nr / 2 + 1) * (img_height));
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LLRect r(left, bottom + img_height, left + img_width, bottom);
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@ -789,7 +778,7 @@ bool DAESaver::saveDAE(std::string filename)
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v4adapt verts(face->mPositions);
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v4adapt norms(face->mNormals);
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LLVector2* newCoord(0);
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LLVector2* newCoord = NULL;
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if (applyTexCoord)
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{
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