MAINT-6999 Cap attachment render weight
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a96889d651
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b923ee861b
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@ -118,6 +118,9 @@ extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
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const F32 MAX_HOVER_Z = 2.0;
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const F32 MIN_HOVER_Z = -2.0;
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const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
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const F32 MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
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using namespace LLAvatarAppearanceDefines;
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//-----------------------------------------------------------------------------
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@ -9056,10 +9059,10 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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const LLVOVolume* volume = drawable->getVOVolume();
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if (volume)
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{
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U32 attachment_total_cost = 0;
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U32 attachment_volume_cost = 0;
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U32 attachment_texture_cost = 0;
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U32 attachment_children_cost = 0;
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F32 attachment_total_cost = 0;
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F32 attachment_volume_cost = 0;
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F32 attachment_texture_cost = 0;
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F32 attachment_children_cost = 0;
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attachment_volume_cost += volume->getRenderCost(textures);
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@ -9083,7 +9086,6 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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// add the cost of each individual texture in the linkset
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attachment_texture_cost += volume_texture->second;
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}
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attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
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LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
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<< " total: " << attachment_total_cost
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@ -9092,7 +9094,8 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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<< ", " << volume->numChildren()
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<< " children: " << attachment_children_cost
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<< LL_ENDL;
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cost += attachment_total_cost;
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// Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
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cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, MAX_ATTACHMENT_COMPLEXITY);
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}
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}
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}
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@ -81,8 +81,6 @@
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const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
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const F32 FORCE_CULL_AREA = 8.f;
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const F32 MIN_RENDER_COMPLEXITY = 0.f;
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const F32 MAX_RENDER_COMPLEXITY = 1.0e6f;
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U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1;
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BOOL gAnimateTextures = TRUE;
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@ -3617,8 +3615,6 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
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shame += media_faces * ARC_MEDIA_FACE_COST;
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}
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shame = llclamp(shame, MIN_RENDER_COMPLEXITY, MAX_RENDER_COMPLEXITY);
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if (shame > mRenderComplexity_current)
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{
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mRenderComplexity_current = (S32)shame;
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