FIRE-17251: Allow users to set default values for animation uploads - patch by Sei Lisa; this also fixes FIRE-13738 (Default hand position is spread instead of relaxed)
parent
9036ed275a
commit
b97ceaa77b
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@ -166,7 +166,9 @@ void LLFloaterBvhPreview::setAnimCallbacks()
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getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this));
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getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this));
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getChild<LLUICtrl>("preview_base_anim")->setValue("Standing");
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// <FS:Sei> FIRE-17251: Use the XUI values for defaults
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//getChild<LLUICtrl>("preview_base_anim")->setValue("Standing");
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// </FS:Sei>
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getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this));
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getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this));
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@ -178,7 +180,9 @@ void LLFloaterBvhPreview::setAnimCallbacks()
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getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this));
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getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this));
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getChild<LLUICtrl>("emote_combo")->setValue("[None]");
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// <FS:Sei> FIRE-17251: Use the XUI values for defaults
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//getChild<LLUICtrl>("emote_combo")->setValue("[None]");
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// </FS:Sei>
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getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this));
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getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1));
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@ -371,13 +375,22 @@ BOOL LLFloaterBvhPreview::loadBVH()
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getChild<LLSlider>("playback_slider")->setMinValue(0.0);
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getChild<LLSlider>("playback_slider")->setMaxValue(1.0);
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getChild<LLUICtrl>("loop_check")->setValue(LLSD(motionp->getLoop()));
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getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f));
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getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f));
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getChild<LLUICtrl>("priority")->setValue(LLSD((F32)motionp->getPriority()));
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getChild<LLUICtrl>("hand_pose_combo")->setValue(LLHandMotion::getHandPoseName(motionp->getHandPose()));
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getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(motionp->getEaseInDuration()));
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getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(motionp->getEaseOutDuration()));
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//<FS:Sei> FIRE-17251: Use defaults from XUI, not from the JointMotionList constructor
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//getChild<LLUICtrl>("loop_check")->setValue(LLSD(motionp->getLoop()));
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//getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f));
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//getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f));
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//getChild<LLUICtrl>("priority")->setValue(LLSD((F32)motionp->getPriority()));
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//getChild<LLUICtrl>("hand_pose_combo")->setValue(LLHandMotion::getHandPoseName(motionp->getHandPose()));
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//getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(motionp->getEaseInDuration()));
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//getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(motionp->getEaseOutDuration()));
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motionp->setLoop(getChild<LLUICtrl>("loop_check")->getValue().asBoolean());
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motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f * motionp->getDuration());
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motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() / 100.f * motionp->getDuration());
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motionp->setPriority(getChild<LLUICtrl>("priority")->getValue().asInteger());
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motionp->setHandPose(LLHandMotion::getHandPose(getChild<LLUICtrl>("hand_pose_combo")->getValue().asString()));
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motionp->setEaseIn((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal());
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motionp->setEaseOut((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal());
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//</FS>
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setEnabled(TRUE);
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std::string seconds_string;
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seconds_string = llformat(" - %.2f seconds", motionp->getDuration());
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@ -193,7 +193,7 @@ Maximum animation length is [MAX_LENGTH] seconds.
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follows="left|top"
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height="23"
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increment="1"
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initial_value="0"
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initial_value="2"
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label="Priority"
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label_width="88"
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layout="topleft"
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@ -209,6 +209,7 @@ Maximum animation length is [MAX_LENGTH] seconds.
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layout="topleft"
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left="10"
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width="100"
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initial_value="false"
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name="loop_check"
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tool_tip="Makes this animation loop" />
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<spinner
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@ -256,6 +257,8 @@ Maximum animation length is [MAX_LENGTH] seconds.
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height="23"
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layout="topleft"
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left_pad="20"
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initial_value="Hands_Relaxed"
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label=" "
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name="hand_pose_combo"
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tool_tip="Controls what hands do during animation"
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width="130">
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@ -330,6 +333,8 @@ Maximum animation length is [MAX_LENGTH] seconds.
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width="130"
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layout="topleft"
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left_pad="20"
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initial_value=""
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label=" "
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name="emote_combo"
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tool_tip="Controls what face does during animation">
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<item
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@ -431,6 +436,8 @@ Maximum animation length is [MAX_LENGTH] seconds.
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width="130"
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layout="topleft"
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left_pad="20"
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initial_value="Standing"
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label=" "
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name="preview_base_anim"
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tool_tip="Use this to test your animation behavior while your avatar performs common actions.">
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<item
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