Reduce spec bloom further.
meow-7.2.2
Graham Linden 2019-05-14 08:24:23 -07:00
parent a984c5e66a
commit b9cd2ca790
3 changed files with 3 additions and 3 deletions

View File

@ -357,7 +357,7 @@ vec3 post_diffuse = color.rgb;
if (nh > 0.0)
{
float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
vec3 speccol = sun_contrib*scol*spec.rgb*0.25;
vec3 speccol = sun_contrib*scol*spec.rgb / 16.0f;
speccol = clamp(speccol, vec3(0), vec3(1));
bloom = dot(speccol, speccol);
color += speccol;

View File

@ -143,7 +143,7 @@ vec3 post_diffuse = color.rgb;
if (nh > 0.0)
{
float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
vec3 speccol = sun_contrib*scontrib*spec.rgb*0.25;
vec3 speccol = sun_contrib*scontrib*spec.rgb / 16.0f;
speccol = clamp(speccol, vec3(0), vec3(1));
bloom += dot(speccol, speccol);
color += speccol;

View File

@ -153,7 +153,7 @@ vec3 post_diffuse = color.rgb;
if (nh > 0.0)
{
float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
vec3 speccol = sun_contrib*scontrib*spec.rgb * 0.25;
vec3 speccol = sun_contrib*scontrib*spec.rgb / 16.0;
speccol = clamp(speccol, vec3(0), vec3(1));
bloom += dot (speccol, speccol);
color += speccol;