Merge pull request #43 from AyaneStorm/pr-feat-camera-roll-key-bindings
Add key bindings for Camera Rollmaster
commit
b9fa7f2dab
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@ -35,6 +35,10 @@
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<binding key="E" mask="NONE" command="jump"/>
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<binding key="C" mask="NONE" command="push_down"/>
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<!-- <FS:Chanayane> Camera roll key bindings -->
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<binding key="R" mask="NONE" command="roll_left"/>
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<binding key="T" mask="NONE" command="roll_right"/>
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<!-- </FS:Chanayane> -->
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<binding key="F" mask="NONE" command="toggle_fly"/>
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<binding key="SPACE" mask="NONE" command="stop_moving"/>
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@ -121,6 +125,11 @@
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<binding key="E" mask="NONE" command="spin_over_sitting"/>
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<binding key="C" mask="NONE" command="spin_under_sitting"/>
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<!-- <FS:Chanayane> Camera roll key bindings -->
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<binding key="R" mask="NONE" command="roll_left" />
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<binding key="T" mask="NONE" command="roll_right" />
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<!-- </FS:Chanayane> -->
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<binding key="LEFT" mask="NONE" command="spin_around_cw_sitting"/>
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<binding key="RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
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<binding key="UP" mask="NONE" command="move_forward_sitting"/>
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@ -813,6 +813,10 @@ void LLKeyConflictHandler::generatePlaceholders(ESourceMode load_mode)
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registerTemporaryControl("pan_out");
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registerTemporaryControl("spin_around_ccw");
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registerTemporaryControl("spin_around_cw");
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// <FS:Chanayane> Camera roll key bindings
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registerTemporaryControl("roll_left");
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registerTemporaryControl("roll_right");
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// </FS:Chanayane>
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// control_table_contents_editing.xml
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registerTemporaryControl("edit_avatar_spin_ccw");
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@ -586,6 +586,24 @@ bool camera_pan_out( EKeystate s )
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return true;
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}
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// <FS:Chanayane> Camera roll key bindings
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bool camera_roll_left( EKeystate s )
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{
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if( KEYSTATE_UP == s ) return true;
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gAgentCamera.unlockView();
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gAgentCamera.setRollLeftKey(get_orbit_rate());
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return true;
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}
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bool camera_roll_right( EKeystate s )
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{
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if( KEYSTATE_UP == s ) return true;
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gAgentCamera.unlockView();
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gAgentCamera.setRollRightKey(get_orbit_rate());
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return true;
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}
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// </FS:Chanayane>
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bool camera_move_forward_fast( EKeystate s )
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{
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if( KEYSTATE_UP == s ) return true;
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@ -1040,6 +1058,10 @@ REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
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REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
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REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
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REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
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// <FS:Chanayane> Camera roll key bindings
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REGISTER_KEYBOARD_ACTION("roll_left", camera_roll_left);
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REGISTER_KEYBOARD_ACTION("roll_right", camera_roll_right);
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// </FS:Chanayane>
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REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
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REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
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REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
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@ -175,6 +175,30 @@
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tool_tip="Camera spin around clockwise"
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value="Clockwise" />
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</rows>
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<!-- <FS:Chanayane> Camera roll key bindings -->
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<rows
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name="roll_left"
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value="roll_left">
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<columns
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column="lst_action"
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font="SansSerif"
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halign="left"
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name="lst_action"
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tool_tip="Camera roll left"
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value="Roll left" />
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</rows>
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<rows
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name="roll_right"
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value="roll_right">
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<columns
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column="lst_action"
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font="SansSerif"
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halign="left"
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name="lst_action"
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tool_tip="Camera roll right"
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value="Roll right" />
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</rows>
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<!-- </FS:Chanayane> -->
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<rows
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name="move_forward_sitting"
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value="move_forward_sitting">
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