SL-433 - fix for mesh eye scaling with eye size slider. Previous values were based on incorrectly sized reference eyes.

meow-7.2.2
Brad Payne (Vir Linden) 2016-08-08 15:18:12 -04:00
parent e0c2a4ac33
commit ba90b2d3c7
1 changed files with 29 additions and 29 deletions

View File

@ -4065,38 +4065,38 @@
</param>
<param
id="30689"
group="1"
name="EyeBone_Big_Eyes"
value_min="-1"
value_max="0.56">
<param_skeleton>
<!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
| The result is: Custom eyes now scale in the same way as system eyes do
| Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
-->
<bone
name="mEyeLeft"
scale="0.3195 0.3280 0.3280"
id="30689"
group="1"
name="EyeBone_Big_Eyes"
value_min="-1.1"
value_max="1.1">
<param_skeleton>
<!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
| The result is: Custom eyes now scale in the same way as system eyes do
| Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
-->
<bone
name="mEyeLeft"
scale="0.248 0.25 0.25"
offset="0 0 0" />
<bone
name="mEyeRight"
scale="0.248 0.25 0.25"
offset="0 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0.248 0.25 0.25"
offset="0 0 0" />
<bone
name="mEyeRight"
scale="0.3195 0.3280 0.3280"
offset="0 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0.248 0.25 0.25"
offset="0 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0.3195 0.3280 0.3280"
offset="0 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0.3195 0.3280 0.3280"
offset="0 0 0" />
</param_skeleton>
</param_skeleton>
</param>
<param