SL-433 - fix for mesh eye scaling with eye size slider. Previous values were based on incorrectly sized reference eyes.
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@ -4065,38 +4065,38 @@
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</param>
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<param
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id="30689"
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group="1"
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name="EyeBone_Big_Eyes"
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value_min="-1"
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value_max="0.56">
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<param_skeleton>
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<!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
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| The result is: Custom eyes now scale in the same way as system eyes do
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| Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
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-->
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<bone
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name="mEyeLeft"
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scale="0.3195 0.3280 0.3280"
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id="30689"
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group="1"
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name="EyeBone_Big_Eyes"
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value_min="-1.1"
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value_max="1.1">
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<param_skeleton>
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<!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
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| The result is: Custom eyes now scale in the same way as system eyes do
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| Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
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-->
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<bone
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name="mEyeLeft"
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scale="0.248 0.25 0.25"
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offset="0 0 0" />
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<bone
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name="mEyeRight"
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scale="0.248 0.25 0.25"
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offset="0 0 0" />
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<bone
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name="mFaceEyeAltLeft"
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scale="0.248 0.25 0.25"
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offset="0 0 0" />
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<bone
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name="mEyeRight"
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scale="0.3195 0.3280 0.3280"
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offset="0 0 0" />
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<bone
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name="mFaceEyeAltRight"
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scale="0.248 0.25 0.25"
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offset="0 0 0" />
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<bone
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name="mFaceEyeAltLeft"
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scale="0.3195 0.3280 0.3280"
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offset="0 0 0" />
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<bone
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name="mFaceEyeAltRight"
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scale="0.3195 0.3280 0.3280"
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offset="0 0 0" />
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</param_skeleton>
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</param_skeleton>
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</param>
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<param
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