CHUI-580 : Fixed : Clean up the use of display name. Allow the use of the legacy protocol in settings.xml

master
Merov Linden 2012-12-07 00:10:50 -08:00
parent 42a60e6ca5
commit bb322a1ccc
9 changed files with 156 additions and 160 deletions

View File

@ -45,6 +45,12 @@ static const std::string DISPLAY_NAME_NEXT_UPDATE("display_name_next_update");
bool LLAvatarName::sUseDisplayNames = true;
// Minimum time-to-live (in seconds) for a name entry.
// Avatar name should always guarantee to expire reasonably soon by default
// so if the failure to get a valid expiration time was due to something temporary
// we will eventually request and get the right data.
const F64 MIN_ENTRY_LIFETIME = 60.0;
LLAvatarName::LLAvatarName()
: mUsername(),
mDisplayName(),
@ -107,40 +113,67 @@ void LLAvatarName::fromLLSD(const LLSD& sd)
}
}
void LLAvatarName::fromString(const std::string& full_name, F64 expires)
// Transform a string (typically provided by the legacy service) into a decent
// avatar name instance.
void LLAvatarName::fromString(const std::string& full_name)
{
mDisplayName = full_name;
std::string::size_type index = full_name.find(' ');
if (index != std::string::npos)
{
// The name is in 2 parts (first last)
mLegacyFirstName = full_name.substr(0, index);
mLegacyLastName = full_name.substr(index+1);
mUsername = mLegacyFirstName + " " + mLegacyLastName;
if (mLegacyLastName != "Resident")
{
mUsername = mLegacyFirstName + "." + mLegacyLastName;
mDisplayName = full_name;
LLStringUtil::toLower(mUsername);
}
else
{
// Very old names do have a dummy "Resident" last name
// that we choose to hide from users.
mUsername = mLegacyFirstName;
mDisplayName = mLegacyFirstName;
}
}
else
{
mLegacyFirstName = full_name;
mLegacyLastName = "";
mUsername = full_name;
mDisplayName = full_name;
}
mIsDisplayNameDefault = true;
mIsTemporaryName = true;
setExpires(MIN_ENTRY_LIFETIME);
}
void LLAvatarName::setExpires(F64 expires)
{
mExpires = LLFrameTimer::getTotalSeconds() + expires;
}
std::string LLAvatarName::getCompleteName() const
{
std::string name;
if (mUsername.empty() || mIsDisplayNameDefault)
// If the display name feature is off
// OR this particular display name is defaulted (i.e. based on user name),
// then display only the easier to read instance of the person's name.
if (sUseDisplayNames)
{
name = mDisplayName;
if (mUsername.empty() || mIsDisplayNameDefault)
{
// If this particular display name is defaulted (i.e. based on user name),
// then display only the easier to read instance of the person's name.
name = mDisplayName;
}
else
{
name = mDisplayName + " (" + mUsername + ")";
}
}
else
{
name = mDisplayName + " (" + mUsername + ")";
name = getUserName();
}
return name;
}
@ -159,23 +192,29 @@ std::string LLAvatarName::getDisplayName() const
std::string LLAvatarName::getUserName() const
{
// If we cannot create a user name from the legacy strings, use the display name
if (mLegacyFirstName.empty() && mLegacyLastName.empty())
{
return mDisplayName;
}
std::string name;
name.reserve( mLegacyFirstName.size() + 1 + mLegacyLastName.size() );
name = mLegacyFirstName;
name += " ";
name += mLegacyLastName;
if (mLegacyLastName.empty() || (mLegacyLastName == "Resident"))
{
if (mLegacyFirstName.empty())
{
// If we cannot create a user name from the legacy strings, use the display name
name = mDisplayName;
}
else
{
// The last name might be empty if it defaulted to "Resident"
name = mLegacyFirstName;
}
}
else
{
name = mLegacyFirstName + " " + mLegacyLastName;
}
return name;
}
void LLAvatarName::dump() const
{
llinfos << "Merov debug : display = " << mDisplayName << ", user = " << mUsername << ", complete = " << getCompleteName() << ", legacy = " << getUserName() << " first = " << mLegacyFirstName << " last = " << mLegacyLastName << llendl;
LL_DEBUGS("AvNameCache") << "LLAvatarName: "
<< "user '" << mUsername << "' "
<< "display '" << mDisplayName << "' "

View File

@ -39,20 +39,25 @@ public:
bool operator<(const LLAvatarName& rhs) const;
// Conversion to and from LLSD (cache file or server response)
LLSD asLLSD() const;
void fromLLSD(const LLSD& sd);
// Used only in legacy mode when the display name capability is not provided server side
void fromString(const std::string& full_name, F64 expires = 0.0f);
// or to otherwise create a temporary valid item.
void fromString(const std::string& full_name);
// Set the name object to become invalid in "expires" seconds from now
void setExpires(F64 expires);
// Set and get the display name flag set by the user in preferences.
static void setUseDisplayNames(bool use);
static bool useDisplayNames();
// Name is valid if not temporary and not yet expired
// A name object is valid if not temporary and not yet expired (default is expiration not checked)
bool isValidName(F64 max_unrefreshed = 0.0f) const { return !mIsTemporaryName && (mExpires >= max_unrefreshed); }
//
// Return true if the name is made up from legacy or temporary data
bool isDisplayNameDefault() const { return mIsDisplayNameDefault; }
// For normal names, returns "James Linden (james.linden)"

View File

@ -47,18 +47,22 @@ namespace LLAvatarNameCache
// current region supports display names.
bool sRunning = false;
// Use the People API (modern) for fetching name if true. Use the old legacy protocol if false.
// For testing, there's a UsePeopleAPI setting that can be flipped (must restart viewer).
bool sUsePeopleAPI = true;
// Base lookup URL for name service.
// On simulator, loaded from indra.xml
// On viewer, usually a simulator capability (at People API team's request)
// Includes the trailing slash, like "http://pdp60.lindenlab.com:8000/agents/"
std::string sNameLookupURL;
// accumulated agent IDs for next query against service
// Accumulated agent IDs for next query against service
typedef std::set<LLUUID> ask_queue_t;
ask_queue_t sAskQueue;
// agent IDs that have been requested, but with no reply
// maps agent ID to frame time request was made
// Agent IDs that have been requested, but with no reply.
// Maps agent ID to frame time request was made.
typedef std::map<LLUUID, F64> pending_queue_t;
pending_queue_t sPendingQueue;
@ -69,21 +73,21 @@ namespace LLAvatarNameCache
typedef std::map<LLUUID, callback_signal_t*> signal_map_t;
signal_map_t sSignalMap;
// names we know about
// The cache at last, i.e. avatar names we know about.
typedef std::map<LLUUID, LLAvatarName> cache_t;
cache_t sCache;
// Send bulk lookup requests a few times a second at most
// only need per-frame timing resolution
// Send bulk lookup requests a few times a second at most.
// Only need per-frame timing resolution.
LLFrameTimer sRequestTimer;
/// Maximum time an unrefreshed cache entry is allowed
// Maximum time an unrefreshed cache entry is allowed.
const F64 MAX_UNREFRESHED_TIME = 20.0 * 60.0;
/// Time when unrefreshed cached names were checked last
// Time when unrefreshed cached names were checked last.
static F64 sLastExpireCheck;
/// Time-to-live for a temp cache entry.
// Time-to-live for a temp cache entry.
const F64 TEMP_CACHE_ENTRY_LIFETIME = 60.0;
//-----------------------------------------------------------------------
@ -91,26 +95,18 @@ namespace LLAvatarNameCache
//-----------------------------------------------------------------------
// Handle name response off network.
// Optionally skip adding to cache, used when this is a fallback to the
// legacy name system.
void processName(const LLUUID& agent_id,
const LLAvatarName& av_name,
bool add_to_cache);
const LLAvatarName& av_name);
void requestNamesViaCapability();
// Legacy name system callback
void legacyNameCallback(const LLUUID& agent_id,
const std::string& full_name,
bool is_group
);
bool is_group);
void requestNamesViaLegacy();
// Fill in an LLAvatarName with the legacy name data
void buildLegacyName(const std::string& full_name,
LLAvatarName* av_name);
// Do a single callback to a given slot
void fireSignal(const LLUUID& agent_id,
const callback_slot_t& slot,
@ -209,7 +205,7 @@ public:
av_name.dump();
// cache it and fire signals
LLAvatarNameCache::processName(agent_id, av_name, true);
LLAvatarNameCache::processName(agent_id, av_name);
}
// Same logic as error response case
@ -271,7 +267,7 @@ void LLAvatarNameCache::handleAgentError(const LLUUID& agent_id)
}
else
{
// we have a chached (but probably expired) entry - since that would have
// we have a cached (but probably expired) entry - since that would have
// been returned by the get method, there is no need to signal anyone
// Clear this agent from the pending list
@ -281,22 +277,20 @@ void LLAvatarNameCache::handleAgentError(const LLUUID& agent_id)
LL_DEBUGS("AvNameCache") << "LLAvatarNameCache use cache for agent " << agent_id << LL_ENDL;
av_name.dump();
av_name.mExpires = LLFrameTimer::getTotalSeconds() + TEMP_CACHE_ENTRY_LIFETIME; // reset expiry time so we don't constantly rerequest.
// Reset expiry time so we don't constantly rerequest.
av_name.setExpires(TEMP_CACHE_ENTRY_LIFETIME);
}
}
void LLAvatarNameCache::processName(const LLUUID& agent_id,
const LLAvatarName& av_name,
bool add_to_cache)
void LLAvatarNameCache::processName(const LLUUID& agent_id, const LLAvatarName& av_name)
{
if (add_to_cache)
{
sCache[agent_id] = av_name;
}
// Add to the cache
sCache[agent_id] = av_name;
// Suppress request from the queue
sPendingQueue.erase(agent_id);
// signal everyone waiting on this name
// Signal everyone waiting on this name
signal_map_t::iterator sig_it = sSignalMap.find(agent_id);
if (sig_it != sSignalMap.end())
{
@ -373,22 +367,20 @@ void LLAvatarNameCache::legacyNameCallback(const LLUUID& agent_id,
const std::string& full_name,
bool is_group)
{
// Construct a dummy record for this name. By convention, SLID is blank
// Never expires, but not written to disk, so lasts until end of session.
LLAvatarName av_name;
LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::legacyNameCallback "
<< "agent " << agent_id << " "
<< "full name '" << full_name << "'"
<< ( is_group ? " [group]" : "" )
<< LL_ENDL;
buildLegacyName(full_name, &av_name);
// Construct an av_name record from this name.
LLAvatarName av_name;
av_name.fromString(full_name);
av_name.dump();
// Add to cache, because if we don't we'll keep rerequesting the
// same record forever. buildLegacyName should always guarantee
// that these records expire reasonably soon
// (in TEMP_CACHE_ENTRY_LIFETIME seconds), so if the failure was due
// to something temporary we will eventually request and get the right data.
processName(agent_id, av_name, true);
// same record forever.
processName(agent_id, av_name);
}
void LLAvatarNameCache::requestNamesViaLegacy()
@ -410,18 +402,19 @@ void LLAvatarNameCache::requestNamesViaLegacy()
LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::requestNamesViaLegacy agent " << agent_id << LL_ENDL;
gCacheName->get(agent_id, false, // legacy compatibility
boost::bind(&LLAvatarNameCache::legacyNameCallback,
_1, _2, _3));
boost::bind(&LLAvatarNameCache::legacyNameCallback, _1, _2, _3));
}
}
void LLAvatarNameCache::initClass(bool running)
void LLAvatarNameCache::initClass(bool running, bool usePeopleAPI)
{
sRunning = running;
sUsePeopleAPI = usePeopleAPI;
}
void LLAvatarNameCache::cleanupClass()
{
sCache.clear();
}
void LLAvatarNameCache::importFile(std::istream& istr)
@ -481,6 +474,11 @@ bool LLAvatarNameCache::hasNameLookupURL()
return !sNameLookupURL.empty();
}
bool LLAvatarNameCache::usePeopleAPI()
{
return hasNameLookupURL() && sUsePeopleAPI;
}
void LLAvatarNameCache::idle()
{
// By convention, start running at first idle() call
@ -497,13 +495,12 @@ void LLAvatarNameCache::idle()
if (!sAskQueue.empty())
{
if (hasNameLookupURL())
if (usePeopleAPI())
{
requestNamesViaCapability();
}
else
{
// ...fall back to legacy name cache system
requestNamesViaLegacy();
}
}
@ -563,18 +560,6 @@ void LLAvatarNameCache::eraseUnrefreshed()
}
}
void LLAvatarNameCache::buildLegacyName(const std::string& full_name,
LLAvatarName* av_name)
{
llassert(av_name);
av_name->fromString(full_name,TEMP_CACHE_ENTRY_LIFETIME);
LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::buildLegacyName "
<< full_name
<< LL_ENDL;
// DEBUG ONLY!!! DO NOT COMMIT!!!
av_name->dump();
}
// fills in av_name if it has it in the cache, even if expired (can check expiry time)
// returns bool specifying if av_name was filled, false otherwise
bool LLAvatarNameCache::get(const LLUUID& agent_id, LLAvatarName *av_name)
@ -582,38 +567,24 @@ bool LLAvatarNameCache::get(const LLUUID& agent_id, LLAvatarName *av_name)
if (sRunning)
{
// ...only do immediate lookups when cache is running
if (hasNameLookupURL())
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
// ...use display names cache
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
*av_name = it->second;
*av_name = it->second;
// re-request name if entry is expired
if (av_name->mExpires < LLFrameTimer::getTotalSeconds())
{
if (!isRequestPending(agent_id))
{
LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::get "
<< "refresh agent " << agent_id
<< LL_ENDL;
sAskQueue.insert(agent_id);
}
}
return true;
}
}
else
{
// ...use legacy names cache
std::string full_name;
if (gCacheName->getFullName(agent_id, full_name))
// re-request name if entry is expired
if (av_name->mExpires < LLFrameTimer::getTotalSeconds())
{
buildLegacyName(full_name, av_name);
return true;
if (!isRequestPending(agent_id))
{
LL_DEBUGS("AvNameCache") << "LLAvatarNameCache::get "
<< "refresh agent " << agent_id
<< LL_ENDL;
sAskQueue.insert(agent_id);
}
}
return true;
}
}
@ -644,30 +615,14 @@ LLAvatarNameCache::callback_connection_t LLAvatarNameCache::get(const LLUUID& ag
if (sRunning)
{
// ...only do immediate lookups when cache is running
if (hasNameLookupURL())
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
// ...use new cache
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
const LLAvatarName& av_name = it->second;
if (av_name.mExpires > LLFrameTimer::getTotalSeconds())
{
const LLAvatarName& av_name = it->second;
if (av_name.mExpires > LLFrameTimer::getTotalSeconds())
{
// ...name already exists in cache, fire callback now
fireSignal(agent_id, slot, av_name);
return connection;
}
}
}
else
{
// ...use old name system
std::string full_name;
if (gCacheName->getFullName(agent_id, full_name))
{
LLAvatarName av_name;
buildLegacyName(full_name, &av_name);
// ...name already exists in cache, fire callback now
fireSignal(agent_id, slot, av_name);
return connection;
}
@ -709,11 +664,6 @@ void LLAvatarNameCache::setUseDisplayNames(bool use)
}
}
void LLAvatarNameCache::flushCache()
{
sCache.clear();
}
void LLAvatarNameCache::erase(const LLUUID& agent_id)
{
sCache.erase(agent_id);

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@ -37,33 +37,33 @@ class LLUUID;
namespace LLAvatarNameCache
{
typedef boost::signals2::signal<void (void)> use_display_name_signal_t;
// Until the cache is set running, immediate lookups will fail and
// async lookups will be queued. This allows us to block requests
// until we know if the first region supports display names.
void initClass(bool running);
void initClass(bool running, bool usePeopleAPI);
void cleanupClass();
// Import/export the name cache to file.
void importFile(std::istream& istr);
void exportFile(std::ostream& ostr);
// On the viewer, usually a simulator capabilitity
// If empty, name cache will fall back to using legacy name
// lookup system
// On the viewer, usually a simulator capabilitity.
// If empty, name cache will fall back to using legacy name lookup system.
void setNameLookupURL(const std::string& name_lookup_url);
// Do we have a valid lookup URL, hence are we trying to use the
// new display name lookup system?
// Do we have a valid lookup URL, i.e. are we trying to use the
// more recent display name lookup system?
bool hasNameLookupURL();
bool usePeopleAPI();
// Periodically makes a batch request for display names not already in
// cache. Call once per frame.
// cache. Called once per frame.
void idle();
// If name is in cache, returns true and fills in provided LLAvatarName
// otherwise returns false
// otherwise returns false.
bool get(const LLUUID& agent_id, LLAvatarName *av_name);
// Callback types for get() below
@ -73,23 +73,19 @@ namespace LLAvatarNameCache
typedef callback_signal_t::slot_type callback_slot_t;
typedef boost::signals2::connection callback_connection_t;
// Fetches name information and calls callback.
// If name information is in cache, callback will be called immediately.
// Fetches name information and calls callbacks.
// If name information is in cache, callbacks will be called immediately.
callback_connection_t get(const LLUUID& agent_id, callback_slot_t slot);
// Allow display names to be explicitly disabled for testing.
// Set display name: flips the switch and triggers the callbacks.
void setUseDisplayNames(bool use);
bool useDisplayNames();
void flushCache();
void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
void erase(const LLUUID& agent_id);
/// Provide some fallback for agents that return errors
/// Provide some fallback for agents that return errors.
void handleAgentError(const LLUUID& agent_id);
void insert(const LLUUID& agent_id, const LLAvatarName& av_name);
// Compute name expiration time from HTTP Cache-Control header,
// or return default value, in seconds from epoch.
F64 nameExpirationFromHeaders(LLSD headers);

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@ -40,7 +40,7 @@ typedef boost::signals2::signal<void (const LLUUID& id,
bool is_group)> LLCacheNameSignal;
typedef LLCacheNameSignal::slot_type LLCacheNameCallback;
// Old callback with user data for compatability
// Old callback with user data for compatibility
typedef void (*old_callback_t)(const LLUUID&, const std::string&, bool, void*);
// Here's the theory:

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@ -46,11 +46,6 @@ LLAvatarNameCache::callback_connection_t LLAvatarNameCache::get(const LLUUID& ag
return connection;
}
bool LLAvatarNameCache::useDisplayNames()
{
return false;
}
//
// Stub implementation for LLCacheName
//

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@ -12648,6 +12648,17 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>UsePeopleAPI</key>
<map>
<key>Comment</key>
<string>Use the people API cap for avatar name fetching, use old legacy protocol if false. Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>UseStartScreen</key>
<map>
<key>Comment</key>

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@ -2806,7 +2806,7 @@ void LLStartUp::initNameCache()
// Start cache in not-running state until we figure out if we have
// capabilities for display name lookup
LLAvatarNameCache::initClass(false);
LLAvatarNameCache::initClass(false,gSavedSettings.getBOOL("UsePeopleAPI"));
LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames"));
}

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@ -8080,7 +8080,7 @@ class LLWorldPostProcess : public view_listener_t
void handle_flush_name_caches()
{
LLAvatarNameCache::flushCache();
LLAvatarNameCache::cleanupClass();
if (gCacheName) gCacheName->clear();
}