SL-12574 Add note about duplicated procedurally generated sky texture

master
Ptolemy 2020-03-18 23:21:32 -07:00
parent a817232398
commit bb99e50b26
3 changed files with 12 additions and 0 deletions

View File

@ -67,6 +67,10 @@ uniform vec4 cloud_color;
uniform float cloud_scale;
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
// indra\newview\lllegacyatmospherics.cpp
void main()
{

View File

@ -57,6 +57,10 @@ uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
// indra\newview\lllegacyatmospherics.cpp
void main()
{

View File

@ -265,6 +265,10 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
return LLColor4(sky_color, 0.0f);
}
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
// indra\newview\lllegacyatmospherics.cpp
void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars)
{
LLColor3 blue_density = vars.blue_density;