SL-12574 Add note about duplicated procedurally generated sky texture
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a817232398
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bb99e50b26
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@ -67,6 +67,10 @@ uniform vec4 cloud_color;
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uniform float cloud_scale;
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// NOTE: Keep these in sync!
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// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
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// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
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// indra\newview\lllegacyatmospherics.cpp
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void main()
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{
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@ -57,6 +57,10 @@ uniform float sun_moon_glow_factor;
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uniform vec4 cloud_color;
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// NOTE: Keep these in sync!
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// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
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// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
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// indra\newview\lllegacyatmospherics.cpp
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void main()
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{
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@ -265,6 +265,10 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
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return LLColor4(sky_color, 0.0f);
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}
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// NOTE: Keep these in sync!
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// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
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// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
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// indra\newview\lllegacyatmospherics.cpp
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void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars)
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{
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LLColor3 blue_density = vars.blue_density;
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