FIRE-17158: Remove "block" button for script dialog of own objects
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8411984acf
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@ -190,10 +190,11 @@ void LLToastNotifyPanel::updateButtonsLayout(const std::vector<index_button_pair
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mControlPanel->addChild(ignore_btn, -1);
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mute_btn_pad = 4 * HPAD; //only use a 4 * HPAD padding if an ignore button exists
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}
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// FIRE-3948: Commenting all out as mute button is disabled (FS:MS)
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// <FS:Ansariel> Undo the removal and make it optional after I was looking for the mute button on spammy dialogs!
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// <FS:Ansariel> FIRE-3948: Option to remove the mute button; FIRE-17158: Remove "block" button for script dialog of own objects
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//if (mIsScriptDialog && mute_btn != NULL)
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if (mIsScriptDialog && mute_btn != NULL && !gSavedSettings.getBOOL("FSRemoveScriptBlockButton"))
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if (mIsScriptDialog && mute_btn != NULL && !gSavedSettings.getBOOL("FSRemoveScriptBlockButton") &&
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(!mNotification->getPayload().has("own_object") || !mNotification->getPayload()["own_object"].asBoolean()))
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// </FS:Ansariel>
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{
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LLRect mute_btn_rect(mute_btn->getRect());
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// Place mute (Block) button to the left of the ignore button.
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@ -9342,6 +9342,17 @@ void process_script_dialog(LLMessageSystem* msg, void**)
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payload["chat_channel"] = chat_channel;
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payload["object_name"] = object_name;
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// <FS:Ansariel> FIRE-17158: Remove "block" button for script dialog of own objects
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bool own_object = false;
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std::string self_name;
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LLAgentUI::buildFullname(self_name);
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if (LLCacheName::buildFullName(first_name, last_name) == self_name)
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{
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own_object = true;
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}
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payload["own_object"] = own_object;
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// </FS:Ansariel>
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// build up custom form
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S32 button_count = msg->getNumberOfBlocks("Buttons");
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if (button_count > SCRIPT_DIALOG_MAX_BUTTONS)
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