#3270 use TELEPORT_LOCAL when teleporting within a region via landmark
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ca079bc149
commit
bc02334284
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@ -56,6 +56,7 @@
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#include "llgroupmgr.h"
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#include "llhudmanager.h"
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#include "lljoystickbutton.h"
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#include "lllandmarkactions.h"
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#include "llmorphview.h"
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#include "llmoveview.h"
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#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
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@ -4317,8 +4318,17 @@ void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id)
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void LLAgent::doTeleportViaLandmark(const LLUUID& landmark_asset_id)
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{
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LLViewerRegion *regionp = getRegion();
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if(regionp && teleportCore())
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bool is_local(false);
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LLViewerRegion* regionp = getRegion();
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if (LLLandmark* landmark = gLandmarkList.getAsset(landmark_asset_id, NULL))
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{
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LLVector3d pos_global;
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landmark->getGlobalPos(pos_global);
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is_local = (regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY]));
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}
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if(regionp && teleportCore(is_local))
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{
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LL_INFOS("Teleport") << "Sending TeleportLandmarkRequest. Current region handle " << regionp->getHandle()
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<< " region id " << regionp->getRegionID()
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