SL-15297 WIP Implement performance floater - updated UI
parent
0914f5c48f
commit
bc609f964b
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@ -235,6 +235,12 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity)
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// save the value for use in following messages
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mLatestAgentComplexity = agentComplexity;
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static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
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if (!show_my_complexity_changes)
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{
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return;
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}
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if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded())
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{
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// data not ready, nothing to show.
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@ -282,7 +288,8 @@ static const char* e_hud_messages[] =
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};
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LLHUDRenderNotifier::LLHUDRenderNotifier() :
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mReportedHUDWarning(WARN_NONE)
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mReportedHUDWarning(WARN_NONE),
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mHUDsCount(0)
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{
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}
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@ -299,7 +306,14 @@ void LLHUDRenderNotifier::updateNotificationHUD(hud_complexity_list_t complexity
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}
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mHUDComplexityList = complexity;
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mHUDsCount = mHUDComplexityList.size();
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static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
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if (!show_my_complexity_changes)
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{
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return;
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}
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// TODO:
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// Find a way to show message with list of issues, but without making it too large
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// and intrusive.
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@ -63,6 +63,25 @@ struct LLHUDComplexity
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typedef std::list<LLHUDComplexity> hud_complexity_list_t;
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struct LLObjectComplexity
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{
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LLObjectComplexity()
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{
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reset();
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}
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void reset()
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{
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objectId = LLUUID::null;
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objectName = "";
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objectCost = 0;
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}
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LLUUID objectId;
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std::string objectName;
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U32 objectCost;
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};
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typedef std::list<LLObjectComplexity> object_complexity_list_t;
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// Class to notify user about drastic changes in agent's render weights or if other agents
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// reported that user's agent is too 'heavy' for their settings
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class LLAvatarRenderNotifier : public LLSingleton<LLAvatarRenderNotifier>
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@ -77,6 +96,9 @@ public:
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void updateNotificationState();
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void updateNotificationAgent(U32 agentComplexity);
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void setObjectComplexityList(object_complexity_list_t object_list) { mObjectComplexityList = object_list; }
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object_complexity_list_t getObjectComplexityList() { return mObjectComplexityList; }
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private:
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LLNotificationPtr mNotificationPtr;
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@ -109,6 +131,8 @@ private:
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// Used to detect changes in voavatar's rezzed status.
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// If value decreases - there were changes in outfit.
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S32 mLastOutfitRezStatus;
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object_complexity_list_t mObjectComplexityList;
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};
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// Class to notify user about heavy set of HUD
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@ -122,6 +146,7 @@ public:
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bool isNotificationVisible();
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hud_complexity_list_t getHUDComplexityList() { return mHUDComplexityList; }
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S32 getHUDsCount() { return mHUDsCount; }
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private:
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enum EWarnLevel
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@ -144,6 +169,7 @@ private:
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LLHUDComplexity mLatestHUDComplexity;
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LLFrameTimer mHUDPopUpDelayTimer;
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hud_complexity_list_t mHUDComplexityList;
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S32 mHUDsCount;
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};
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#endif /* ! defined(LL_llavatarrendernotifier_H) */
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@ -37,17 +37,22 @@
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#include "lltextbox.h"
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#include "lltrans.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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const F32 REFRESH_INTERVAL = 1.0f;
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const S32 COMPLEXITY_THRESHOLD_1 = 100000;
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LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
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: LLFloater(key)
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: LLFloater(key),
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mUpdateTimer(new LLTimer())
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{
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}
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LLFloaterPerformance::~LLFloaterPerformance()
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{
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mComplexityChangedSignal.disconnect();
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delete mUpdateTimer;
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}
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BOOL LLFloaterPerformance::postBuild()
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@ -55,32 +60,34 @@ BOOL LLFloaterPerformance::postBuild()
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mMainPanel = getChild<LLPanel>("panel_performance_main");
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mTroubleshootingPanel = getChild<LLPanel>("panel_performance_troubleshooting");
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mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
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mScriptsPanel = getChild<LLPanel>("panel_performance_scripts");
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mPreferencesPanel = getChild<LLPanel>("panel_performance_preferences");
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mComplexityPanel = getChild<LLPanel>("panel_performance_complexity");
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mSettingsPanel = getChild<LLPanel>("panel_performance_preferences");
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mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
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getChild<LLPanel>("troubleshooting_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mTroubleshootingPanel));
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getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
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getChild<LLPanel>("scripts_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mScriptsPanel));
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getChild<LLPanel>("preferences_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mPreferencesPanel));
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getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel));
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getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
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getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
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initBackBtn(mTroubleshootingPanel);
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initBackBtn(mNearbyPanel);
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initBackBtn(mScriptsPanel);
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initBackBtn(mPreferencesPanel);
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initBackBtn(mComplexityPanel);
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initBackBtn(mSettingsPanel);
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initBackBtn(mHUDsPanel);
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mHUDsPanel->getChild<LLButton>("refresh_list_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::populateHUDList, this));
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mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
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mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
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mHUDList->setHoverIconName("StopReload_Off");
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mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
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mPreferencesPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
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mPreferencesPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickRecommended, this));
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mObjectList = mComplexityPanel->getChild<LLNameListCtrl>("obj_list");
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mObjectList->setNameListType(LLNameListCtrl::SPECIAL);
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mObjectList->setHoverIconName("StopReload_Off");
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mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
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mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
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mSettingsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickRecommended, this));
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mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
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mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
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@ -89,6 +96,8 @@ BOOL LLFloaterPerformance::postBuild()
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mComplexityChangedSignal = gSavedSettings.getControl("IndirectMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateComplexityText, this));
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mNearbyPanel->getChild<LLSliderCtrl>("IndirectMaxComplexity")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxComplexity, this));
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LLAvatarComplexityControls::setIndirectMaxArc();
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return TRUE;
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}
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@ -107,13 +116,43 @@ void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
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}
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}
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void LLFloaterPerformance::draw()
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{
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if (mUpdateTimer->hasExpired())
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{
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getChild<LLTextBox>("fps_value")->setValue((S32)llround(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS)));
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if (mMainPanel->getVisible())
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{
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mMainPanel->getChild<LLTextBox>("huds_value")->setValue(LLHUDRenderNotifier::getInstance()->getHUDsCount());
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mMainPanel->getChild<LLTextBox>("complexity_value")->setValue((S32)gAgentAvatarp->getVisualComplexity());
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updateNearbyComplexityDesc();
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}
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else if (mHUDsPanel->getVisible())
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{
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populateHUDList();
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}
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else if (mNearbyPanel->getVisible())
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{
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populateNearbyList();
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updateNearbyComplexityDesc();
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}
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else if (mComplexityPanel->getVisible())
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{
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populateObjectList();
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}
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mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
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}
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LLFloater::draw();
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}
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void LLFloaterPerformance::showMainPanel()
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{
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mTroubleshootingPanel->setVisible(FALSE);
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mNearbyPanel->setVisible(FALSE);
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mScriptsPanel->setVisible(FALSE);
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mComplexityPanel->setVisible(FALSE);
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mHUDsPanel->setVisible(FALSE);
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mPreferencesPanel->setVisible(FALSE);
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mSettingsPanel->setVisible(FALSE);
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mMainPanel->setVisible(TRUE);
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}
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@ -165,16 +204,55 @@ void LLFloaterPerformance::populateHUDList()
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mHUDsPanel->getChild<LLTextBox>("huds_value")->setValue(std::to_string(complexity_list.size()));
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}
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void LLFloaterPerformance::populateObjectList()
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{
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mObjectList->clearRows();
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mObjectList->updateColumns(true);
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object_complexity_list_t complexity_list = LLAvatarRenderNotifier::getInstance()->getObjectComplexityList();
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object_complexity_list_t::iterator iter = complexity_list.begin();
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object_complexity_list_t::iterator end = complexity_list.end();
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for (; iter != end; ++iter)
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{
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LLObjectComplexity object_complexity = *iter;
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LLSD item;
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item["special_id"] = object_complexity.objectId;
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item["target"] = LLNameListCtrl::SPECIAL;
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LLSD& row = item["columns"];
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row[0]["column"] = "complex_visual";
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row[0]["type"] = "text";
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row[0]["value"] = "*";
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row[1]["column"] = "complex_value";
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row[1]["type"] = "text";
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row[1]["value"] = std::to_string(object_complexity.objectCost);
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row[1]["font"]["name"] = "SANSSERIF";
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row[2]["column"] = "name";
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row[2]["type"] = "text";
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row[2]["value"] = object_complexity.objectName;
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row[2]["font"]["name"] = "SANSSERIF";
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mObjectList->addElement(item);
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}
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mObjectList->sortByColumnIndex(1, FALSE);
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}
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void LLFloaterPerformance::populateNearbyList()
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{
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mNearbyList->clearRows();
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mNearbyList->updateColumns(true);
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S32 avatars = 0;
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std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin();
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while (char_iter != LLCharacter::sInstances.end())
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{
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LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
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if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
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if (avatar && !avatar->isDead() && !avatar->isControlAvatar() && !avatar->isSelf())
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{
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avatar->calculateUpdateRenderComplexity();
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@ -204,17 +282,38 @@ void LLFloaterPerformance::populateNearbyList()
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name_text->setColor(LLUIColorTable::instance().getColor("ConversationFriendColor"));
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}
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}
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avatars++;
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}
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char_iter++;
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}
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mNearbyList->sortByColumnIndex(1, FALSE);
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mNearbyList->sortByColumnIndex(1, FALSE);
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}
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void LLFloaterPerformance::updateNearbyComplexityDesc()
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{
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S32 max_complexity = 0;
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std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin();
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while (char_iter != LLCharacter::sInstances.end())
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{
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LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
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if (avatar && !avatar->isDead() && !avatar->isControlAvatar() && !avatar->isSelf())
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{
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max_complexity = llmax(max_complexity, (S32)avatar->getVisualComplexity());
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}
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char_iter++;
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}
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std::string desc = getString(max_complexity > COMPLEXITY_THRESHOLD_1 ? "very_high" : "medium");
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if (mMainPanel->getVisible())
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{
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mMainPanel->getChild<LLTextBox>("avatars_nearby_value")->setValue(desc);
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}
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mNearbyPanel->getChild<LLTextBox>("av_nearby_value")->setValue(desc);
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}
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void LLFloaterPerformance::detachItem(const LLUUID& item_id)
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{
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LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
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mHUDList->removeNameItem(item_id);
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}
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void LLFloaterPerformance::onClickRecommended()
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@ -37,6 +37,7 @@ public:
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virtual ~LLFloaterPerformance();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void draw();
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void showSelectedPanel(LLPanel* selected_panel);
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void showMainPanel();
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@ -46,6 +47,7 @@ public:
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private:
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void initBackBtn(LLPanel* panel);
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void populateHUDList();
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void populateObjectList();
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void populateNearbyList();
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void onClickAdvanced();
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@ -55,15 +57,20 @@ private:
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void updateMaxComplexity();
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void updateComplexityText();
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void updateNearbyComplexityDesc();
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LLPanel* mMainPanel;
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LLPanel* mTroubleshootingPanel;
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LLPanel* mNearbyPanel;
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LLPanel* mScriptsPanel;
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LLPanel* mComplexityPanel;
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LLPanel* mHUDsPanel;
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LLPanel* mPreferencesPanel;
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LLPanel* mSettingsPanel;
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LLNameListCtrl* mHUDList;
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LLNameListCtrl* mObjectList;
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LLNameListCtrl* mNearbyList;
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LLTimer* mUpdateTimer;
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boost::signals2::connection mComplexityChangedSignal;
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};
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@ -10533,7 +10533,8 @@ void LLVOAvatar::accountRenderComplexityForObject(
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const F32 max_attachment_complexity,
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LLVOVolume::texture_cost_t& textures,
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U32& cost,
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hud_complexity_list_t& hud_complexity_list)
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hud_complexity_list_t& hud_complexity_list,
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object_complexity_list_t& object_complexity_list)
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{
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if (attached_object && !attached_object->isHUDAttachment())
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{
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@ -10552,12 +10553,12 @@ void LLVOAvatar::accountRenderComplexityForObject(
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F32 attachment_volume_cost = 0;
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F32 attachment_texture_cost = 0;
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F32 attachment_children_cost = 0;
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const F32 animated_object_attachment_surcharge = 1000;
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const F32 animated_object_attachment_surcharge = 1000;
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if (attached_object->isAnimatedObject())
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{
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attachment_volume_cost += animated_object_attachment_surcharge;
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}
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if (attached_object->isAnimatedObject())
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{
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attachment_volume_cost += animated_object_attachment_surcharge;
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}
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attachment_volume_cost += volume->getRenderCost(textures);
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const_child_list_t children = volume->getChildren();
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@ -10590,6 +10591,15 @@ void LLVOAvatar::accountRenderComplexityForObject(
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<< LL_ENDL;
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// Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
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cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
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if (isSelf())
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{
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LLObjectComplexity object_complexity;
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object_complexity.objectName = attached_object->getAttachmentItemName();
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object_complexity.objectId = attached_object->getAttachmentItemID();
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object_complexity.objectCost = attachment_total_cost;
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object_complexity_list.push_back(object_complexity);
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}
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}
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}
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}
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@ -10676,6 +10686,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
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LLVOVolume::texture_cost_t textures;
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hud_complexity_list_t hud_complexity_list;
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object_complexity_list_t object_complexity_list;
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for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
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{
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@ -10706,7 +10717,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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if (volp && !volp->isAttachment())
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{
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accountRenderComplexityForObject(volp, max_attachment_complexity,
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textures, cost, hud_complexity_list);
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textures, cost, hud_complexity_list, object_complexity_list);
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}
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}
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|
|
@ -10722,7 +10733,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
|
|||
{
|
||||
const LLViewerObject* attached_object = attachment_iter->get();
|
||||
accountRenderComplexityForObject(attached_object, max_attachment_complexity,
|
||||
textures, cost, hud_complexity_list);
|
||||
textures, cost, hud_complexity_list, object_complexity_list);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -10782,13 +10793,13 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
|
|||
mVisualComplexity = cost;
|
||||
mVisualComplexityStale = false;
|
||||
|
||||
static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
|
||||
|
||||
if (isSelf() && show_my_complexity_changes)
|
||||
if (isSelf())
|
||||
{
|
||||
// Avatar complexity
|
||||
LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
|
||||
|
||||
LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list);
|
||||
|
||||
// HUD complexity
|
||||
LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -299,7 +299,8 @@ public:
|
|||
const F32 max_attachment_complexity,
|
||||
LLVOVolume::texture_cost_t& textures,
|
||||
U32& cost,
|
||||
hud_complexity_list_t& hud_complexity_list);
|
||||
hud_complexity_list_t& hud_complexity_list,
|
||||
object_complexity_list_t& object_complexity_list);
|
||||
void calculateUpdateRenderComplexity();
|
||||
static const U32 VISUAL_COMPLEXITY_UNKNOWN;
|
||||
void updateVisualComplexity();
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
|
|
@ -234,8 +234,6 @@ with the same filename but different name
|
|||
<texture name="Generic_Person" file_name="icons/Generic_Person.png" preload="false" />
|
||||
<texture name="Generic_Person_Large" file_name="icons/Generic_Person_Large.png" preload="false" />
|
||||
|
||||
<texture name="Green_dot" file_name="icons/green_dot.png" preload="false" />
|
||||
|
||||
<texture name="Hand" file_name="icons/hand.png" preload="false" />
|
||||
|
||||
<texture name="Help_Press" file_name="navbar/Help_Press.png" preload="false" />
|
||||
|
|
|
|||
|
|
@ -1,409 +1,387 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater
|
||||
height="550"
|
||||
height="590"
|
||||
layout="topleft"
|
||||
name="performance"
|
||||
save_rect="true"
|
||||
title="IMPROVE GRAPHICS SPEED"
|
||||
width="580">
|
||||
<string
|
||||
name="very_high"
|
||||
value="very high"/>
|
||||
<string
|
||||
name="medium"
|
||||
value="medium"/>
|
||||
<panel
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="490"
|
||||
height="540"
|
||||
width="580"
|
||||
name="panel_top"
|
||||
visible="true"
|
||||
layout="topleft"
|
||||
left="0"
|
||||
top="0">
|
||||
<panel
|
||||
bg_alpha_color="black"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="false"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="40"
|
||||
width="560"
|
||||
name="fps_subpanel"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
top="5">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifHuge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="20"
|
||||
top="8"
|
||||
name="fps_value"
|
||||
width="40">
|
||||
75
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="0"
|
||||
top="14"
|
||||
name="fps_lbl"
|
||||
width="450">
|
||||
FPS -- 60 or more for the best experience
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="540"
|
||||
width="580"
|
||||
name="panel_performance_main"
|
||||
visible="true"
|
||||
layout="topleft"
|
||||
left="0"
|
||||
top="0">
|
||||
<text
|
||||
top="60">
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
font="SansSerifHuge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
height="60"
|
||||
width="560"
|
||||
name="presets_subpanel"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="fps_lbl"
|
||||
top="17"
|
||||
width="130">
|
||||
Current FPS
|
||||
</text>
|
||||
<text
|
||||
top="5">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="presets_lbl"
|
||||
top="12"
|
||||
width="395">
|
||||
Quick settings for common situations
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="presets_desc"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Choose settings for parties, exploration, photography, and more.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow1"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
font="SansSerifHugeBold"
|
||||
text_color="White"
|
||||
height="20"
|
||||
height="60"
|
||||
width="560"
|
||||
name="settings_subpanel"
|
||||
layout="topleft"
|
||||
left_pad="5"
|
||||
name="fps_value"
|
||||
width="100">
|
||||
75.2
|
||||
</text>
|
||||
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Green_dot"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top="16"
|
||||
right="-154"/>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Green_dot"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top_pad="9"/>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Green_dot"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top_pad="8"/>
|
||||
|
||||
<text
|
||||
follows="right|top"
|
||||
font="SansSerif"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
top="17"
|
||||
right="-90"
|
||||
name="client_lbl"
|
||||
width="60">
|
||||
Client:
|
||||
</text>
|
||||
<text
|
||||
follows="right|top"
|
||||
font="SansSerif"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
top_pad="5"
|
||||
name="client_lbl"
|
||||
width="60">
|
||||
Network:
|
||||
</text>
|
||||
<text
|
||||
follows="right|top"
|
||||
font="SansSerif"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
top_pad="5"
|
||||
name="client_lbl"
|
||||
width="60">
|
||||
Server:
|
||||
</text>
|
||||
<text
|
||||
follows="right|top"
|
||||
font="SansSerif"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
right="-15"
|
||||
name="client_value"
|
||||
top="17"
|
||||
width="45">
|
||||
Normal
|
||||
</text>
|
||||
<text
|
||||
follows="right|top"
|
||||
font="SansSerif"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
name="network_value"
|
||||
top_pad="5"
|
||||
width="45">
|
||||
Normal
|
||||
</text>
|
||||
<text
|
||||
follows="right|top"
|
||||
font="SansSerif"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
name="server_value"
|
||||
top_pad="5"
|
||||
width="45">
|
||||
Normal
|
||||
</text>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="troubleshooting_subpanel"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
top="102">
|
||||
<text
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="settings_lbl"
|
||||
top="12"
|
||||
width="180">
|
||||
Individual settings
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="settings_desc"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
More control over quality, visibility distance, and enhancements.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow3"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
height="60"
|
||||
width="560"
|
||||
name="nearby_subpanel"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="troubleshooting_lbl"
|
||||
top="12"
|
||||
width="395">
|
||||
General troubleshooting
|
||||
</text>
|
||||
<text
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="avatars_nearby_lbl"
|
||||
top="12"
|
||||
width="205">
|
||||
Nearby avatar complexity is
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="5"
|
||||
name="avatars_nearby_value"
|
||||
width="100">
|
||||
very high
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="avatars_nearby_desc"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Choose which avatars are not displayed in detail, to increase FPS.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow2"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
height="60"
|
||||
width="560"
|
||||
name="complexity_subpanel"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="troubleshooting_info"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Choose among common problems and see what you can do.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow1"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="complexity_lbl"
|
||||
top="12"
|
||||
width="180">
|
||||
Your avatar complexity is
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="5"
|
||||
name="complexity_value"
|
||||
width="100">
|
||||
275
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="complexity_info"
|
||||
top_pad="5"
|
||||
width="455">
|
||||
Reduce the complexity of your avatar if you aren't satisfied with current FPS.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="huds_subpanel"
|
||||
layout="topleft"
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="huds_lbl"
|
||||
top="12"
|
||||
width="135">
|
||||
Your current HUDs:
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="5"
|
||||
name="huds_value"
|
||||
width="100">
|
||||
7
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="huds_desc"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Removing HUDs you are not using can improve speed.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="troubleshooting_subpanel"
|
||||
layout="topleft"
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="troubleshooting_lbl"
|
||||
top="12"
|
||||
width="395">
|
||||
General troubleshooting
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="troubleshooting_desc"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Choose among common problems and see what you can do.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow1"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="nearby_subpanel"
|
||||
layout="topleft"
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="avatars_nearby_lbl"
|
||||
top="12"
|
||||
width="115">
|
||||
Avatars nearby:
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
name="avatars_nearby_value"
|
||||
width="100">
|
||||
42 (very high)
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="avatars_nearby_info"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Click to review avatars and choose a complexity limit.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow2"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="preferences_subpanel"
|
||||
layout="topleft"
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="complexity_lbl"
|
||||
top="12"
|
||||
width="110">
|
||||
This location is
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
name="complexity_value"
|
||||
width="100">
|
||||
very complex
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="complexity_info"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Try changing graphics quality or draw distance.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow3"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="scripts_subpanel"
|
||||
layout="topleft"
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="scripts_lbl"
|
||||
top="12"
|
||||
width="88">
|
||||
Your avatar:
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="2"
|
||||
name="scripts_value"
|
||||
width="100">
|
||||
12 scripts
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="scripts_info"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Removing high-impact attachments may improve graphics speed.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
<panel
|
||||
bg_alpha_color="PerformanceFloaterGray"
|
||||
background_visible="true"
|
||||
background_opaque="false"
|
||||
border="true"
|
||||
bevel_style="none"
|
||||
follows="left|top"
|
||||
height="60"
|
||||
width="560"
|
||||
name="huds_subpanel"
|
||||
layout="topleft"
|
||||
top_pad="20">
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="huds_lbl"
|
||||
top="12"
|
||||
width="80">
|
||||
Your HUDs:
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
name="huds_value"
|
||||
width="100">
|
||||
7
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="huds_info"
|
||||
top_pad="5"
|
||||
width="395">
|
||||
Removing HUDs you are not using can improve graphics speed.
|
||||
</text>
|
||||
<icon
|
||||
height="16"
|
||||
width="16"
|
||||
image_name="Arrow_Right_Off"
|
||||
mouse_opaque="true"
|
||||
name="icon_arrow4"
|
||||
follows="right|top"
|
||||
top="24"
|
||||
right="-20"/>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel
|
||||
filename="panel_performance_troubleshooting.xml"
|
||||
follows="all"
|
||||
|
|
@ -411,7 +389,7 @@
|
|||
left="0"
|
||||
name="panel_performance_troubleshooting"
|
||||
visible="false"
|
||||
top="0" />
|
||||
top="55" />
|
||||
<panel
|
||||
filename="panel_performance_nearby.xml"
|
||||
follows="all"
|
||||
|
|
@ -419,15 +397,15 @@
|
|||
left="0"
|
||||
name="panel_performance_nearby"
|
||||
visible="false"
|
||||
top="0" />
|
||||
top="55" />
|
||||
<panel
|
||||
filename="panel_performance_scripts.xml"
|
||||
filename="panel_performance_complexity.xml"
|
||||
follows="all"
|
||||
layout="topleft"
|
||||
left="0"
|
||||
name="panel_performance_scripts"
|
||||
name="panel_performance_complexity"
|
||||
visible="false"
|
||||
top="0" />
|
||||
top="55" />
|
||||
<panel
|
||||
filename="panel_performance_preferences.xml"
|
||||
follows="all"
|
||||
|
|
@ -435,7 +413,7 @@
|
|||
left="0"
|
||||
name="panel_performance_preferences"
|
||||
visible="false"
|
||||
top="0" />
|
||||
top="55" />
|
||||
<panel
|
||||
filename="panel_performance_huds.xml"
|
||||
follows="all"
|
||||
|
|
@ -443,5 +421,5 @@
|
|||
left="0"
|
||||
name="panel_performance_huds"
|
||||
visible="false"
|
||||
top="0" />
|
||||
top="55" />
|
||||
</floater>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
follows="left|top"
|
||||
height="490"
|
||||
width="580"
|
||||
name="panel_performance_scripts"
|
||||
name="panel_performance_complexity"
|
||||
layout="topleft"
|
||||
left="0"
|
||||
top="0">
|
||||
|
|
@ -15,7 +15,7 @@
|
|||
mouse_opaque="true"
|
||||
follows="left|top"
|
||||
name="back_btn"
|
||||
top="10"
|
||||
top="7"
|
||||
image_selected="Arrow_Left_Off"
|
||||
image_pressed="Arrow_Left_Off"
|
||||
image_unselected="Arrow_Left_Off"
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
top="13"
|
||||
top="10"
|
||||
name="back_lbl"
|
||||
width="40">
|
||||
Back
|
||||
|
|
@ -35,25 +35,14 @@
|
|||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
text_color="white"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="20"
|
||||
top_pad="10"
|
||||
name="attachments_title"
|
||||
width="195">
|
||||
Avatar attachment scripts:
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLargeBold"
|
||||
text_color="PerformanceMid"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="5"
|
||||
name="attachments_value"
|
||||
width="70">
|
||||
12
|
||||
My avatar complexity
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
|
|
@ -65,7 +54,7 @@
|
|||
left="20"
|
||||
name="attachments_desc1"
|
||||
width="580">
|
||||
These attachments contain scripts (embedded apps) that use memory.
|
||||
Complex attachments require more time and memory to display.
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
|
|
@ -77,6 +66,27 @@
|
|||
left="20"
|
||||
name="attachments_desc2"
|
||||
width="580">
|
||||
If there are any you don't need, detaching them may improve graphics speed.
|
||||
While you are in this location, removing the most complex ones may increase speed.
|
||||
</text>
|
||||
<name_list
|
||||
column_padding="0"
|
||||
draw_stripes="true"
|
||||
height="220"
|
||||
follows="left|top"
|
||||
layout="topleft"
|
||||
name="obj_list"
|
||||
top_pad="10"
|
||||
width="540">
|
||||
<name_list.columns
|
||||
label=""
|
||||
name="complex_visual"
|
||||
width="90" />
|
||||
<name_list.columns
|
||||
label=""
|
||||
name="complex_value"
|
||||
width="40" />
|
||||
<name_list.columns
|
||||
label=""
|
||||
name="name"/>
|
||||
</name_list>
|
||||
</panel>
|
||||
|
|
@ -15,7 +15,7 @@
|
|||
mouse_opaque="true"
|
||||
follows="left|top"
|
||||
name="back_btn"
|
||||
top="10"
|
||||
top="7"
|
||||
image_selected="Arrow_Left_Off"
|
||||
image_pressed="Arrow_Left_Off"
|
||||
image_unselected="Arrow_Left_Off"
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
top="13"
|
||||
top="10"
|
||||
name="back_lbl"
|
||||
width="40">
|
||||
Back
|
||||
|
|
@ -35,14 +35,14 @@
|
|||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="20"
|
||||
top_pad="10"
|
||||
name="huds_title"
|
||||
width="120">
|
||||
HUDs displayed:
|
||||
width="135">
|
||||
Your current HUDs:
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
|
|
@ -65,7 +65,7 @@
|
|||
left="20"
|
||||
name="huds_desc1"
|
||||
width="540">
|
||||
If there are any you don't need, detaching them may improve graphics speed.
|
||||
Detaching HUDs you aren't using us always a good idea, but especially in a complex location.
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
|
|
@ -100,13 +100,5 @@
|
|||
label=""
|
||||
name="name"/>
|
||||
</name_list>
|
||||
<button
|
||||
follows="left|top"
|
||||
height="19"
|
||||
label="Refresh List"
|
||||
layout="topleft"
|
||||
name="refresh_list_btn"
|
||||
top_pad="20"
|
||||
width="100" />
|
||||
</panel>
|
||||
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
mouse_opaque="true"
|
||||
follows="left|top"
|
||||
name="back_btn"
|
||||
top="10"
|
||||
top="7"
|
||||
image_selected="Arrow_Left_Off"
|
||||
image_pressed="Arrow_Left_Off"
|
||||
image_unselected="Arrow_Left_Off"
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
top="13"
|
||||
top="10"
|
||||
name="back_lbl"
|
||||
width="40">
|
||||
Back
|
||||
|
|
@ -35,14 +35,14 @@
|
|||
<text
|
||||
follows="left|top"
|
||||
font="SansSerifLarge"
|
||||
text_color="PerformanceMid"
|
||||
text_color="White"
|
||||
height="20"
|
||||
layout="topleft"
|
||||
left="20"
|
||||
top_pad="10"
|
||||
name="av_nearby_title"
|
||||
width="215">
|
||||
Avatars within draw distance:
|
||||
width="205">
|
||||
Nearby avatar complexity is
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
|
|
@ -53,7 +53,7 @@
|
|||
left_pad="3"
|
||||
name="av_nearby_value"
|
||||
width="150">
|
||||
42 (very high)
|
||||
very high
|
||||
</text>
|
||||
<text
|
||||
follows="left|top"
|
||||
|
|
@ -65,7 +65,7 @@
|
|||
top_pad="5"
|
||||
name="av_nearby_desc"
|
||||
width="580">
|
||||
Some avatars nearby are slow to display. Choosing complexity limit may help graphics speed.
|
||||
Some avatars nearby are slow to display. Choosing a complexity limit may help graphics speed.
|
||||
</text>
|
||||
<slider
|
||||
control_name="IndirectMaxComplexity"
|
||||
|
|
@ -74,7 +74,8 @@
|
|||
height="16"
|
||||
initial_value="101"
|
||||
increment="1"
|
||||
label="Avatar Maximum Complexity:"
|
||||
label="Maximum avatar complexity"
|
||||
text_color="White"
|
||||
label_width="165"
|
||||
layout="topleft"
|
||||
min_val="1"
|
||||
|
|
@ -82,6 +83,7 @@
|
|||
name="IndirectMaxComplexity"
|
||||
show_text="false"
|
||||
top_pad="10"
|
||||
left="40"
|
||||
width="300">
|
||||
</slider>
|
||||
<text
|
||||
|
|
@ -92,7 +94,7 @@
|
|||
layout="topleft"
|
||||
top_delta="0"
|
||||
left_delta="304"
|
||||
text_readonly_color="LabelDisabledColor"
|
||||
text_color="White"
|
||||
name="IndirectMaxComplexityText"
|
||||
width="65">
|
||||
0
|
||||
|
|
@ -116,7 +118,7 @@
|
|||
<name_list.columns
|
||||
label=""
|
||||
name="complex_value"
|
||||
width="40" />
|
||||
width="50" />
|
||||
<name_list.columns
|
||||
label=""
|
||||
name="name"/>
|
||||
|
|
@ -131,7 +133,7 @@
|
|||
top_pad="10"
|
||||
name="av_nearby_desc2"
|
||||
width="580">
|
||||
You can also right-click on an avatar to control display.
|
||||
You can also right-click on an avatar in-world to control display.
|
||||
</text>
|
||||
<button
|
||||
height="23"
|
||||
|
|
@ -147,6 +149,7 @@
|
|||
height="16"
|
||||
initial_value="true"
|
||||
label="Always display friends"
|
||||
label_text.text_color="White"
|
||||
layout="topleft"
|
||||
name="display_friends"
|
||||
top_pad="3"
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
mouse_opaque="true"
|
||||
follows="left|top"
|
||||
name="back_btn"
|
||||
top="10"
|
||||
top="7"
|
||||
image_selected="Arrow_Left_Off"
|
||||
image_pressed="Arrow_Left_Off"
|
||||
image_unselected="Arrow_Left_Off"
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
top="13"
|
||||
top="10"
|
||||
name="back_lbl"
|
||||
width="40">
|
||||
Back
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
mouse_opaque="true"
|
||||
follows="left|top"
|
||||
name="back_btn"
|
||||
top="10"
|
||||
top="7"
|
||||
image_selected="Arrow_Left_Off"
|
||||
image_pressed="Arrow_Left_Off"
|
||||
image_unselected="Arrow_Left_Off"
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
height="20"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
top="13"
|
||||
top="10"
|
||||
name="back_lbl"
|
||||
width="40">
|
||||
Back
|
||||
|
|
|
|||
Loading…
Reference in New Issue