SL-18772 Potential fix for failed shader load on Intel HD 3000
parent
6419e7f9f9
commit
bc6424779c
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@ -1710,8 +1710,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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{
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gDeferredTreeShadowProgram.mName = "Deferred Tree Shadow Shader";
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gDeferredTreeShadowProgram.mShaderFiles.clear();
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gDeferredTreeShadowProgram.mFeatures.isDeferred = true;
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gDeferredTreeShadowProgram.mFeatures.hasShadows = true;
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gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER));
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gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
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gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
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@ -1724,8 +1722,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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{
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gDeferredSkinnedTreeShadowProgram.mName = "Deferred Skinned Tree Shadow Shader";
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gDeferredSkinnedTreeShadowProgram.mShaderFiles.clear();
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gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
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gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
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gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
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gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
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gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
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