SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh

meow-7.2.2
Ptolemy 2022-03-18 19:42:58 -07:00
parent da6635702a
commit bcd37186f1
3 changed files with 32 additions and 0 deletions

View File

@ -3285,6 +3285,14 @@ BOOL LLModelPreview::render()
if (!physics.mMesh.empty())
{ //render hull instead of mesh
// SL-16993 physics.mMesh[i].mNormals were being used to light the exploded
// analyzed physics shape but the drawArrays() interface changed
// causing normal data <0,0,0> to be passed to the shader.
// The Phyics Preview shader uses plain vertex coloring so the physics hull is full lit.
// We could also use interface/ui shaders.
gObjectPreviewProgram.unbind();
gPhysicsPreviewProgram.bind();
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
if (explode > 0.f)
@ -3312,6 +3320,9 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
}
}
gPhysicsPreviewProgram.unbind();
gObjectPreviewProgram.bind();
}
}
}

View File

@ -102,6 +102,7 @@ LLGLSLShader gSkinnedObjectSimpleProgram;
LLGLSLShader gObjectSimpleImpostorProgram;
LLGLSLShader gSkinnedObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
LLGLSLShader gPhysicsPreviewProgram;
LLGLSLShader gObjectSimpleWaterProgram;
LLGLSLShader gSkinnedObjectSimpleWaterProgram;
LLGLSLShader gObjectSimpleAlphaMaskProgram;
@ -758,6 +759,7 @@ void LLViewerShaderMgr::unloadShaders()
gObjectSimpleImpostorProgram.unload();
gSkinnedObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gPhysicsPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
gSkinnedObjectSimpleAlphaMaskProgram.unload();
@ -3021,6 +3023,24 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectPreviewProgram.mFeatures.hasLighting = true;
}
if (success)
{
gPhysicsPreviewProgram.mName = "Preview Physics Shader";
gPhysicsPreviewProgram.mFeatures.calculatesLighting = false;
gPhysicsPreviewProgram.mFeatures.calculatesAtmospherics = false;
gPhysicsPreviewProgram.mFeatures.hasGamma = false;
gPhysicsPreviewProgram.mFeatures.hasAtmospherics = false;
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gPhysicsPreviewProgram.createShader(NULL, NULL);
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
}
if (success)
{
gObjectSimpleProgram.mName = "Simple Shader";

View File

@ -181,6 +181,7 @@ extern LLGLSLShader gOneTextureNoColorProgram;
extern LLGLSLShader gObjectSimpleProgram;
extern LLGLSLShader gObjectSimpleImpostorProgram;
extern LLGLSLShader gObjectPreviewProgram;
extern LLGLSLShader gPhysicsPreviewProgram;
extern LLGLSLShader gObjectSimpleAlphaMaskProgram;
extern LLGLSLShader gObjectSimpleWaterProgram;
extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;