Fix crash in LLFloaterScriptDebug
parent
c9b7d8fa2c
commit
bde509bb7f
|
|
@ -168,14 +168,15 @@ void LLFloaterScriptDebug::addScriptLine(const LLChat& chat)
|
|||
if(objectp->isHUDAttachment())
|
||||
{
|
||||
((LLViewerObject*)gAgentAvatarp)->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI));
|
||||
// <FS:Ansariel> Mark script error icons
|
||||
((LLViewerObject*)gAgentAvatarp)->getIcon()->setScriptError();
|
||||
}
|
||||
else
|
||||
{
|
||||
objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI));
|
||||
// <FS:Ansariel> Mark script error icons
|
||||
objectp->getIcon()->setScriptError();
|
||||
}
|
||||
// <FS:Ansariel> Mark script error icons
|
||||
objectp->getIcon()->setScriptError();
|
||||
// </FS:Ansariel> Mark script error icons
|
||||
}
|
||||
// </FS:Kadah> [FSllOwnerSayToScriptDebugWindow]
|
||||
floater_label = llformat("%s (%.0f, %.0f, %.0f)",
|
||||
|
|
|
|||
Loading…
Reference in New Issue