Re-add depth test for lookat beacons to reduce screen clutter
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fc4218c7e5
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bde5254b7f
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@ -674,6 +674,7 @@ void LLHUDEffectLookAt::render()
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return;
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//LLGLDisable gls_stencil(GL_STENCIL_TEST);
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LLGLDepthTest depth(GL_TRUE, GL_FALSE); // <FS:Zi> Reduce screen clutter
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LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
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LLColor3 lookAtColor = (*mAttentions)[mTargetType].mColor;
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