Made command list able to use control_name buttons.
parent
7488446f12
commit
bdecd7aa44
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@ -63,6 +63,7 @@ LLCommand::Params::Params()
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, is_running_parameters("is_running_parameters")
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, is_starting_function("is_starting_function")
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, is_starting_parameters("is_starting_parameters")
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, control_name("control_name") // <FS:Zi> Add control_name to toolbar buttons
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{
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}
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@ -83,6 +84,7 @@ LLCommand::LLCommand(const LLCommand::Params& p)
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, mIsRunningParameters(p.is_running_parameters)
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, mIsStartingFunction(p.is_starting_function)
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, mIsStartingParameters(p.is_starting_parameters)
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, mControlVariable(p.control_name) // <FS:Zi> Add control_name to toolbar buttons
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{
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}
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@ -96,7 +96,11 @@ public:
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Mandatory<std::string> name;
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Mandatory<std::string> tooltip_ref;
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Mandatory<std::string> execute_function;
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// <FS:Zi> Add control_name to toolbar buttons
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// so we can have control_name instead of aall these functions.
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// Mandatory<std::string> execute_function;
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Optional<std::string> execute_function;
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// </FS:Zi>
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Optional<LLSD> execute_parameters;
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Optional<std::string> execute_stop_function;
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@ -111,6 +115,8 @@ public:
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Optional<std::string> is_starting_function;
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Optional<LLSD> is_starting_parameters;
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Optional<std::string> control_name; // <FS:Zi> Add control_name to toolbar buttons
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Params();
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};
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@ -161,6 +167,13 @@ private:
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std::string mIsStartingFunction;
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LLSD mIsStartingParameters;
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// <FS;Zi> Add control_variable to commands in toolbar
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std::string mControlVariable;
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public:
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const std::string& controlVariableName() const { return mControlVariable; }
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// </FS:Zi>
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};
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@ -1017,6 +1017,16 @@ LLToolBarButton* LLToolBar::createButton(const LLCommandId& id)
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button_p.name = commandp->name();
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button_p.label = LLTrans::getString(commandp->labelRef());
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button_p.tool_tip = LLTrans::getString(commandp->tooltipRef());
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// <FS;Zi> Add control_variable to commands in toolbar if it's not read-only
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if(!mReadOnly && !commandp->controlVariableName().empty())
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{
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// set up button's control name and make it a toggle, so it works properly
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button_p.control_name = commandp->controlVariableName();
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button_p.is_toggle = TRUE;
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}
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// </FS:Zi>
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// <FS:Zi> Do not add an icon if we are using text only buttons
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// button_p.image_overlay = LLUI::getUIImage(commandp->icon());
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if(mButtonType!=BTNTYPE_TEXT_ONLY)
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@ -292,4 +292,12 @@
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is_running_parameters="web_content"
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/>
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<!-- this uses control_name instead of the execute/is_running functions -Zi -->
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<command name="defaultchatbar"
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available_in_toybox="true"
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icon="nearbychat_18"
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label_ref="Default_Chat_Bar_Label"
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tooltip_ref="Default_Chat_Bar_Tooltip"
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control_name="MainChatbarVisible"
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/>
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</commands>
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@ -3894,6 +3894,7 @@ Try enclosing path to the editor with double quotes.
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<string name="Command_Quickprefs_Label">Quick prefs</string>
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<string name="Command_AO_Label">Animation Overrider</string>
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<string name="Command_Webbrowser_Label">Web Browser</string>
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<string name="Default_Chat_Bar_Label">Chat</string>
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<string name="Command_AboutLand_Tooltip">Information about the land you're visiting</string>
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<string name="Command_Appearance_Tooltip">Change your avatar</string>
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@ -3924,6 +3925,7 @@ Try enclosing path to the editor with double quotes.
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<string name="Command_Quickprefs_Tooltip">Quick preferences for changing often used settings</string>
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<string name="Command_AO_Tooltip">Animation Overrider</string>
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<string name="Command_Webbrowser_Tooltip">Opens the internal web browser</string>
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<string name="Default_Chat_Bar_Tooltip">Shows or hides the default chat bar</string>
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<string name="Toolbar_Bottom_Tooltip">currently in your bottom toolbar</string>
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<string name="Toolbar_Left_Tooltip" >currently in your left toolbar</string>
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