SL-18893 Clean up for loops in llaudio to use C++11 range based for loops (#41)
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64a42aceba
commit
bdfb47cc6b
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@ -123,18 +123,16 @@ void LLAudioEngine::shutdown()
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cleanupWind();
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// Clean up audio sources
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source_map::iterator iter_src;
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for (iter_src = mAllSources.begin(); iter_src != mAllSources.end(); iter_src++)
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for (source_map::value_type src_pair : mAllSources)
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{
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delete iter_src->second;
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delete src_pair.second;
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}
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// Clean up audio data
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data_map::iterator iter_data;
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for (iter_data = mAllData.begin(); iter_data != mAllData.end(); iter_data++)
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for (data_map::value_type data_pair : mAllData)
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{
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delete iter_data->second;
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delete data_pair.second;
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}
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@ -310,12 +308,12 @@ void LLAudioEngine::idle()
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updateChannels();
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// Update queued sounds (switch to next queued data if the current has finished playing)
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for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
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for (source_map::value_type src_pair : mAllSources)
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{
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// This is lame, instead of this I could actually iterate through all the sources
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// attached to each channel, since only those with active channels
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// can have anything interesting happen with their queue? (Maybe not true)
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LLAudioSource *sourcep = iter->second;
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LLAudioSource *sourcep = src_pair.second;
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if (!sourcep->mQueuedDatap || sourcep->isMuted())
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{
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// Muted, or nothing queued, so we don't care.
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@ -395,9 +393,9 @@ void LLAudioEngine::idle()
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LLAudioSource *sync_masterp = NULL;
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LLAudioChannel *master_channelp = NULL;
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F32 max_sm_priority = -1.f;
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for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
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for (source_map::value_type src_pair : mAllSources)
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{
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LLAudioSource *sourcep = iter->second;
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LLAudioSource *sourcep = src_pair.second;
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if (sourcep->isMuted())
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{
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continue;
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@ -417,9 +415,9 @@ void LLAudioEngine::idle()
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{
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// Synchronize loop slaves with their masters
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// Update queued sounds (switch to next queued data if the current has finished playing)
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for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
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for (source_map::value_type src_pair : mAllSources)
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{
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LLAudioSource *sourcep = iter->second;
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LLAudioSource *sourcep = src_pair.second;
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if (!sourcep->isSyncSlave())
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{
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@ -1115,9 +1113,9 @@ void LLAudioEngine::startNextTransfer()
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}
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for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++)
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for (data_map::value_type preload_pair : asp->mPreloadMap)
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{
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LLAudioData *adp = data_iter->second;
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LLAudioData *adp = preload_pair.second;
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if (!adp)
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{
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continue;
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@ -1137,9 +1135,9 @@ void LLAudioEngine::startNextTransfer()
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{
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max_pri = -1.f;
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source_map::iterator source_iter;
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for (source_iter = mAllSources.begin(); source_iter != mAllSources.end(); source_iter++)
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for (source_map::value_type source_pair : mAllSources)
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{
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asp = source_iter->second;
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asp = source_pair.second;
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if (!asp)
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{
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continue;
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@ -1166,9 +1164,9 @@ void LLAudioEngine::startNextTransfer()
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continue;
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}
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for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++)
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for (data_map::value_type preload_pair : asp->mPreloadMap)
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{
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LLAudioData *adp = data_iter->second;
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LLAudioData *adp = preload_pair.second;
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if (!adp)
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{
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continue;
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@ -1603,10 +1601,9 @@ void LLAudioSource::addAudioData(LLAudioData *adp, const bool set_current)
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bool LLAudioSource::hasPendingPreloads() const
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{
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// Check to see if we've got any preloads on deck for this source
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data_map::const_iterator iter;
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for (iter = mPreloadMap.begin(); iter != mPreloadMap.end(); iter++)
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for (data_map::value_type preload_pair : mPreloadMap)
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{
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LLAudioData *adp = iter->second;
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LLAudioData *adp = preload_pair.second;
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// note: a bad UUID will forever be !hasDecodedData()
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// but also hasDecodeFailed(), hence the check for hasDecodeFailed()
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if (!adp)
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