BUG-4185 : Fix glsl compilation error on Mac

master
Merov Linden 2013-10-17 15:20:34 -07:00
parent f6c7b906e1
commit be01ac2a36
1 changed files with 2 additions and 2 deletions

View File

@ -34,8 +34,8 @@ mat4 getSkinnedTransform()
float x = fract(weight.x);
int i = int(floor(weight.x));
i = min(i, 15);
i = max(i, 0);
i = int(min(i, 15));
i = int(max(i, 0));
ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);