BUG-4185 : Fix glsl compilation error on Mac
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f6c7b906e1
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be01ac2a36
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@ -34,8 +34,8 @@ mat4 getSkinnedTransform()
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float x = fract(weight.x);
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int i = int(floor(weight.x));
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i = min(i, 15);
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i = max(i, 0);
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i = int(min(i, 15));
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i = int(max(i, 0));
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ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
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ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
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ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
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