diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b3f32fdc83..c682b0493a 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1076,8 +1076,8 @@ void LLGLSLShader::bind() void LLGLSLShader::bind(U8 variant) { - llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); - llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); + llassert_always(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); + llassert_always(variant < LLGLSLShader::NUM_GLTF_VARIANTS); mGLTFVariants[variant].bind(); } @@ -1085,7 +1085,7 @@ void LLGLSLShader::bind(bool rigged) { if (rigged) { - llassert(mRiggedVariant); + llassert_always(mRiggedVariant); mRiggedVariant->bind(); } else diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 38d1cf66a3..909df52dc4 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -643,6 +643,12 @@ void GLTFSceneManager::render(Asset& asset, U8 variant) return; } + if (gGLTFPBRMetallicRoughnessProgram.mGLTFVariants.size() <= variant) + { + llassert(false); // mGLTFVariants should have been initialized + return; + } + for (U32 ds = 0; ds < 2; ++ds) { RenderData& rd = asset.mRenderData[ds];