FIRE-3169: Option to change the default footsteps sound

meow-7.2.2
PanteraPolnocy 2013-01-07 21:34:36 +01:00
parent 4eef463071
commit be62b64dab
5 changed files with 98 additions and 4 deletions

View File

@ -13879,6 +13879,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>0</integer>
</map>
<key>UISndFootsteps</key>
<map>
<key>Comment</key>
<string>Sound file for default footsteps (uuid for sound asset). Change requires restart to take effect.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>e8af4a28-aa83-4310-a7c4-c047e15ea0df</string>
</map>
<key>UISndFriendOffline</key>
<map>
<key>Comment</key>
@ -18222,6 +18233,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1</integer>
</map>
<key>PlayModeUISndFootsteps</key>
<map>
<key>Comment</key>
<string>Holds state for Prefs &gt; Sound/Media &gt; UI Sounds - UISndFootsteps.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>PlayModeUISndFriendOffline</key>
<map>
<key>Comment</key>

View File

@ -623,7 +623,7 @@ F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
// const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); - <FS:PP> Commented out for FIRE-3169: Option to change the default footsteps sound
const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
{
SND_STONE_RUBBER,
@ -4193,7 +4193,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
mWasOnGroundLeft = onGroundLeft;
mWasOnGroundRight = onGroundRight;
if ( playSound )
// <FS:PP> FIRE-3169: Option to change the default footsteps sound
// if ( playSound )
static LLCachedControl<bool> PlayModeUISndFootsteps(gSavedSettings, "PlayModeUISndFootsteps");
if ( playSound && PlayModeUISndFootsteps )
// </FS:PP>
{
// F32 gain = clamp_rescale( mSpeedAccum,
// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
@ -5081,7 +5085,12 @@ const LLUUID& LLVOAvatar::getStepSound() const
{
if ( mStepOnLand )
{
return sStepSoundOnLand;
// <FS:PP> FIRE-3169: Option to change the default footsteps sound
// return sStepSoundOnLand;
static LLCachedControl<std::string> UISndFootsteps(gSavedSettings, "UISndFootsteps");
static const LLUUID sFootstepsSnd = LLUUID(UISndFootsteps);
return sFootstepsSnd;
// </FS:PP>
}
return sStepSounds[mStepMaterial];

View File

@ -999,7 +999,7 @@ protected:
private:
// Global table of sound ids per material, and the ground
const static LLUUID sStepSounds[LL_MCODE_END];
const static LLUUID sStepSoundOnLand;
// const static LLUUID sStepSoundOnLand; - <FS:PP> Commented out for FIRE-3169: Option to change the default footsteps sound
//--------------------------------------------------------------------
// Foot step state (for generating sounds)

View File

@ -2956,6 +2956,62 @@ Hover your mouse cursor over UUID field to show its default value.
left_pad="1"
width="120" />
<text
layout="topleft"
follows="left|top"
top_pad="7"
left="5"
height="14"
width="150"
tool_tip="Sound UUID played on default footsteps. Change requires restart to take effect."
name="textFSFootsteps">
Default footsteps:
</text>
<line_editor
tool_tip="e8af4a28-aa83-4310-a7c4-c047e15ea0df"
follows="left|top"
left_pad="5"
height="20"
max_length_chars="256"
name="UISndFootsteps"
control_name="UISndFootsteps"
width="218"/>
<button
follows="left|top"
name="Prev_UISndFootsteps"
height="20"
label="P"
layout="topleft"
top_delta="-1"
left_pad="1"
width="17"
tool_tip="Preview this sound.">
<button.commit_callback
function="PreviewUISound"
parameter="UISndFootsteps"/>
</button>
<button
follows="left|top"
name="Def_UISndFootsteps"
height="20"
label="D"
layout="topleft"
left_pad="1"
width="15"
tool_tip="Reset to the default UUID.">
<button.commit_callback
function="ResetControl"
parameter="UISndFootsteps"/>
</button>
<check_box
control_name="PlayModeUISndFootsteps"
height="20"
label="Play this sound"
layout="topleft"
name="PlayModeUISndFootsteps"
left_pad="1"
width="120" />
</panel>
</tab_container>
</panel>

View File

@ -358,6 +358,13 @@ Przytrzymaj kursor myszki ponad polem na UUID, aby zobaczyć jego domyślną war
<button name="Def_UISndFriendOffline" tool_tip="Resetuj do domyślnego UUID."/>
<check_box label="Odtwarzaj dźwięk" name="PlayModeUISndFriendOffline"/>
<text tool_tip="UUID dźwięku odgrywany, gdy rozlega się domyślny odgłos kroków. Zmiana wymaga restartu, aby odniosła skutek." name="textFSFootsteps">
Domyślny odgłos kroków:
</text>
<button name="Prev_UISndFootsteps" tool_tip="Podgląd dźwięku."/>
<button name="Def_UISndFootsteps" tool_tip="Resetuj do domyślnego UUID."/>
<check_box label="Odtwarzaj dźwięk" name="PlayModeUISndFootsteps"/>
</panel>
</tab_container>
</panel>