Fixed normal bug EXT-6448 (People -> My Friends list has overlapping text at the top covering the first few contacts.)
Unfortunately I was unable to reproduce this bug. But I have some idea about the reason of it. Decision to show or not the help text based on count of people in Inventory/Calling Cards/Friends/All list. So, if this list is empty even if Resident has some friend (and at least one of them is online) both help text & online list were shown at the same time. The reason of why Friends/All can be empty in inventory can be clean cachу & slow connection to upload it from the server. But I could not reproduce it. So, the fix is to check both all friends & online friends lists to prevent overlaping in the future. Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/118/ --HG-- branch : product-enginemeow-7.2.2
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@ -672,11 +672,6 @@ void LLPanelPeople::updateFriendList()
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lldebugs << "Friends Cards were not found" << llendl;
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}
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// show special help text for just created account to help found friends. EXT-4836
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static LLTextBox* no_friends_text = getChild<LLTextBox>("no_friends_msg");
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no_friends_text->setVisible(all_friendsp.size() == 0);
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LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
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for (; buddy_it != all_buddies.end(); ++buddy_it)
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{
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@ -685,6 +680,14 @@ void LLPanelPeople::updateFriendList()
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online_friendsp.push_back(buddy_id);
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}
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// show special help text for just created account to help found friends. EXT-4836
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static LLTextBox* no_friends_text = getChild<LLTextBox>("no_friends_msg");
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// Seems sometimes all_friends can be empty because of issue with Inventory loading (clear cache, slow connection...)
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// So, lets check all lists to avoid overlapping the text with online list. See EXT-6448.
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bool any_friend_exists = (all_friendsp.size() > 0) || (online_friendsp.size() > 0);
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no_friends_text->setVisible(!any_friend_exists);
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/*
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* Avatarlists will be hidden by showFriendsAccordionsIfNeeded(), if they do not have items.
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* But avatarlist can be updated only if it is visible @see LLAvatarList::draw();
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