SL-11776 Compensate freeze by spreading calculations

meow-7.2.2
andreykproductengine 2019-08-22 20:33:34 +03:00
parent 440a40c8f9
commit be74485334
2 changed files with 126 additions and 95 deletions

View File

@ -64,6 +64,7 @@ namespace
const S32 NUM_TILES_X = 8;
const S32 NUM_TILES_Y = 4;
const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y;
const S32 NUM_CUBEMAP_FACES = 6;
// Heavenly body constants
const F32 SUN_DISK_RADIUS = 0.5f;
@ -80,6 +81,8 @@ namespace
const F32 COLOR_CHANGE_THRESHOLD = 0.01f;
LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick");
LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations");
LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures");
LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced");
F32Seconds UPDATE_EXPRY(2.0f);
@ -416,6 +419,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mCloudDensity(0.2f),
mWind(0.f),
mForceUpdate(FALSE),
mCubeMapUpdateStage(-1),
mWorldScale(1.f),
mBumpSunDir(0.f, 0.f, 1.f)
{
@ -428,7 +432,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
mForceUpdateThrottle.reset();
for (S32 i = 0; i < 6; i++)
for (S32 i = 0; i < NUM_CUBEMAP_FACES; i++)
{
mSkyTex[i].init(false);
mShinyTex[i].init(true);
@ -491,20 +495,16 @@ void LLVOSky::init()
m_atmosphericsVars.gamma = psky->getGamma();
// Initialize the cached normalized direction vectors
for (S32 side = 0; side < 6; ++side)
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
{
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
}
}
for (S32 i = 0; i < 6; ++i)
{
mSkyTex[i].create(1.0f);
mShinyTex[i].create(1.0f);
}
mSkyTex[side].create(1.0f);
mShinyTex[side].create(1.0f);
}
initCubeMap();
@ -553,7 +553,7 @@ void LLVOSky::calc()
void LLVOSky::initCubeMap()
{
std::vector<LLPointer<LLImageRaw> > images;
for (S32 side = 0; side < 6; side++)
for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
{
images.push_back(mShinyTex[side].getImageRaw());
}
@ -575,7 +575,7 @@ void LLVOSky::initCubeMap()
void LLVOSky::cleanupGL()
{
S32 i;
for (i = 0; i < 6; i++)
for (i = 0; i < NUM_CUBEMAP_FACES; i++)
{
mSkyTex[i].cleanupGL();
}
@ -588,7 +588,7 @@ void LLVOSky::cleanupGL()
void LLVOSky::restoreGL()
{
S32 i;
for (i = 0; i < 6; i++)
for (i = 0; i < NUM_CUBEMAP_FACES; i++)
{
mSkyTex[i].restoreGL();
}
@ -608,7 +608,8 @@ void LLVOSky::restoreGL()
initCubeMap();
}
mForceUpdate = TRUE;
mForceUpdate = TRUE;
mCubeMapUpdateStage = -1;
if (mDrawable)
{
@ -713,7 +714,7 @@ bool LLVOSky::updateSky()
}
static S32 next_frame = 0;
const S32 total_no_tiles = 6 * NUM_TILES;
const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES;
const S32 cycle_frame_no = total_no_tiles + 1;
const S32 frame = next_frame;
@ -727,112 +728,141 @@ bool LLVOSky::updateSky()
LLHeavenBody::setInterpVal( mInterpVal );
updateDirections();
LLVector3 direction = mSun.getDirection();
direction.normalize();
const F32 dot_sun = direction * mLastSunLightingDirection;
const F32 dot_moon = direction * mLastMoonLightingDirection;
if (mCubeMapUpdateStage < 0)
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC);
calc();
LLColor3 delta_color;
delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
mLastTotalAmbient.mV[1] - total_ambient.mV[1],
mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
LLVector3 direction = mSun.getDirection();
direction.normalize();
const F32 dot_sun = direction * mLastSunLightingDirection;
const F32 dot_moon = direction * mLastMoonLightingDirection;
bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD);
bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD);
bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
LLColor3 delta_color;
delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
mLastTotalAmbient.mV[1] - total_ambient.mV[1],
mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
mForceUpdate = mForceUpdate || sun_direction_changed;
mForceUpdate = mForceUpdate || moon_direction_changed;
mForceUpdate = mForceUpdate || color_changed;
mForceUpdate = mForceUpdate || !mInitialized;
bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD);
bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD);
bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
mForceUpdate = mForceUpdate || sun_direction_changed;
mForceUpdate = mForceUpdate || moon_direction_changed;
mForceUpdate = mForceUpdate || color_changed;
mForceUpdate = mForceUpdate || !mInitialized;
calc();
bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars;
bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars;
if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics)
{
// start updating cube map sides
if (mCubeMap && !direction.isExactlyZero())
{
updateFog(LLViewerCamera::getInstance()->getFar());
if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics)
{
mCubeMapUpdateStage = 0;
}
else
{
mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
}
mForceUpdate = FALSE;
}
}
else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES)
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
LLSkyTex::stepCurrent();
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
LLSkyTex::stepCurrent();
m_lastAtmosphericsVars = m_atmosphericsVars;
if (!direction.isExactlyZero())
{
mLastTotalAmbient = total_ambient;
mInitialized = TRUE;
if (mCubeMap)
{
updateFog(LLViewerCamera::getInstance()->getFar());
for (int side = 0; side < 6; side++)
{
for (int tile = 0; tile < NUM_TILES; tile++)
{
createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
}
}
}
LLVector3 direction = mSun.getDirection();
if (!direction.isExactlyZero())
{
bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
int tex = mSkyTex[0].getWhich(TRUE);
for (int side = 0; side < 6; side++)
{
for (int side = 0; side < NUM_CUBEMAP_FACES; side++)
{
LLImageRaw* raw1 = nullptr;
LLImageRaw* raw2 = nullptr;
if (!is_alm_wl_sky)
{
raw1 = mSkyTex[side].getImageRaw(TRUE);
raw2 = mSkyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mSkyTex[side].createGLImage(tex);
raw1 = mSkyTex[side].getImageRaw(TRUE);
raw2 = mSkyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mSkyTex[side].createGLImage(tex);
}
raw1 = mShinyTex[side].getImageRaw(TRUE);
raw2 = mShinyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mShinyTex[side].createGLImage(tex);
}
next_frame = 0;
raw1 = mShinyTex[side].getImageRaw(TRUE);
raw2 = mShinyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mShinyTex[side].createGLImage(tex);
}
next_frame = 0;
// update the sky texture
// update the sky texture
if (!is_alm_wl_sky)
{
for (S32 i = 0; i < 6; ++i)
{
for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i)
{
mSkyTex[i].create(1.0f);
}
}
}
for (S32 i = 0; i < 6; ++i)
{
mShinyTex[i].create(1.0f);
}
for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i)
{
mShinyTex[i].create(1.0f);
}
// update the environment map
if (mCubeMap)
{
std::vector<LLPointer<LLImageRaw> > images;
images.reserve(6);
for (S32 side = 0; side < 6; side++)
{
images.push_back(mShinyTex[side].getImageRaw(TRUE));
}
mCubeMap->init(images);
gGL.getTexUnit(0)->disable();
}
}
// update the environment map
if (mCubeMap)
{
std::vector<LLPointer<LLImageRaw> > images;
images.reserve(NUM_CUBEMAP_FACES);
for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
{
images.push_back(mShinyTex[side].getImageRaw(TRUE));
}
mCubeMap->init(images);
gGL.getTexUnit(0)->disable();
}
}
gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
mForceUpdate = FALSE;
m_lastAtmosphericsVars = m_atmosphericsVars;
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
mCubeMapUpdateStage = -1;
}
else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES)
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES);
LLVector3 direction = mSun.getDirection();
if (!direction.isExactlyZero())
{
mLastTotalAmbient = total_ambient;
mInitialized = TRUE;
if (mCubeMap)
{
S32 side = mCubeMapUpdateStage;
for (int tile = 0; tile < NUM_TILES; tile++)
{
createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
}
mCubeMapUpdateStage++;
}
else
{
mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
}
}
else
{
mCubeMapUpdateStage = NUM_CUBEMAP_FACES;
}
}
if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer())

View File

@ -337,7 +337,8 @@ protected:
F32 mWind;
bool mInitialized;
bool mForceUpdate; //flag to force instantaneous update of cubemap
bool mForceUpdate; // flag to force update of cubemap
S32 mCubeMapUpdateStage; // state of cubemap uodate: -1 idle; 0-5 per-face updates; 6 finalizing
LLVector3 mLastSunLightingDirection;
LLVector3 mLastMoonLightingDirection;
LLColor3 mLastTotalAmbient;