SL-17584 Make setShaders crashes more informative

meow-7.2.2
Andrey Kleshchev 2022-06-15 16:00:21 +03:00
parent 462b1c6544
commit beae4564e3
3 changed files with 16 additions and 13 deletions

View File

@ -665,7 +665,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (file == NULL)
{
LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
return 0;
}

View File

@ -556,15 +556,14 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_DEFERRED] = deferred_class;
mShaderLevel[SHADER_TRANSFORM] = transform_class;
BOOL loaded = loadBasicShaders();
if (loaded)
std::string shader_name = loadBasicShaders();
if (shader_name.empty())
{
LL_INFOS() << "Loaded basic shaders." << LL_ENDL;
}
else
{
LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL;
llassert(loaded);
LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL;
reentrance = false; // For hygiene only, re-try probably helps nothing
return;
}
@ -572,7 +571,7 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mShadersLoaded = true;
// Load all shaders to set max levels
loaded = loadShadersEnvironment();
BOOL loaded = loadShadersEnvironment();
if (loaded)
{
@ -859,7 +858,7 @@ void LLViewerShaderMgr::unloadShaders()
gPipeline.mShadersLoaded = false;
}
BOOL LLViewerShaderMgr::loadBasicShaders()
std::string LLViewerShaderMgr::loadBasicShaders()
{
// Load basic dependency shaders first
// All of these have to load for any shaders to function
@ -945,8 +944,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_VERTEX_SHADER_ARB
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
{
LL_SHADER_LOADING_WARNS() << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return FALSE;
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
}
}
@ -1005,12 +1004,12 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_FRAGMENT_SHADER_ARB
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
{
LL_SHADER_LOADING_WARNS() << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return FALSE;
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
}
}
return TRUE;
return std::string();
}
BOOL LLViewerShaderMgr::loadShadersEnvironment()

View File

@ -49,7 +49,11 @@ public:
void setShaders();
void unloadShaders();
S32 getShaderLevel(S32 type);
BOOL loadBasicShaders();
// loadBasicShaders in case of a failure returns
// name of a file error happened at, otherwise
// returns an empty string
std::string loadBasicShaders();
BOOL loadShadersEffects();
BOOL loadShadersDeferred();
BOOL loadShadersObject();