SL-16606: Add profiler category TEXTURE
parent
12fd860636
commit
bf0643e28a
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@ -48,7 +48,7 @@ LLImageDecodeThread::~LLImageDecodeThread()
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// virtual
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S32 LLImageDecodeThread::update(F32 max_time_ms)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LLMutexLock lock(mCreationMutex);
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for (creation_list_t::iterator iter = mCreationList.begin();
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iter != mCreationList.end(); ++iter)
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@ -72,7 +72,7 @@ S32 LLImageDecodeThread::update(F32 max_time_ms)
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LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image,
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U32 priority, S32 discard, BOOL needs_aux, Responder* responder)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LLMutexLock lock(mCreationMutex);
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handle_t handle = generateHandle();
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mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder));
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@ -120,7 +120,7 @@ LLImageDecodeThread::ImageRequest::~ImageRequest()
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// Returns true when done, whether or not decode was successful.
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bool LLImageDecodeThread::ImageRequest::processRequest()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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const F32 decode_time_slice = .1f;
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bool done = true;
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if (!mDecodedRaw && mFormattedImage.notNull())
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@ -167,7 +167,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest()
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void LLImageDecodeThread::ImageRequest::finishRequest(bool completed)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if (mResponder.notNull())
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{
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bool success = completed && mDecodedRaw && (!mNeedsAux || mDecodedAux);
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@ -262,7 +262,7 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
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BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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llassert(mGLTexturep.notNull()) ;
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return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ;
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@ -270,7 +270,7 @@ BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos,
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BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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llassert(mGLTexturep.notNull()) ;
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return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ;
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@ -181,7 +181,7 @@ BOOL is_little_endian()
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//static
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void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool multi_threaded /* = false */)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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sSkipAnalyzeAlpha = skip_analyze_alpha;
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if (multi_threaded)
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@ -193,7 +193,7 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyz
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//static
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void LLImageGL::cleanupClass()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LLImageGLThread::deleteSingleton();
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}
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@ -277,7 +277,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
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// static
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void LLImageGL::updateStats(F32 current_time)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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sLastFrameTime = current_time;
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sBoundTextureMemory = sCurBoundTextureMemory;
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sCurBoundTextureMemory = S32Bytes(0);
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@ -666,7 +666,7 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for
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void LLImageGL::setImage(const LLImageRaw* imageraw)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&
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(imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
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(imageraw->getComponents() == getComponents()));
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@ -676,7 +676,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
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BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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bool is_compressed = false;
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switch (mFormatPrimary)
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@ -1071,7 +1071,7 @@ void LLImageGL::postAddToAtlas()
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BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if (!width || !height)
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{
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return TRUE;
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@ -1168,7 +1168,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
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BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update);
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}
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@ -1191,7 +1191,7 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
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// static
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void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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glGenTextures(numTextures, textures);
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}
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@ -1207,7 +1207,7 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
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// static
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void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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bool use_scratch = false;
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U32* scratch = NULL;
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if (LLRender::sGLCoreProfile)
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@ -1324,7 +1324,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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//the texture is assiciate with some image by calling glTexImage outside LLImageGL
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BOOL LLImageGL::createGLTexture()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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checkActiveThread();
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if (gGLManager.mIsDisabled)
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@ -1358,7 +1358,7 @@ BOOL LLImageGL::createGLTexture()
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BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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checkActiveThread();
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if (gGLManager.mIsDisabled)
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@ -1473,7 +1473,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
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BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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checkActiveThread();
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llassert(data_in);
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@ -2264,7 +2264,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window)
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: ThreadPool("LLImageGL", 1, 1024*1024)
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, mWindow(window)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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sEnabled = true;
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mFinished = false;
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@ -2274,7 +2274,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window)
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void LLImageGLThread::run()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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// We must perform setup on this thread before actually servicing our
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// WorkQueue, likewise cleanup afterwards.
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mWindow->makeContextCurrent(mContext);
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@ -182,7 +182,7 @@ void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector<L
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void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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std::vector<LLViewerFetchedTexture*> fetched_output;
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gTextureList.findTexturesByID(id, fetched_output);
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std::vector<LLViewerFetchedTexture*>::iterator iter = fetched_output.begin();
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@ -207,7 +207,7 @@ void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewe
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LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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return gTextureList.findImage(id, (ETexListType)tex_type);
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}
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@ -482,7 +482,7 @@ F32 texmem_middle_bound_scale = 0.925f;
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//static
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bool LLViewerTexture::isMemoryForTextureLow()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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// Note: we need to figure out a better source for 'min' values,
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// what is free for low end at minimal settings is 'nothing left'
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// for higher end gpus at high settings.
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@ -499,7 +499,7 @@ bool LLViewerTexture::isMemoryForTextureLow()
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//static
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bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);
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const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200);
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@ -513,7 +513,7 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
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//static
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void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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static LLFrameTimer timer;
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static S32Megabytes gpu_res = S32Megabytes(S32_MAX);
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static S32Megabytes physical_res = S32Megabytes(S32_MAX);
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@ -552,7 +552,7 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p
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//static
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void LLViewerTexture::updateClass()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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sCurrentTime = gFrameTimeSeconds;
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LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
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@ -701,7 +701,7 @@ void LLViewerTexture::cleanup()
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void LLViewerTexture::notifyAboutCreatingTexture()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
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{
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for(U32 f = 0; f < mNumFaces[ch]; f++)
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@ -713,7 +713,7 @@ void LLViewerTexture::notifyAboutCreatingTexture()
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void LLViewerTexture::notifyAboutMissingAsset()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
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{
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for(U32 f = 0; f < mNumFaces[ch]; f++)
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@ -726,7 +726,7 @@ void LLViewerTexture::notifyAboutMissingAsset()
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// virtual
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void LLViewerTexture::dump()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LLGLTexture::dump();
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LL_INFOS() << "LLViewerTexture"
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@ -762,7 +762,7 @@ bool LLViewerTexture::isActiveFetching()
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bool LLViewerTexture::bindDebugImage(const S32 stage)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if (stage < 0) return false;
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bool res = true;
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@ -781,7 +781,7 @@ bool LLViewerTexture::bindDebugImage(const S32 stage)
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bool LLViewerTexture::bindDefaultImage(S32 stage)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if (stage < 0) return false;
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bool res = true;
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@ -824,7 +824,7 @@ void LLViewerTexture::forceImmediateUpdate()
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void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if(needs_gltexture)
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{
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mNeedsGLTexture = TRUE;
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@ -867,7 +867,7 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
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//virtual
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void LLViewerTexture::addFace(U32 ch, LLFace* facep)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
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if(mNumFaces[ch] >= mFaceList[ch].size())
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@ -883,7 +883,7 @@ void LLViewerTexture::addFace(U32 ch, LLFace* facep)
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//virtual
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void LLViewerTexture::removeFace(U32 ch, LLFace* facep)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
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if(mNumFaces[ch] > 1)
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@ -924,7 +924,7 @@ S32 LLViewerTexture::getNumFaces(U32 ch) const
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//virtual
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void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if (mNumVolumes[ch] >= mVolumeList[ch].size())
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{
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mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1);
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@ -938,7 +938,7 @@ void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)
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//virtual
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void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if (mNumVolumes[ch] > 1)
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{
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S32 index = volumep->getIndexInTex(ch);
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@ -962,7 +962,7 @@ S32 LLViewerTexture::getNumVolumes(U32 ch) const
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void LLViewerTexture::reorganizeFaceList()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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static const F32 MAX_WAIT_TIME = 20.f; // seconds
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static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
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@ -986,7 +986,7 @@ void LLViewerTexture::reorganizeFaceList()
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void LLViewerTexture::reorganizeVolumeList()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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static const F32 MAX_WAIT_TIME = 20.f; // seconds
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static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
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@ -1189,7 +1189,7 @@ FTType LLViewerFetchedTexture::getFTType() const
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void LLViewerFetchedTexture::cleanup()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
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iter != mLoadedCallbackList.end(); )
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{
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@ -1215,7 +1215,7 @@ void LLViewerFetchedTexture::cleanup()
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//access the fast cache
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void LLViewerFetchedTexture::loadFromFastCache()
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if(!mInFastCacheList)
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{
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return; //no need to access the fast cache.
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@ -1361,7 +1361,7 @@ void LLViewerFetchedTexture::dump()
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// ONLY called from LLViewerFetchedTextureList
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void LLViewerFetchedTexture::destroyTexture()
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{
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LL_PROFILE_ZONE_SCOPED;
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||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory.
|
||||
{
|
||||
return ;
|
||||
|
|
@ -1378,7 +1378,7 @@ void LLViewerFetchedTexture::destroyTexture()
|
|||
|
||||
void LLViewerFetchedTexture::addToCreateTexture()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
bool force_update = false;
|
||||
if (getComponents() != mRawImage->getComponents())
|
||||
{
|
||||
|
|
@ -1420,7 +1420,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
|
|||
}
|
||||
else
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
#if 1
|
||||
//
|
||||
//if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
|
||||
|
|
@ -1473,7 +1473,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
|
|||
// ONLY called from LLViewerTextureList
|
||||
BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
#if LL_IMAGEGL_THREAD_CHECK
|
||||
mGLTexturep->checkActiveThread();
|
||||
#endif
|
||||
|
|
@ -1954,7 +1954,7 @@ void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
|
|||
|
||||
void LLViewerFetchedTexture::updateVirtualSize()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!mMaxVirtualSizeResetCounter)
|
||||
{
|
||||
addTextureStats(0.f, FALSE);//reset
|
||||
|
|
@ -2046,7 +2046,7 @@ bool LLViewerFetchedTexture::isActiveFetching()
|
|||
|
||||
bool LLViewerFetchedTexture::updateFetch()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
|
||||
static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2);
|
||||
static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3);
|
||||
|
|
@ -2627,7 +2627,7 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s
|
|||
|
||||
bool LLViewerFetchedTexture::doLoadedCallbacks()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds
|
||||
static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds
|
||||
|
||||
|
|
@ -2978,7 +2978,7 @@ void LLViewerFetchedTexture::destroyRawImage()
|
|||
//virtual
|
||||
void LLViewerFetchedTexture::switchToCachedImage()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(mCachedRawImage.notNull() &&
|
||||
!mNeedsCreateTexture) // <--- texture creation is pending, don't step on it
|
||||
{
|
||||
|
|
@ -3270,7 +3270,7 @@ bool LLViewerLODTexture::isUpdateFrozen()
|
|||
//virtual
|
||||
void LLViewerLODTexture::processTextureStats()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
updateVirtualSize();
|
||||
|
||||
static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
|
||||
|
|
@ -3434,7 +3434,7 @@ bool LLViewerLODTexture::scaleDown()
|
|||
//static
|
||||
void LLViewerMediaTexture::updateClass()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
static const F32 MAX_INACTIVE_TIME = 30.f;
|
||||
|
||||
#if 0
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ void LLViewerTextureList::init()
|
|||
|
||||
void LLViewerTextureList::doPreloadImages()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;
|
||||
|
||||
llassert_always(mInitialized) ;
|
||||
|
|
@ -203,7 +203,7 @@ static std::string get_texture_list_name()
|
|||
|
||||
void LLViewerTextureList::doPrefetchImages()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (LLAppViewer::instance()->getPurgeCache())
|
||||
{
|
||||
// cache was purged, no point
|
||||
|
|
@ -257,7 +257,7 @@ LLViewerTextureList::~LLViewerTextureList()
|
|||
|
||||
void LLViewerTextureList::shutdown()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// clear out preloads
|
||||
mImagePreloads.clear();
|
||||
|
||||
|
|
@ -333,7 +333,7 @@ void LLViewerTextureList::shutdown()
|
|||
|
||||
void LLViewerTextureList::dump()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
|
||||
for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
|
||||
{
|
||||
|
|
@ -378,7 +378,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&
|
|||
LLGLenum primary_format,
|
||||
const LLUUID& force_id)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!mInitialized)
|
||||
{
|
||||
return NULL ;
|
||||
|
|
@ -406,7 +406,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
|
|||
LLGLenum primary_format,
|
||||
const LLUUID& force_id)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!mInitialized)
|
||||
{
|
||||
return NULL ;
|
||||
|
|
@ -495,7 +495,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
|
|||
LLGLenum primary_format,
|
||||
LLHost request_from_host)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!mInitialized)
|
||||
{
|
||||
return NULL ;
|
||||
|
|
@ -558,7 +558,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
|
|||
LLGLenum primary_format,
|
||||
LLHost request_from_host)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true);
|
||||
|
||||
LLPointer<LLViewerFetchedTexture> imagep ;
|
||||
|
|
@ -614,7 +614,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
|
|||
|
||||
void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
LLTextureKey search_key(image_id, TEX_LIST_STANDARD);
|
||||
uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key);
|
||||
while (iter != mUUIDMap.end() && iter->first.textureId == image_id)
|
||||
|
|
@ -626,7 +626,7 @@ void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<L
|
|||
|
||||
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
uuid_map_t::iterator iter = mUUIDMap.find(search_key);
|
||||
if (iter == mUUIDMap.end())
|
||||
return NULL;
|
||||
|
|
@ -640,7 +640,7 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, E
|
|||
|
||||
void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
assert_main_thread();
|
||||
llassert_always(mInitialized) ;
|
||||
llassert(image);
|
||||
|
|
@ -660,7 +660,7 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
|
|||
|
||||
void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
assert_main_thread();
|
||||
llassert_always(mInitialized) ;
|
||||
llassert(image);
|
||||
|
|
@ -709,7 +709,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
|
|||
|
||||
void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (!new_image)
|
||||
{
|
||||
return;
|
||||
|
|
@ -733,7 +733,7 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListTy
|
|||
|
||||
void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if( image)
|
||||
{
|
||||
if (image->hasCallbacks())
|
||||
|
|
@ -761,7 +761,7 @@ void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image)
|
|||
|
||||
void LLViewerTextureList::updateImages(F32 max_time)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
static BOOL cleared = FALSE;
|
||||
if(gTeleportDisplay)
|
||||
{
|
||||
|
|
@ -829,7 +829,7 @@ void LLViewerTextureList::updateImages(F32 max_time)
|
|||
|
||||
void LLViewerTextureList::clearFetchingRequests()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
|
||||
{
|
||||
return;
|
||||
|
|
@ -847,7 +847,7 @@ void LLViewerTextureList::clearFetchingRequests()
|
|||
|
||||
void LLViewerTextureList::updateImagesDecodePriorities()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// Update the decode priority for N images each frame
|
||||
{
|
||||
F32 lazy_flush_timeout = 30.f; // stop decoding
|
||||
|
|
@ -963,7 +963,7 @@ void LLViewerTextureList::updateImagesDecodePriorities()
|
|||
|
||||
void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!tex->setDebugFetching(debug_level))
|
||||
{
|
||||
return;
|
||||
|
|
@ -1012,7 +1012,7 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu
|
|||
|
||||
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (gGLManager.mIsDisabled) return 0.0f;
|
||||
|
||||
//
|
||||
|
|
@ -1041,7 +1041,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
|
|||
|
||||
F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (gGLManager.mIsDisabled) return 0.0f;
|
||||
if(mFastCacheList.empty())
|
||||
{
|
||||
|
|
@ -1072,7 +1072,7 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
|
|||
|
||||
void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!imagep)
|
||||
{
|
||||
return ;
|
||||
|
|
@ -1092,7 +1092,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
|
|||
|
||||
F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
LLTimer image_op_timer;
|
||||
|
||||
// Update fetch for N images each frame
|
||||
|
|
@ -1168,7 +1168,7 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
|
|||
|
||||
void LLViewerTextureList::updateImagesUpdateStats()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (mForceResetTextureStats)
|
||||
{
|
||||
for (image_priority_list_t::iterator iter = mImageList.begin();
|
||||
|
|
@ -1183,7 +1183,7 @@ void LLViewerTextureList::updateImagesUpdateStats()
|
|||
|
||||
void LLViewerTextureList::decodeAllImages(F32 max_time)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
LLTimer timer;
|
||||
|
||||
//loading from fast cache
|
||||
|
|
@ -1253,7 +1253,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
|
|||
const std::string& out_filename,
|
||||
const U8 codec)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// Load the image
|
||||
LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
|
||||
if (image.isNull())
|
||||
|
|
@ -1307,7 +1307,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
|
|||
// note: modifies the argument raw_image!!!!
|
||||
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
raw_image->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
|
||||
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
|
||||
|
||||
|
|
@ -1341,7 +1341,7 @@ LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImage
|
|||
// Returns min setting for TextureMemory (in MB)
|
||||
S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
|
||||
//min texture mem sets to 64M if total physical mem is more than 1.5GB
|
||||
return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ;
|
||||
|
|
@ -1351,7 +1351,7 @@ S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
|
|||
// Returns max setting for TextureMemory (in MB)
|
||||
S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
S32Megabytes max_texmem;
|
||||
if (gGLManager.mVRAM != 0)
|
||||
{
|
||||
|
|
@ -1405,7 +1405,7 @@ const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12);
|
|||
const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512);
|
||||
void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// Initialize the image pipeline VRAM settings
|
||||
S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory"));
|
||||
F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
|
||||
|
|
@ -1468,7 +1468,7 @@ void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_d
|
|||
{
|
||||
static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
|
||||
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
|
||||
// Receive image header, copy into image object and decompresses
|
||||
// if this is a one-packet image.
|
||||
|
|
@ -1540,7 +1540,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d
|
|||
{
|
||||
static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
|
||||
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
|
||||
// Receives image packet, copy into image object,
|
||||
// checks if all packets received, decompresses if so.
|
||||
|
|
@ -1613,7 +1613,7 @@ void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_d
|
|||
// static
|
||||
void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
LLUUID image_id;
|
||||
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id);
|
||||
|
||||
|
|
@ -1646,7 +1646,7 @@ void LLUIImageList::cleanUp()
|
|||
|
||||
LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// use id as image name
|
||||
std::string image_name = image_id.asString();
|
||||
|
||||
|
|
@ -1665,7 +1665,7 @@ LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
|
|||
|
||||
LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// look for existing image
|
||||
uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
|
||||
if (found_it != mUIImages.end())
|
||||
|
|
@ -1683,7 +1683,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std
|
|||
BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
|
||||
LLUIImage::EScaleStyle scale_style)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (boost_priority == LLGLTexture::BOOST_NONE)
|
||||
{
|
||||
boost_priority = LLGLTexture::BOOST_UI;
|
||||
|
|
@ -1696,7 +1696,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
|
|||
BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
|
||||
LLUIImage::EScaleStyle scale_style)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (boost_priority == LLGLTexture::BOOST_NONE)
|
||||
{
|
||||
boost_priority = LLGLTexture::BOOST_UI;
|
||||
|
|
@ -1708,7 +1708,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
|
|||
LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect,
|
||||
LLUIImage::EScaleStyle scale_style)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (!imagep) return NULL;
|
||||
|
||||
imagep->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
|
|
@ -1746,7 +1746,7 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st
|
|||
|
||||
LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// look for existing image
|
||||
uuid_ui_image_map_t::iterator found_it = mUIImages.find(name);
|
||||
if (found_it != mUIImages.end())
|
||||
|
|
@ -1761,7 +1761,7 @@ LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::s
|
|||
//static
|
||||
void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data )
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if(!success || !user_data)
|
||||
{
|
||||
return;
|
||||
|
|
@ -1863,7 +1863,7 @@ struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>
|
|||
|
||||
bool LLUIImageList::initFromFile()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
// Look for textures.xml in all the right places. Pass
|
||||
// constraint=LLDir::ALL_SKINS because we want to overlay textures.xml
|
||||
// from all the skins directories.
|
||||
|
|
|
|||
Loading…
Reference in New Issue