Let's see if multithreaded bumplist works okay with PBR
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bfa45e2311
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@ -81,8 +81,7 @@ static BOOL shiny = FALSE;
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// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
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// LLAtomicBool; this should work just fine, now. HB
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// #define LL_BUMPLIST_MULTITHREADED 1 // <FS:Beq/> Enabling this causes issues on some machines
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#define LL_BUMPLIST_MULTITHREADED 0
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#define LL_BUMPLIST_MULTITHREADED 1
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// static
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