FIRE-3483, Sync up Metaharper Quickprefs with Firestorm, by Whirly Fizzle

meow-7.2.2
Arrehn 2011-10-09 12:12:50 -04:00
parent 331e480c38
commit bfaeebb580
1 changed files with 52 additions and 14 deletions

View File

@ -4,7 +4,7 @@
can_resize="false"
can_dock="true"
can_close="false"
height="220"
height="243"
width="260"
layout="topleft"
name="quickprefs"
@ -19,7 +19,7 @@
left="0"
top="16"
width="260"
height="200"
height="220"
follows="all"
layout="topleft">
<text
@ -30,7 +30,7 @@
layout="topleft"
left="5"
name="Draw Distance"
tool_tip=""
tool_tip="Change your Draw Distance"
mouse_opaque="false"
top="10"
width="90">
@ -60,7 +60,7 @@
layout="topleft"
left="5"
name="Particles"
tool_tip=""
tool_tip="Amount of particles to render"
mouse_opaque="false"
top_delta="20"
width="90">
@ -90,7 +90,7 @@
layout="topleft"
left="5"
name="Avatar Physics LOD"
tool_tip=""
tool_tip="Controls level of detail of avatar physics (such as breast physics)"
mouse_opaque="false"
top_delta="20"
width="90">
@ -110,7 +110,7 @@
min_val="0"
name="RenderAvatarPhysicsLOD"
top_delta="-2"
width="146"
width="147"
label_width="3"/>
<text
type="string"
@ -120,7 +120,7 @@
layout="topleft"
left="5"
name="LOD Factor"
tool_tip=""
tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail) [Default varies]"
mouse_opaque="false"
top_delta="20"
width="90">
@ -140,7 +140,7 @@
min_val="0"
name="RenderVolumeLODFactor"
top_delta="-2"
width="157"
width="158"
label_width="14"/>
<text
type="string"
@ -150,7 +150,7 @@
layout="topleft"
left="5"
name="Max Avatars"
tool_tip=""
tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Imposters to be on. [Default 12]"
mouse_opaque="false"
top_delta="20"
width="90">
@ -170,7 +170,7 @@
min_val="1"
name="RenderAvatarMaxVisible"
top_delta="-2"
width="150"
width="152"
label_width="17"/>
<text
type="string"
@ -180,7 +180,7 @@
layout="topleft"
left="5"
name="Height Offset"
tool_tip=""
tool_tip="Use this to manipulate, to a degree, your avatar bounding box. This can be used to distort orbiters, or to raise you up or down without altering your shape."
mouse_opaque="false"
top_delta="20"
width="90">
@ -200,8 +200,46 @@
min_val="-2"
name="AvatarZOffset"
top_delta="-2"
width="164"
width="165"
label_width="17"/>
<text
type="string"
length="1"
follows="left|top"
height="0"
layout="topleft"
left="5"
name="name_tags_textbox"
top_pad="8"
width="400">
Name tags:
</text>
<radio_group
control_name="AvatarNameTagMode"
height="20"
layout="topleft"
left="35"
top_pad="0"
name="Name_Tag_Preference">
<radio_item
label="On"
name="radio"
top_delta="20"
layout="topleft"
height="16"
left="72"
value="1"
width="75" />
<radio_item
label="Off"
left_pad="-10"
layout="topleft"
top_delta="0"
height="16"
name="radio2"
value="0"
width="75" />
</radio_group>
<text
type="string"
length="1"
@ -210,7 +248,7 @@
layout="topleft"
left="5"
name="WL Sky"
tool_tip=""
tool_tip="Windlight presets for your sky"
mouse_opaque="false"
top_delta="27"
width="90">
@ -255,7 +293,7 @@
layout="topleft"
left="5"
name="WL Water"
tool_tip=""
tool_tip="Windlight presets for your water"
mouse_opaque="false"
top_delta="25"
width="90">