Allow double-click in inventory to remove wearable as well as wear it. From Satomi Ahn, fixes FIRE-303.
parent
ebf38cdd8e
commit
c01b4ee707
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@ -5532,7 +5532,14 @@ class LLWearableBridgeAction: public LLInvFVBridgeAction
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public:
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virtual void doIt()
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{
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wearOnAvatar();
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// TODO: investigate wearables may not be loaded at this point EXT-8231
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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if ( get_is_item_worn(mUUID) ) LLAppearanceMgr::instance().removeItemFromAvatar(mUUID);
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else LLAppearanceMgr::instance().wearItemOnAvatar(mUUID /*item->getUUID()*/, true, true);
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}
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}
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virtual ~LLWearableBridgeAction(){}
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protected:
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@ -5541,7 +5548,6 @@ protected:
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// return true if the item is in agent inventory. if false, it
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// must be lost or in the inventory library.
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BOOL isAgentInventory() const;
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void wearOnAvatar();
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};
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BOOL LLWearableBridgeAction::isItemInTrash() const
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@ -5558,17 +5564,6 @@ BOOL LLWearableBridgeAction::isAgentInventory() const
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return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
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}
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void LLWearableBridgeAction::wearOnAvatar()
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{
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// TODO: investigate wearables may not be loaded at this point EXT-8231
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
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}
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}
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LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
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const LLUUID& uuid,
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LLInventoryModel* model)
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