* Hooked up build FUI toolbar button
* Added Shop button to status bar * Changed "Inventory..." menu item to go to same window as toolbar inventory buttonmaster
parent
4c663ca8b9
commit
c054f1faed
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@ -35,7 +35,7 @@
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icon="Command_Build_Icon"
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label_ref="Command_Build_Label"
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tooltip_ref="Command_Build_Tooltip"
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execute_function="Floater.ToggleOrBringToFront"
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execute_function="Build.Toggle"
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execute_parameters="build"
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is_enabled_function="Agent.IsActionAllowed"
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is_enabled_parameters="build"
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@ -169,6 +169,8 @@ BOOL LLStatusBar::postBuild()
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getChild<LLUICtrl>("buyL")->setCommitCallback(
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boost::bind(&LLStatusBar::onClickBuyCurrency, this));
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getChild<LLUICtrl>("goShop")->setCommitCallback(boost::bind(&LLWeb::loadURLExternal, gSavedSettings.getString("MarketplaceURL")));
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mBoxBalance = getChild<LLTextBox>("balance");
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mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this );
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@ -345,9 +347,10 @@ void LLStatusBar::setBalance(S32 balance)
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const S32 HPAD = 24;
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LLRect balance_rect = mBoxBalance->getTextBoundingRect();
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LLRect buy_rect = getChildView("buyL")->getRect();
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LLRect shop_rect = getChildView("goShop")->getRect();
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LLView* balance_bg_view = getChildView("balance_bg");
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LLRect balance_bg_rect = balance_bg_view->getRect();
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balance_bg_rect.mLeft = balance_bg_rect.mRight - (buy_rect.getWidth() + balance_rect.getWidth() + HPAD);
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balance_bg_rect.mLeft = balance_bg_rect.mRight - (buy_rect.getWidth() + shop_rect.getWidth() + balance_rect.getWidth() + HPAD);
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balance_bg_view->setShape(balance_bg_rect);
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}
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@ -137,6 +137,7 @@ with the same filename but different name
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<texture name="Command_Inventory_Icon" file_name="toolbar_icons/inventory.png" preload="true" />
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<texture name="Command_Map_Icon" file_name="toolbar_icons/map.png" preload="true" />
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<texture name="Command_Marketplace_Icon" file_name="toolbar_icons/marketplace.png" preload="true" />
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<texture name="Command_MiniCart_Icon" file_name="toolbar_icons/mini_cart.png" preload="true" />
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<texture name="Command_MiniMap_Icon" file_name="toolbar_icons/mini_map.png" preload="true" />
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<texture name="Command_Move_Icon" file_name="toolbar_icons/move.png" preload="true" />
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<texture name="Command_People_Icon" file_name="toolbar_icons/people.png" preload="true" />
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Binary file not shown.
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After Width: | Height: | Size: 2.9 KiB |
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@ -34,25 +34,13 @@
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<menu_item_check
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label="Inventory..."
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name="Inventory"
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shortcut="control|shift|I"
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visible="false">
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shortcut="control|I"
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visible="true">
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<menu_item_check.on_check
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function="Floater.Visible"
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parameter="inventory" />
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<menu_item_check.on_click
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function="Floater.Toggle"
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parameter="inventory" />
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</menu_item_check>
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<menu_item_check
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label="Inventory..."
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name="ShowSidetrayInventory"
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shortcut="control|I"
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visible="true">
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<menu_item_check.on_check
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function="SidetrayPanelVisible"
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parameter="my_inventory" />
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<menu_item_check.on_click
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function="ShowSidetrayPanel"
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function="Floater.Toggle"
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parameter="my_inventory" />
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</menu_item_check>
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<menu_item_check
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@ -35,8 +35,8 @@
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</panel.string>
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<panel
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height="18"
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left="-315"
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width="95"
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left="-370"
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width="150"
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top="1"
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follows="right|top"
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name="balance_bg"
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@ -64,7 +64,7 @@
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image_unselected="buy_off"
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image_pressed="buy_press"
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height="18"
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label="BUY L$"
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label="Buy L$"
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label_color="White"
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left_pad="0"
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label_shadow="true"
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@ -74,6 +74,27 @@
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tool_tip="Click to buy more L$"
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top="0"
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width="55" />
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<button
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halign="left"
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font="SansSerifSmall"
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follows="right|top|bottom"
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imgoverlay_label_space="7"
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image_overlay="Command_MiniCart_Icon"
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image_overlay_alignment="left"
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image_hover_unselected="buy_over"
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image_unselected="buy_off"
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image_pressed="buy_press"
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height="18"
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label="Shop"
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label_color="White"
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left_pad="0"
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label_shadow="true"
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name="goShop"
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pad_right="0"
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pad_bottom="2"
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tool_tip="Go shopping"
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top="0"
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width="55" />
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</panel>
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<text
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type="string"
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