SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (workaround for prevalent driver bug) (from DaveP)

meow-7.2.2
Tank_Master 2011-10-16 09:17:52 -07:00
parent 7a27696e70
commit c17b476c9a
5 changed files with 5 additions and 1 deletions

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@ -10937,7 +10937,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>32</integer>
<integer>16</integer>
</map>
<key>RunMultipleThreads</key>
<map>

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@ -64,6 +64,7 @@ RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings

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@ -63,6 +63,7 @@ RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderFSAASamples 1 0
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings

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@ -70,6 +70,7 @@ WatchdogDisabled 1 1
RenderUseFBO 1 1
RenderDeferred 1 0
RenderUseStreamVBO 1 0
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings

View File

@ -64,6 +64,7 @@ RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings