viewer#1907 Shader initialization error
parent
5e1f83f7e6
commit
c19d766812
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@ -64,14 +64,14 @@ float getBumpValue(vec2 texcoord)
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void main()
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{
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float c = getBumpValue(vary_texcoord0).r;
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float c = getBumpValue(vary_texcoord0);
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float scaler = 512.0;
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vec3 right = vec3(norm_scale, 0, (getBumpValue(vary_texcoord0+vec2(stepX, 0)).r-c)*scaler);
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vec3 left = vec3(-norm_scale, 0, (getBumpValue(vary_texcoord0-vec2(stepX, 0)).r-c)*scaler);
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vec3 up = vec3(0, -norm_scale, (getBumpValue(vary_texcoord0-vec2(0, stepY)).r-c)*scaler);
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vec3 down = vec3(0, norm_scale, (getBumpValue(vary_texcoord0+vec2(0, stepY)).r-c)*scaler);
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vec3 right = vec3(norm_scale, 0, (getBumpValue(vary_texcoord0+vec2(stepX, 0))-c)*scaler);
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vec3 left = vec3(-norm_scale, 0, (getBumpValue(vary_texcoord0-vec2(stepX, 0))-c)*scaler);
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vec3 up = vec3(0, -norm_scale, (getBumpValue(vary_texcoord0-vec2(0, stepY))-c)*scaler);
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vec3 down = vec3(0, norm_scale, (getBumpValue(vary_texcoord0+vec2(0, stepY))-c)*scaler);
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vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right);
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