viewer#1907 Shader initialization error

master
Andrey Kleshchev 2024-07-02 18:23:03 +03:00 committed by Andrey Kleshchev
parent 5e1f83f7e6
commit c19d766812
1 changed files with 5 additions and 5 deletions

View File

@ -64,14 +64,14 @@ float getBumpValue(vec2 texcoord)
void main()
{
float c = getBumpValue(vary_texcoord0).r;
float c = getBumpValue(vary_texcoord0);
float scaler = 512.0;
vec3 right = vec3(norm_scale, 0, (getBumpValue(vary_texcoord0+vec2(stepX, 0)).r-c)*scaler);
vec3 left = vec3(-norm_scale, 0, (getBumpValue(vary_texcoord0-vec2(stepX, 0)).r-c)*scaler);
vec3 up = vec3(0, -norm_scale, (getBumpValue(vary_texcoord0-vec2(0, stepY)).r-c)*scaler);
vec3 down = vec3(0, norm_scale, (getBumpValue(vary_texcoord0+vec2(0, stepY)).r-c)*scaler);
vec3 right = vec3(norm_scale, 0, (getBumpValue(vary_texcoord0+vec2(stepX, 0))-c)*scaler);
vec3 left = vec3(-norm_scale, 0, (getBumpValue(vary_texcoord0-vec2(stepX, 0))-c)*scaler);
vec3 up = vec3(0, -norm_scale, (getBumpValue(vary_texcoord0-vec2(0, stepY))-c)*scaler);
vec3 down = vec3(0, norm_scale, (getBumpValue(vary_texcoord0+vec2(0, stepY))-c)*scaler);
vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right);