diff --git a/indra/newview/app_settings/shaders/class1/post/snapshotFrameF.glsl b/indra/newview/app_settings/shaders/class1/post/snapshotFrameF.glsl index 651fa07665..36647eb96b 100644 --- a/indra/newview/app_settings/shaders/class1/post/snapshotFrameF.glsl +++ b/indra/newview/app_settings/shaders/class1/post/snapshotFrameF.glsl @@ -20,7 +20,7 @@ void main() vec4 frame_rect_px = vec4(frame_rect.x * screen_res.x, frame_rect.y * screen_res.y, frame_rect.z * screen_res.x, frame_rect.w * screen_res.y); vec4 border_rect_px = vec4( (frame_rect.x * screen_res.x) - border_thickness, - (frame_rect.y * screen_res.y) - border_thickness, + (frame_rect.y * screen_res.y) - border_thickness, (frame_rect.z * screen_res.x) + border_thickness, (frame_rect.w * screen_res.y) + border_thickness); @@ -30,7 +30,7 @@ void main() { // Simple box blur vec3 blur_color = vec3(0.0); - float blur_size = 2; + float blur_size = 2; int blur_samples = 9; for (int x = -1; x <= 1; ++x) @@ -44,7 +44,7 @@ void main() blur_color /= float(blur_samples); float gray = dot(blur_color, vec3(0.299, 0.587, 0.114)); - diff.rgb = vec3(gray); + diff.rgb = vec3(gray); } else { @@ -68,7 +68,7 @@ void main() (tc.y > frame_rect_px.y + third_y - guide_thickness && tc.y < frame_rect_px.y + third_y + guide_thickness) || (tc.y > frame_rect_px.y + 2.0 * third_y - guide_thickness && tc.y < frame_rect_px.y + 2.0 * third_y + guide_thickness)) { - diff.rgb = mix(diff.rgb, guide_color, 0.05); + diff.rgb = mix(diff.rgb, guide_color, 0.5); } } }