Merge
commit
c262cb15d3
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@ -337,7 +337,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
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mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
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mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
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mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
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mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::onUpdateSliderText,this, _1,_2));
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mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this));
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mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2));
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mCommitCallbackRegistrar.add("Pref.applyUIColor", boost::bind(&LLFloaterPreference::applyUIColor, this ,_1, _2));
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mCommitCallbackRegistrar.add("Pref.getUIColor", boost::bind(&LLFloaterPreference::getUIColor, this ,_1, _2));
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@ -1147,6 +1147,8 @@ void LLFloaterPreference::refreshEnabledState()
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//Deferred/SSAO/Shadows
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LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
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LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2");
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BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
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shaders &&
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@ -1155,11 +1157,13 @@ void LLFloaterPreference::refreshEnabledState()
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(ctrl_wind_light->get()) ? TRUE : FALSE;
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ctrl_deferred->setEnabled(enabled);
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ctrl_deferred2->setEnabled(enabled);
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LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
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LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
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LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
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// note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
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enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
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ctrl_ssao->setEnabled(enabled);
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@ -1185,6 +1189,7 @@ void LLFloaterPreference::disableUnavailableSettings()
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LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
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LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors");
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LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
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LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2");
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LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
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LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
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LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
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@ -1218,6 +1223,8 @@ void LLFloaterPreference::disableUnavailableSettings()
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ctrl_deferred->setEnabled(FALSE);
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ctrl_deferred->setValue(FALSE);
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ctrl_deferred2->setEnabled(FALSE);
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ctrl_deferred2->setValue(FALSE);
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}
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// disabled windlight
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@ -1238,6 +1245,8 @@ void LLFloaterPreference::disableUnavailableSettings()
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ctrl_deferred->setEnabled(FALSE);
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ctrl_deferred->setValue(FALSE);
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ctrl_deferred2->setEnabled(FALSE);
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ctrl_deferred2->setValue(FALSE);
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}
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// disabled deferred
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@ -1255,6 +1264,8 @@ void LLFloaterPreference::disableUnavailableSettings()
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ctrl_deferred->setEnabled(FALSE);
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ctrl_deferred->setValue(FALSE);
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ctrl_deferred2->setEnabled(FALSE);
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ctrl_deferred2->setValue(FALSE);
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}
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// disabled deferred SSAO
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@ -1299,6 +1310,8 @@ void LLFloaterPreference::disableUnavailableSettings()
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ctrl_deferred->setEnabled(FALSE);
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ctrl_deferred->setValue(FALSE);
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ctrl_deferred2->setEnabled(FALSE);
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ctrl_deferred2->setValue(FALSE);
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}
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// disabled cloth
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@ -1327,6 +1340,7 @@ void LLFloaterPreference::refresh()
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updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail2", true), getChild<LLTextBox>("AvatarMeshDetailText2", true));
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updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
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@ -1578,16 +1592,9 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im
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getChildView("chat_font_size")->setEnabled(TRUE);
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}
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void LLFloaterPreference::onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name)
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void LLFloaterPreference::refreshUI()
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{
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std::string ctrl_name = name.asString();
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if ((ctrl_name =="" )|| !hasChild(ctrl_name, true))
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return;
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LLTextBox* text_box = getChild<LLTextBox>(name.asString());
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LLSliderCtrl* slider = dynamic_cast<LLSliderCtrl*>(ctrl);
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updateSliderText(slider, text_box);
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refresh();
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}
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void LLFloaterPreference::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
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@ -154,8 +154,7 @@ public:
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void onChangeQuality(const LLSD& data);
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void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
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void onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name);
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// void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
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void refreshUI();
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void onCommitParcelMediaAutoPlayEnable();
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void onCommitMediaEnabled();
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@ -177,10 +177,86 @@
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width="80">
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Ultra
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</text>
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<slider
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control_name="RenderAvatarLODFactor"
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invisiblity_control="ShowAdvancedGraphicsSettings"
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follows="left|top"
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height="16"
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increment="0.125"
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initial_value="160"
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label="Avatar detail:"
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label_width="90"
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layout="topleft"
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left="30"
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name="AvatarMeshDetail2"
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show_text="false"
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top="72"
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width="300">
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<slider.commit_callback
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function="Pref.UpdateSliderText"
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parameter="AvatarMeshDetailText2" />
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</slider>
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<text
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type="string"
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invisiblity_control="ShowAdvancedGraphicsSettings"
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length="1"
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follows="left|top"
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height="12"
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layout="topleft"
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name="AvatarMeshDetailText2"
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top_delta="0"
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left_delta="304"
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width="128">
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Low
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</text>
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<slider
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control_name="RenderFarClip"
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invisiblity_control="ShowAdvancedGraphicsSettings"
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decimal_digits="0"
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follows="left|top"
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height="16"
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increment="8"
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initial_value="160"
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label="Draw distance:"
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label_width="90"
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layout="topleft"
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left="30"
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max_val="512"
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min_val="64"
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name="DrawDistance"
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top="110"
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width="330" />
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<text
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type="string"
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invisiblity_control="ShowAdvancedGraphicsSettings"
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length="1"
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follows="left|top"
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height="12"
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layout="topleft"
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left_delta="330"
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name="DrawDistanceMeterText2"
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top_delta="0"
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width="128">
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m
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</text>
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<check_box
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control_name="RenderDeferred"
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invisiblity_control="ShowAdvancedGraphicsSettings"
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height="16"
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initial_value="true"
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label="Lighting and Shadows"
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layout="topleft"
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left="30"
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name="UseLightShaders2"
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top="148"
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width="256">
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<check_box.commit_callback
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function="Pref.VertexShaderEnable" />
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</check_box>
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<panel
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visiblity_control="ShowAdvancedGraphicsSettings"
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visiblity_control="ShowAdvancedGraphicsSettings"
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border="false"
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follows="top|left"
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follows="top|left"
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height="300"
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label="CustomGraphics"
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layout="topleft"
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@ -219,15 +295,15 @@
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left_delta="0"
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name="BumpShiny"
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top_pad="1"
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width="256" />
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width="256" />
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<check_box
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control_name="RenderLocalLights"
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height="16"
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initial_value="true"
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label="Local Lights"
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layout="topleft"
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left_delta="0"
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name="LocalLights"
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control_name="RenderLocalLights"
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height="16"
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initial_value="true"
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label="Local Lights"
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layout="topleft"
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left_delta="0"
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name="LocalLights"
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top_pad="1"
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width="256" />
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<check_box
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