Fixed: alpha mode shaders not being bound appropriately.

master
Geenz 2013-02-15 11:49:59 -05:00
parent 170ecf5e8a
commit c2785a740e
2 changed files with 19 additions and 3 deletions

View File

@ -68,20 +68,23 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
switch (params.mDiffuseAlphaMode)
{
case 0:
LL_INFOS("Asdf") << "Renderererererrerererrrr!!!~!!!~!~" << LL_ENDL;
mShader = &gDeferredMaterialShinyNormal;
mShader->bind();
break;
case 1: // Alpha blending not supported in the opaque draw pool.
return;
case 2:
mShader = &gDeferredMaterialShinyNormalAlphaTest;
mShader->bind();
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
break;
case 3:
mShader = &gDeferredMaterialShinyNormalEmissive;
mShader->bind();
break;
};
mShader->bind();
mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);

View File

@ -1598,7 +1598,20 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
{
alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
}
if (alpha && te->getMaterialParams())
{
switch (te->getMaterialParams()->getDiffuseAlphaMode())
{
case 1:
alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool.
break;
default:
alpha = false; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
break;
}
}
if (alpha)
{
return LLDrawPool::POOL_ALPHA;