Convert remaining cases of BOOL to bool in llmath and llprimitive

Changed the return values for LLPrimitive::packTEMessage methods from FALSE to true - these seemed to be strange and wrong, especially considering the following statement in LLVOAvatarSelf:
bool success = packTEMessage(mesgsys);
master
Ansariel 2024-02-19 21:33:38 +01:00 committed by Andrey Lihatskiy
parent 0a42ed6cc5
commit c3e6f7b164
30 changed files with 463 additions and 467 deletions

View File

@ -37,13 +37,13 @@
class LLBBox
{
public:
LLBBox() {mEmpty = TRUE;}
LLBBox() {mEmpty = true;}
LLBBox( const LLVector3& pos_agent,
const LLQuaternion& rot,
const LLVector3& min_local,
const LLVector3& max_local )
:
mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( TRUE )
mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( true )
{}
// Default copy constructor is OK.

View File

@ -653,14 +653,14 @@ LLQuaternion slerp( F32 u, const LLQuaternion &a, const LLQuaternion &b )
F32 cos_t = a.mQ[0]*b.mQ[0] + a.mQ[1]*b.mQ[1] + a.mQ[2]*b.mQ[2] + a.mQ[3]*b.mQ[3];
// if b is on opposite hemisphere from a, use -a instead
int bflip;
bool bflip;
if (cos_t < 0.0f)
{
cos_t = -cos_t;
bflip = TRUE;
bflip = true;
}
else
bflip = FALSE;
bflip = false;
// if B is (within precision limits) the same as A,
// just linear interpolate between A and B.

View File

@ -62,38 +62,38 @@
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
const F32 MIN_CUT_DELTA = 0.02f;
constexpr F32 MIN_CUT_DELTA = 0.02f;
const F32 HOLLOW_MIN = 0.f;
const F32 HOLLOW_MAX = 0.95f;
const F32 HOLLOW_MAX_SQUARE = 0.7f;
constexpr F32 HOLLOW_MIN = 0.f;
constexpr F32 HOLLOW_MAX = 0.95f;
constexpr F32 HOLLOW_MAX_SQUARE = 0.7f;
const F32 TWIST_MIN = -1.f;
const F32 TWIST_MAX = 1.f;
constexpr F32 TWIST_MIN = -1.f;
constexpr F32 TWIST_MAX = 1.f;
const F32 RATIO_MIN = 0.f;
const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
constexpr F32 RATIO_MIN = 0.f;
constexpr F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
const F32 HOLE_X_MIN= 0.05f;
const F32 HOLE_X_MAX= 1.0f;
constexpr F32 HOLE_X_MIN= 0.05f;
constexpr F32 HOLE_X_MAX= 1.0f;
const F32 HOLE_Y_MIN= 0.05f;
const F32 HOLE_Y_MAX= 0.5f;
constexpr F32 HOLE_Y_MIN= 0.05f;
constexpr F32 HOLE_Y_MAX= 0.5f;
const F32 SHEAR_MIN = -0.5f;
const F32 SHEAR_MAX = 0.5f;
constexpr F32 SHEAR_MIN = -0.5f;
constexpr F32 SHEAR_MAX = 0.5f;
const F32 REV_MIN = 1.f;
const F32 REV_MAX = 4.f;
constexpr F32 REV_MIN = 1.f;
constexpr F32 REV_MAX = 4.f;
const F32 TAPER_MIN = -1.f;
const F32 TAPER_MAX = 1.f;
constexpr F32 TAPER_MIN = -1.f;
constexpr F32 TAPER_MAX = 1.f;
const F32 SKEW_MIN = -0.95f;
const F32 SKEW_MAX = 0.95f;
constexpr F32 SKEW_MIN = -0.95f;
constexpr F32 SKEW_MAX = 0.95f;
const F32 SCULPT_MIN_AREA = 0.002f;
const S32 SCULPT_MIN_AREA_DETAIL = 1;
constexpr F32 SCULPT_MIN_AREA = 0.002f;
constexpr S32 SCULPT_MIN_AREA_DETAIL = 1;
bool gDebugGL = false; // See settings.xml "RenderDebugGL"
@ -439,12 +439,12 @@ LLProfile::Face* LLProfile::addCap(S16 faceID)
face->mIndex = 0;
face->mCount = mTotal;
face->mScaleU= 1.0f;
face->mCap = TRUE;
face->mCap = true;
face->mFaceID = faceID;
return face;
}
LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat)
LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, bool flat)
{
Face *face = vector_append(mFaces, 1);
@ -453,7 +453,7 @@ LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BO
face->mScaleU= scaleU;
face->mFlat = flat;
face->mCap = FALSE;
face->mCap = false;
face->mFaceID = faceID;
return face;
}
@ -528,7 +528,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
{
// Generate an n-sided "circular" path.
// 0 is (1,0), and we go counter-clockwise along a circular path from there.
static const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
constexpr F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
F32 scale = 0.5f;
F32 t, t_step, t_first, t_fraction, ang, ang_step;
LLVector4a pt1,pt2;
@ -628,13 +628,13 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
{
if ((end - begin)*ang_scale > 0.5f)
{
mConcave = TRUE;
mConcave = true;
}
else
{
mConcave = FALSE;
mConcave = false;
}
mOpen = TRUE;
mOpen = true;
if (params.getHollow() <= 0)
{
// put center point if not hollow.
@ -644,8 +644,8 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
else
{
// The profile isn't open.
mOpen = FALSE;
mConcave = FALSE;
mOpen = false;
mConcave = false;
}
mTotal = mProfile.size();
@ -654,7 +654,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
// Hollow is percent of the original bounding box, not of this particular
// profile's geometry. Thus, a swept triangle needs lower hollow values than
// a swept square.
LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, bool flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
{
// Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
@ -693,8 +693,8 @@ LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F3
}
//static
S32 LLProfile::getNumPoints(const LLProfileParams& params, BOOL path_open,F32 detail, S32 split,
BOOL is_sculpted, S32 sculpt_size)
S32 LLProfile::getNumPoints(const LLProfileParams& params, bool path_open,F32 detail, S32 split,
bool is_sculpted, S32 sculpt_size)
{ // this is basically LLProfile::generate stripped down to only operations that influence the number of points
if (detail < MIN_LOD)
{
@ -850,7 +850,7 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
{
addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, true);
}
LLVector4a scale(1,1,4,1);
@ -868,16 +868,16 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
{
case LL_PCODE_HOLE_TRIANGLE:
// This offset is not correct, but we can't change it now... DK 11/17/04
addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split);
addHole(params, true, 3, -0.375f, hollow, 1.f, split);
break;
case LL_PCODE_HOLE_CIRCLE:
// TODO: Compute actual detail levels for cubes
addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
addHole(params, false, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
break;
case LL_PCODE_HOLE_SAME:
case LL_PCODE_HOLE_SQUARE:
default:
addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split);
addHole(params, true, 4, -0.375f, hollow, 1.f, split);
break;
}
}
@ -907,7 +907,7 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
{
addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, true);
}
if (hollow)
{
@ -919,15 +919,15 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
{
case LL_PCODE_HOLE_CIRCLE:
// TODO: Actually generate level of detail for triangles
addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
addHole(params, false, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
break;
case LL_PCODE_HOLE_SQUARE:
addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split);
addHole(params, true, 4, 0, triangle_hollow, 1.f, split);
break;
case LL_PCODE_HOLE_SAME:
case LL_PCODE_HOLE_TRIANGLE:
default:
addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split);
addHole(params, true, 3, 0, triangle_hollow, 1.f, split);
break;
}
}
@ -964,11 +964,11 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
if (mOpen && !hollow)
{
addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, false);
}
else
{
addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, false);
}
if (hollow)
@ -976,15 +976,15 @@ bool LLProfile::generate(const LLProfileParams& params, bool path_open,F32 detai
switch (hole_type)
{
case LL_PCODE_HOLE_SQUARE:
addHole(params, TRUE, 4, 0, hollow, 1.f, split);
addHole(params, true, 4, 0, hollow, 1.f, split);
break;
case LL_PCODE_HOLE_TRIANGLE:
addHole(params, TRUE, 3, 0, hollow, 1.f, split);
addHole(params, true, 3, 0, hollow, 1.f, split);
break;
case LL_PCODE_HOLE_CIRCLE:
case LL_PCODE_HOLE_SAME:
default:
addHole(params, FALSE, circle_detail, 0, hollow, 1.f);
addHole(params, true, circle_detail, 0, hollow, 1.f);
break;
}
}
@ -1291,7 +1291,7 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
// Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
static const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
constexpr F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
F32 revolutions = params.getRevolutions();
F32 skew = params.getSkew();
@ -2025,7 +2025,7 @@ LLProfile::~LLProfile()
S32 LLVolume::sNumMeshPoints = 0;
LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL generate_single_face, const BOOL is_unique)
LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const bool generate_single_face, const bool is_unique)
: mParams(params)
{
mUnique = is_unique;
@ -2036,8 +2036,8 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mIsMeshAssetLoaded = false;
mIsMeshAssetUnavaliable = false;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
mHullIndices = NULL;
mHullPoints = nullptr;
mHullIndices = nullptr;
mNumHullPoints = 0;
mNumHullIndices = 0;
@ -2857,10 +2857,10 @@ void LLVolume::createVolumeFaces()
else
{
S32 num_faces = getNumFaces();
BOOL partial_build = TRUE;
bool partial_build = true;
if (num_faces != mVolumeFaces.size())
{
partial_build = FALSE;
partial_build = false;
mVolumeFaces.resize(num_faces);
}
// Initialize volume faces with parameter data
@ -3095,9 +3095,9 @@ void LLVolume::sculptGenerateSpherePlaceholder()
void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
{
U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
bool sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
bool sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
bool reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
S32 sizeS = mPathp->mPath.size();
S32 sizeT = mProfilep->mProfile.size();
@ -3182,14 +3182,13 @@ void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8
}
const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
const S32 SCULPT_REZ_2 = 8;
const S32 SCULPT_REZ_3 = 16;
const S32 SCULPT_REZ_4 = 32;
constexpr S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
constexpr S32 SCULPT_REZ_2 = 8;
constexpr S32 SCULPT_REZ_3 = 16;
constexpr S32 SCULPT_REZ_4 = 32;
S32 sculpt_sides(F32 detail)
{
// detail is usually one of: 1, 1.5, 2.5, 4.0.
if (detail <= 1.0)
@ -3252,12 +3251,12 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
{
U8 sculpt_type = mParams.getSculptType();
BOOL data_is_empty = FALSE;
bool data_is_empty = false;
if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
{
sculpt_level = -1;
data_is_empty = TRUE;
data_is_empty = true;
}
S32 requested_sizeS = 0;
@ -3265,8 +3264,8 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS);
mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT);
mPathp->generate(mParams.getPathParams(), mDetail, 0, true, requested_sizeS);
mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, true, requested_sizeT);
S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
@ -3297,7 +3296,7 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA)
{
data_is_empty = TRUE;
data_is_empty = true;
visible_placeholder = true;
}
}
@ -3316,8 +3315,6 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
}
}
for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
{
mFaceMask |= mProfilep->mFaces[i].mFaceID;
@ -3402,7 +3399,7 @@ void LLVolumeParams::copyParams(const LLVolumeParams &params)
}
// Less restricitve approx 0 for volumes
const F32 APPROXIMATELY_ZERO = 0.001f;
constexpr F32 APPROXIMATELY_ZERO = 0.001f;
bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
{
return (f >= -tolerance) && (f <= tolerance);
@ -3658,7 +3655,7 @@ bool LLVolumeParams::setSkew(const F32 skew_value)
return valid;
}
bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type)
bool LLVolumeParams::setSculptID(const LLUUID& sculpt_id, U8 sculpt_type)
{
mSculptID = sculpt_id;
mSculptType = sculpt_type;
@ -3888,7 +3885,6 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
else
{
//==============================================
//DEBUG draw edge map instead of silhouette edge
//==============================================
@ -3970,8 +3966,8 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
//DEBUG
//==============================================
static const U8 AWAY = 0x01,
TOWARDS = 0x02;
constexpr U8 AWAY = 0x01,
TOWARDS = 0x02;
//for each triangle
std::vector<U8> fFacing;
@ -4241,7 +4237,7 @@ LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
mIndex = index;
}
const F32 VERTEX_SLOP = 0.00001f;
constexpr F32 VERTEX_SLOP = 0.00001f;
struct lessVertex
{
@ -4251,32 +4247,32 @@ struct lessVertex
if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
{
return TRUE;
return true;
}
else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
{
return FALSE;
return false;
}
if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
{
return TRUE;
return true;
}
else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
{
return FALSE;
return false;
}
if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
{
return TRUE;
return true;
}
else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
{
return FALSE;
return false;
}
return FALSE;
return false;
}
};
@ -4286,42 +4282,42 @@ struct lessTriangle
{
if (*a < *b)
{
return TRUE;
return true;
}
else if (*a > *b)
{
return FALSE;
return false;
}
if (*(a+1) < *(b+1))
{
return TRUE;
return true;
}
else if (*(a+1) > *(b+1))
{
return FALSE;
return false;
}
if (*(a+2) < *(b+2))
{
return TRUE;
return true;
}
else if (*(a+2) > *(b+2))
{
return FALSE;
return false;
}
return FALSE;
return false;
}
};
BOOL equalTriangle(const S32 *a, const S32 *b)
bool equalTriangle(const S32 *a, const S32 *b)
{
if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
{
return TRUE;
return true;
}
return FALSE;
return false;
}
bool LLVolumeParams::importFile(LLFILE *fp)
@ -4520,7 +4516,7 @@ bool LLVolumeParams::isConvex() const
}
F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
BOOL same_hole = hollow == 0.f
bool same_hole = hollow == 0.f
|| (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
@ -4531,7 +4527,7 @@ bool LLVolumeParams::isConvex() const
min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
}
BOOL convex_profile = ( ( profile_length == 1.f
bool convex_profile = ( ( profile_length == 1.f
|| profile_length <= 0.5f )
&& hollow == 0.f ) // trivially convex
|| ( profile_length <= min_profile_wedge
@ -4797,7 +4793,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
mJustWeights(NULL),
mJointIndices(NULL),
#endif
mWeightsScrubbed(FALSE),
mWeightsScrubbed(false),
mOctree(NULL),
mOctreeTriangles(NULL)
{
@ -4864,14 +4860,14 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
{
llassert(!mWeights); // don't orphan an old alloc here accidentally
allocateWeights(src.mNumVertices);
LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
mWeightsScrubbed = src.mWeightsScrubbed;
}
else
{
ll_aligned_free_16(mWeights);
mWeights = NULL;
mWeightsScrubbed = FALSE;
ll_aligned_free_16(mWeights);
mWeights = NULL;
mWeightsScrubbed = false;
}
#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
@ -4944,7 +4940,7 @@ void LLVolumeFace::freeData()
destroyOctree();
}
bool LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
bool LLVolumeFace::create(LLVolume* volume, bool partial_build)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
@ -5088,7 +5084,7 @@ void LLVolumeFace::optimize(F32 angle_cutoff)
LLVolumeFace::VertexData cv;
getVertexData(index, cv);
BOOL found = FALSE;
bool found = false;
LLVector4a pos;
pos.setSub(mPositions[index], mExtents[0]);
@ -5109,7 +5105,7 @@ void LLVolumeFace::optimize(F32 angle_cutoff)
LLVolumeFace::VertexData& tv = (point_iter->second)[j];
if (tv.compareNormal(cv, angle_cutoff))
{
found = TRUE;
found = true;
new_face.pushIndex((point_iter->second)[j].mIndex);
break;
}
@ -5216,12 +5212,12 @@ public:
}
};
const F64 FindVertexScore_CacheDecayPower = 1.5;
const F64 FindVertexScore_LastTriScore = 0.75;
const F64 FindVertexScore_ValenceBoostScale = 2.0;
const F64 FindVertexScore_ValenceBoostPower = 0.5;
const U32 MaxSizeVertexCache = 32;
const F64 FindVertexScore_Scaler = 1.0/(MaxSizeVertexCache-3);
constexpr F64 FindVertexScore_CacheDecayPower = 1.5;
constexpr F64 FindVertexScore_LastTriScore = 0.75;
constexpr F64 FindVertexScore_ValenceBoostScale = 2.0;
constexpr F64 FindVertexScore_ValenceBoostPower = 0.5;
constexpr U32 MaxSizeVertexCache = 32;
constexpr F64 FindVertexScore_Scaler = 1.0/(MaxSizeVertexCache-3);
F64 find_vertex_score(LLVCacheVertexData& data)
{
@ -5491,7 +5487,7 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
{ //optimize for vertex cache according to Forsyth method:
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
llassert(!mOptimized);
mOptimized = TRUE;
mOptimized = true;
if (gen_tangents && mNormals && mTexCoords)
{ // generate mikkt space tangents before cache optimizing since the index buffer may change
@ -6161,7 +6157,7 @@ bool LLVolumeFace::createCap(LLVolume* volume, bool partial_build)
//if (partial_build)
//{
// return TRUE;
// return true;
//}
if (mTypeMask & HOLLOW_MASK)
@ -6684,7 +6680,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
num_vertices = mNumS*mNumT;
num_indices = (mNumS-1)*(mNumT-1)*6;
partial_build = (num_vertices > mNumVertices || num_indices > mNumIndices) ? FALSE : partial_build;
partial_build = (num_vertices > mNumVertices || num_indices > mNumIndices) ? false : partial_build;
if (!partial_build)
{
@ -6855,7 +6851,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
S32 cur_index = 0;
S32 cur_edge = 0;
BOOL flat_face = mTypeMask & FLAT_MASK;
bool flat_face = mTypeMask & FLAT_MASK;
if (!partial_build)
{
@ -6875,7 +6871,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
if (t < mNumT-2) { //top right/top left neighbor face
mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
}
else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
else if (mNumT <= 3 || volume->getPath().isOpen() == true) { //no neighbor
mEdge[cur_edge++] = -1;
}
else { //wrap on T
@ -6884,7 +6880,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
if (s > 0) { //top left/bottom left neighbor face
mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
}
else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
else if (flat_face || volume->getProfile().isOpen() == true) { //no neighbor
mEdge[cur_edge++] = -1;
}
else { //wrap on S
@ -6894,7 +6890,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
if (t > 0) { //bottom left/bottom right neighbor face
mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
}
else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
else if (mNumT <= 3 || volume->getPath().isOpen() == true) { //no neighbor
mEdge[cur_edge++] = -1;
}
else { //wrap on T
@ -6903,7 +6899,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
if (s < mNumS-2) { //bottom right/top right neighbor face
mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
}
else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
else if (flat_face || volume->getProfile().isOpen() == true) { //no neighbor
mEdge[cur_edge++] = -1;
}
else { //wrap on S
@ -7046,7 +7042,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
{
if (volume->getPath().isOpen() == FALSE)
if (volume->getPath().isOpen() == false)
{ //wrap normals on T
for (S32 i = 0; i < mNumS; i++)
{
@ -7057,7 +7053,7 @@ bool LLVolumeFace::createSide(LLVolume* volume, bool partial_build)
}
}
if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges))
if ((volume->getProfile().isOpen() == false) && !(s_bottom_converges))
{ //wrap normals on S
for (S32 i = 0; i < mNumT; i++)
{

View File

@ -62,144 +62,144 @@ class LLVolumeTriangle;
//============================================================================
const S32 MIN_DETAIL_FACES = 6;
const S32 MIN_LOD = 0;
const S32 MAX_LOD = 3;
constexpr S32 MIN_DETAIL_FACES = 6;
constexpr S32 MIN_LOD = 0;
constexpr S32 MAX_LOD = 3;
// These are defined here but are not enforced at this level,
// rather they are here for the convenience of code that uses
// the LLVolume class.
const F32 MIN_VOLUME_PROFILE_WIDTH = 0.05f;
const F32 MIN_VOLUME_PATH_WIDTH = 0.05f;
constexpr F32 MIN_VOLUME_PROFILE_WIDTH = 0.05f;
constexpr F32 MIN_VOLUME_PATH_WIDTH = 0.05f;
const F32 CUT_QUANTA = 0.00002f;
const F32 SCALE_QUANTA = 0.01f;
const F32 SHEAR_QUANTA = 0.01f;
const F32 TAPER_QUANTA = 0.01f;
const F32 REV_QUANTA = 0.015f;
const F32 HOLLOW_QUANTA = 0.00002f;
constexpr F32 CUT_QUANTA = 0.00002f;
constexpr F32 SCALE_QUANTA = 0.01f;
constexpr F32 SHEAR_QUANTA = 0.01f;
constexpr F32 TAPER_QUANTA = 0.01f;
constexpr F32 REV_QUANTA = 0.015f;
constexpr F32 HOLLOW_QUANTA = 0.00002f;
const S32 MAX_VOLUME_TRIANGLE_INDICES = 10000;
constexpr S32 MAX_VOLUME_TRIANGLE_INDICES = 10000;
//============================================================================
// useful masks
const LLPCode LL_PCODE_HOLLOW_MASK = 0x80; // has a thickness
const LLPCode LL_PCODE_SEGMENT_MASK = 0x40; // segments (1 angle)
const LLPCode LL_PCODE_PATCH_MASK = 0x20; // segmented segments (2 angles)
const LLPCode LL_PCODE_HEMI_MASK = 0x10; // half-primitives get their own type per PR's dictum
const LLPCode LL_PCODE_BASE_MASK = 0x0F;
constexpr LLPCode LL_PCODE_HOLLOW_MASK = 0x80; // has a thickness
constexpr LLPCode LL_PCODE_SEGMENT_MASK = 0x40; // segments (1 angle)
constexpr LLPCode LL_PCODE_PATCH_MASK = 0x20; // segmented segments (2 angles)
constexpr LLPCode LL_PCODE_HEMI_MASK = 0x10; // half-primitives get their own type per PR's dictum
constexpr LLPCode LL_PCODE_BASE_MASK = 0x0F;
// primitive shapes
const LLPCode LL_PCODE_CUBE = 1;
const LLPCode LL_PCODE_PRISM = 2;
const LLPCode LL_PCODE_TETRAHEDRON = 3;
const LLPCode LL_PCODE_PYRAMID = 4;
const LLPCode LL_PCODE_CYLINDER = 5;
const LLPCode LL_PCODE_CONE = 6;
const LLPCode LL_PCODE_SPHERE = 7;
const LLPCode LL_PCODE_TORUS = 8;
const LLPCode LL_PCODE_VOLUME = 9;
constexpr LLPCode LL_PCODE_CUBE = 1;
constexpr LLPCode LL_PCODE_PRISM = 2;
constexpr LLPCode LL_PCODE_TETRAHEDRON = 3;
constexpr LLPCode LL_PCODE_PYRAMID = 4;
constexpr LLPCode LL_PCODE_CYLINDER = 5;
constexpr LLPCode LL_PCODE_CONE = 6;
constexpr LLPCode LL_PCODE_SPHERE = 7;
constexpr LLPCode LL_PCODE_TORUS = 8;
constexpr LLPCode LL_PCODE_VOLUME = 9;
// surfaces
//const LLPCode LL_PCODE_SURFACE_TRIANGLE = 10;
//const LLPCode LL_PCODE_SURFACE_SQUARE = 11;
//const LLPCode LL_PCODE_SURFACE_DISC = 12;
//constexpr LLPCode LL_PCODE_SURFACE_TRIANGLE = 10;
//constexpr LLPCode LL_PCODE_SURFACE_SQUARE = 11;
//constexpr LLPCode LL_PCODE_SURFACE_DISC = 12;
const LLPCode LL_PCODE_APP = 14; // App specific pcode (for viewer/sim side only objects)
const LLPCode LL_PCODE_LEGACY = 15;
constexpr LLPCode LL_PCODE_APP = 14; // App specific pcode (for viewer/sim side only objects)
constexpr LLPCode LL_PCODE_LEGACY = 15;
// Pcodes for legacy objects
//const LLPCode LL_PCODE_LEGACY_ATOR = 0x10 | LL_PCODE_LEGACY; // ATOR
const LLPCode LL_PCODE_LEGACY_AVATAR = 0x20 | LL_PCODE_LEGACY; // PLAYER
//const LLPCode LL_PCODE_LEGACY_BIRD = 0x30 | LL_PCODE_LEGACY; // BIRD
//const LLPCode LL_PCODE_LEGACY_DEMON = 0x40 | LL_PCODE_LEGACY; // DEMON
const LLPCode LL_PCODE_LEGACY_GRASS = 0x50 | LL_PCODE_LEGACY; // GRASS
const LLPCode LL_PCODE_TREE_NEW = 0x60 | LL_PCODE_LEGACY; // new trees
//const LLPCode LL_PCODE_LEGACY_ORACLE = 0x70 | LL_PCODE_LEGACY; // ORACLE
const LLPCode LL_PCODE_LEGACY_PART_SYS = 0x80 | LL_PCODE_LEGACY; // PART_SYS
const LLPCode LL_PCODE_LEGACY_ROCK = 0x90 | LL_PCODE_LEGACY; // ROCK
//const LLPCode LL_PCODE_LEGACY_SHOT = 0xA0 | LL_PCODE_LEGACY; // BASIC_SHOT
//const LLPCode LL_PCODE_LEGACY_SHOT_BIG = 0xB0 | LL_PCODE_LEGACY;
//const LLPCode LL_PCODE_LEGACY_SMOKE = 0xC0 | LL_PCODE_LEGACY; // SMOKE
//const LLPCode LL_PCODE_LEGACY_SPARK = 0xD0 | LL_PCODE_LEGACY;// SPARK
const LLPCode LL_PCODE_LEGACY_TEXT_BUBBLE = 0xE0 | LL_PCODE_LEGACY; // TEXTBUBBLE
const LLPCode LL_PCODE_LEGACY_TREE = 0xF0 | LL_PCODE_LEGACY; // TREE
//constexpr LLPCode LL_PCODE_LEGACY_ATOR = 0x10 | LL_PCODE_LEGACY; // ATOR
constexpr LLPCode LL_PCODE_LEGACY_AVATAR = 0x20 | LL_PCODE_LEGACY; // PLAYER
//constexpr LLPCode LL_PCODE_LEGACY_BIRD = 0x30 | LL_PCODE_LEGACY; // BIRD
//constexpr LLPCode LL_PCODE_LEGACY_DEMON = 0x40 | LL_PCODE_LEGACY; // DEMON
constexpr LLPCode LL_PCODE_LEGACY_GRASS = 0x50 | LL_PCODE_LEGACY; // GRASS
constexpr LLPCode LL_PCODE_TREE_NEW = 0x60 | LL_PCODE_LEGACY; // new trees
//constexpr LLPCode LL_PCODE_LEGACY_ORACLE = 0x70 | LL_PCODE_LEGACY; // ORACLE
constexpr LLPCode LL_PCODE_LEGACY_PART_SYS = 0x80 | LL_PCODE_LEGACY; // PART_SYS
constexpr LLPCode LL_PCODE_LEGACY_ROCK = 0x90 | LL_PCODE_LEGACY; // ROCK
//constexpr LLPCode LL_PCODE_LEGACY_SHOT = 0xA0 | LL_PCODE_LEGACY; // BASIC_SHOT
//constexpr LLPCode LL_PCODE_LEGACY_SHOT_BIG = 0xB0 | LL_PCODE_LEGACY;
//constexpr LLPCode LL_PCODE_LEGACY_SMOKE = 0xC0 | LL_PCODE_LEGACY; // SMOKE
//constexpr LLPCode LL_PCODE_LEGACY_SPARK = 0xD0 | LL_PCODE_LEGACY;// SPARK
constexpr LLPCode LL_PCODE_LEGACY_TEXT_BUBBLE = 0xE0 | LL_PCODE_LEGACY; // TEXTBUBBLE
constexpr LLPCode LL_PCODE_LEGACY_TREE = 0xF0 | LL_PCODE_LEGACY; // TREE
// hemis
const LLPCode LL_PCODE_CYLINDER_HEMI = LL_PCODE_CYLINDER | LL_PCODE_HEMI_MASK;
const LLPCode LL_PCODE_CONE_HEMI = LL_PCODE_CONE | LL_PCODE_HEMI_MASK;
const LLPCode LL_PCODE_SPHERE_HEMI = LL_PCODE_SPHERE | LL_PCODE_HEMI_MASK;
const LLPCode LL_PCODE_TORUS_HEMI = LL_PCODE_TORUS | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_CYLINDER_HEMI = LL_PCODE_CYLINDER | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_CONE_HEMI = LL_PCODE_CONE | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_SPHERE_HEMI = LL_PCODE_SPHERE | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_TORUS_HEMI = LL_PCODE_TORUS | LL_PCODE_HEMI_MASK;
// Volumes consist of a profile at the base that is swept around
// a path to make a volume.
// The profile code
const U8 LL_PCODE_PROFILE_MASK = 0x0f;
const U8 LL_PCODE_PROFILE_MIN = 0x00;
const U8 LL_PCODE_PROFILE_CIRCLE = 0x00;
const U8 LL_PCODE_PROFILE_SQUARE = 0x01;
const U8 LL_PCODE_PROFILE_ISOTRI = 0x02;
const U8 LL_PCODE_PROFILE_EQUALTRI = 0x03;
const U8 LL_PCODE_PROFILE_RIGHTTRI = 0x04;
const U8 LL_PCODE_PROFILE_CIRCLE_HALF = 0x05;
const U8 LL_PCODE_PROFILE_MAX = 0x05;
constexpr U8 LL_PCODE_PROFILE_MASK = 0x0f;
constexpr U8 LL_PCODE_PROFILE_MIN = 0x00;
constexpr U8 LL_PCODE_PROFILE_CIRCLE = 0x00;
constexpr U8 LL_PCODE_PROFILE_SQUARE = 0x01;
constexpr U8 LL_PCODE_PROFILE_ISOTRI = 0x02;
constexpr U8 LL_PCODE_PROFILE_EQUALTRI = 0x03;
constexpr U8 LL_PCODE_PROFILE_RIGHTTRI = 0x04;
constexpr U8 LL_PCODE_PROFILE_CIRCLE_HALF = 0x05;
constexpr U8 LL_PCODE_PROFILE_MAX = 0x05;
// Stored in the profile byte
const U8 LL_PCODE_HOLE_MASK = 0xf0;
const U8 LL_PCODE_HOLE_MIN = 0x00;
const U8 LL_PCODE_HOLE_SAME = 0x00; // same as outside profile
const U8 LL_PCODE_HOLE_CIRCLE = 0x10;
const U8 LL_PCODE_HOLE_SQUARE = 0x20;
const U8 LL_PCODE_HOLE_TRIANGLE = 0x30;
const U8 LL_PCODE_HOLE_MAX = 0x03; // min/max needs to be >> 4 of real min/max
constexpr U8 LL_PCODE_HOLE_MASK = 0xf0;
constexpr U8 LL_PCODE_HOLE_MIN = 0x00;
constexpr U8 LL_PCODE_HOLE_SAME = 0x00; // same as outside profile
constexpr U8 LL_PCODE_HOLE_CIRCLE = 0x10;
constexpr U8 LL_PCODE_HOLE_SQUARE = 0x20;
constexpr U8 LL_PCODE_HOLE_TRIANGLE = 0x30;
constexpr U8 LL_PCODE_HOLE_MAX = 0x03; // min/max needs to be >> 4 of real min/max
const U8 LL_PCODE_PATH_IGNORE = 0x00;
const U8 LL_PCODE_PATH_MIN = 0x01; // min/max needs to be >> 4 of real min/max
const U8 LL_PCODE_PATH_LINE = 0x10;
const U8 LL_PCODE_PATH_CIRCLE = 0x20;
const U8 LL_PCODE_PATH_CIRCLE2 = 0x30;
const U8 LL_PCODE_PATH_TEST = 0x40;
const U8 LL_PCODE_PATH_FLEXIBLE = 0x80;
const U8 LL_PCODE_PATH_MAX = 0x08;
constexpr U8 LL_PCODE_PATH_IGNORE = 0x00;
constexpr U8 LL_PCODE_PATH_MIN = 0x01; // min/max needs to be >> 4 of real min/max
constexpr U8 LL_PCODE_PATH_LINE = 0x10;
constexpr U8 LL_PCODE_PATH_CIRCLE = 0x20;
constexpr U8 LL_PCODE_PATH_CIRCLE2 = 0x30;
constexpr U8 LL_PCODE_PATH_TEST = 0x40;
constexpr U8 LL_PCODE_PATH_FLEXIBLE = 0x80;
constexpr U8 LL_PCODE_PATH_MAX = 0x08;
//============================================================================
// face identifiers
typedef U16 LLFaceID;
const LLFaceID LL_FACE_PATH_BEGIN = 0x1 << 0;
const LLFaceID LL_FACE_PATH_END = 0x1 << 1;
const LLFaceID LL_FACE_INNER_SIDE = 0x1 << 2;
const LLFaceID LL_FACE_PROFILE_BEGIN = 0x1 << 3;
const LLFaceID LL_FACE_PROFILE_END = 0x1 << 4;
const LLFaceID LL_FACE_OUTER_SIDE_0 = 0x1 << 5;
const LLFaceID LL_FACE_OUTER_SIDE_1 = 0x1 << 6;
const LLFaceID LL_FACE_OUTER_SIDE_2 = 0x1 << 7;
const LLFaceID LL_FACE_OUTER_SIDE_3 = 0x1 << 8;
constexpr LLFaceID LL_FACE_PATH_BEGIN = 0x1 << 0;
constexpr LLFaceID LL_FACE_PATH_END = 0x1 << 1;
constexpr LLFaceID LL_FACE_INNER_SIDE = 0x1 << 2;
constexpr LLFaceID LL_FACE_PROFILE_BEGIN = 0x1 << 3;
constexpr LLFaceID LL_FACE_PROFILE_END = 0x1 << 4;
constexpr LLFaceID LL_FACE_OUTER_SIDE_0 = 0x1 << 5;
constexpr LLFaceID LL_FACE_OUTER_SIDE_1 = 0x1 << 6;
constexpr LLFaceID LL_FACE_OUTER_SIDE_2 = 0x1 << 7;
constexpr LLFaceID LL_FACE_OUTER_SIDE_3 = 0x1 << 8;
//============================================================================
// sculpt types + flags
const U8 LL_SCULPT_TYPE_NONE = 0;
const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
const U8 LL_SCULPT_TYPE_MESH = 5;
const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
constexpr U8 LL_SCULPT_TYPE_NONE = 0;
constexpr U8 LL_SCULPT_TYPE_SPHERE = 1;
constexpr U8 LL_SCULPT_TYPE_TORUS = 2;
constexpr U8 LL_SCULPT_TYPE_PLANE = 3;
constexpr U8 LL_SCULPT_TYPE_CYLINDER = 4;
constexpr U8 LL_SCULPT_TYPE_MESH = 5;
constexpr U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
// for value checks, assign new value after adding new types
const U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH;
constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
const U8 LL_SCULPT_FLAG_MASK = LL_SCULPT_FLAG_INVERT | LL_SCULPT_FLAG_MIRROR;
constexpr U8 LL_SCULPT_FLAG_INVERT = 64;
constexpr U8 LL_SCULPT_FLAG_MIRROR = 128;
constexpr U8 LL_SCULPT_FLAG_MASK = LL_SCULPT_FLAG_INVERT | LL_SCULPT_FLAG_MIRROR;
const S32 LL_SCULPT_MESH_MAX_FACES = 8;
constexpr S32 LL_SCULPT_MESH_MAX_FACES = 8;
extern bool gDebugGL;
@ -620,7 +620,7 @@ public:
bool setRevolutions(const F32 revolutions); // 1 to 4
bool setRadiusOffset(const F32 radius_offset);
bool setSkew(const F32 skew);
bool setSculptID(const LLUUID sculpt_id, U8 sculpt_type);
bool setSculptID(const LLUUID& sculpt_id, U8 sculpt_type);
static bool validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
U8 path_curve, F32 path_begin, F32 path_end,
@ -697,12 +697,12 @@ public:
S32 getTotal() const { return mTotal; }
S32 getTotalOut() const { return mTotalOut; } // Total number of outside points
BOOL isFlat(S32 face) const { return (mFaces[face].mCount == 2); }
BOOL isOpen() const { return mOpen; }
void setDirty() { mDirty = TRUE; }
bool isFlat(S32 face) const { return (mFaces[face].mCount == 2); }
bool isOpen() const { return mOpen; }
void setDirty() { mDirty = true; }
static S32 getNumPoints(const LLProfileParams& params, BOOL path_open, F32 detail = 1.0f, S32 split = 0,
BOOL is_sculpted = FALSE, S32 sculpt_size = 0);
static S32 getNumPoints(const LLProfileParams& params, bool path_open, F32 detail = 1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
bool generate(const LLProfileParams& params, bool path_open, F32 detail = 1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
bool isConcave() const { return mConcave; }
@ -712,8 +712,8 @@ public:
S32 mIndex;
S32 mCount;
F32 mScaleU;
BOOL mCap;
BOOL mFlat;
bool mCap;
bool mFlat;
LLFaceID mFaceID;
};
@ -732,14 +732,14 @@ protected:
static S32 getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0);
void genNGon(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0);
Face* addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split = 0);
Face* addHole(const LLProfileParams& params, bool flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split = 0);
Face* addCap (S16 faceID);
Face* addFace(S32 index, S32 count, F32 scaleU, S16 faceID, BOOL flat);
Face* addFace(S32 index, S32 count, F32 scaleU, S16 faceID, bool flat);
protected:
BOOL mOpen;
BOOL mConcave;
BOOL mDirty;
bool mOpen;
bool mConcave;
bool mDirty;
S32 mTotalOut;
S32 mTotal;
@ -795,9 +795,9 @@ public:
virtual bool generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
BOOL isOpen() const { return mOpen; }
bool isOpen() const { return mOpen; }
F32 getStep() const { return mStep; }
void setDirty() { mDirty = TRUE; }
void setDirty() { mDirty = true; }
S32 getPathLength() const { return (S32)mPath.size(); }
@ -809,9 +809,9 @@ public:
LLAlignedArray<PathPt, 64> mPath;
protected:
BOOL mOpen;
bool mOpen;
S32 mTotal;
BOOL mDirty;
bool mDirty;
F32 mStep;
};
@ -870,7 +870,7 @@ private:
void freeData();
public:
bool create(LLVolume* volume, BOOL partial_build = FALSE);
bool create(LLVolume* volume, bool partial_build = false);
void createTangents();
void resizeVertices(S32 num_verts);
@ -972,14 +972,14 @@ public:
U8* mJointIndices;
#endif
mutable BOOL mWeightsScrubbed;
mutable bool mWeightsScrubbed;
// Which joints are rigged to, and the bounding box of any rigged
// vertices per joint.
LLJointRiggingInfoTab mJointRiggingInfoTab;
//whether or not face has been cache optimized
BOOL mOptimized;
bool mOptimized;
// if this is a mesh asset, scale and translation that were applied
// when encoding the source mesh into a unit cube
@ -1014,7 +1014,7 @@ public:
S32 mCountT;
};
LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL generate_single_face = FALSE, const BOOL is_unique = FALSE);
LLVolume(const LLVolumeParams &params, const F32 detail, const bool generate_single_face = false, const bool is_unique = false);
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
@ -1047,7 +1047,7 @@ public:
static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts);
S32 getNumTriangles(S32* vcount = NULL) const;
S32 getNumTriangles(S32* vcount = nullptr) const;
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
@ -1061,10 +1061,10 @@ public:
//Line segment must be in volume space.
S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
LLVector4a* intersection = nullptr, // return the intersection point
LLVector2* tex_coord = nullptr, // return the texture coordinates of the intersection point
LLVector4a* normal = nullptr, // return the surface normal at the intersection point
LLVector4a* tangent = nullptr // return the surface tangent at the intersection point
);
LLFaceID generateFaceMask();
@ -1115,7 +1115,7 @@ public:
virtual bool isMeshAssetUnavaliable();
protected:
BOOL mUnique;
bool mUnique;
F32 mDetail;
S32 mSculptLevel;
F32 mSurfaceArea; //unscaled surface area

View File

@ -528,10 +528,10 @@ bool operator==(const LLMatrix3 &a, const LLMatrix3 &b)
for (j = 0; j < NUM_VALUES_IN_MAT3; j++)
{
if (a.mMatrix[j][i] != b.mMatrix[j][i])
return FALSE;
return false;
}
}
return TRUE;
return true;
}
bool operator!=(const LLMatrix3 &a, const LLMatrix3 &b)
@ -542,10 +542,10 @@ bool operator!=(const LLMatrix3 &a, const LLMatrix3 &b)
for (j = 0; j < NUM_VALUES_IN_MAT3; j++)
{
if (a.mMatrix[j][i] != b.mMatrix[j][i])
return TRUE;
return true;
}
}
return FALSE;
return false;
}
const LLMatrix3& operator*=(LLMatrix3 &a, const LLMatrix3 &b)

View File

@ -744,10 +744,10 @@ bool operator==(const LLMatrix4 &a, const LLMatrix4 &b)
for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
{
if (a.mMatrix[j][i] != b.mMatrix[j][i])
return FALSE;
return false;
}
}
return TRUE;
return true;
}
bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
@ -758,10 +758,10 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
{
if (a.mMatrix[j][i] != b.mMatrix[j][i])
return TRUE;
return true;
}
}
return FALSE;
return false;
}
bool operator<(const LLMatrix4& a, const LLMatrix4 &b)

View File

@ -242,7 +242,7 @@ bool ray_cylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction,
if (dot > 0.0f)
{
// ray points away from cylinder bottom
return FALSE;
return false;
}
// ray hit bottom of cylinder from outside
intersection = ray_point - shortest_distance * cyl_axis;

View File

@ -117,12 +117,12 @@ U32 ray_box(const LLVector3 &ray_point, const LLVector3 &ray_direction,
/* TODO
BOOL ray_ellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
bool ray_ellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &e_center, const LLVector3 &e_scale, const LLQuaternion &e_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal);
BOOL ray_cone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
bool ray_cone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &cone_tip, const LLVector3 &cone_bottom,
const LLVector3 &cone_scale, const LLQuaternion &cone_rotation,
LLVector3 &intersection, LLVector3 &intersection_normal);
@ -146,24 +146,24 @@ bool ray_pyramid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
/* TODO
BOOL ray_hemiellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
bool ray_hemiellipsoid(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &e_center, const LLVector3 &e_scale, const LLQuaternion &e_rotation,
const LLVector3 &e_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);
BOOL ray_hemisphere(const LLVector3 &ray_point, const LLVector3 &ray_direction,
bool ray_hemisphere(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &sphere_center, F32 sphere_radius, const LLVector3 &sphere_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);
BOOL ray_hemicylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction,
bool ray_hemicylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &cyl_top, const LLVector3 &cyl_bottom, F32 cyl_radius,
const LLVector3 &cyl_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);
BOOL ray_hemicone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
bool ray_hemicone(const LLVector3 &ray_point, const LLVector3 &ray_direction,
const LLVector3 &cone_tip, const LLVector3 &cone_bottom,
const LLVector3 &cone_scale, const LLVector3 &cyl_cut_normal,
LLVector3 &intersection, LLVector3 &intersection_normal);

View File

@ -86,7 +86,7 @@ void LLXformMatrix::update()
}
}
void LLXformMatrix::updateMatrix(BOOL update_bounds)
void LLXformMatrix::updateMatrix(bool update_bounds)
{
update();

View File

@ -30,12 +30,12 @@
#include "m4math.h"
#include "llquaternion.h"
const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
const F32 MIN_OBJECT_Z = -256.f;
const F32 DEFAULT_MAX_PRIM_SCALE = 64.f;
const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = 10.f;
const F32 MIN_PRIM_SCALE = 0.01f;
const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
constexpr F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
constexpr F32 MIN_OBJECT_Z = -256.f;
constexpr F32 DEFAULT_MAX_PRIM_SCALE = 64.f;
constexpr F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = 10.f;
constexpr F32 MIN_PRIM_SCALE = 0.01f;
constexpr F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
class LLXform
{
@ -52,7 +52,7 @@ protected:
LLXform* mParent;
U32 mChanged;
BOOL mScaleChildOffset;
bool mScaleChildOffset;
public:
typedef enum e_changed_flags
@ -78,7 +78,7 @@ public:
mScale. setVec(1,1,1);
mWorldPosition.clearVec();
mWorldRotation.loadIdentity();
mScaleChildOffset = FALSE;
mScaleChildOffset = false;
}
LLXform();
@ -109,13 +109,13 @@ public:
void warn(const char* const msg);
void setChanged(const U32 bits) { mChanged |= bits; }
BOOL isChanged() const { return mChanged; }
BOOL isChanged(const U32 bits) const { return mChanged & bits; }
bool isChanged() const { return mChanged; }
bool isChanged(const U32 bits) const { return mChanged & bits; }
void clearChanged() { mChanged = 0; }
void clearChanged(U32 bits) { mChanged &= ~bits; }
void setScaleChildOffset(BOOL scale) { mScaleChildOffset = scale; }
BOOL getScaleChildOffset() { return mScaleChildOffset; }
void setScaleChildOffset(bool scale) { mScaleChildOffset = scale; }
bool getScaleChildOffset() { return mScaleChildOffset; }
LLXform* getParent() const { return mParent; }
LLXform* getRoot() const;
@ -149,7 +149,7 @@ public:
}
void update();
void updateMatrix(BOOL update_bounds = TRUE);
void updateMatrix(bool update_bounds = true);
void getMinMax(LLVector3& min,LLVector3& max) const;
protected:

View File

@ -243,7 +243,7 @@ LLModel::EModelStatus load_face_from_dom_triangles(
n[idx[i+norm_offset]*3+2]));
}
BOOL found = FALSE;
bool found = false;
LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
@ -498,7 +498,7 @@ LLModel::EModelStatus load_face_from_dom_polylist(
cur_idx += idx_stride;
BOOL found = FALSE;
bool found = false;
LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
LLVector3 pos3(cv.getPosition().getF32ptr());
@ -510,7 +510,7 @@ LLModel::EModelStatus load_face_from_dom_polylist(
{
if ((point_iter->second)[k] == cv)
{
found = TRUE;
found = true;
U32 index = (point_iter->second)[k].mIndex;
if (j == 0)
{
@ -2266,7 +2266,7 @@ std::map<std::string, LLImportMaterial> LLDAELoader::getMaterials(LLModel* model
LLImportMaterial LLDAELoader::profileToMaterial(domProfile_COMMON* material, DAE* dae)
{
LLImportMaterial mat;
mat.mFullbright = FALSE;
mat.mFullbright = false;
daeElement* diffuse = material->getDescendant("diffuse");
if (diffuse)
@ -2351,7 +2351,7 @@ LLImportMaterial LLDAELoader::profileToMaterial(domProfile_COMMON* material, DAE
LLColor4 emission_color = getDaeColor(emission);
if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
{
mat.mFullbright = TRUE;
mat.mFullbright = true;
}
}

View File

@ -427,7 +427,7 @@ bool LLMaterial::operator != (const LLMaterial& rhs) const
}
U32 LLMaterial::getShaderMask(U32 alpha_mode, BOOL is_alpha)
U32 LLMaterial::getShaderMask(U32 alpha_mode, bool is_alpha)
{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
//two least significant bits are "diffuse alpha mode"

View File

@ -122,7 +122,7 @@ public:
bool operator == (const LLMaterial& rhs) const;
bool operator != (const LLMaterial& rhs) const;
U32 getShaderMask(U32 alpha_mode, BOOL is_alpha);
U32 getShaderMask(U32 alpha_mode, bool is_alpha);
LLUUID getHash() const;
protected:

View File

@ -341,21 +341,21 @@ void LLMaterialTable::initBasicTable()
}
}
BOOL LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid)
bool LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid)
{
LLMaterialInfo *infop;
infop = new LLMaterialInfo(mcode,name,uuid);
if (!infop) return FALSE;
if (!infop) return false;
// Add at the end so the order in menus matches the order in this
// file. JNC 11.30.01
mMaterialInfoList.push_back(infop);
return TRUE;
return true;
}
BOOL LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
bool LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
{
if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
{
@ -365,10 +365,10 @@ BOOL LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
}
}
return TRUE;
return true;
}
BOOL LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
bool LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
{
if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
{
@ -378,10 +378,10 @@ BOOL LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
}
}
return TRUE;
return true;
}
BOOL LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
bool LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
{
if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
{
@ -391,10 +391,10 @@ BOOL LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
}
}
return TRUE;
return true;
}
BOOL LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
bool LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
{
for (info_list_t::iterator iter = mMaterialInfoList.begin();
iter != mMaterialInfoList.end(); ++iter)
@ -403,14 +403,14 @@ BOOL LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
if (mcode == infop->mMCode)
{
infop->mShatterSoundID = uuid;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
BOOL LLMaterialTable::addDensity(U8 mcode, const F32 &density)
bool LLMaterialTable::addDensity(U8 mcode, const F32 &density)
{
for (info_list_t::iterator iter = mMaterialInfoList.begin();
iter != mMaterialInfoList.end(); ++iter)
@ -419,14 +419,14 @@ BOOL LLMaterialTable::addDensity(U8 mcode, const F32 &density)
if (mcode == infop->mMCode)
{
infop->mDensity = density;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
BOOL LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
bool LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
{
for (info_list_t::iterator iter = mMaterialInfoList.begin();
iter != mMaterialInfoList.end(); ++iter)
@ -435,14 +435,14 @@ BOOL LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
if (mcode == infop->mMCode)
{
infop->mRestitution = restitution;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
BOOL LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
bool LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
{
for (info_list_t::iterator iter = mMaterialInfoList.begin();
iter != mMaterialInfoList.end(); ++iter)
@ -451,14 +451,14 @@ BOOL LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
if (mcode == infop->mMCode)
{
infop->mFriction = friction;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
BOOL LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)
bool LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)
{
for (info_list_t::iterator iter = mMaterialInfoList.begin();
iter != mMaterialInfoList.end(); ++iter)
@ -469,11 +469,11 @@ BOOL LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32
infop->mHPModifier = hp_mod;
infop->mDamageModifier = damage_mod;
infop->mEPModifier = ep_mod;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name)

View File

@ -106,15 +106,15 @@ public:
void initTableTransNames(std::map<std::string, std::string> namemap);
BOOL add(U8 mcode, const std::string& name, const LLUUID &uuid);
BOOL addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
BOOL addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
BOOL addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
BOOL addShatterSound(U8 mcode, const LLUUID &uuid);
BOOL addDensity(U8 mcode, const F32 &density);
BOOL addFriction(U8 mcode, const F32 &friction);
BOOL addRestitution(U8 mcode, const F32 &restitution);
BOOL addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);
bool add(U8 mcode, const std::string& name, const LLUUID &uuid);
bool addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
bool addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
bool addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
bool addShatterSound(U8 mcode, const LLUUID &uuid);
bool addDensity(U8 mcode, const F32 &density);
bool addFriction(U8 mcode, const F32 &friction);
bool addRestitution(U8 mcode, const F32 &restitution);
bool addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);
LLUUID getDefaultTextureID(const std::string& name); // LLUUID::null if not found
LLUUID getDefaultTextureID(U8 mcode); // LLUUID::null if not found

View File

@ -662,11 +662,11 @@ LLSD LLModel::writeModel(
LLModel* low,
LLModel* impostor,
const LLModel::Decomposition& decomp,
BOOL upload_skin,
BOOL upload_joints,
BOOL lock_scale_if_joint_position,
BOOL nowrite,
BOOL as_slm,
bool upload_skin,
bool upload_joints,
bool lock_scale_if_joint_position,
bool nowrite,
bool as_slm,
int submodel_id)
{
LLSD mdl;
@ -947,7 +947,7 @@ LLSD LLModel::writeModel(
return writeModelToStream(ostr, mdl, nowrite, as_slm);
}
LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm)
LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm)
{
std::string::size_type cur_offset = 0;

View File

@ -162,17 +162,17 @@ public:
LLModel* low,
LLModel* imposotr,
const LLModel::Decomposition& decomp,
BOOL upload_skin,
BOOL upload_joints,
BOOL lock_scale_if_joint_position,
BOOL nowrite = FALSE,
BOOL as_slm = FALSE,
bool upload_skin,
bool upload_joints,
bool lock_scale_if_joint_position,
bool nowrite = false,
bool as_slm = false,
int submodel_id = 0);
static LLSD writeModelToStream(
std::ostream& ostr,
LLSD& mdl,
BOOL nowrite = FALSE, BOOL as_slm = FALSE);
bool nowrite = false, bool as_slm = false);
void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }

View File

@ -37,7 +37,7 @@
std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
{
LLVector4a box[] =
{
@ -74,7 +74,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
if (first_transform)
{
first_transform = FALSE;
first_transform = false;
min = max = v;
}
else
@ -85,7 +85,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
}
}
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform)
{
LLVector4a mina, maxa;
LLMatrix4a mata;
@ -121,7 +121,7 @@ LLModelLoader::LLModelLoader(
, mFilename(filename)
, mLod(lod)
, mTrySLM(false)
, mFirstTransform(TRUE)
, mFirstTransform(true)
, mNumOfFetchingTextures(0)
, mLoadCallback(load_cb)
, mJointLookupFunc(joint_lookup_func)
@ -337,7 +337,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
//convert instance_list to mScene
mFirstTransform = TRUE;
mFirstTransform = true;
for (U32 i = 0; i < instance_list.size(); ++i)
{
LLModelInstance& cur_instance = instance_list[i];
@ -478,7 +478,7 @@ bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::
//called in the main thread
void LLModelLoader::loadTextures()
{
BOOL is_paused = isPaused() ;
bool is_paused = isPaused() ;
pause() ; //pause the loader
for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)

View File

@ -104,7 +104,7 @@ public:
S32 mLod;
LLMatrix4 mTransform;
BOOL mFirstTransform;
bool mFirstTransform;
LLVector3 mExtents[2];
bool mTrySLM;
@ -215,7 +215,7 @@ protected:
static bool isAlive(LLModelLoader* loader) ;
};
class LLMatrix4a;
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform);
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform);
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
#endif // LL_LLMODELLOADER_H

View File

@ -115,8 +115,8 @@ const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f;
const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f;
const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false;
const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false;
const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
@ -172,7 +172,7 @@ void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
// static
bool LLPrimitive::cleanupVolumeManager()
{
BOOL res = FALSE;
bool res = false;
if (sVolumeManager)
{
res = sVolumeManager->cleanup();
@ -770,16 +770,16 @@ S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& fac
return -1;
}
BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
{
if (NO_LOD == detail)
{
// build the new object
setChanged(GEOMETRY);
sVolumeManager->unrefVolume(mVolumep);
mVolumep = new LLVolume(volume_params, 1, TRUE, TRUE);
mVolumep = new LLVolume(volume_params, 1, true, true);
setNumTEs(mVolumep->getNumFaces());
return FALSE;
return false;
}
LLVolume *volumep;
@ -788,9 +788,9 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
{
return FALSE;
return false;
}
volumep = new LLVolume(volume_params, volume_detail, FALSE, TRUE);
volumep = new LLVolume(volume_params, volume_detail, false, true);
}
else
{
@ -799,7 +799,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
{
return FALSE;
return false;
}
}
@ -807,7 +807,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
if (volumep == mVolumep)
{
sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one.
return TRUE;
return true;
}
}
@ -819,7 +819,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
mVolumep = volumep;
//mFaceMask = mVolumep->generateFaceMask();
setNumTEs(mVolumep->getNumFaces());
return TRUE;
return true;
}
#if 0
@ -871,14 +871,14 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
if (old_face_mask == new_face_mask)
{
// nothing to do
return TRUE;
return true;
}
if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
{
LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL;
setNumTEs(mVolumep->getNumFaces());
return TRUE;
return true;
}
// initialize face_mapping
@ -1030,19 +1030,19 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setNumTEs(mVolumep->getNumFaces());
#endif
return TRUE;
return true;
}
BOOL LLPrimitive::setMaterial(U8 material)
bool LLPrimitive::setMaterial(U8 material)
{
if (material != mMaterial)
{
mMaterial = material;
return TRUE;
return true;
}
else
{
return FALSE;
return false;
}
}
@ -1058,12 +1058,12 @@ S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_fa
for (face_index = last_face_index-1; face_index >= 0; face_index--)
{
BOOL already_sent = FALSE;
bool already_sent = false;
for (i = face_index+1; i <= last_face_index; i++)
{
if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
{
already_sent = TRUE;
already_sent = true;
break;
}
}
@ -1201,7 +1201,7 @@ namespace
// Pack information about all texture entries into container:
// { TextureEntry Variable 2 }
// Includes information about image ID, color, scale S,T, offset S,T and rotation
BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
{
const U32 MAX_TES = 45;
@ -1282,11 +1282,11 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
}
mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer));
return FALSE;
return true;
}
BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
bool LLPrimitive::packTEMessage(LLDataPacker &dp) const
{
const U32 MAX_TES = 45;
@ -1367,7 +1367,7 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
}
dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry");
return FALSE;
return true;
}
S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec)
@ -1484,12 +1484,12 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
{
// use a negative block_num to indicate a single-block read (a non-variable block)
S32 retval = 0;
const U32 MAX_TES = 45;
constexpr U32 MAX_TES = 45;
// Avoid construction of 32 UUIDs per call
static LLMaterialID material_ids[MAX_TES];
const U32 MAX_TE_BUFFER = 4096;
constexpr U32 MAX_TE_BUFFER = 4096;
U8 packed_buffer[MAX_TE_BUFFER];
memset((void*)packed_buffer, 0, MAX_TE_BUFFER);
@ -1685,7 +1685,7 @@ bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis)
//============================================================================
//static
BOOL LLNetworkData::isValid(U16 param_type, U32 size)
bool LLNetworkData::isValid(U16 param_type, U32 size)
{
// ew - better mechanism needed
@ -1707,7 +1707,7 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size)
return (size == 9);
}
return FALSE;
return false;
}
//============================================================================
@ -1722,17 +1722,17 @@ LLLightParams::LLLightParams()
mType = PARAMS_LIGHT;
}
BOOL LLLightParams::pack(LLDataPacker &dp) const
bool LLLightParams::pack(LLDataPacker &dp) const
{
LLColor4U color4u(mColor);
dp.packColor4U(color4u, "color");
dp.packF32(mRadius, "radius");
dp.packF32(mCutoff, "cutoff");
dp.packF32(mFalloff, "falloff");
return TRUE;
return true;
}
BOOL LLLightParams::unpack(LLDataPacker &dp)
bool LLLightParams::unpack(LLDataPacker &dp)
{
LLColor4U color;
dp.unpackColor4U(color, "color");
@ -1750,7 +1750,7 @@ BOOL LLLightParams::unpack(LLDataPacker &dp)
dp.unpackF32(falloff, "falloff");
setFalloff(falloff);
return TRUE;
return true;
}
bool LLLightParams::operator==(const LLNetworkData& data) const
@ -1830,15 +1830,15 @@ LLReflectionProbeParams::LLReflectionProbeParams()
mType = PARAMS_REFLECTION_PROBE;
}
BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const
bool LLReflectionProbeParams::pack(LLDataPacker &dp) const
{
dp.packF32(mAmbiance, "ambiance");
dp.packF32(mClipDistance, "clip_distance");
dp.packU8(mFlags, "flags");
return TRUE;
return true;
}
BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp)
bool LLReflectionProbeParams::unpack(LLDataPacker &dp)
{
F32 ambiance;
F32 clip_distance;
@ -1851,7 +1851,7 @@ BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp)
dp.unpackU8(mFlags, "flags");
return TRUE;
return true;
}
bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const
@ -1949,7 +1949,7 @@ LLFlexibleObjectData::LLFlexibleObjectData()
mType = PARAMS_FLEXIBLE;
}
BOOL LLFlexibleObjectData::pack(LLDataPacker &dp) const
bool LLFlexibleObjectData::pack(LLDataPacker &dp) const
{
// Custom, uber-svelte pack "softness" in upper bits of tension & drag
U8 bit1 = (mSimulateLOD & 2) << 6;
@ -1959,10 +1959,10 @@ BOOL LLFlexibleObjectData::pack(LLDataPacker &dp) const
dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity");
dp.packU8((U8)(mWindSensitivity*10.01f), "wind");
dp.packVector3(mUserForce, "userforce");
return TRUE;
return true;
}
BOOL LLFlexibleObjectData::unpack(LLDataPacker &dp)
bool LLFlexibleObjectData::unpack(LLDataPacker &dp)
{
U8 tension, friction, gravity, wind;
U8 bit1, bit2;
@ -1981,7 +1981,7 @@ BOOL LLFlexibleObjectData::unpack(LLDataPacker &dp)
{
mUserForce.setVec(0.f, 0.f, 0.f);
}
return TRUE;
return true;
}
bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const
@ -2077,15 +2077,15 @@ LLSculptParams::LLSculptParams()
mSculptType = LL_SCULPT_TYPE_SPHERE;
}
BOOL LLSculptParams::pack(LLDataPacker &dp) const
bool LLSculptParams::pack(LLDataPacker &dp) const
{
dp.packUUID(mSculptTexture, "texture");
dp.packU8(mSculptType, "type");
return TRUE;
return true;
}
BOOL LLSculptParams::unpack(LLDataPacker &dp)
bool LLSculptParams::unpack(LLDataPacker &dp)
{
U8 type;
LLUUID id;
@ -2093,7 +2093,7 @@ BOOL LLSculptParams::unpack(LLDataPacker &dp)
dp.unpackU8(type, "type");
setSculptTexture(id, type);
return TRUE;
return true;
}
bool LLSculptParams::operator==(const LLNetworkData& data) const
@ -2177,20 +2177,20 @@ LLLightImageParams::LLLightImageParams()
mParams.setVec(F_PI*0.5f, 0.f, 0.f);
}
BOOL LLLightImageParams::pack(LLDataPacker &dp) const
bool LLLightImageParams::pack(LLDataPacker &dp) const
{
dp.packUUID(mLightTexture, "texture");
dp.packVector3(mParams, "params");
return TRUE;
return true;
}
BOOL LLLightImageParams::unpack(LLDataPacker &dp)
bool LLLightImageParams::unpack(LLDataPacker &dp)
{
dp.unpackUUID(mLightTexture, "texture");
dp.unpackVector3(mParams, "params");
return TRUE;
return true;
}
bool LLLightImageParams::operator==(const LLNetworkData& data) const
@ -2253,18 +2253,18 @@ LLExtendedMeshParams::LLExtendedMeshParams()
mFlags = 0;
}
BOOL LLExtendedMeshParams::pack(LLDataPacker &dp) const
bool LLExtendedMeshParams::pack(LLDataPacker &dp) const
{
dp.packU32(mFlags, "flags");
return TRUE;
return true;
}
BOOL LLExtendedMeshParams::unpack(LLDataPacker &dp)
bool LLExtendedMeshParams::unpack(LLDataPacker &dp)
{
dp.unpackU32(mFlags, "flags");
return TRUE;
return true;
}
bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const
@ -2316,7 +2316,7 @@ LLRenderMaterialParams::LLRenderMaterialParams()
mType = PARAMS_RENDER_MATERIAL;
}
BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const
bool LLRenderMaterialParams::pack(LLDataPacker& dp) const
{
U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
@ -2327,10 +2327,10 @@ BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const
dp.packUUID(entry.id, "id");
}
return TRUE;
return true;
}
BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp)
bool LLRenderMaterialParams::unpack(LLDataPacker& dp)
{
U8 count;
dp.unpackU8(count, "count");
@ -2341,7 +2341,7 @@ BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp)
dp.unpackUUID(entry.id, "te_id");
}
return TRUE;
return true;
}
bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const

View File

@ -114,11 +114,11 @@ public:
public:
U16 mType;
virtual ~LLNetworkData() {};
virtual BOOL pack(LLDataPacker &dp) const = 0;
virtual BOOL unpack(LLDataPacker &dp) = 0;
virtual bool pack(LLDataPacker &dp) const = 0;
virtual bool unpack(LLDataPacker &dp) = 0;
virtual bool operator==(const LLNetworkData& data) const = 0;
virtual void copy(const LLNetworkData& data) = 0;
static BOOL isValid(U16 param_type, U32 size);
static bool isValid(U16 param_type, U32 size);
};
extern const F32 LIGHT_MIN_RADIUS;
@ -141,8 +141,8 @@ private:
public:
LLLightParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool pack(LLDataPacker &dp) const;
/*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
// LLSD implementations here are provided by Eddy Stryker.
@ -195,8 +195,8 @@ protected:
public:
LLReflectionProbeParams();
/*virtual*/ BOOL pack(LLDataPacker& dp) const;
/*virtual*/ BOOL unpack(LLDataPacker& dp);
/*virtual*/ bool pack(LLDataPacker& dp) const;
/*virtual*/ bool unpack(LLDataPacker& dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
// LLSD implementations here are provided by Eddy Stryker.
@ -255,8 +255,8 @@ extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
extern const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
extern const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
class LLFlexibleObjectData : public LLNetworkData
@ -268,8 +268,8 @@ protected:
F32 mWindSensitivity; // interacts with tension, air friction, and gravity
F32 mTension; //interacts in complex ways with other parameters
LLVector3 mUserForce; // custom user-defined force vector
//BOOL mUsingCollisionSphere;
//BOOL mRenderingCollisionSphere;
//bool mUsingCollisionSphere;
//bool mRenderingCollisionSphere;
public:
void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
@ -288,8 +288,8 @@ public:
//------ the constructor for the structure ------------
LLFlexibleObjectData();
BOOL pack(LLDataPacker &dp) const;
BOOL unpack(LLDataPacker &dp);
bool pack(LLDataPacker &dp) const;
bool unpack(LLDataPacker &dp);
bool operator==(const LLNetworkData& data) const;
void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@ -307,8 +307,8 @@ protected:
public:
LLSculptParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool pack(LLDataPacker &dp) const;
/*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@ -328,8 +328,8 @@ protected:
public:
LLLightImageParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool pack(LLDataPacker &dp) const;
/*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@ -353,8 +353,8 @@ public:
static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
LLExtendedMeshParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool pack(LLDataPacker &dp) const;
/*virtual*/ bool unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
@ -378,8 +378,8 @@ private:
public:
LLRenderMaterialParams();
BOOL pack(LLDataPacker& dp) const override;
BOOL unpack(LLDataPacker& dp) override;
bool pack(LLDataPacker& dp) const override;
bool unpack(LLDataPacker& dp) override;
bool operator==(const LLNetworkData& data) const override;
void copy(const LLNetworkData& data) override;
@ -392,7 +392,7 @@ public:
// This code is not naming-standards compliant. Leaving it like this for
// now to make the connection to code in
// BOOL packTEMessage(LLDataPacker &dp) const;
// bool packTEMessage(LLDataPacker &dp) const;
// more obvious. This should be refactored to remove the duplication, at which
// point we can fix the names as well.
// - Vir
@ -454,10 +454,10 @@ public:
void setPCode(const LLPCode pcode);
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
inline bool validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
virtual void setNumTEs(const U8 num_tes);
@ -486,17 +486,17 @@ public:
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
virtual bool setMaterial(const U8 material); // returns true if material changed
virtual void setTESelected(const U8 te, bool sel);
LLMaterialPtr getTEMaterialParams(const U8 index);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
BOOL packTEMessage(LLMessageSystem *mesgsys) const;
BOOL packTEMessage(LLDataPacker &dp) const;
bool packTEMessage(LLMessageSystem *mesgsys) const;
bool packTEMessage(LLDataPacker &dp) const;
S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
BOOL unpackTEMessage(LLDataPacker &dp);
S32 unpackTEMessage(LLDataPacker &dp);
S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
S32 applyParsedTEMessage(LLTEContents& tec);
@ -554,9 +554,9 @@ public:
// takes the contents of other_list and clears other_list
void takeTextureList(LLPrimTextureList& other_list);
inline BOOL isAvatar() const;
inline BOOL isSittingAvatar() const;
inline BOOL isSittingAvatarOnGround() const;
inline bool isAvatar() const;
inline bool isSittingAvatar() const;
inline bool isSittingAvatarOnGround() const;
inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
void setFlags(U32 flags) { mMiscFlags = flags; }
@ -569,10 +569,10 @@ public:
static U8 pCodeToLegacy(const LLPCode pcode);
static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
BOOL hasRenderMaterialParams() const;
bool hasRenderMaterialParams() const;
inline static BOOL isPrimitive(const LLPCode pcode);
inline static BOOL isApp(const LLPCode pcode);
inline static bool isPrimitive(const LLPCode pcode);
inline static bool isApp(const LLPCode pcode);
private:
void updateNumBumpmap(const U8 index, const U8 bump);
@ -598,39 +598,39 @@ public:
};
};
inline BOOL LLPrimitive::isAvatar() const
inline bool LLPrimitive::isAvatar() const
{
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? TRUE : FALSE;
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? true : false;
}
inline BOOL LLPrimitive::isSittingAvatar() const
inline bool LLPrimitive::isSittingAvatar() const
{
// this is only used server-side
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
&& ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? TRUE : FALSE;
&& ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? true : false;
}
inline BOOL LLPrimitive::isSittingAvatarOnGround() const
inline bool LLPrimitive::isSittingAvatarOnGround() const
{
// this is only used server-side
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
&& ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? TRUE : FALSE;
&& ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? true : false;
}
// static
inline BOOL LLPrimitive::isPrimitive(const LLPCode pcode)
inline bool LLPrimitive::isPrimitive(const LLPCode pcode)
{
LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
if (base_type && (base_type < LL_PCODE_APP))
{
return TRUE;
return true;
}
return FALSE;
return false;
}
// static
inline BOOL LLPrimitive::isApp(const LLPCode pcode)
inline bool LLPrimitive::isApp(const LLPCode pcode)
{
LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
@ -786,7 +786,7 @@ void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
}
#endif // CHECK_FOR_FINITE
inline BOOL LLPrimitive::validTE(const U8 te_num) const
inline bool LLPrimitive::validTE(const U8 te_num) const
{
return (mNumTEs && te_num < mNumTEs);
}

View File

@ -54,38 +54,38 @@ void LLTextureAnim::reset()
mRate = 1.f;
}
BOOL LLTextureAnim::equals(const LLTextureAnim &other) const
bool LLTextureAnim::equals(const LLTextureAnim &other) const
{
if (mMode != other.mMode)
{
return FALSE;
return false;
}
if (mFace != other.mFace)
{
return FALSE;
return false;
}
if (mSizeX != other.mSizeX)
{
return FALSE;
return false;
}
if (mSizeY != other.mSizeY)
{
return FALSE;
return false;
}
if (mStart != other.mStart)
{
return FALSE;
return false;
}
if (mLength != other.mLength)
{
return FALSE;
return false;
}
if (mRate != other.mRate)
{
return FALSE;
return false;
}
return TRUE;
return true;
}
void LLTextureAnim::packTAMessage(LLMessageSystem *mesgsys) const
{

View File

@ -44,7 +44,7 @@ public:
void packTAMessage(LLDataPacker &dp) const;
void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
void unpackTAMessage(LLDataPacker &dp);
BOOL equals(const LLTextureAnim &other) const;
bool equals(const LLTextureAnim &other) const;
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);

View File

@ -4663,9 +4663,9 @@ void LLViewerObject::setMediaPassedWhitelist(BOOL passed)
}
}
BOOL LLViewerObject::setMaterial(const U8 material)
bool LLViewerObject::setMaterial(const U8 material)
{
BOOL res = LLPrimitive::setMaterial(material);
bool res = LLPrimitive::setMaterial(material);
if (res)
{
setChanged(TEXTURE);

View File

@ -370,7 +370,7 @@ public:
//
void refreshMaterials();
/*virtual*/ BOOL setMaterial(const U8 material);
/*virtual*/ bool setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;

View File

@ -917,9 +917,9 @@ BOOL LLVOVolume::isActive() const
return !mStatic;
}
BOOL LLVOVolume::setMaterial(const U8 material)
bool LLVOVolume::setMaterial(const U8 material)
{
BOOL res = LLViewerObject::setMaterial(material);
bool res = LLViewerObject::setMaterial(material);
return res;
}
@ -1004,7 +1004,7 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
bool LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
LLVolumeParams volume_params = params_in;
@ -1012,7 +1012,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
S32 lod = mLOD;
BOOL is404 = FALSE;
bool is404 = false;
if (isSculpted())
{
@ -1024,7 +1024,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
if (lod == -1)
{
is404 = TRUE;
is404 = true;
lod = 0;
}
}
@ -1128,14 +1128,14 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
return TRUE;
return true;
}
else if (NO_LOD == lod)
{
LLSculptIDSize::instance().resetSizeSum(volume_params.getSculptID());
}
return FALSE;
return false;
}
void LLVOVolume::updateSculptTexture()

View File

@ -223,11 +223,11 @@ public:
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
/*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
/*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
/*virtual*/ BOOL setMaterial(const U8 material) override;
/*virtual*/ bool setMaterial(const U8 material) override;
void setTexture(const S32 face);
S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
/*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
/*virtual*/ bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
void updateSculptTexture();
void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
void sculpt();

View File

@ -278,7 +278,7 @@ namespace tut
LLPermissions perm;
LLUUID agent;
LLUUID group("9c8eca51-53d5-42a7-bb58-cef070395db8");
BOOL set = 1;
bool set = true;
U32 bits = 10;
ensure("setGroupBits():failed ", perm.setGroupBits(agent,group, set, bits));
ensure("setEveryoneBits():failed ", perm.setEveryoneBits(agent,group, set, bits));

View File

@ -688,13 +688,13 @@ namespace tut
template<> template<>
void LLSDMessageBuilderTestObject::test<39>()
{
BOOL valueTrue = true;
BOOL valueFalse = false;
bool valueTrue = true;
bool valueFalse = false;
LLMsgData* md = new LLMsgData("testMessage");
LLMsgBlkData* mbd = new LLMsgBlkData("testBlock", 0);
addValue(mbd, (char *)"testBoolFalse", &valueFalse, MVT_BOOL, sizeof(BOOL));
addValue(mbd, (char *)"testBoolTrue", &valueTrue, MVT_BOOL, sizeof(BOOL));
addValue(mbd, (char *)"testBoolFalse", &valueFalse, MVT_BOOL, sizeof(bool));
addValue(mbd, (char *)"testBoolTrue", &valueTrue, MVT_BOOL, sizeof(bool));
md->addBlock(mbd);
LLSDMessageBuilder builder = defaultBuilder();

View File

@ -73,7 +73,7 @@ namespace tut
const std::string& block,
const std::string& var,
S32 blocknum,
BOOL expected)
bool expected)
{
LLSDMessageReader msg;
msg.setMessage("fakename", msg_data);
@ -118,8 +118,8 @@ namespace tut
{
LLSD message = LLSD::emptyMap();
message["block1"] = LLSD::emptyArray();
BOOL bool_true = TRUE;
BOOL bool_false = FALSE;
bool bool_true = true;
bool bool_false = false;
message["block1"][0] = LLSD::emptyMap();
message["block1"][0]["BoolField1"] = bool_true;
message["block1"][1] = LLSD::emptyMap();
@ -127,9 +127,9 @@ namespace tut
message["block1"][1]["BoolField2"] = bool_true;
ensureMessageName("name3", message, "name3");
ensureBool(message, "block1", "BoolField1", 0, TRUE);
ensureBool(message, "block1", "BoolField1", 1, FALSE);
ensureBool(message, "block1", "BoolField2", 1, TRUE);
ensureBool(message, "block1", "BoolField1", 0, true);
ensureBool(message, "block1", "BoolField1", 1, false);
ensureBool(message, "block1", "BoolField2", 1, true);
ensureNumberOfBlocks(message, "block1", 2);
ensureMessageSize(message, 0);
}