merge
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c542c275ac
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@ -4337,7 +4337,9 @@ void LLAgent::sendAgentSetAppearance()
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// to compensate for the COLLISION_TOLERANCE ugliness we will have
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// to tweak this number again
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const LLVector3 body_size = gAgentAvatarp->mBodySize + gAgentAvatarp->mAvatarOffset;
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msg->addVector3Fast(_PREHASH_Size, body_size);
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msg->addVector3Fast(_PREHASH_Size, body_size);
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LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << "Sent AgentSetAppearance with height: " << body_size.mV[VZ] << " base: " << gAgentAvatarp->mBodySize.mV[VZ] << " hover: " << gAgentAvatarp->mAvatarOffset.mV[VZ] << LL_ENDL;
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// To guard against out of order packets
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// Note: always start by sending 1. This resets the server's count. 0 on the server means "uninitialized"
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