MAINT-5612 Avatar Complexity reading remains stuck on zero
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7cfc2ec6e9
commit
c56015db23
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@ -7357,7 +7357,10 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
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// appearance messages.
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mLastUpdateReceivedCOFVersion = this_update_cof_version;
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applyParsedTEMessage(contents.mTEContents);
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if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE))
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{
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updateVisualComplexity();
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}
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// prevent the overwriting of valid baked textures with invalid baked textures
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for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
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@ -8429,6 +8432,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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<< " reported " << mReportedVisualComplexity
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<< LL_ENDL;
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}
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else
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{
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LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
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<< " complexity updated no change " << mVisualComplexity
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