FIRE-29785 - Attempt to provide a sane WL fallback
Uses existing W/L presets to provide "fixed" settings. Also minor change to QP, append [WL] to legacy settingsmaster
parent
605cf0077f
commit
c578f8007b
|
|
@ -10787,6 +10787,38 @@ class LLWorldEnvSettings : public view_listener_t
|
|||
// [/RLVa:KB]
|
||||
|
||||
std::string event_name = userdata.asString();
|
||||
// <FS:Beq> FIRE-29785 fix daytime shortcuts for non-EEP
|
||||
#ifdef OPENSIM
|
||||
static std::map<std::string, std::string> sky_presets = {
|
||||
{"sunrise", "Sunrise"},
|
||||
{"noon", "Midday"},
|
||||
{"sunset", "Sunset"},
|
||||
{"midnight", "Midnight"}
|
||||
};
|
||||
auto it = sky_presets.find(event_name);
|
||||
if( LLGridManager::getInstance()->isInOpenSim() &&
|
||||
!LLEnvironment::instance().isExtendedEnvironmentEnabled() &&
|
||||
it != sky_presets.end()
|
||||
)
|
||||
{
|
||||
LLSettingsSky::ptr_t legacysky = nullptr;
|
||||
LLSD messages;
|
||||
legacysky = LLEnvironment::createSkyFromLegacyPreset(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", "skies", it->second + ".xml"), messages);
|
||||
if (legacysky)
|
||||
{
|
||||
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, legacysky);
|
||||
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
|
||||
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
|
||||
defocusEnvFloaters();
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Legacy windlight conversion failed for " << it->second << " existing env unchanged." << LL_ENDL;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
// </FS:Beq>
|
||||
|
||||
if (event_name == "sunrise")
|
||||
{
|
||||
|
|
|
|||
|
|
@ -345,7 +345,8 @@ void FloaterQuickPrefs::loadSkyPresets(const std::multimap<std::string, LLUUID>&
|
|||
{
|
||||
// we add by name and only build the envp on demand
|
||||
LL_DEBUGS("WindlightCaps") << "Adding legacy sky " << preset_name << LL_ENDL;
|
||||
mWLPresetsCombo->add(preset_name, LLSD(preset_name));
|
||||
// append "WL" to denote legacy. Have to create a new string not update the reference.
|
||||
mWLPresetsCombo->add(preset_name+ "[WL]", LLSD(preset_name));
|
||||
}
|
||||
LL_DEBUGS("WindlightCaps") << "Done: Adding legacy sky presets to QP" << LL_ENDL;
|
||||
}
|
||||
|
|
@ -1163,6 +1164,17 @@ void FloaterQuickPrefs::updateRlvRestrictions(ERlvBehaviour behavior, ERlvParamT
|
|||
}
|
||||
}
|
||||
|
||||
// void FloaterQuickPrefs::onSunMoved()
|
||||
// {
|
||||
|
||||
// F32 val = mWLSunPos->getCurSliderValue();
|
||||
|
||||
// auto env = LLEnvironment::instance().getSelectedEnvironment() == LLEnvironment::ENV_LOCAL)
|
||||
// auto day = LLEnvironment::instance().getEnvironmentDay(env);
|
||||
|
||||
|
||||
// }
|
||||
|
||||
void FloaterQuickPrefs::enableWindlightButtons(bool enable)
|
||||
{
|
||||
childSetEnabled("WLPresetsCombo", enable);
|
||||
|
|
|
|||
Loading…
Reference in New Issue