SL-704 - code cleanup

master
Brad Payne (Vir Linden) 2017-06-09 21:13:54 +01:00
parent c9baf4c661
commit c5dc0ee36e
8 changed files with 42 additions and 41 deletions

View File

@ -92,14 +92,11 @@ void LLControlAvatar::updateGeom(LLVOVolume *obj)
LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj)
{
// TRIF Lifted from LLPreviewAnimation
// AXON Lifted from LLPreviewAnimation
LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR);
cav->createDrawable(&gPipeline);
cav->mIsDummy = TRUE;
cav->mSpecialRenderMode = 1;
//cav->setPositionAgent(obj->getRenderPosition());
//cav->slamPosition();
//cav->setRotation(obj->getRotation());
cav->updateJointLODs();
cav->updateGeometry(cav->mDrawable);
cav->startMotion(ANIM_AGENT_STAND, 5.0f);

View File

@ -468,7 +468,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
// AXON fix
if (avatarp->isDead() || /*avatarp->mIsDummy ||*/ avatarp->mDrawable.isNull())
if (avatarp->isDead() || avatarp->mIsDummy || avatarp->mDrawable.isNull())
{
return;
}

View File

@ -355,8 +355,8 @@ void LLPanelVolume::getState( )
// AXON FIXME CHECK FOR SKIN INFO ALSO
// WHAT ABOUT isPermanentEnforced?
// What about linksets with some skinned objects?
BOOL can_be_animated_mesh = volobjp && volobjp->canBeAnimatedMesh() && editable;
getChildView("Animated Mesh Checkbox Ctrl")->setEnabled(can_be_animated_mesh);
BOOL can_be_animated_object = volobjp && volobjp->canBeAnimatedObject() && editable;
getChildView("Animated Mesh Checkbox Ctrl")->setEnabled(can_be_animated_object);
// Flexible properties
BOOL is_flexible = volobjp && volobjp->isFlexible();

View File

@ -5091,7 +5091,7 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
return;
}
if (!volp->isAnimatedMesh())
if (!volp->isAnimatedObject())
{
LL_WARNS("Messaging") << "AXON Received animation state for non-animated object" << uuid << LL_ENDL;
return;

View File

@ -1944,7 +1944,9 @@ void LLVOAvatar::resetSkeleton(bool reset_animations)
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseMeshData()
{
if (sInstances.size() < AVATAR_RELEASE_THRESHOLD)// || mIsDummy)
// AXON what should we be doing here for control avs? Why are
// dummies treated differently in the first place?
if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
{
return;
}
@ -2740,7 +2742,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
LLPartData::LL_PART_TARGET_POS_MASK );
// TRIF skip cloud effects for dummy avs as well
// AXON skip cloud effects for dummy avs as well
if (!mIsDummy && !isTooComplex()) // do not generate particles for overly-complex avatars
{
setParticleSource(particle_parameters, getID());
@ -3533,7 +3535,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
}
// change animation time quanta based on avatar render load
if (!isSelf())// && !mIsDummy)
// AXON how should control avs be handled here?
bool is_pure_dummy = mIsDummy && !isControlAvatar();
if (!isSelf() && !is_pure_dummy)
{
F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
@ -3655,8 +3659,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
//--------------------------------------------------------------------
// Propagate viewer object rotation to root of avatar
//--------------------------------------------------------------------
// FIXME TRIF - just skipping this for now for all dummy avs
if (!mIsDummy && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
// AXON - also skip for control avatars
if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
{
LLQuaternion iQ;
LLVector3 upDir( 0.0f, 0.0f, 1.0f );
@ -4356,11 +4360,12 @@ U32 LLVOAvatar::renderSkinned()
}
BOOL first_pass = TRUE;
bool is_pure_dummy = mIsDummy && !isControlAvatar();
if (!LLDrawPoolAvatar::sSkipOpaque)
{
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (isTextureVisible(TEX_HEAD_BAKED))// || mIsDummy)
if (isTextureVisible(TEX_HEAD_BAKED) || is_pure_dummy)
{
LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
if (head_mesh)
@ -4370,7 +4375,7 @@ U32 LLVOAvatar::renderSkinned()
first_pass = FALSE;
}
}
if (isTextureVisible(TEX_UPPER_BAKED))// || mIsDummy)
if (isTextureVisible(TEX_UPPER_BAKED) || is_pure_dummy)
{
LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
if (upper_mesh)
@ -4380,7 +4385,7 @@ U32 LLVOAvatar::renderSkinned()
first_pass = FALSE;
}
if (isTextureVisible(TEX_LOWER_BAKED))// || mIsDummy)
if (isTextureVisible(TEX_LOWER_BAKED) || is_pure_dummy)
{
LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
if (lower_mesh)
@ -4437,20 +4442,14 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
}
first_pass = FALSE;
}
// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
if (!mIsDummy)
if (isTextureVisible(TEX_HAIR_BAKED))
{
if ( (getImage(TEX_HAIR_BAKED, 0) && getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE)
|| LLDrawPoolAlpha::sShowDebugAlpha)
{
LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
if (hair_mesh)
{
num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
}
LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
if (hair_mesh)
{
num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
}
if (LLPipeline::sImpostorRender)
{
@ -4491,7 +4490,9 @@ U32 LLVOAvatar::renderRigid()
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
bool is_pure_dummy = mIsDummy && !isControlAvatar();
if (isTextureVisible(TEX_EYES_BAKED) || is_pure_dummy)
{
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
@ -5529,7 +5530,7 @@ void LLVOAvatar::rebuildAttachmentOverrides()
void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo)
{
bool non_attached_case = false;
// FIXME TRIF - will this work if vo has child objects?
// FIXME AXON - will this work if vo has child objects?
if (vo->mControlAvatar)
{
non_attached_case = true;
@ -5759,7 +5760,7 @@ void LLVOAvatar::showAttachmentOverrides(bool verbose) const
//-----------------------------------------------------------------------------
// resetJointsOnDetach
//-----------------------------------------------------------------------------
// TRIF handle NPC case
// AXON handle NPC case
void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo)
{
LLVOAvatar *av = vo->getAvatarAncestor();
@ -5788,7 +5789,7 @@ void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo)
//-----------------------------------------------------------------------------
// resetJointsOnDetach
//-----------------------------------------------------------------------------
// TRIF handle NPC case
// AXON handle NPC case
void LLVOAvatar::resetJointsOnDetach(const LLUUID& mesh_id)
{
//Subsequent joints are relative to pelvis
@ -5867,6 +5868,7 @@ void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_age
LLVector3d z_vec(0.0f, 0.0f, 1.0f);
LLVector3d p0_global, p1_global;
// AXON update for control avs?
if (mIsDummy)
{
outNorm.setVec(z_vec);
@ -5896,6 +5898,7 @@ F32 LLVOAvatar::getTimeDilation()
//-----------------------------------------------------------------------------
F32 LLVOAvatar::getPixelArea() const
{
// AXON update for control avatars
if (mIsDummy)
{
return 100000.f;
@ -6827,6 +6830,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
BOOL LLVOAvatar::isVisible() const
{
// AXON should we flag control avs as invisible?
return mDrawable.notNull()
&& (!mOrphaned || isSelf())
&& (mDrawable->isVisible() || mIsDummy);

View File

@ -92,7 +92,7 @@ LLVOGrass::~LLVOGrass()
void LLVOGrass::updateSpecies()
{
// TRIF is grass still even supported? This use of state seems odd.
// AXON is grass still even supported? This use of state seems odd.
mSpecies = getAttachmentState();
if (!sSpeciesTable.count(mSpecies))

View File

@ -3308,7 +3308,7 @@ void LLVOVolume::setExtendedMeshFlags(U32 flags)
}
}
bool LLVOVolume::canBeAnimatedMesh() const
bool LLVOVolume::canBeAnimatedObject() const
{
if (!isMesh())
{
@ -3322,9 +3322,9 @@ bool LLVOVolume::canBeAnimatedMesh() const
return true;
}
bool LLVOVolume::isAnimatedMesh() const
bool LLVOVolume::isAnimatedObject() const
{
return canBeAnimatedMesh() && (getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG);
return canBeAnimatedObject() && (getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG);
}
//----------------------------------------------------------------------------
@ -4850,11 +4850,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
// TRIF why this variable? Only different from rigged if
// AXON why this variable? Only different from rigged if
// there are no LLFaces associated with the drawable.
bool is_rigged = false;
// TRIF handle NPC case
// AXON handle NPC case
if (rigged && pAvatarVO)
{
pAvatarVO->addAttachmentOverridesForObject(vobj);

View File

@ -269,8 +269,8 @@ public:
// Extended Mesh Properties
U32 getExtendedMeshFlags() const;
void setExtendedMeshFlags(U32 flags);
bool canBeAnimatedMesh() const;
bool isAnimatedMesh() const;
bool canBeAnimatedObject() const;
bool isAnimatedObject() const;
// Functions that deal with media, or media navigation