SL-17699 Hide pipette for material picker
At the moment there is no specification how it should work, it can't work like it does for textures due to material overrides. Also removed some dead codemeow-7.2.2
parent
6d0fcc0e61
commit
c61224bef2
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@ -479,7 +479,6 @@ BOOL LLFloaterTexturePicker::postBuild()
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LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
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getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
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getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setCommitCallback(onHideBaseMeshRegionCheck, this);
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setBakeTextureEnabled(TRUE);
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return TRUE;
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@ -822,7 +821,6 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
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self->getChild<LLButton>("Default")->setVisible(index == 0 ? TRUE : FALSE);
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self->getChild<LLButton>("Blank")->setVisible(index == 0 ? TRUE : FALSE);
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self->getChild<LLButton>("None")->setVisible(index == 0 ? TRUE : FALSE);
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self->getChild<LLButton>("Pipette")->setVisible(index == 0 ? TRUE : FALSE);
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self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE);
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self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE);
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@ -832,7 +830,10 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
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self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == 1 ? TRUE : FALSE);
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self->getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == 2 ? TRUE : FALSE);
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self->getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE);
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bool pipette_visible = (index == 0)
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&& (self->mInventoryPickType != LLTextureCtrl::PICK_MATERIAL);
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self->getChild<LLButton>("Pipette")->setVisible(pipette_visible);
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if (index == 2)
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{
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@ -1111,13 +1112,6 @@ void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data
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}
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}
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//static
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void LLFloaterTexturePicker::onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *user_data)
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{
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//LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
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//LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
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}
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void LLFloaterTexturePicker::updateFilterPermMask()
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{
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//mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
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@ -1242,6 +1236,16 @@ void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryT
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mInventoryPickType = type;
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refreshLocalList();
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refreshInventoryFilter();
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if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
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{
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getChild<LLButton>("Pipette")->setVisible(false);
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}
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else
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{
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S32 index = mModeSelector->getValue().asInteger();
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getChild<LLButton>("Pipette")->setVisible(index == 0);
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}
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}
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void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle)
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@ -1292,7 +1296,17 @@ void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
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if (inventory_item_id.notNull())
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{
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LLToolPipette::getInstance()->setResult(TRUE, "");
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setImageID(te.getID());
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if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
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{
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// tes have no data about material ids
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// Plus gltf materials are layered with overrides,
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// which mean that end result might have no id.
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LL_WARNS() << "tes have no data about material ids" << LL_ENDL;
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}
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else
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{
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setImageID(te.getID());
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}
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mNoCopyTextureSelected = FALSE;
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LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
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@ -352,7 +352,6 @@ public:
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static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
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static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata);
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static void onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *userdata);
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void setLocalTextureEnabled(BOOL enabled);
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void setBakeTextureEnabled(BOOL enabled);
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@ -275,19 +275,6 @@
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name="BAKED_AUX3"
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value="10" />
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</combo_box>
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<check_box
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follows="left|top"
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height="20"
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initial_value="false"
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label="Hide Base Mesh Region"
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layout="topleft"
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name="hide_base_mesh_region"
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left_delta="0"
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top_pad="10"
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top_delta="0"
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width="120"
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visible="false"/>
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<!-- bottom static -->
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<button
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follows="bottom"
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