MAINT-3391 FIXED Sounds no longer play directly when double clicking in inventory.
parent
55fa4b1c37
commit
c64544afe9
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@ -87,6 +87,8 @@ void copy_slurl_to_clipboard_callback_inv(const std::string& slurl);
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typedef std::pair<LLUUID, LLUUID> two_uuids_t;
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typedef std::list<two_uuids_t> two_uuids_list_t;
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const F32 SOUND_GAIN = 1.0f;
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struct LLMoveInv
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{
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LLUUID mObjectID;
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@ -4523,6 +4525,23 @@ void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
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hide_context_entries(menu, items, disabled_items);
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}
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void LLSoundBridge::performAction(LLInventoryModel* model, std::string action)
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{
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if ("sound_play" == action)
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{
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
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}
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}
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else if ("open" == action)
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{
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openSoundPreview((void*)this);
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}
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else LLItemBridge::performAction(model, action);
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}
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// +=================================================+
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// | LLLandmarkBridge |
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// +=================================================+
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@ -6135,7 +6154,7 @@ public:
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LLViewerInventoryItem* item = getItem();
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if (item)
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{
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LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES);
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send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
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}
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LLInvFVBridgeAction::doIt();
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}
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@ -389,6 +389,7 @@ public:
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LLItemBridge(inventory, root, uuid) {}
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virtual void openItem();
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virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
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virtual void performAction(LLInventoryModel* model, std::string action);
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static void openSoundPreview(void*);
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};
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@ -531,7 +531,7 @@
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name="Sound Play">
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<menu_item_call.on_click
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function="Inventory.DoToSelected"
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parameter="open" />
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parameter="sound_play" />
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</menu_item_call>
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<menu_item_separator
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layout="topleft"
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