Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-a-merge

master
RunitaiLinden 2024-05-06 16:48:58 -05:00
commit c6d752b880
2041 changed files with 28376 additions and 33490 deletions

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@ -104,25 +104,39 @@
<key>archive</key>
<map>
<key>hash</key>
<string>8539775e0a0783bd252bc548b20b3472a8254c31</string>
<string>d8d9e1e15ec09c81acfa9ffb80c3f20435373543</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-boost/releases/download/v1.81-09d25a7/boost-1.81-darwin64-09d25a7.tar.zst</string>
<string>https://github.com/secondlife/3p-boost/releases/download/v1.84.0-r1/boost-1.84-darwin64-8499892512.tar.zst</string>
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<key>name</key>
<string>darwin64</string>
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<key>linux64</key>
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<key>archive</key>
<map>
<key>hash</key>
<string>a5552fcd343179c4c7d6dd6289675431a8c0fe8d</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-boost/releases/download/v1.84.0-r1/boost-1.84-linux64-8499892512.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>d40c86fbcb6ce064d546165cbabbf035ea80e07b</string>
<string>5af9c69093e171eda552720a7acd570496db17db</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-boost/releases/download/v1.81-09d25a7/boost-1.81-windows64-09d25a7.tar.zst</string>
<string>https://github.com/secondlife/3p-boost/releases/download/v1.84.0-r1/boost-1.84-windows64-8499892512.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@ -196,25 +210,39 @@
<key>archive</key>
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<string>b1bb8a9c8d458d8842d79f9633fb61df12f1b0ad</string>
<string>fd656d2478728c4fc268478ec40d33b0ed1b7d83</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-colladadom/releases/download/v2.3.ab0c124/colladadom-2.3.ab0c124-darwin64-ab0c124.tar.zst</string>
<string>https://github.com/secondlife/3p-colladadom/releases/download/v2.3-r4/colladadom-2.3.8500178177-darwin64-8500178177.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
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<key>linux64</key>
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<key>archive</key>
<map>
<key>hash</key>
<string>aebc0ddcae18852e78143fbac793cd4a32f0f251</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-colladadom/releases/download/v2.3-r4/colladadom-2.3.8500178177-linux64-8500178177.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
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<key>windows64</key>
<map>
<key>archive</key>
<map>
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<string>0df4c05d4efa3019afa4cbf09599df60b586fc5c</string>
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<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-colladadom/releases/download/v2.3.ab0c124/colladadom-2.3.ab0c124-windows64-ab0c124.tar.zst</string>
<string>https://github.com/secondlife/3p-colladadom/releases/download/v2.3-r4/colladadom-2.3.8500178177-windows64-8500178177.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@ -557,72 +585,6 @@
<key>description</key>
<string>Expat is an XML parser library written in C</string>
</map>
<key>fmodstudio</key>
<map>
<key>platforms</key>
<map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>creds</key>
<string>github</string>
<key>hash</key>
<string>a2074b67de7ad4c04b5ca8f8f161506add9697b2</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://api.github.com/repos/secondlife/3p-fmodstudio/releases/assets/149207589</string>
</map>
<key>name</key>
<string>darwin64</string>
</map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>creds</key>
<string>github</string>
<key>hash</key>
<string>8c1b701648c077220dbc576c3d9aefbef47f8324</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://api.github.com/repos/secondlife/3p-fmodstudio/releases/assets/149207592</string>
</map>
<key>name</key>
<string>linux64</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>creds</key>
<string>github</string>
<key>hash</key>
<string>7e0c3d50e8b99d8735c6c9596a72ded9ee2bc1c8</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://api.github.com/repos/secondlife/3p-fmodstudio/releases/assets/149207594</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>license</key>
<string>fmod</string>
<key>license_file</key>
<string>LICENSES/fmodstudio.txt</string>
<key>copyright</key>
<string>FMOD Studio by Firelight Technologies Pty Ltd.</string>
<key>version</key>
<string>2.02.20.c78ef55</string>
<key>name</key>
<string>fmodstudio</string>
<key>description</key>
<string>FMOD Studio API</string>
</map>
<key>fontconfig</key>
<map>
<key>platforms</key>
@ -695,20 +657,6 @@
<key>name</key>
<string>linux64</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>4fecff41a38d67d6b1c97c7c73980667b6a8a1bd</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-freetype/releases/download/v.2.12.1.557becd/freetype-2.12.1.557becd-windows-557becd.tar.zst</string>
</map>
<key>name</key>
<string>windows</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
@ -791,52 +739,6 @@
<key>description</key>
<string>glh - is a platform-indepenedent C++ OpenGL helper library</string>
</map>
<key>googlemock</key>
<map>
<key>platforms</key>
<map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>dce3174b12136746f5f910e311e895c1b47bf8fb</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-googlemock/releases/download/v1.7.0.2b109d4/googlemock-1.7.0.2b109d4-darwin64-2b109d4.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>265813f84b04c3b03f3d7d33e149b3d5e3cf31db</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-googlemock/releases/download/v1.7.0.2b109d4/googlemock-1.7.0.2b109d4-windows64-2b109d4.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>license</key>
<string>BSD</string>
<key>license_file</key>
<string>LICENSES/gmock.txt</string>
<key>copyright</key>
<string>Copyright 2008, Google Inc.</string>
<key>version</key>
<string>1.7.0.2b109d4</string>
<key>name</key>
<string>googlemock</string>
<key>description</key>
<string>a library for writing and using C++ mock classes</string>
</map>
<key>gstreamer</key>
<map>
<key>platforms</key>
@ -1119,66 +1021,6 @@
<key>description</key>
<string>JPEG encoding, decoding library</string>
</map>
<key>jsoncpp</key>
<map>
<key>platforms</key>
<map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>07761ab01e61d5d6b40d303ffafd85ec055ec9f7</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-jsoncpp/releases/download/v0.5.0.bc46e62/jsoncpp-0.5.0.bc46e62-darwin64-bc46e62.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
</map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>97e268754808cb2fbd682c4d3beafd2c598e1ba7</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-jsoncpp/releases/download/v0.5.0.bc46e62/jsoncpp-0.5.0.bc46e62-linux64-bc46e62.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
</map>
<key>windows64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>500e455b210d6bc4985185cef2472987ed3034bf</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
<string>https://github.com/secondlife/3p-jsoncpp/releases/download/v0.5.0.bc46e62/jsoncpp-0.5.0.bc46e62-windows64-bc46e62.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>license</key>
<string>public domain</string>
<key>license_file</key>
<string>LICENSES/jsoncpp.txt</string>
<key>copyright</key>
<string>Copyright (c) 2007-2010 Baptiste Lepilleur</string>
<key>version</key>
<string>0.5.0.bc46e62</string>
<key>name</key>
<string>jsoncpp</string>
<key>description</key>
<string>jsoncpp is an implementation of a JSON (http://json.org) reader and writer in C++.</string>
</map>
<key>kdu</key>
<map>
<key>platforms</key>
@ -1668,6 +1510,18 @@
<key>name</key>
<string>linux64</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>2e5f1f7046a49d8b0bc295aa878116bc</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/60043/564063/llphysicsextensions_stub-1.0.542456-windows-542456.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
</map>
<key>license</key>
<string>internal</string>
@ -3091,6 +2945,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE</string>
<string>-DROOT_PROJECT_NAME:STRING=SecondLife</string>
<string>-DINSTALL_PROPRIETARY=TRUE</string>
<string>-DUSE_OPENAL:BOOL=ON</string>
</array>
</map>
<key>build</key>
@ -3132,6 +2987,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<string>-DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE</string>
<string>-DROOT_PROJECT_NAME:STRING=SecondLife</string>
<string>-DINSTALL_PROPRIETARY=TRUE</string>
<string>-DUSE_OPENAL:BOOL=ON</string>
</array>
</map>
<key>build</key>

View File

@ -23,15 +23,12 @@ set(cmake_SOURCE_FILES
DragDrop.cmake
EXPAT.cmake
FindAutobuild.cmake
FMODSTUDIO.cmake
FreeType.cmake
GLEXT.cmake
GLH.cmake
GoogleMock.cmake
Havok.cmake
Hunspell.cmake
ICU4C.cmake
JsonCpp.cmake
LLAddBuildTest.cmake
LLAppearance.cmake
LLAudio.cmake

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@ -7,7 +7,6 @@
include(CMakeCopyIfDifferent)
include(Linking)
include(OPENAL)
include(FMODSTUDIO)
# When we copy our dependent libraries, we almost always want to copy them to
# both the Release and the RelWithDebInfo staging directories. This has
@ -94,12 +93,6 @@ if(WINDOWS)
endif(ADDRESS_SIZE EQUAL 32)
endif (USE_BUGSPLAT)
if (TARGET ll::fmodstudio)
# fmodL is included for logging, only one should be picked by manifest
set(release_files ${release_files} fmodL.dll)
set(release_files ${release_files} fmod.dll)
endif ()
if (TARGET ll::openal)
list(APPEND release_files openal32.dll alut.dll)
endif ()
@ -186,9 +179,8 @@ elseif(DARWIN)
liburiparser.1.0.27.dylib
)
if (TARGET ll::fmodstudio)
set(debug_files ${debug_files} libfmodL.dylib)
set(release_files ${release_files} libfmod.dylib)
if (TARGET ll::openal)
list(APPEND release_files libalut.dylib libopenal.dylib)
endif ()
elseif(LINUX)
@ -238,11 +230,6 @@ elseif(LINUX)
)
endif()
if (TARGET ll::fmodstudio)
set(debug_files ${debug_files} "libfmodL.so")
set(release_files ${release_files} "libfmod.so")
endif ()
else(WINDOWS)
message(STATUS "WARNING: unrecognized platform for staging 3rd party libs, skipping...")
set(vivox_lib_dir "${CMAKE_SOURCE_DIR}/newview/vivox-runtime/i686-linux")

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@ -1,48 +0,0 @@
# -*- cmake -*-
include_guard()
# FMODSTUDIO can be set when launching the make using the argument -DUSE_FMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
if (INSTALL_PROPRIETARY)
set(USE_FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
endif (INSTALL_PROPRIETARY)
# ND: To streamline arguments passed, switch from FMODSTUDIO to USE_FMODSTUDIO
# To not break all old build scripts convert old arguments but warn about it
if(FMODSTUDIO)
message( WARNING "Use of the FMODSTUDIO argument is deprecated, please switch to USE_FMODSTUDIO")
set(USE_FMODSTUDIO ${FMODSTUDIO})
endif()
if (USE_FMODSTUDIO)
add_library( ll::fmodstudio INTERFACE IMPORTED )
target_compile_definitions( ll::fmodstudio INTERFACE LL_FMODSTUDIO=1)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
target_link_libraries(ll::fmodstudio INTERFACE ${FMODSTUDIO_LIBRARY})
target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${FMODSTUDIO_INCLUDE_DIR})
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
target_link_libraries( ll::fmodstudio INTERFACE fmod_vc)
elseif (DARWIN)
#despite files being called libfmod.dylib, we are searching for fmod
target_link_libraries( ll::fmodstudio INTERFACE fmod)
elseif (LINUX)
target_link_libraries( ll::fmodstudio INTERFACE fmod)
endif (WINDOWS)
target_include_directories( ll::fmodstudio SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
else()
set( USE_FMODSTUDIO "OFF")
endif ()

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@ -1,32 +0,0 @@
# -*- cmake -*-
include(Prebuilt)
include(Linking)
include_guard()
add_library( ll::googlemock INTERFACE IMPORTED )
if(USE_CONAN)
target_link_libraries( ll::googlemock INTERFACE CONAN_PKG::gtest )
#Not very nice, but for the moment we need this for tut.hpp
target_include_directories( ll::googlemock SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include )
return()
endif()
use_prebuilt_binary(googlemock)
target_include_directories( ll::googlemock SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include )
if (LINUX)
# VWR-24366: gmock is underlinked, it needs gtest.
target_link_libraries( ll::googlemock INTERFACE gmock gtest)
elseif(WINDOWS)
target_link_libraries( ll::googlemock INTERFACE gmock)
target_include_directories( ll::googlemock SYSTEM INTERFACE
${LIBS_PREBUILT_DIR}/include
${LIBS_PREBUILT_DIR}/include/gmock)
elseif(DARWIN)
target_link_libraries( ll::googlemock INTERFACE gmock gtest)
endif(LINUX)

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@ -1,17 +0,0 @@
# -*- cmake -*-
include(Prebuilt)
include_guard()
add_library( ll::jsoncpp INTERFACE IMPORTED )
use_system_binary(jsoncpp)
use_prebuilt_binary(jsoncpp)
if (WINDOWS)
target_link_libraries( ll::jsoncpp INTERFACE json_libmd.lib )
elseif (DARWIN)
target_link_libraries( ll::jsoncpp INTERFACE libjson_darwin_libmt.a )
elseif (LINUX)
target_link_libraries( ll::jsoncpp INTERFACE libjson_linux-gcc-4.1.3_libmt.a )
endif (WINDOWS)
target_include_directories( ll::jsoncpp SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)

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@ -1,7 +1,6 @@
# -*- cmake -*-
include(00-Common)
include(LLTestCommand)
include(GoogleMock)
include(bugsplat)
include(Tut)
@ -19,10 +18,6 @@ MACRO(LL_ADD_PROJECT_UNIT_TESTS project sources)
#
# More info and examples at: https://wiki.secondlife.com/wiki/How_to_add_unit_tests_to_indra_code
# This here looks weird, but is needed. It will inject GoogleMock into projects that forgot to include `this` (LLAddBuildTest.cmake)
# But through some other means have access to this macro
include(GoogleMock)
if(LL_TEST_VERBOSE)
message("LL_ADD_PROJECT_UNIT_TESTS UNITTEST_PROJECT_${project} sources: ${sources}")
endif()
@ -41,7 +36,6 @@ MACRO(LL_ADD_PROJECT_UNIT_TESTS project sources)
set(alltest_LIBRARIES
llcommon
ll::googlemock
)
if(NOT "${project}" STREQUAL "llmath")
# add llmath as a dep unless the tested module *is* llmath!
@ -204,7 +198,6 @@ FUNCTION(LL_ADD_INTEGRATION_TEST
set(libraries
${library_dependencies}
ll::googlemock
)
# Add test executable build target

View File

@ -6,6 +6,5 @@ include(EXPAT)
include(Tracy)
include(xxHash)
include(ZLIBNG)
include(JsonCpp)
include(XmlRpcEpi)

View File

@ -33,6 +33,9 @@ if (USE_OPENAL)
alut
)
else()
message(FATAL_ERROR "OpenAL is not available for this platform")
target_link_libraries( ll::openal INTERFACE
openal
alut
)
endif()
endif ()

View File

@ -5,7 +5,7 @@
#
# Platform variables:
#
# DARWIN - Mac OS X
# DARWIN - macOS
# LINUX - Linux
# WINDOWS - Windows

View File

@ -116,7 +116,7 @@ BASE_ARGUMENTS=[
dict(name='build', description='Build directory.', default=DEFAULT_SRCTREE),
dict(name='buildtype', description='Build type (i.e. Debug, Release, RelWithDebInfo).', default=None),
dict(name='bundleid',
description="""The Mac OS X Bundle identifier.""",
description="""The macOS Bundle identifier.""",
default="com.secondlife.indra.viewer"),
dict(name='channel',
description="""The channel to use for updates, packaging, settings name, etc.""",
@ -146,7 +146,7 @@ BASE_ARGUMENTS=[
dict(name='signature',
description="""This specifies an identity to sign the viewer with, if any.
If no value is supplied, the default signature will be used, if any. Currently
only used on Mac OS X.""",
only used on macOS.""",
default=None),
dict(name='source',
description='Source directory.',

View File

@ -64,19 +64,19 @@ class LLAvatarBoneInfo
friend class LLAvatarAppearance;
friend class LLAvatarSkeletonInfo;
public:
LLAvatarBoneInfo() : mIsJoint(FALSE) {}
LLAvatarBoneInfo() : mIsJoint(false) {}
~LLAvatarBoneInfo()
{
std::for_each(mChildren.begin(), mChildren.end(), DeletePointer());
mChildren.clear();
}
BOOL parseXml(LLXmlTreeNode* node);
bool parseXml(LLXmlTreeNode* node);
private:
std::string mName;
std::string mSupport;
std::string mAliases;
BOOL mIsJoint;
bool mIsJoint;
LLVector3 mPos;
LLVector3 mEnd;
LLVector3 mRot;
@ -101,7 +101,7 @@ public:
std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
mBoneInfoList.clear();
}
BOOL parseXml(LLXmlTreeNode* node);
bool parseXml(LLXmlTreeNode* node);
S32 getNumBones() const { return mNumBones; }
S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
@ -164,7 +164,7 @@ LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* LLAvatarAppearance::sAv
LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
LLCharacter(),
mIsDummy(FALSE),
mIsDummy(false),
mTexSkinColor( NULL ),
mTexHairColor( NULL ),
mTexEyeColor( NULL ),
@ -175,7 +175,7 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
mNumBones(0),
mNumCollisionVolumes(0),
mCollisionVolumes(NULL),
mIsBuilt(FALSE),
mIsBuilt(false),
mInitFlags(0)
{
llassert_always(mWearableData);
@ -222,14 +222,14 @@ void LLAvatarAppearance::initInstance()
mesh->setName(mesh_name);
mesh->setMeshID(mesh_index);
mesh->setPickName(mesh_dict->mPickName);
mesh->setIsTransparent(FALSE);
mesh->setIsTransparent(false);
switch((S32)mesh_index)
{
case MESH_ID_HAIR:
mesh->setIsTransparent(TRUE);
mesh->setIsTransparent(true);
break;
case MESH_ID_SKIRT:
mesh->setIsTransparent(TRUE);
mesh->setIsTransparent(true);
break;
case MESH_ID_EYEBALL_LEFT:
case MESH_ID_EYEBALL_RIGHT:
@ -331,7 +331,7 @@ void LLAvatarAppearance::initClass(const std::string& avatar_file_name_arg, cons
avatar_file_name = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR + "_lad.xml");
}
LLXmlTree xml_tree;
BOOL success = xml_tree.parseFile( avatar_file_name, FALSE );
bool success = xml_tree.parseFile( avatar_file_name, false );
if (!success)
{
LL_ERRS() << "Problem reading avatar configuration file:" << avatar_file_name << LL_ENDL;
@ -561,17 +561,17 @@ void LLAvatarAppearance::computeBodySize()
//-----------------------------------------------------------------------------
// parseSkeletonFile()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree)
bool LLAvatarAppearance::parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree)
{
//-------------------------------------------------------------------------
// parse the file
//-------------------------------------------------------------------------
BOOL parsesuccess = skeleton_xml_tree.parseFile( filename, FALSE );
bool parsesuccess = skeleton_xml_tree.parseFile( filename, false );
if (!parsesuccess)
{
LL_ERRS() << "Can't parse skeleton file: " << filename << LL_ENDL;
return FALSE;
return false;
}
// now sanity check xml file
@ -579,13 +579,13 @@ BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename, LLXmlTre
if (!root)
{
LL_ERRS() << "No root node found in avatar skeleton file: " << filename << LL_ENDL;
return FALSE;
return false;
}
if( !root->hasName( "linden_skeleton" ) )
{
LL_ERRS() << "Invalid avatar skeleton file header: " << filename << LL_ENDL;
return FALSE;
return false;
}
std::string version;
@ -593,16 +593,16 @@ BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename, LLXmlTre
if( !root->getFastAttributeString( version_string, version ) || ((version != "1.0") && (version != "2.0")))
{
LL_ERRS() << "Invalid avatar skeleton file version: " << version << " in file: " << filename << LL_ENDL;
return FALSE;
return false;
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// setupBone()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num)
bool LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num)
{
LLJoint* joint = NULL;
@ -618,7 +618,7 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent
if (!joint)
{
LL_WARNS() << "Too many bones" << LL_ENDL;
return FALSE;
return false;
}
joint->setName( info->mName );
}
@ -627,7 +627,7 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent
if (volume_num >= (S32)mNumCollisionVolumes)
{
LL_WARNS() << "Too many collision volumes" << LL_ENDL;
return FALSE;
return false;
}
joint = (&mCollisionVolumes[volume_num]);
joint->setName( info->mName );
@ -667,17 +667,17 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent
{
if (!setupBone(child_info, joint, volume_num, joint_num))
{
return FALSE;
return false;
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// allocateCharacterJoints()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
bool LLAvatarAppearance::allocateCharacterJoints( U32 num )
{
if (mSkeleton.size() != num)
{
@ -686,14 +686,14 @@ BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
mNumBones = num;
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// buildSkeleton()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
bool LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
{
LL_DEBUGS("BVH") << "numBones " << info->mNumBones << " numCollisionVolumes " << info->mNumCollisionVolumes << LL_ENDL;
@ -701,7 +701,7 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
if (!allocateCharacterJoints(info->mNumBones))
{
LL_ERRS() << "Can't allocate " << info->mNumBones << " joints" << LL_ENDL;
return FALSE;
return false;
}
// allocate volumes
@ -710,7 +710,7 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
if (!allocateCollisionVolumes(info->mNumCollisionVolumes))
{
LL_ERRS() << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << LL_ENDL;
return FALSE;
return false;
}
}
@ -721,11 +721,11 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
if (!setupBone(bone_info, NULL, current_volume_num, current_joint_num))
{
LL_ERRS() << "Error parsing bone in skeleton file" << LL_ENDL;
return FALSE;
return false;
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -790,7 +790,7 @@ void LLAvatarAppearance::buildCharacter()
//-------------------------------------------------------------------------
mRoot->removeAllChildren();
mJointMap.clear();
mIsBuilt = FALSE;
mIsBuilt = false;
//-------------------------------------------------------------------------
// clear mesh data
@ -808,10 +808,10 @@ void LLAvatarAppearance::buildCharacter()
//-------------------------------------------------------------------------
LLTimer timer;
BOOL status = loadAvatar();
bool status = loadAvatar();
stop_glerror();
// gPrintMessagesThisFrame = TRUE;
// gPrintMessagesThisFrame = true;
LL_DEBUGS() << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << LL_ENDL;
if (!status)
@ -881,12 +881,12 @@ void LLAvatarAppearance::buildCharacter()
// SL-315
mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) );
mIsBuilt = TRUE;
mIsBuilt = true;
stop_glerror();
}
BOOL LLAvatarAppearance::loadAvatar()
bool LLAvatarAppearance::loadAvatar()
{
// LL_RECORD_BLOCK_TIME(FTM_LOAD_AVATAR);
@ -894,7 +894,7 @@ BOOL LLAvatarAppearance::loadAvatar()
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
LL_ERRS() << "avatar file: buildSkeleton() failed" << LL_ENDL;
return FALSE;
return false;
}
// initialize mJointAliasMap
@ -904,14 +904,14 @@ BOOL LLAvatarAppearance::loadAvatar()
if( !loadSkeletonNode() )
{
LL_ERRS() << "avatar file: loadNodeSkeleton() failed" << LL_ENDL;
return FALSE;
return false;
}
// avatar_lad.xml : <mesh>
if( !loadMeshNodes() )
{
LL_ERRS() << "avatar file: loadNodeMesh() failed" << LL_ENDL;
return FALSE;
return false;
}
// avatar_lad.xml : <global_color>
@ -921,13 +921,13 @@ BOOL LLAvatarAppearance::loadAvatar()
if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
{
LL_ERRS() << "avatar file: mTexSkinColor->setInfo() failed" << LL_ENDL;
return FALSE;
return false;
}
}
else
{
LL_ERRS() << "<global_color> name=\"skin_color\" not found" << LL_ENDL;
return FALSE;
return false;
}
if( sAvatarXmlInfo->mTexHairColorInfo )
{
@ -935,13 +935,13 @@ BOOL LLAvatarAppearance::loadAvatar()
if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
{
LL_ERRS() << "avatar file: mTexHairColor->setInfo() failed" << LL_ENDL;
return FALSE;
return false;
}
}
else
{
LL_ERRS() << "<global_color> name=\"hair_color\" not found" << LL_ENDL;
return FALSE;
return false;
}
if( sAvatarXmlInfo->mTexEyeColorInfo )
{
@ -949,26 +949,26 @@ BOOL LLAvatarAppearance::loadAvatar()
if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
{
LL_ERRS() << "avatar file: mTexEyeColor->setInfo() failed" << LL_ENDL;
return FALSE;
return false;
}
}
else
{
LL_ERRS() << "<global_color> name=\"eye_color\" not found" << LL_ENDL;
return FALSE;
return false;
}
// avatar_lad.xml : <layer_set>
if (sAvatarXmlInfo->mLayerInfoList.empty())
{
LL_ERRS() << "avatar file: missing <layer_set> node" << LL_ENDL;
return FALSE;
return false;
}
if (sAvatarXmlInfo->mMorphMaskInfoList.empty())
{
LL_ERRS() << "avatar file: missing <morph_masks> node" << LL_ENDL;
return FALSE;
return false;
}
// avatar_lad.xml : <morph_masks>
@ -982,7 +982,7 @@ BOOL LLAvatarAppearance::loadAvatar()
morph_param = getVisualParam(name->c_str());
if (morph_param)
{
BOOL invert = info->mInvert;
bool invert = info->mInvert;
addMaskedMorph(baked, morph_param, invert, info->mLayer);
}
}
@ -1010,24 +1010,24 @@ BOOL LLAvatarAppearance::loadAvatar()
{
delete driver_param;
LL_WARNS() << "avatar file: driver_param->parseData() failed" << LL_ENDL;
return FALSE;
return false;
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// loadSkeletonNode(): loads <skeleton> node from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::loadSkeletonNode ()
bool LLAvatarAppearance::loadSkeletonNode ()
{
mRoot->addChild( mSkeleton[0] );
// make meshes children before calling parent version of the function
for (LLAvatarJoint* joint : mMeshLOD)
{
joint->mUpdateXform = FALSE;
joint->mUpdateXform = false;
joint->setMeshesToChildren();
}
@ -1064,7 +1064,7 @@ BOOL LLAvatarAppearance::loadSkeletonNode ()
if (!param->setInfo(info))
{
delete param;
return FALSE;
return false;
}
else
{
@ -1075,13 +1075,13 @@ BOOL LLAvatarAppearance::loadSkeletonNode ()
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// loadMeshNodes(): loads <mesh> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::loadMeshNodes()
bool LLAvatarAppearance::loadMeshNodes()
{
for (const LLAvatarXmlInfo::LLAvatarMeshInfo* info : sAvatarXmlInfo->mMeshInfoList)
{
@ -1090,7 +1090,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
LLAvatarJointMesh* mesh = NULL;
U8 mesh_id = 0;
BOOL found_mesh_id = FALSE;
bool found_mesh_id = false;
/* if (type == "hairMesh")
switch(lod)
@ -1103,7 +1103,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
if (type.compare(mesh_dict->mName) == 0)
{
mesh_id = mesh_index;
found_mesh_id = TRUE;
found_mesh_id = true;
break;
}
}
@ -1117,13 +1117,13 @@ BOOL LLAvatarAppearance::loadMeshNodes()
else
{
LL_WARNS() << "Avatar file: <mesh> has invalid lod setting " << lod << LL_ENDL;
return FALSE;
return false;
}
}
else
{
LL_WARNS() << "Ignoring unrecognized mesh type: " << type << LL_ENDL;
return FALSE;
return false;
}
// LL_INFOS() << "Parsing mesh data for " << type << "..." << LL_ENDL;
@ -1146,7 +1146,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
{
// This should never happen
LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
return FALSE;
return false;
}
}
else
@ -1158,7 +1158,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
if( !poly_mesh )
{
LL_WARNS() << "Failed to load mesh of type " << type << LL_ENDL;
return FALSE;
return false;
}
// Multimap insert
@ -1173,7 +1173,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
if (!param->setInfo((LLPolyMorphTargetInfo*)info_pair.first))
{
delete param;
return FALSE;
return false;
}
else
{
@ -1191,15 +1191,15 @@ BOOL LLAvatarAppearance::loadMeshNodes()
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// loadLayerSets()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::loadLayersets()
bool LLAvatarAppearance::loadLayersets()
{
BOOL success = TRUE;
bool success = true;
for (LLTexLayerSetInfo* layerset_info : sAvatarXmlInfo->mLayerInfoList)
{
if (isSelf())
@ -1212,7 +1212,7 @@ BOOL LLAvatarAppearance::loadLayersets()
stop_glerror();
delete layer_set;
LL_WARNS() << "avatar file: layer_set->setInfo() failed" << LL_ENDL;
return FALSE;
return false;
}
// scan baked textures and associate the layerset with the appropriate one
@ -1234,7 +1234,7 @@ BOOL LLAvatarAppearance::loadLayersets()
{
LL_WARNS() << "<layer_set> has invalid body_region attribute" << LL_ENDL;
delete layer_set;
return FALSE;
return false;
}
// scan morph masks and let any affected layers know they have an associated morph
@ -1243,12 +1243,12 @@ BOOL LLAvatarAppearance::loadLayersets()
LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer);
if (layer)
{
layer->setHasMorph(TRUE);
layer->setHasMorph(true);
}
else
{
LL_WARNS() << "Could not find layer named " << morph->mLayer << " to set morph flag" << LL_ENDL;
success = FALSE;
success = false;
}
}
}
@ -1341,19 +1341,19 @@ LLPolyMesh* LLAvatarAppearance::getUpperBodyMesh()
// virtual
BOOL LLAvatarAppearance::isValid() const
bool LLAvatarAppearance::isValid() const
{
// This should only be called on ourself.
if (!isSelf())
{
LL_ERRS() << "Called LLAvatarAppearance::isValid() on when isSelf() == false" << LL_ENDL;
}
return TRUE;
return true;
}
// adds a morph mask to the appropriate baked texture structure
void LLAvatarAppearance::addMaskedMorph(EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer)
void LLAvatarAppearance::addMaskedMorph(EBakedTextureIndex index, LLVisualParam* morph_target, bool invert, std::string layer)
{
if (index < BAKED_NUM_INDICES)
{
@ -1364,7 +1364,7 @@ void LLAvatarAppearance::addMaskedMorph(EBakedTextureIndex index, LLVisualParam*
//static
BOOL LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name )
bool LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name )
{
switch( te )
{
@ -1448,10 +1448,10 @@ BOOL LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name )
default:
llassert(0);
return FALSE;
return false;
}
return TRUE;
return true;
}
void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_color)
@ -1507,7 +1507,7 @@ LLColor4 LLAvatarAppearance::getGlobalColor( const std::string& color_name ) con
// Unlike most wearable functions, this works for both self and other.
// virtual
BOOL LLAvatarAppearance::isWearingWearableType(LLWearableType::EType type) const
bool LLAvatarAppearance::isWearingWearableType(LLWearableType::EType type) const
{
return mWearableData->getWearableCount(type) > 0;
}
@ -1524,7 +1524,7 @@ LLTexLayerSet* LLAvatarAppearance::getAvatarLayerSet(EBakedTextureIndex baked_in
//-----------------------------------------------------------------------------
// allocateCollisionVolumes()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::allocateCollisionVolumes( U32 num )
bool LLAvatarAppearance::allocateCollisionVolumes( U32 num )
{
if (mNumCollisionVolumes !=num)
{
@ -1535,27 +1535,27 @@ BOOL LLAvatarAppearance::allocateCollisionVolumes( U32 num )
if (!mCollisionVolumes)
{
LL_WARNS() << "Failed to allocate collision volumes" << LL_ENDL;
return FALSE;
return false;
}
mNumCollisionVolumes = num;
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLAvatarBoneInfo::parseXml()
//-----------------------------------------------------------------------------
BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
bool LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
{
if (node->hasName("bone"))
{
mIsJoint = TRUE;
mIsJoint = true;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
LL_WARNS() << "Bone without name" << LL_ENDL;
return FALSE;
return false;
}
static LLStdStringHandle aliases_string = LLXmlTree::addAttributeString("aliases");
@ -1563,7 +1563,7 @@ BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
}
else if (node->hasName("collision_volume"))
{
mIsJoint = FALSE;
mIsJoint = false;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
@ -1573,28 +1573,28 @@ BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
else
{
LL_WARNS() << "Invalid node " << node->getName() << LL_ENDL;
return FALSE;
return false;
}
static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
if (!node->getFastAttributeVector3(pos_string, mPos))
{
LL_WARNS() << "Bone without position" << LL_ENDL;
return FALSE;
return false;
}
static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot");
if (!node->getFastAttributeVector3(rot_string, mRot))
{
LL_WARNS() << "Bone without rotation" << LL_ENDL;
return FALSE;
return false;
}
static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
if (!node->getFastAttributeVector3(scale_string, mScale))
{
LL_WARNS() << "Bone without scale" << LL_ENDL;
return FALSE;
return false;
}
static LLStdStringHandle end_string = LLXmlTree::addAttributeString("end");
@ -1617,7 +1617,7 @@ BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
if (!node->getFastAttributeVector3(pivot_string, mPivot))
{
LL_WARNS() << "Bone without pivot" << LL_ENDL;
return FALSE;
return false;
}
}
@ -1629,23 +1629,23 @@ BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
if (!child_info->parseXml(child))
{
delete child_info;
return FALSE;
return false;
}
mChildren.push_back(child_info);
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLAvatarSkeletonInfo::parseXml()
//-----------------------------------------------------------------------------
BOOL LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
bool LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
{
static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones");
if (!node->getFastAttributeS32(num_bones_string, mNumBones))
{
LL_WARNS() << "Couldn't find number of bones." << LL_ENDL;
return FALSE;
return false;
}
static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes");
@ -1659,11 +1659,11 @@ BOOL LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
{
delete info;
LL_WARNS() << "Error parsing bone in skeleton file" << LL_ENDL;
return FALSE;
return false;
}
mBoneInfoList.push_back(info);
}
return TRUE;
return true;
}
//Make aliases for joint and push to map.
@ -1731,13 +1731,13 @@ const LLAvatarAppearance::joint_alias_map_t& LLAvatarAppearance::getJointAliases
//-----------------------------------------------------------------------------
// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
bool LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
{
LLXmlTreeNode* node = root->getChildByName( "skeleton" );
if( !node )
{
LL_WARNS() << "avatar file: missing <skeleton>" << LL_ENDL;
return FALSE;
return false;
}
LLXmlTreeNode* child;
@ -1757,14 +1757,14 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "Unknown param type." << LL_ENDL;
}
return FALSE;
return false;
}
LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
if (!info->parseXml(child))
{
delete info;
return FALSE;
return false;
}
mSkeletalDistortionInfoList.push_back(info);
@ -1782,7 +1782,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "No name supplied for attachment point." << LL_ENDL;
delete info;
return FALSE;
return false;
}
static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
@ -1790,19 +1790,19 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "No bone declared in attachment point " << info->mName << LL_ENDL;
delete info;
return FALSE;
return false;
}
static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
if (child->getFastAttributeVector3(position_string, info->mPosition))
{
info->mHasPosition = TRUE;
info->mHasPosition = true;
}
static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation");
if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler))
{
info->mHasRotation = TRUE;
info->mHasRotation = true;
}
static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
if (child->getFastAttributeS32(group_string, info->mGroup))
@ -1816,7 +1816,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "No id supplied for attachment point " << info->mName << LL_ENDL;
delete info;
return FALSE;
return false;
}
static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
@ -1831,13 +1831,13 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
mAttachmentInfoList.push_back(info);
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// parseXmlMeshNodes(): parses <mesh> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
bool LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* node = root->getChildByName( "mesh" );
node;
@ -1851,7 +1851,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
LL_WARNS() << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << LL_ENDL;
delete info;
return FALSE; // Ignore this element
return false; // Ignore this element
}
static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod");
@ -1859,7 +1859,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
LL_WARNS() << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << LL_ENDL;
delete info;
return FALSE; // Ignore this element
return false; // Ignore this element
}
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
@ -1867,7 +1867,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
LL_WARNS() << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << LL_ENDL;
delete info;
return FALSE; // Ignore this element
return false; // Ignore this element
}
static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference");
@ -1902,7 +1902,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
LL_WARNS() << "Unknown param type." << LL_ENDL;
}
return FALSE;
return false;
}
LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
@ -1910,9 +1910,9 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
delete morphinfo;
delete info;
return -1;
return false;
}
BOOL shared = FALSE;
bool shared = false;
static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared");
child->getFastAttributeBOOL(shared_string, shared);
@ -1921,13 +1921,13 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
mMeshInfoList.push_back(info);
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// parseXmlColorNodes(): parses <global_color> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
bool LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" );
color_node;
@ -1942,14 +1942,14 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root
if (mTexSkinColorInfo)
{
LL_WARNS() << "avatar file: multiple instances of skin_color" << LL_ENDL;
return FALSE;
return false;
}
mTexSkinColorInfo = new LLTexGlobalColorInfo;
if( !mTexSkinColorInfo->parseXml( color_node ) )
{
delete_and_clear(mTexSkinColorInfo);
LL_WARNS() << "avatar file: mTexSkinColor->parseXml() failed" << LL_ENDL;
return FALSE;
return false;
}
}
else if( global_color_name == "hair_color" )
@ -1957,14 +1957,14 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root
if (mTexHairColorInfo)
{
LL_WARNS() << "avatar file: multiple instances of hair_color" << LL_ENDL;
return FALSE;
return false;
}
mTexHairColorInfo = new LLTexGlobalColorInfo;
if( !mTexHairColorInfo->parseXml( color_node ) )
{
delete_and_clear(mTexHairColorInfo);
LL_WARNS() << "avatar file: mTexHairColor->parseXml() failed" << LL_ENDL;
return FALSE;
return false;
}
}
else if( global_color_name == "eye_color" )
@ -1972,24 +1972,24 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root
if (mTexEyeColorInfo)
{
LL_WARNS() << "avatar file: multiple instances of eye_color" << LL_ENDL;
return FALSE;
return false;
}
mTexEyeColorInfo = new LLTexGlobalColorInfo;
if( !mTexEyeColorInfo->parseXml( color_node ) )
{
LL_WARNS() << "avatar file: mTexEyeColor->parseXml() failed" << LL_ENDL;
return FALSE;
return false;
}
}
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
bool LLAvatarAppearance::LLAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" );
layer_node;
@ -2004,16 +2004,16 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root
{
delete layer_info;
LL_WARNS() << "avatar file: layer_set->parseXml() failed" << LL_ENDL;
return FALSE;
return false;
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
bool LLAvatarAppearance::LLAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
{
LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" );
if( driver )
@ -2033,23 +2033,23 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* roo
{
delete driver_info;
LL_WARNS() << "avatar file: driver_param->parseXml() failed" << LL_ENDL;
return FALSE;
return false;
}
}
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
bool LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
{
LLXmlTreeNode* masks = root->getChildByName( "morph_masks" );
if( !masks )
{
return FALSE;
return false;
}
for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" );
@ -2063,7 +2063,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
{
LL_WARNS() << "No name supplied for morph mask." << LL_ENDL;
delete info;
return FALSE;
return false;
}
static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region");
@ -2071,7 +2071,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
{
LL_WARNS() << "No region supplied for morph mask." << LL_ENDL;
delete info;
return FALSE;
return false;
}
static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer");
@ -2079,7 +2079,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
{
LL_WARNS() << "No layer supplied for morph mask." << LL_ENDL;
delete info;
return FALSE;
return false;
}
// optional parameter. don't throw a warning if not present.
@ -2089,12 +2089,12 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
mMorphMaskInfoList.push_back(info);
}
return TRUE;
return true;
}
//virtual
LLAvatarAppearance::LLMaskedMorph::LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer) :
mMorphTarget(morph_target),
LLAvatarAppearance::LLMaskedMorph::LLMaskedMorph(LLVisualParam *morph_target, bool invert, std::string layer) :
mMorphTarget(morph_target),
mInvert(invert),
mLayer(layer)
{

View File

@ -71,9 +71,9 @@ public:
static void cleanupClass(); // Cleanup data that's only init'd once per class.
virtual void initInstance(); // Called after construction to initialize the instance.
S32 mInitFlags;
virtual BOOL loadSkeletonNode();
BOOL loadMeshNodes();
BOOL loadLayersets();
virtual bool loadSkeletonNode();
bool loadMeshNodes();
bool loadLayersets();
/** Initialization
@ -108,9 +108,9 @@ public:
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
virtual BOOL isValid() const;
virtual BOOL isUsingLocalAppearance() const = 0;
virtual BOOL isEditingAppearance() const = 0;
virtual bool isValid() const;
virtual bool isUsingLocalAppearance() const = 0;
virtual bool isEditingAppearance() const = 0;
bool isBuilt() const { return mIsBuilt; }
@ -156,16 +156,16 @@ public:
protected:
static BOOL parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree);
static bool parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree);
virtual void buildCharacter();
virtual BOOL loadAvatar();
virtual bool loadAvatar();
BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL allocateCharacterJoints(U32 num);
BOOL buildSkeleton(const LLAvatarSkeletonInfo *info);
bool setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
bool allocateCharacterJoints(U32 num);
bool buildSkeleton(const LLAvatarSkeletonInfo *info);
void clearSkeleton();
BOOL mIsBuilt; // state of deferred character building
bool mIsBuilt; // state of deferred character building
avatar_joint_list_t mSkeleton;
LLVector3OverrideMap mPelvisFixups;
joint_alias_map_t mJointAliasMap;
@ -225,14 +225,14 @@ protected:
** RENDERING
**/
public:
BOOL mIsDummy; // for special views and animated object controllers; local to viewer
bool mIsDummy; // for special views and animated object controllers; local to viewer
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer);
virtual void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, bool invert, std::string layer);
virtual void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
/** Rendering
** **
@ -279,7 +279,7 @@ protected:
public:
void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color);
LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
static BOOL teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
static bool teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
@ -309,8 +309,8 @@ public:
public:
LLWearableData* getWearableData() { return mWearableData; }
const LLWearableData* getWearableData() const { return mWearableData; }
virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
virtual bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
virtual bool isWearingWearableType(LLWearableType::EType type ) const;
private:
LLWearableData* mWearableData;
@ -356,7 +356,7 @@ public:
S32 mNumCollisionVolumes;
LLAvatarJointCollisionVolume* mCollisionVolumes;
protected:
BOOL allocateCollisionVolumes(U32 num);
bool allocateCollisionVolumes(U32 num);
/** Physics
** **
@ -372,16 +372,16 @@ protected:
LLAvatarXmlInfo();
~LLAvatarXmlInfo();
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
bool parseXmlSkeletonNode(LLXmlTreeNode* root);
bool parseXmlMeshNodes(LLXmlTreeNode* root);
bool parseXmlColorNodes(LLXmlTreeNode* root);
bool parseXmlLayerNodes(LLXmlTreeNode* root);
bool parseXmlDriverNodes(LLXmlTreeNode* root);
bool parseXmlMorphNodes(LLXmlTreeNode* root);
struct LLAvatarMeshInfo
{
typedef std::pair<LLViewerVisualParamInfo*,BOOL> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
typedef std::pair<LLViewerVisualParamInfo*,bool> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
@ -410,8 +410,8 @@ protected:
struct LLAvatarAttachmentInfo
{
LLAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(false),
mIsHUDAttachment(false), mHasPosition(false), mHasRotation(false) {}
std::string mName;
std::string mJointName;
LLVector3 mPosition;
@ -419,10 +419,10 @@ protected:
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
bool mVisibleFirstPerson;
bool mIsHUDAttachment;
bool mHasPosition;
bool mHasRotation;
};
typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
@ -440,11 +440,11 @@ protected:
struct LLAvatarMorphInfo
{
LLAvatarMorphInfo()
: mInvert(FALSE) {}
: mInvert(false) {}
std::string mName;
std::string mRegion;
std::string mLayer;
BOOL mInvert;
bool mInvert;
};
typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
@ -455,10 +455,10 @@ protected:
class LLMaskedMorph
{
public:
LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer);
LLMaskedMorph(LLVisualParam *morph_target, bool invert, std::string layer);
LLVisualParam *mMorphTarget;
BOOL mInvert;
bool mInvert;
std::string mLayer;
};
/** Support Classes

View File

@ -39,56 +39,56 @@ using namespace LLAvatarAppearanceDefines;
LLAvatarAppearanceDictionary::Textures::Textures()
{
addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", LLWearableType::WT_SHIRT));
addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", LLWearableType::WT_PANTS));
addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", LLWearableType::WT_EYES));
addEntry(TEX_HAIR, new TextureEntry("hair_grain", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", LLWearableType::WT_HAIR));
addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", LLWearableType::WT_SHOES));
addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", LLWearableType::WT_SOCKS));
addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", LLWearableType::WT_GLOVES));
addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT));
addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS));
addEntry(TEX_SKIRT, new TextureEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", LLWearableType::WT_SKIRT));
addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", true, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", true, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", LLWearableType::WT_SHIRT));
addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", true, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", LLWearableType::WT_PANTS));
addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", true, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", LLWearableType::WT_EYES));
addEntry(TEX_HAIR, new TextureEntry("hair_grain", true, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", LLWearableType::WT_HAIR));
addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", true, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", true, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", true, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", LLWearableType::WT_SHOES));
addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", true, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", LLWearableType::WT_SOCKS));
addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", true, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", true, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", true, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", LLWearableType::WT_GLOVES));
addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", true, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT));
addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", true, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS));
addEntry(TEX_SKIRT, new TextureEntry("skirt", true, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", LLWearableType::WT_SKIRT));
addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", true, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", true, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", true, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", true, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", true, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_HEAD_UNIVERSAL_TATTOO, new TextureEntry("head_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_UPPER_UNIVERSAL_TATTOO, new TextureEntry("upper_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LOWER_UNIVERSAL_TATTOO, new TextureEntry("lower_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_SKIRT_TATTOO, new TextureEntry("skirt_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_HAIR_TATTOO, new TextureEntry("hair_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_EYES_TATTOO, new TextureEntry("eyes_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LEFT_ARM_TATTOO, new TextureEntry("leftarm_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LEFT_LEG_TATTOO, new TextureEntry("leftleg_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX1_TATTOO, new TextureEntry("aux1_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX2_TATTOO, new TextureEntry("aux2_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX3_TATTOO, new TextureEntry("aux3_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_HEAD_UNIVERSAL_TATTOO, new TextureEntry("head_universal_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_UPPER_UNIVERSAL_TATTOO, new TextureEntry("upper_universal_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LOWER_UNIVERSAL_TATTOO, new TextureEntry("lower_universal_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_SKIRT_TATTOO, new TextureEntry("skirt_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_HAIR_TATTOO, new TextureEntry("hair_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_EYES_TATTOO, new TextureEntry("eyes_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LEFT_ARM_TATTOO, new TextureEntry("leftarm_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LEFT_LEG_TATTOO, new TextureEntry("leftleg_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX1_TATTOO, new TextureEntry("aux1_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX2_TATTOO, new TextureEntry("aux2_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX3_TATTOO, new TextureEntry("aux3_tattoo", true, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", FALSE, BAKED_HEAD, "head"));
addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", FALSE, BAKED_UPPER, "upper"));
addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", FALSE, BAKED_LOWER, "lower"));
addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", FALSE, BAKED_EYES, "eyes"));
addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", FALSE, BAKED_HAIR, "hair"));
addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", FALSE, BAKED_SKIRT, "skirt"));
addEntry(TEX_LEFT_ARM_BAKED, new TextureEntry("leftarm-baked", FALSE, BAKED_LEFT_ARM, "leftarm"));
addEntry(TEX_LEFT_LEG_BAKED, new TextureEntry("leftleg-baked", FALSE, BAKED_LEFT_LEG, "leftleg"));
addEntry(TEX_AUX1_BAKED, new TextureEntry("aux1-baked", FALSE, BAKED_AUX1, "aux1"));
addEntry(TEX_AUX2_BAKED, new TextureEntry("aux2-baked", FALSE, BAKED_AUX2, "aux2"));
addEntry(TEX_AUX3_BAKED, new TextureEntry("aux3-baked", FALSE, BAKED_AUX3, "aux3"));
addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", false, BAKED_HEAD, "head"));
addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", false, BAKED_UPPER, "upper"));
addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", false, BAKED_LOWER, "lower"));
addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", false, BAKED_EYES, "eyes"));
addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", false, BAKED_HAIR, "hair"));
addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", false, BAKED_SKIRT, "skirt"));
addEntry(TEX_LEFT_ARM_BAKED, new TextureEntry("leftarm-baked", false, BAKED_LEFT_ARM, "leftarm"));
addEntry(TEX_LEFT_LEG_BAKED, new TextureEntry("leftleg-baked", false, BAKED_LEFT_LEG, "leftleg"));
addEntry(TEX_AUX1_BAKED, new TextureEntry("aux1-baked", false, BAKED_AUX1, "aux1"));
addEntry(TEX_AUX2_BAKED, new TextureEntry("aux2-baked", false, BAKED_AUX2, "aux2"));
addEntry(TEX_AUX3_BAKED, new TextureEntry("aux3-baked", false, BAKED_AUX3, "aux3"));
}
LLAvatarAppearanceDictionary::BakedTextures::BakedTextures()
@ -303,15 +303,15 @@ LLWearableType::EType LLAvatarAppearanceDictionary::getTEWearableType(ETextureIn
}
// static
BOOL LLAvatarAppearanceDictionary::isBakedImageId(const LLUUID& id)
bool LLAvatarAppearanceDictionary::isBakedImageId(const LLUUID& id)
{
if ((id == IMG_USE_BAKED_EYES) || (id == IMG_USE_BAKED_HAIR) || (id == IMG_USE_BAKED_HEAD) || (id == IMG_USE_BAKED_LOWER) || (id == IMG_USE_BAKED_SKIRT) || (id == IMG_USE_BAKED_UPPER)
|| (id == IMG_USE_BAKED_LEFTARM) || (id == IMG_USE_BAKED_LEFTLEG) || (id == IMG_USE_BAKED_AUX1) || (id == IMG_USE_BAKED_AUX2) || (id == IMG_USE_BAKED_AUX3) )
{
return TRUE;
return true;
}
return FALSE;
return false;
}
// static

View File

@ -40,7 +40,7 @@ namespace LLAvatarAppearanceDefines
extern const S32 SCRATCH_TEX_WIDTH;
extern const S32 SCRATCH_TEX_HEIGHT;
static const U32 AVATAR_HOVER = 11001;
static constexpr U32 AVATAR_HOVER = 11001;
//--------------------------------------------------------------------
// Enums
@ -167,10 +167,10 @@ public:
const std::string mDefaultImageName;
const LLWearableType::EType mWearableType;
// It's either a local texture xor baked
BOOL mIsLocalTexture;
BOOL mIsBakedTexture;
bool mIsLocalTexture;
bool mIsBakedTexture;
// If it's a local texture, it may be used by a baked texture
BOOL mIsUsedByBakedTexture;
bool mIsUsedByBakedTexture;
EBakedTextureIndex mBakedTextureIndex;
};
@ -244,7 +244,7 @@ public:
// Given a texture entry, determine which wearable type owns it.
LLWearableType::EType getTEWearableType(ETextureIndex index) const;
static BOOL isBakedImageId(const LLUUID& id);
static bool isBakedImageId(const LLUUID& id);
static EBakedTextureIndex assetIdToBakedTextureIndex(const LLUUID& id);
static LLUUID localTextureIndexToMagicId(ETextureIndex t);

View File

@ -40,7 +40,7 @@ const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
BOOL LLAvatarJoint::sDisableLOD = FALSE;
bool LLAvatarJoint::sDisableLOD = false;
//-----------------------------------------------------------------------------
// LLAvatarJoint()
@ -66,13 +66,13 @@ LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
void LLAvatarJoint::init()
{
mValid = FALSE;
mValid = false;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
mPickName = PN_DEFAULT;
mVisible = TRUE;
mVisible = true;
mMeshID = 0;
mIsTransparent = FALSE;
mIsTransparent = false;
}
@ -88,7 +88,7 @@ LLAvatarJoint::~LLAvatarJoint()
//--------------------------------------------------------------------
// setValid()
//--------------------------------------------------------------------
void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
void LLAvatarJoint::setValid( bool valid, bool recursive )
{
//----------------------------------------------------------------
// set visibility for this joint
@ -103,7 +103,7 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
for (LLJoint* child : mChildren)
{
LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
joint->setValid(valid, TRUE);
joint->setValid(valid, true);
}
}
@ -112,7 +112,7 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
//--------------------------------------------------------------------
// setSkeletonComponents()
//--------------------------------------------------------------------
void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive )
void LLAvatarJoint::setSkeletonComponents( U32 comp, bool recursive )
{
mComponents = comp;
if (recursive)
@ -125,7 +125,7 @@ void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive )
}
}
void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
void LLAvatarJoint::setVisible(bool visible, bool recursive)
{
mVisible = visible;
@ -148,7 +148,7 @@ void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pix
}
}
void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
{
for (LLJoint* child : mChildren)
{
@ -167,10 +167,10 @@ void LLAvatarJoint::updateJointGeometry()
}
BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate)
bool LLAvatarJoint::updateLOD(F32 pixel_area, bool activate)
{
BOOL lod_changed = FALSE;
BOOL found_lod = FALSE;
bool lod_changed = false;
bool found_lod = false;
for (LLJoint* child : mChildren)
{
@ -180,18 +180,18 @@ BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate)
if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
{
// we've already found a joint to enable, so enable the rest as alternatives
lod_changed |= joint->updateLOD(pixel_area, TRUE);
lod_changed |= joint->updateLOD(pixel_area, true);
}
else
{
if (pixel_area >= jointLOD || sDisableLOD)
{
lod_changed |= joint->updateLOD(pixel_area, TRUE);
found_lod = TRUE;
lod_changed |= joint->updateLOD(pixel_area, true);
found_lod = true;
}
else
{
lod_changed |= joint->updateLOD(pixel_area, FALSE);
lod_changed |= joint->updateLOD(pixel_area, false);
}
}
}
@ -222,11 +222,11 @@ void LLAvatarJoint::setMeshesToChildren()
LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
{
mUpdateXform = FALSE;
mUpdateXform = false;
}
/*virtual*/
U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, bool first_pass, bool is_dummy )
{
LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL;
return 0;
@ -234,7 +234,7 @@ U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL i
LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
{
mUpdateXform = TRUE;
mUpdateXform = true;
LLVector3 result = offset;
result.scaleVec(getScale());

View File

@ -52,17 +52,17 @@ public:
virtual ~LLAvatarJoint();
// Gets the validity of this joint
BOOL getValid() { return mValid; }
bool getValid() { return mValid; }
// Sets the validity of this joint
virtual void setValid( BOOL valid, BOOL recursive=FALSE );
virtual void setValid( bool valid, bool recursive=false );
// Returns true if this object is transparent.
// This is used to determine in which order to draw objects.
virtual BOOL isTransparent() { return mIsTransparent; }
virtual bool isTransparent() { return mIsTransparent; }
// Returns true if this object should inherit scale modifiers from its immediate parent
virtual BOOL inheritScale() { return FALSE; }
virtual bool inheritScale() { return false; }
enum Components
{
@ -72,7 +72,7 @@ public:
};
// Selects which skeleton components to draw
void setSkeletonComponents( U32 comp, BOOL recursive = TRUE );
void setSkeletonComponents( U32 comp, bool recursive = true );
// Returns which skeleton components are enables for drawing
U32 getSkeletonComponents() { return mComponents; }
@ -90,34 +90,34 @@ public:
void setPickName(LLJointPickName name) { mPickName = name; }
LLJointPickName getPickName() { return mPickName; }
void setVisible( BOOL visible, BOOL recursive );
void setVisible( bool visible, bool recursive );
// Takes meshes in mMeshParts and sets each one as a child joint
void setMeshesToChildren();
// LLViewerJoint interface
virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ) = 0;
virtual U32 render( F32 pixelArea, bool first_pass = true, bool is_dummy = false ) = 0;
virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
virtual BOOL updateLOD(F32 pixel_area, BOOL activate);
virtual void updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind = false, bool terse_update = false);
virtual bool updateLOD(F32 pixel_area, bool activate);
virtual void updateJointGeometry();
virtual void dump();
public:
static BOOL sDisableLOD;
static bool sDisableLOD;
avatar_joint_mesh_list_t mMeshParts; //LLViewerJointMesh*
void setMeshID( S32 id ) {mMeshID = id;}
protected:
void init();
BOOL mValid;
BOOL mIsTransparent;
bool mValid;
bool mIsTransparent;
U32 mComponents;
F32 mMinPixelArea;
LLJointPickName mPickName;
BOOL mVisible;
bool mVisible;
S32 mMeshID;
};
@ -127,8 +127,8 @@ public:
LLAvatarJointCollisionVolume();
virtual ~LLAvatarJointCollisionVolume() {};
/*virtual*/ BOOL inheritScale() { return TRUE; }
/*virtual*/ U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE );
/*virtual*/ bool inheritScale() { return true; }
/*virtual*/ U32 render( F32 pixelArea, bool first_pass = true, bool is_dummy = false );
void renderCollision();

View File

@ -102,7 +102,7 @@ LLSkinJoint::~LLSkinJoint()
//-----------------------------------------------------------------------------
// LLSkinJoint::setupSkinJoint()
//-----------------------------------------------------------------------------
BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
bool LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
{
// find the named joint
mJoint = joint;
@ -119,7 +119,7 @@ BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
mRootToParentJointSkinOffset = totalSkinOffset(getBaseSkeletonAncestor(joint));
mRootToParentJointSkinOffset = -mRootToParentJointSkinOffset;
return TRUE;
return true;
}
@ -129,7 +129,7 @@ BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
BOOL LLAvatarJointMesh::sPipelineRender = FALSE;
bool LLAvatarJointMesh::sPipelineRender = false;
U32 LLAvatarJointMesh::sClothingMaskImageName = 0;
LLColor4 LLAvatarJointMesh::sClothingInnerColor;
@ -149,7 +149,7 @@ LLAvatarJointMesh::LLAvatarJointMesh()
mColor[2] = 1.0f;
mColor[3] = 1.0f;
mShiny = 0.0f;
mCullBackFaces = TRUE;
mCullBackFaces = true;
mMesh = NULL;
@ -159,11 +159,11 @@ LLAvatarJointMesh::LLAvatarJointMesh()
mFace = NULL;
mMeshID = 0;
mUpdateXform = FALSE;
mUpdateXform = false;
mValid = FALSE;
mValid = false;
mIsTransparent = FALSE;
mIsTransparent = false;
}
@ -182,11 +182,11 @@ LLAvatarJointMesh::~LLAvatarJointMesh()
//-----------------------------------------------------------------------------
// LLAvatarJointMesh::allocateSkinData()
//-----------------------------------------------------------------------------
BOOL LLAvatarJointMesh::allocateSkinData( U32 numSkinJoints )
bool LLAvatarJointMesh::allocateSkinData( U32 numSkinJoints )
{
mSkinJoints = new LLSkinJoint[ numSkinJoints ];
mNumSkinJoints = numSkinJoints;
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -247,12 +247,12 @@ void LLAvatarJointMesh::setTexture( LLGLTexture *texture )
{
mLayerSet = NULL;
//texture->bindTexture(0);
//texture->setClamp(TRUE, TRUE);
//texture->setClamp(true, true);
}
}
BOOL LLAvatarJointMesh::hasGLTexture() const
bool LLAvatarJointMesh::hasGLTexture() const
{
return mTexture.notNull() && mTexture->hasGLTexture();
}
@ -272,7 +272,7 @@ void LLAvatarJointMesh::setLayerSet( LLTexLayerSet* layer_set )
}
}
BOOL LLAvatarJointMesh::hasComposite() const
bool LLAvatarJointMesh::hasComposite() const
{
return (mLayerSet && mLayerSet->hasComposite());
}

View File

@ -49,7 +49,7 @@ class LLSkinJoint
public:
LLSkinJoint();
~LLSkinJoint();
BOOL setupSkinJoint( LLAvatarJoint *joint);
bool setupSkinJoint( LLAvatarJoint *joint);
LLAvatarJoint *mJoint;
LLVector3 mRootToJointSkinOffset;
@ -69,7 +69,7 @@ protected:
LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
U32 mTestImageName; // handle to a temporary texture for previewing uploads
LLPolyMesh* mMesh; // ptr to a global polymesh
BOOL mCullBackFaces; // true by default
bool mCullBackFaces; // true by default
LLFace* mFace; // ptr to a face w/ AGP copy of mesh
U32 mFaceIndexCount;
@ -79,7 +79,7 @@ protected:
S32 mMeshID;
public:
static BOOL sPipelineRender;
static bool sPipelineRender;
//RN: this is here for testing purposes
static U32 sClothingMaskImageName;
static LLColor4 sClothingInnerColor;
@ -104,14 +104,14 @@ public:
// Sets the shape texture
void setTexture( LLGLTexture *texture );
BOOL hasGLTexture() const;
bool hasGLTexture() const;
void setTestTexture( U32 name ) { mTestImageName = name; }
// Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
void setLayerSet( LLTexLayerSet* layer_set );
BOOL hasComposite() const;
bool hasComposite() const;
// Gets the poly mesh
LLPolyMesh *getMesh();
@ -122,20 +122,17 @@ public:
// Sets up joint matrix data for rendering
void setupJoint(LLAvatarJoint* current_joint);
// Render time method to upload batches of joint matrices
void uploadJointMatrices();
// Sets ID for picking
void setMeshID( S32 id ) {mMeshID = id;}
// Gets ID for picking
S32 getMeshID() { return mMeshID; }
void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
void setIsTransparent(bool is_transparent) { mIsTransparent = is_transparent; }
private:
// Allocate skin data
BOOL allocateSkinData( U32 numSkinJoints );
bool allocateSkinData( U32 numSkinJoints );
// Free skin data
void freeSkinData();

View File

@ -41,16 +41,16 @@ LLDriverParamInfo::LLDriverParamInfo() :
{
}
BOOL LLDriverParamInfo::parseXml(LLXmlTreeNode* node)
bool LLDriverParamInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "param" ) && node->getChildByName( "param_driver" ) );
if( !LLViewerVisualParamInfo::parseXml( node ))
return FALSE;
return false;
LLXmlTreeNode* param_driver_node = node->getChildByName( "param_driver" );
if( !param_driver_node )
return FALSE;
return false;
for (LLXmlTreeNode* child = param_driver_node->getChildByName( "driven" );
child;
@ -90,10 +90,10 @@ BOOL LLDriverParamInfo::parseXml(LLXmlTreeNode* node)
else
{
LL_ERRS() << "<driven> Unable to resolve driven parameter: " << driven_id << LL_ENDL;
return FALSE;
return false;
}
}
return TRUE;
return true;
}
//virtual
@ -187,18 +187,18 @@ LLDriverParam::~LLDriverParam()
{
}
BOOL LLDriverParam::setInfo(LLDriverParamInfo *info)
bool LLDriverParam::setInfo(LLDriverParamInfo *info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
return false;
mInfo = info;
mID = info->mID;
info->mDriverParam = this;
setWeight(getDefaultWeight());
return TRUE;
return true;
}
/*virtual*/ LLViewerVisualParam* LLDriverParam::cloneParam(LLWearable* wearable) const
@ -461,25 +461,25 @@ void LLDriverParam::stopAnimating()
for(LLDrivenEntry& driven : mDriven)
{
driven.mParam->setAnimating(FALSE);
driven.mParam->setAnimating(false);
}
}
/*virtual*/
BOOL LLDriverParam::linkDrivenParams(visual_param_mapper mapper, BOOL only_cross_params)
bool LLDriverParam::linkDrivenParams(visual_param_mapper mapper, bool only_cross_params)
{
BOOL success = TRUE;
bool success = true;
for (LLDrivenEntryInfo& driven_info : getInfo()->mDrivenInfoList)
{
S32 driven_id = driven_info.mDrivenID;
// check for already existing links. Do not overwrite.
BOOL found = FALSE;
bool found = false;
for (auto& driven : mDriven)
{
if (driven.mInfo->mDrivenID == driven_id)
{
found = TRUE;
found = true;
}
}
@ -494,7 +494,7 @@ BOOL LLDriverParam::linkDrivenParams(visual_param_mapper mapper, BOOL only_cross
}
else
{
success = FALSE;
success = false;
}
}
}

View File

@ -65,7 +65,7 @@ public:
LLDriverParamInfo();
/*virtual*/ ~LLDriverParamInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
/*virtual*/ bool parseXml(LLXmlTreeNode* node);
/*virtual*/ void toStream(std::ostream &out);
@ -90,7 +90,7 @@ public:
// Special: These functions are overridden by child classes
LLDriverParamInfo* getInfo() const { return (LLDriverParamInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLDriverParamInfo* info);
bool setInfo(LLDriverParamInfo* info);
LLAvatarAppearance* getAvatarAppearance() { return mAvatarAppearance; }
const LLAvatarAppearance* getAvatarAppearance() const { return mAvatarAppearance; }
@ -104,7 +104,7 @@ public:
/*virtual*/ void setWeight(F32 weight);
/*virtual*/ void setAnimationTarget(F32 target_value);
/*virtual*/ void stopAnimating();
/*virtual*/ BOOL linkDrivenParams(visual_param_mapper mapper, BOOL only_cross_params);
/*virtual*/ bool linkDrivenParams(visual_param_mapper mapper, bool only_cross_params);
/*virtual*/ void resetDrivenParams();
// LLViewerVisualParam Virtual functions

View File

@ -36,14 +36,14 @@
LLLocalTextureObject::LLLocalTextureObject() :
mIsBakedReady(FALSE),
mIsBakedReady(false),
mDiscard(MAX_DISCARD_LEVEL+1)
{
mImage = NULL;
}
LLLocalTextureObject::LLLocalTextureObject(LLGLTexture* image, const LLUUID& id) :
mIsBakedReady(FALSE),
mIsBakedReady(false),
mDiscard(MAX_DISCARD_LEVEL+1)
{
mImage = image;
@ -122,7 +122,7 @@ S32 LLLocalTextureObject::getDiscard() const
return mDiscard;
}
BOOL LLLocalTextureObject::getBakedReady() const
bool LLLocalTextureObject::getBakedReady() const
{
return mIsBakedReady;
}
@ -132,11 +132,11 @@ void LLLocalTextureObject::setImage(LLGLTexture* new_image)
mImage = new_image;
}
BOOL LLLocalTextureObject::setTexLayer(LLTexLayer *new_tex_layer, U32 index)
bool LLLocalTextureObject::setTexLayer(LLTexLayer *new_tex_layer, U32 index)
{
if (index >= getNumTexLayers() )
{
return FALSE;
return false;
}
if (new_tex_layer == NULL)
@ -153,47 +153,47 @@ BOOL LLLocalTextureObject::setTexLayer(LLTexLayer *new_tex_layer, U32 index)
}
mTexLayers[index] = layer;
return TRUE;
return true;
}
BOOL LLLocalTextureObject::addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable)
bool LLLocalTextureObject::addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable)
{
if (new_tex_layer == NULL)
{
return FALSE;
return false;
}
LLTexLayer *layer = new LLTexLayer(*new_tex_layer, wearable);
layer->setLTO(this);
mTexLayers.push_back(layer);
return TRUE;
return true;
}
BOOL LLLocalTextureObject::addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable)
bool LLLocalTextureObject::addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable)
{
if (new_tex_layer == NULL)
{
return FALSE;
return false;
}
LLTexLayer *layer = new LLTexLayer(*new_tex_layer, this, wearable);
layer->setLTO(this);
mTexLayers.push_back(layer);
return TRUE;
return true;
}
BOOL LLLocalTextureObject::removeTexLayer(U32 index)
bool LLLocalTextureObject::removeTexLayer(U32 index)
{
if (index >= getNumTexLayers())
{
return FALSE;
return false;
}
tex_layer_vec_t::iterator iter = mTexLayers.begin();
iter += index;
delete *iter;
mTexLayers.erase(iter);
return TRUE;
return true;
}
void LLLocalTextureObject::setID(LLUUID new_id)
@ -206,7 +206,7 @@ void LLLocalTextureObject::setDiscard(S32 new_discard)
mDiscard = new_discard;
}
void LLLocalTextureObject::setBakedReady(BOOL ready)
void LLLocalTextureObject::setBakedReady(bool ready)
{
mIsBakedReady = ready;
}

View File

@ -53,17 +53,17 @@ public:
U32 getNumTexLayers() const;
LLUUID getID() const;
S32 getDiscard() const;
BOOL getBakedReady() const;
bool getBakedReady() const;
void setImage(LLGLTexture* new_image);
BOOL setTexLayer(LLTexLayer *new_tex_layer, U32 index);
BOOL addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable);
BOOL addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable);
BOOL removeTexLayer(U32 index);
bool setTexLayer(LLTexLayer *new_tex_layer, U32 index);
bool addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable);
bool addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable);
bool removeTexLayer(U32 index);
void setID(LLUUID new_id);
void setDiscard(S32 new_discard);
void setBakedReady(BOOL ready);
void setBakedReady(bool ready);
protected:
@ -78,7 +78,7 @@ private:
LLUUID mID;
BOOL mIsBakedReady;
bool mIsBakedReady;
S32 mDiscard;
};

View File

@ -72,8 +72,8 @@ LLPolyMeshSharedData::LLPolyMeshSharedData()
mTexCoords = NULL;
mDetailTexCoords = NULL;
mWeights = NULL;
mHasWeights = FALSE;
mHasDetailTexCoords = FALSE;
mHasWeights = false;
mHasDetailTexCoords = false;
mNumFaces = 0;
mFaces = NULL;
@ -225,7 +225,7 @@ U32 LLPolyMeshSharedData::getNumKB()
//-----------------------------------------------------------------------------
// LLPolyMeshSharedData::allocateVertexData()
//-----------------------------------------------------------------------------
BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
bool LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
{
U32 i;
mBaseCoords = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
@ -243,34 +243,34 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
mWeights[i] = 0.f;
}
mNumVertices = numVertices;
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLPolyMeshSharedData::allocateFaceData()
//-----------------------------------------------------------------------------
BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces )
bool LLPolyMeshSharedData::allocateFaceData( U32 numFaces )
{
mFaces = new LLPolyFace[ numFaces ];
mNumFaces = numFaces;
mNumTriangleIndices = mNumFaces * 3;
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLPolyMeshSharedData::allocateJointNames()
//-----------------------------------------------------------------------------
BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames )
bool LLPolyMeshSharedData::allocateJointNames( U32 numJointNames )
{
mJointNames = new std::string[ numJointNames ];
mNumJointNames = numJointNames;
return TRUE;
return true;
}
//--------------------------------------------------------------------
// LLPolyMeshSharedData::loadMesh()
//--------------------------------------------------------------------
BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
bool LLPolyMeshSharedData::loadMesh( const std::string& fileName )
{
//-------------------------------------------------------------------------
// Open the file
@ -278,13 +278,13 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if(fileName.empty())
{
LL_ERRS() << "Filename is Empty!" << LL_ENDL;
return FALSE;
return false;
}
LLFILE* fp = LLFile::fopen(fileName, "rb"); /*Flawfinder: ignore*/
if (!fp)
{
LL_ERRS() << "can't open: " << fileName << LL_ENDL;
return FALSE;
return false;
}
//-------------------------------------------------------------------------
@ -299,7 +299,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
//-------------------------------------------------------------------------
// Check for proper binary header
//-------------------------------------------------------------------------
BOOL status = FALSE;
bool status = false;
if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 ) /*Flawfinder: ignore*/
{
LL_DEBUGS() << "Loading " << fileName << LL_ENDL;
@ -317,11 +317,11 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read HasWeights flag from " << fileName << LL_ENDL;
return FALSE;
return false;
}
if (!isLOD())
{
mHasWeights = (hasWeights==0) ? FALSE : TRUE;
mHasWeights = (hasWeights==0) ? false : true;
}
//----------------------------------------------------------------
@ -332,7 +332,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read HasDetailTexCoords flag from " << fileName << LL_ENDL;
return FALSE;
return false;
}
//----------------------------------------------------------------
@ -344,7 +344,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << "can't read Position from " << fileName << LL_ENDL;
return FALSE;
return false;
}
setPosition( position );
@ -357,7 +357,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << "can't read RotationAngles from " << fileName << LL_ENDL;
return FALSE;
return false;
}
U8 rotationOrder;
@ -366,7 +366,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read RotationOrder from " << fileName << LL_ENDL;
return FALSE;
return false;
}
rotationOrder = 0;
@ -385,7 +385,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << "can't read Scale from " << fileName << LL_ENDL;
return FALSE;
return false;
}
setScale( scale );
@ -406,7 +406,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read NumVertices from " << fileName << LL_ENDL;
return FALSE;
return false;
}
allocateVertexData( numVertices );
@ -421,7 +421,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << "can't read Coordinates from " << fileName << LL_ENDL;
return FALSE;
return false;
}
}
@ -435,7 +435,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << " can't read Normals from " << fileName << LL_ENDL;
return FALSE;
return false;
}
}
@ -449,7 +449,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << " can't read Binormals from " << fileName << LL_ENDL;
return FALSE;
return false;
}
}
@ -461,7 +461,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != numVertices)
{
LL_ERRS() << "can't read TexCoords from " << fileName << LL_ENDL;
return FALSE;
return false;
}
//----------------------------------------------------------------
@ -474,7 +474,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != numVertices)
{
LL_ERRS() << "can't read DetailTexCoords from " << fileName << LL_ENDL;
return FALSE;
return false;
}
}
@ -488,7 +488,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != numVertices)
{
LL_ERRS() << "can't read Weights from " << fileName << LL_ENDL;
return FALSE;
return false;
}
}
}
@ -502,7 +502,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read NumFaces from " << fileName << LL_ENDL;
return FALSE;
return false;
}
allocateFaceData( numFaces );
@ -520,7 +520,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 3)
{
LL_ERRS() << "can't read Face[" << i << "] from " << fileName << LL_ENDL;
return FALSE;
return false;
}
if (mReferenceData)
{
@ -577,7 +577,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read NumSkinJoints from " << fileName << LL_ENDL;
return FALSE;
return false;
}
allocateJointNames( numSkinJoints );
}
@ -593,7 +593,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
if (numRead != 1)
{
LL_ERRS() << "can't read Skin[" << i << "].Name from " << fileName << LL_ENDL;
return FALSE;
return false;
}
std::string *jn = &mJointNames[i];
@ -615,7 +615,7 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
std::string morph_name(morphName);
LLPolyMorphData* morph_data = new LLPolyMorphData(morph_name);
BOOL result = morph_data->loadBinary(fp, this);
bool result = morph_data->loadBinary(fp, this);
if (!result)
{
@ -705,12 +705,12 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
}
}
status = TRUE;
status = true;
}
else
{
LL_ERRS() << "invalid mesh file header: " << fileName << LL_ENDL;
status = FALSE;
status = false;
}
if (0 == mNumJointNames)

View File

@ -79,8 +79,8 @@ private:
LLVector2 *mDetailTexCoords;
F32 *mWeights;
BOOL mHasWeights;
BOOL mHasDetailTexCoords;
bool mHasWeights;
bool mHasDetailTexCoords;
// face data
S32 mNumFaces;
@ -119,17 +119,17 @@ private:
void setRotation( const LLQuaternion &rot ) { mRotation = rot; }
void setScale( const LLVector3 &scale ) { mScale = scale; }
BOOL allocateVertexData( U32 numVertices );
bool allocateVertexData( U32 numVertices );
BOOL allocateFaceData( U32 numFaces );
bool allocateFaceData( U32 numFaces );
BOOL allocateJointNames( U32 numJointNames );
bool allocateJointNames( U32 numJointNames );
// Retrieve the number of KB of memory used by this instance
U32 getNumKB();
// Load mesh data from file
BOOL loadMesh( const std::string& fileName );
bool loadMesh( const std::string& fileName );
public:
void genIndices(S32 offset);
@ -138,7 +138,7 @@ public:
const S32 *getSharedVert(S32 vert);
BOOL isLOD() { return (mReferenceData != NULL); }
bool isLOD() { return (mReferenceData != NULL); }
};
@ -204,13 +204,13 @@ public:
}
// Returns whether or not the mesh has detail texture coords
BOOL hasDetailTexCoords() {
bool hasDetailTexCoords() {
llassert (mSharedData);
return mSharedData->mHasDetailTexCoords;
}
// Returns whether or not the mesh has vertex weights
BOOL hasWeights() const{
bool hasWeights() const{
llassert (mSharedData);
return mSharedData->mHasWeights;
}
@ -316,7 +316,7 @@ public:
// Get indices
U32* getIndices() { return mSharedData ? mSharedData->mTriangleIndices : NULL; }
BOOL isLOD() { return mSharedData && mSharedData->isLOD(); }
bool isLOD() { return mSharedData && mSharedData->isLOD(); }
void setAvatar(LLAvatarAppearance* avatarp) { mAvatarp = avatarp; }
LLAvatarAppearance* getAvatar() { return mAvatarp; }

View File

@ -104,7 +104,7 @@ LLPolyMorphData::~LLPolyMorphData()
//-----------------------------------------------------------------------------
// loadBinary()
//-----------------------------------------------------------------------------
BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
bool LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
{
S32 numVertices;
S32 numRead;
@ -114,7 +114,7 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
if (numRead != 1)
{
LL_WARNS() << "Can't read number of morph target vertices" << LL_ENDL;
return FALSE;
return false;
}
//-------------------------------------------------------------------------
@ -151,14 +151,14 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
if (numRead != 1)
{
LL_WARNS() << "Can't read morph target vertex number" << LL_ENDL;
return FALSE;
return false;
}
if (mVertexIndices[v] > 10000)
{
// Bad install? These are usually .llm files from 'character' fodler
LL_WARNS() << "Bad morph index " << v << ": " << mVertexIndices[v] << LL_ENDL;
return FALSE;
return false;
}
@ -167,7 +167,7 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
if (numRead != 3)
{
LL_WARNS() << "Can't read morph target vertex coordinates" << LL_ENDL;
return FALSE;
return false;
}
F32 magnitude = mCoords[v].getLength3().getF32();
@ -187,7 +187,7 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
if (numRead != 3)
{
LL_WARNS() << "Can't read morph target normal" << LL_ENDL;
return FALSE;
return false;
}
numRead = fread(&mBinormals[v], sizeof(F32), 3, fp);
@ -195,7 +195,7 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
if (numRead != 3)
{
LL_WARNS() << "Can't read morph target binormal" << LL_ENDL;
return FALSE;
return false;
}
@ -204,7 +204,7 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
if (numRead != 2)
{
LL_WARNS() << "Can't read morph target uv" << LL_ENDL;
return FALSE;
return false;
}
mNumIndices++;
@ -213,7 +213,7 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
mAvgDistortion.mul(1.f/(F32)mNumIndices);
mAvgDistortion.normalize3fast();
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -256,23 +256,23 @@ void LLPolyMorphData::freeData()
// LLPolyMorphTargetInfo()
//-----------------------------------------------------------------------------
LLPolyMorphTargetInfo::LLPolyMorphTargetInfo()
: mIsClothingMorph(FALSE)
: mIsClothingMorph(false)
{
}
BOOL LLPolyMorphTargetInfo::parseXml(LLXmlTreeNode* node)
bool LLPolyMorphTargetInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "param" ) && node->getChildByName( "param_morph" ) );
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
return false;
// Get mixed-case name
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if( !node->getFastAttributeString( name_string, mMorphName ) )
{
LL_WARNS() << "Avatar file: <param> is missing name attribute" << LL_ENDL;
return FALSE; // Continue, ignoring this tag
return false; // Continue, ignoring this tag
}
static LLStdStringHandle clothing_morph_string = LLXmlTree::addAttributeString("clothing_morph");
@ -284,7 +284,7 @@ BOOL LLPolyMorphTargetInfo::parseXml(LLXmlTreeNode* node)
{
LL_WARNS() << "Failed to getChildByName(\"param_morph\")"
<< LL_ENDL;
return FALSE;
return false;
}
for (LLXmlTreeNode* child_node = paramNode->getFirstChild();
@ -310,7 +310,7 @@ BOOL LLPolyMorphTargetInfo::parseXml(LLXmlTreeNode* node)
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -353,11 +353,11 @@ LLPolyMorphTarget::~LLPolyMorphTarget()
//-----------------------------------------------------------------------------
// setInfo()
//-----------------------------------------------------------------------------
BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
bool LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
return false;
mInfo = info;
mID = info->mID;
setWeight(getDefaultWeight());
@ -394,9 +394,9 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
if (!mMorphData)
{
LL_WARNS() << "No morph target named " << morph_param_name << " found in mesh." << LL_ENDL;
return FALSE; // Continue, ignoring this tag
return false; // Continue, ignoring this tag
}
return TRUE;
return true;
}
/*virtual*/ LLViewerVisualParam* LLPolyMorphTarget::cloneParam(LLWearable* wearable) const
@ -408,7 +408,7 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
//-----------------------------------------------------------------------------
// parseData()
//-----------------------------------------------------------------------------
BOOL LLPolyMorphTarget::parseData(LLXmlTreeNode* node)
bool LLPolyMorphTarget::parseData(LLXmlTreeNode* node)
{
LLPolyMorphTargetInfo* info = new LLPolyMorphTargetInfo;
@ -416,9 +416,9 @@ BOOL LLPolyMorphTarget::parseData(LLXmlTreeNode* node)
if (!setInfo(info))
{
delete info;
return FALSE;
return false;
}
return TRUE;
return true;
}
#endif
@ -659,7 +659,7 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
//-----------------------------------------------------------------------------
// applyMask()
//-----------------------------------------------------------------------------
void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert)
void LLPolyMorphTarget::applyMask(const U8 *maskTextureData, S32 width, S32 height, S32 num_components, bool invert)
{
LLVector4a *clothing_weights = getInfo()->mIsClothingMorph ? mMesh->getWritableClothingWeights() : NULL;
@ -749,7 +749,7 @@ void LLPolyMorphTarget::applyVolumeChanges(F32 delta_weight)
LLPolyVertexMask::LLPolyVertexMask(LLPolyMorphData* morph_data)
: mWeights(new F32[morph_data->mNumIndices]),
mMorphData(morph_data),
mWeightsGenerated(FALSE)
mWeightsGenerated(false)
{
llassert(mMorphData != NULL);
llassert(mMorphData->mNumIndices > 0);
@ -780,10 +780,10 @@ LLPolyVertexMask::~LLPolyVertexMask()
//-----------------------------------------------------------------------------
// generateMask()
//-----------------------------------------------------------------------------
void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4a *clothing_weights)
void LLPolyVertexMask::generateMask(const U8 *maskTextureData, S32 width, S32 height, S32 num_components, bool invert, LLVector4a *clothing_weights)
{
// RN debug output that uses Image Debugger (http://www.cs.unc.edu/~baxter/projects/imdebug/)
// BOOL debugImg = FALSE;
// bool debugImg = false;
// if (debugImg)
// {
// if (invert)
@ -827,7 +827,7 @@ void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height,
clothing_weights[vertIndex].getF32ptr()[VW] = mWeights[index];
}
}
mWeightsGenerated = TRUE;
mWeightsGenerated = true;
}
//-----------------------------------------------------------------------------

View File

@ -49,7 +49,7 @@ public:
~LLPolyMorphData();
LLPolyMorphData(const LLPolyMorphData &rhs);
BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);
bool loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);
const std::string& getName() { return mName; }
public:
@ -84,14 +84,14 @@ public:
LLPolyVertexMask(const LLPolyVertexMask& pOther);
~LLPolyVertexMask();
void generateMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4a *clothing_weights);
void generateMask(const U8 *maskData, S32 width, S32 height, S32 num_components, bool invert, LLVector4a *clothing_weights);
F32* getMorphMaskWeights();
protected:
F32* mWeights;
LLPolyMorphData *mMorphData;
BOOL mWeightsGenerated;
bool mWeightsGenerated;
};
@ -129,11 +129,11 @@ public:
LLPolyMorphTargetInfo();
/*virtual*/ ~LLPolyMorphTargetInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
/*virtual*/ bool parseXml(LLXmlTreeNode* node);
protected:
std::string mMorphName;
BOOL mIsClothingMorph;
bool mIsClothingMorph;
typedef std::vector<LLPolyVolumeMorphInfo> volume_info_list_t;
volume_info_list_t mVolumeInfoList;
};
@ -154,12 +154,12 @@ public:
// Special: These functions are overridden by child classes
LLPolyMorphTargetInfo* getInfo() const { return (LLPolyMorphTargetInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLPolyMorphTargetInfo *info);
bool setInfo(LLPolyMorphTargetInfo *info);
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
///*virtual*/ bool parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex sex );
// LLViewerVisualParam Virtual functions
@ -170,7 +170,7 @@ public:
/*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh);
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
void applyMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert);
void applyMask(const U8 *maskData, S32 width, S32 height, S32 num_components, bool invert);
void addPendingMorphMask() { mNumMorphMasksPending++; }
void applyVolumeChanges(F32 delta_weight); // SL-315 - for resetSkeleton()
@ -183,7 +183,7 @@ protected:
LLPolyVertexMask * mVertMask;
ESex mLastSex;
// number of morph masks that haven't been generated, must be 0 before this morph is applied
BOOL mNumMorphMasksPending;
S32 mNumMorphMasksPending;
typedef std::vector<LLPolyVolumeMorph> volume_list_t;
volume_list_t mVolumeMorphs;

View File

@ -45,12 +45,12 @@ LLPolySkeletalDistortionInfo::LLPolySkeletalDistortionInfo()
{
}
BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
bool LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) );
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
return false;
LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton");
@ -58,7 +58,7 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
{
LL_WARNS() << "Failed to getChildByName(\"param_skeleton\")"
<< LL_ENDL;
return FALSE;
return false;
}
for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() )
@ -68,7 +68,7 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
std::string name;
LLVector3 scale;
LLVector3 pos;
BOOL haspos = FALSE;
bool haspos = false;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!bone->getFastAttributeString(name_string, name))
@ -88,7 +88,7 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset");
if (bone->getFastAttributeVector3(offset_string, pos))
{
haspos = TRUE;
haspos = true;
}
mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos));
}
@ -98,7 +98,7 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
continue;
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -133,11 +133,11 @@ LLPolySkeletalDistortion::~LLPolySkeletalDistortion()
{
}
BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
bool LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
{
if (info->mID < 0)
{
return FALSE;
return false;
}
mInfo = info;
mID = info->mID;
@ -151,7 +151,7 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
// There's no point continuing after this error - means
// that either the skeleton or lad file is broken.
LL_WARNS() << "Joint " << bone_info.mBoneName << " not found." << LL_ENDL;
return FALSE;
return false;
}
// store it
@ -174,7 +174,7 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
mJointOffsets[joint] = bone_info.mPositionDeformation;
}
}
return TRUE;
return true;
}
/*virtual*/ LLViewerVisualParam* LLPolySkeletalDistortion::cloneParam(LLWearable* wearable) const

View File

@ -51,7 +51,7 @@ class LLAvatarAppearance;
//-----------------------------------------------------------------------------
struct LLPolySkeletalBoneInfo
{
LLPolySkeletalBoneInfo(std::string &name, LLVector3 &scale, LLVector3 &pos, BOOL haspos)
LLPolySkeletalBoneInfo(std::string &name, LLVector3 &scale, LLVector3 &pos, bool haspos)
: mBoneName(name),
mScaleDeformation(scale),
mPositionDeformation(pos),
@ -59,7 +59,7 @@ struct LLPolySkeletalBoneInfo
std::string mBoneName;
LLVector3 mScaleDeformation;
LLVector3 mPositionDeformation;
BOOL mHasPositionDeformation;
bool mHasPositionDeformation;
};
class alignas(16) LLPolySkeletalDistortionInfo : public LLViewerVisualParamInfo
@ -71,7 +71,7 @@ public:
LLPolySkeletalDistortionInfo();
/*virtual*/ ~LLPolySkeletalDistortionInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
/*virtual*/ bool parseXml(LLXmlTreeNode* node);
protected:
typedef std::vector<LLPolySkeletalBoneInfo> bone_info_list_t;
@ -92,12 +92,12 @@ public:
// Special: These functions are overridden by child classes
LLPolySkeletalDistortionInfo* getInfo() const { return (LLPolySkeletalDistortionInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLPolySkeletalDistortionInfo *info);
bool setInfo(LLPolySkeletalDistortionInfo *info);
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
///*virtual*/ bool parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex sex );
// LLViewerVisualParam Virtual functions

View File

@ -48,7 +48,7 @@ LLTexGlobalColor::~LLTexGlobalColor()
//std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer());
}
BOOL LLTexGlobalColor::setInfo(LLTexGlobalColorInfo *info)
bool LLTexGlobalColor::setInfo(LLTexGlobalColorInfo *info)
{
llassert(mInfo == NULL);
mInfo = info;
@ -58,15 +58,15 @@ BOOL LLTexGlobalColor::setInfo(LLTexGlobalColorInfo *info)
for (LLTexLayerParamColorInfo* color_info : mInfo->mParamColorInfoList)
{
LLTexParamGlobalColor* param_color = new LLTexParamGlobalColor(this);
if (!param_color->setInfo(color_info, TRUE))
if (!param_color->setInfo(color_info, true))
{
mInfo = NULL;
return FALSE;
return false;
}
mParamGlobalColorList.push_back(param_color);
}
return TRUE;
return true;
}
LLColor4 LLTexGlobalColor::getColor() const
@ -135,14 +135,14 @@ LLTexGlobalColorInfo::~LLTexGlobalColorInfo()
mParamColorInfoList.clear();
}
BOOL LLTexGlobalColorInfo::parseXml(LLXmlTreeNode* node)
bool LLTexGlobalColorInfo::parseXml(LLXmlTreeNode* node)
{
// name attribute
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
LL_WARNS() << "<global_color> element is missing name attribute." << LL_ENDL;
return FALSE;
return false;
}
// <param> sub-element
for (LLXmlTreeNode* child = node->getChildByName("param");
@ -156,10 +156,10 @@ BOOL LLTexGlobalColorInfo::parseXml(LLXmlTreeNode* node)
if (!info->parseXml(child))
{
delete info;
return FALSE;
return false;
}
mParamColorInfoList.push_back(info);
}
}
return TRUE;
return true;
}

View File

@ -42,7 +42,7 @@ public:
LLTexGlobalColorInfo* getInfo() const { return mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLTexGlobalColorInfo *info);
bool setInfo(LLTexGlobalColorInfo *info);
LLAvatarAppearance* getAvatarAppearance() const { return mAvatarAppearance; }
LLColor4 getColor() const;
@ -62,7 +62,7 @@ public:
LLTexGlobalColorInfo();
~LLTexGlobalColorInfo();
BOOL parseXml(LLXmlTreeNode* node);
bool parseXml(LLXmlTreeNode* node);
private:
param_color_info_list_t mParamColorInfoList;

View File

@ -59,17 +59,17 @@ public:
LLTexLayerInfo();
~LLTexLayerInfo();
BOOL parseXml(LLXmlTreeNode* node);
BOOL createVisualParams(LLAvatarAppearance *appearance);
BOOL isUserSettable() { return mLocalTexture != -1; }
bool parseXml(LLXmlTreeNode* node);
bool createVisualParams(LLAvatarAppearance *appearance);
bool isUserSettable() { return mLocalTexture != -1; }
S32 getLocalTexture() const { return mLocalTexture; }
BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
bool getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
std::string getName() const { return mName; }
private:
std::string mName;
BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
bool mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
LLTexLayerInterface::ERenderPass mRenderPass;
std::string mGlobalColor;
@ -77,11 +77,11 @@ private:
S32 mLocalTexture;
std::string mStaticImageFileName;
BOOL mStaticImageIsMask;
BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
BOOL mIsVisibilityMask;
bool mStaticImageIsMask;
bool mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
bool mIsVisibilityMask;
typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
typedef std::vector< std::pair< std::string,bool > > morph_name_list_t;
morph_name_list_t mMorphNameList;
param_color_info_list_t mParamColorInfoList;
param_alpha_info_list_t mParamAlphaInfoList;
@ -130,17 +130,17 @@ void LLTexLayerSetBuffer::preRenderTexLayerSet()
}
// virtual
void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
void LLTexLayerSetBuffer::postRenderTexLayerSet(bool success)
{
popProjection();
}
BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
bool LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
{
// Default color mask for tex layer render
gGL.setColorMask(true, true);
BOOL success = TRUE;
bool success = true;
gAlphaMaskProgram.bind();
gAlphaMaskProgram.setMinimumAlpha(0.004f);
@ -175,7 +175,7 @@ LLTexLayerSetInfo::LLTexLayerSetInfo() :
mBodyRegion( "" ),
mWidth( 512 ),
mHeight( 512 ),
mClearAlpha( TRUE )
mClearAlpha( true )
{
}
@ -185,12 +185,12 @@ LLTexLayerSetInfo::~LLTexLayerSetInfo( )
mLayerInfoList.clear();
}
BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
bool LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "layer_set" ) );
if( !node->hasName( "layer_set" ) )
{
return FALSE;
return false;
}
// body_region
@ -198,20 +198,20 @@ BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
if( !node->getFastAttributeString( body_region_string, mBodyRegion ) )
{
LL_WARNS() << "<layer_set> is missing body_region attribute" << LL_ENDL;
return FALSE;
return false;
}
// width, height
static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width");
if( !node->getFastAttributeS32( width_string, mWidth ) )
{
return FALSE;
return false;
}
static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height");
if( !node->getFastAttributeS32( height_string, mHeight ) )
{
return FALSE;
return false;
}
// Optional alpha component to apply after all compositing is complete.
@ -230,11 +230,11 @@ BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
if( !info->parseXml( child ))
{
delete info;
return FALSE;
return false;
}
mLayerInfoList.push_back( info );
}
return TRUE;
return true;
}
// creates visual params without generating layersets or layers
@ -252,11 +252,11 @@ void LLTexLayerSetInfo::createVisualParams(LLAvatarAppearance *appearance)
// An ordered set of texture layers that get composited into a single texture.
//-----------------------------------------------------------------------------
BOOL LLTexLayerSet::sHasCaches = FALSE;
bool LLTexLayerSet::sHasCaches = false;
LLTexLayerSet::LLTexLayerSet(LLAvatarAppearance* const appearance) :
mAvatarAppearance( appearance ),
mIsVisible( TRUE ),
mIsVisible( true ),
mBakedTexIndex(LLAvatarAppearanceDefines::BAKED_HEAD),
mInfo( NULL )
{
@ -277,7 +277,7 @@ LLTexLayerSet::~LLTexLayerSet()
// setInfo
//-----------------------------------------------------------------------------
BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
bool LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
{
llassert(mInfo == NULL);
mInfo = info;
@ -299,7 +299,7 @@ BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
if (!layer->setInfo(layer_info, NULL))
{
mInfo = NULL;
return FALSE;
return false;
}
if (!layer->isVisibilityMask())
{
@ -315,7 +315,7 @@ BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
stop_glerror();
return TRUE;
return true;
}
#if 0 // obsolete
@ -323,21 +323,21 @@ BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
// parseData
//-----------------------------------------------------------------------------
BOOL LLTexLayerSet::parseData(LLXmlTreeNode* node)
bool LLTexLayerSet::parseData(LLXmlTreeNode* node)
{
LLTexLayerSetInfo *info = new LLTexLayerSetInfo;
if (!info->parseXml(node))
{
delete info;
return FALSE;
return false;
}
if (!setInfo(info))
{
delete info;
return FALSE;
return false;
}
return TRUE;
return true;
}
#endif
@ -354,10 +354,10 @@ void LLTexLayerSet::deleteCaches()
}
BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
bool LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
{
BOOL success = TRUE;
mIsVisible = TRUE;
bool success = true;
mIsVisible = true;
if (mMaskLayerList.size() > 0)
{
@ -365,7 +365,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
{
if (layer->isInvisibleAlphaMask())
{
mIsVisible = FALSE;
mIsVisible = false;
}
}
}
@ -425,8 +425,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
}
BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const
{
bool LLTexLayerSet::isBodyRegion(const std::string& region) const
{
return mInfo->mBodyRegion == region;
}
@ -484,7 +484,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
gGL.flush();
{
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, true);
if( tex )
{
LLGLSUIDefault gls_ui;
@ -528,21 +528,21 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components)
void LLTexLayerSet::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components)
{
mAvatarAppearance->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
}
BOOL LLTexLayerSet::isMorphValid() const
bool LLTexLayerSet::isMorphValid() const
{
for(const LLTexLayerInterface* layer : mLayerList)
{
if (layer && !layer->isMorphValid())
{
return FALSE;
return false;
}
}
return TRUE;
return true;
}
void LLTexLayerSet::invalidateMorphMasks()
@ -561,13 +561,13 @@ void LLTexLayerSet::invalidateMorphMasks()
// LLTexLayerInfo
//-----------------------------------------------------------------------------
LLTexLayerInfo::LLTexLayerInfo() :
mWriteAllChannels( FALSE ),
mWriteAllChannels( false ),
mRenderPass(LLTexLayer::RP_COLOR),
mFixedColor( 0.f, 0.f, 0.f, 0.f ),
mLocalTexture( -1 ),
mStaticImageIsMask( FALSE ),
mUseLocalTextureAlphaOnly(FALSE),
mIsVisibilityMask(FALSE)
mStaticImageIsMask( false ),
mUseLocalTextureAlphaOnly(false),
mIsVisibilityMask(false)
{
}
@ -579,7 +579,7 @@ LLTexLayerInfo::~LLTexLayerInfo( )
mParamAlphaInfoList.clear();
}
BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
bool LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "layer" ) );
@ -587,7 +587,7 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if( !node->getFastAttributeString( name_string, mName ) )
{
return FALSE;
return false;
}
static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels");
@ -609,7 +609,7 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
node->getFastAttributeString( global_color_string, mGlobalColor );
// Visibility mask (optional)
BOOL is_visibility;
bool is_visibility;
static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask");
if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility))
{
@ -657,13 +657,13 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
if (mLocalTexture == TEX_NUM_INDICES)
{
LL_WARNS() << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << LL_ENDL;
return FALSE;
return false;
}
}
else
{
LL_WARNS() << "<texture> element is missing a required attribute. " << mName << LL_ENDL;
return FALSE;
return false;
}
}
@ -675,10 +675,10 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name");
if (maskNode->getFastAttributeString(morph_name_string, morph_name))
{
BOOL invert = FALSE;
bool invert = false;
static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
maskNode->getFastAttributeBOOL(invert_string, invert);
mMorphNameList.push_back(std::pair<std::string,BOOL>(morph_name,invert));
mMorphNameList.push_back(std::pair<std::string,bool>(morph_name,invert));
}
}
@ -694,7 +694,7 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
if (!info->parseXml(child))
{
delete info;
return FALSE;
return false;
}
mParamColorInfoList.push_back(info);
}
@ -705,37 +705,37 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
if (!info->parseXml(child))
{
delete info;
return FALSE;
return false;
}
mParamAlphaInfoList.push_back(info);
}
}
return TRUE;
return true;
}
BOOL LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance)
bool LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance)
{
BOOL success = TRUE;
bool success = true;
for (LLTexLayerParamColorInfo* color_info : mParamColorInfoList)
{
LLTexLayerParamColor* param_color = new LLTexLayerParamColor(appearance);
if (!param_color->setInfo(color_info, TRUE))
if (!param_color->setInfo(color_info, true))
{
LL_WARNS() << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << LL_ENDL;
delete param_color;
success = FALSE;
success = false;
}
}
for (LLTexLayerParamAlphaInfo* alpha_info : mParamAlphaInfoList)
{
LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(appearance);
if (!param_alpha->setInfo(alpha_info, TRUE))
if (!param_alpha->setInfo(alpha_info, true))
{
LL_WARNS() << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << LL_ENDL;
delete param_alpha;
success = FALSE;
success = false;
}
}
@ -744,9 +744,9 @@ BOOL LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance)
LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
mTexLayerSet( layer_set ),
mMorphMasksValid( FALSE ),
mMorphMasksValid( false ),
mInfo(NULL),
mHasMorph(FALSE)
mHasMorph(false)
{
}
@ -760,7 +760,7 @@ LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWea
mHasMorph = layer.mHasMorph;
}
BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
bool LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
{
// setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer.
// Not a critical warning, but could be useful for debugging later issues. -Nyx
@ -778,10 +778,10 @@ BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearab
if (!wearable)
{
param_color = new LLTexLayerParamColor(this);
if (!param_color->setInfo(color_info, TRUE))
if (!param_color->setInfo(color_info, true))
{
mInfo = NULL;
return FALSE;
return false;
}
}
else
@ -790,7 +790,7 @@ BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearab
if (!param_color)
{
mInfo = NULL;
return FALSE;
return false;
}
}
mParamColorList.push_back( param_color );
@ -803,10 +803,10 @@ BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearab
if (!wearable)
{
param_alpha = new LLTexLayerParamAlpha( this );
if (!param_alpha->setInfo(alpha_info, TRUE))
if (!param_alpha->setInfo(alpha_info, true))
{
mInfo = NULL;
return FALSE;
return false;
}
}
else
@ -815,13 +815,13 @@ BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearab
if (!param_alpha)
{
mInfo = NULL;
return FALSE;
return false;
}
}
mParamAlphaList.push_back( param_alpha );
}
return TRUE;
return true;
}
/*virtual*/ void LLTexLayerInterface::requestUpdate()
@ -893,14 +893,14 @@ const std::string& LLTexLayerInterface::getGlobalColor() const
return mInfo->mGlobalColor;
}
BOOL LLTexLayerInterface::isVisibilityMask() const
bool LLTexLayerInterface::isVisibilityMask() const
{
return mInfo->mIsVisibilityMask;
}
void LLTexLayerInterface::invalidateMorphMasks()
{
mMorphMasksValid = FALSE;
mMorphMasksValid = false;
}
LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
@ -980,7 +980,7 @@ void LLTexLayer::asLLSD(LLSD& sd) const
// setInfo
//-----------------------------------------------------------------------------
BOOL LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
bool LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
{
return LLTexLayerInterface::setInfo(info, wearable);
}
@ -1020,14 +1020,14 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
}
}
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
// *TODO: Is this correct?
//gPipeline.disableLights();
stop_glerror();
LLColor4 net_color;
BOOL color_specified = findNetColor(&net_color);
bool color_specified = findNetColor(&net_color);
if (mTexLayerSet->getAvatarAppearance()->mIsDummy)
{
@ -1035,7 +1035,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
net_color = LLAvatarAppearance::getDummyColor();
}
BOOL success = TRUE;
bool success = true;
// If you can't see the layer, don't render it.
if( is_approx_zero( net_color.mV[VW] ) )
@ -1043,7 +1043,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
return success;
}
BOOL alpha_mask_specified = FALSE;
bool alpha_mask_specified = false;
param_alpha_list_t::const_iterator iter = mParamAlphaList.begin();
if( iter != mParamAlphaList.end() )
{
@ -1051,7 +1051,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
// However, we can't do this optimization if we have morph masks that need updating.
/* if (!mHasMorph)
{
BOOL skip_layer = TRUE;
bool skip_layer = true;
while( iter != mParamAlphaList.end() )
{
@ -1059,7 +1059,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
if( !param->getSkip() )
{
skip_layer = FALSE;
skip_layer = false;
break;
}
@ -1074,7 +1074,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
const bool force_render = true;
renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
alpha_mask_specified = TRUE;
alpha_mask_specified = true;
gGL.flush();
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
}
@ -1115,7 +1115,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
gGL.getTexUnit(0)->bind(tex, true);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gl_rect_2d_simple_tex( width, height );
@ -1130,7 +1130,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
}
// else
// {
// success = FALSE;
// success = false;
// }
}
}
@ -1141,13 +1141,13 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
if( tex )
{
gGL.getTexUnit(0)->bind(tex, TRUE);
gGL.getTexUnit(0)->bind(tex, true);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
else
{
success = FALSE;
success = false;
}
}
}
@ -1199,7 +1199,7 @@ const U8* LLTexLayer::getAlphaData() const
return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
}
BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
bool LLTexLayer::findNetColor(LLColor4* net_color) const
{
// Color is either:
// * one or more color parameters (weighted colors) (which may make use of a global color or fixed color)
@ -1223,29 +1223,29 @@ BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
}
calculateTexLayerColor(mParamColorList, *net_color);
return TRUE;
return true;
}
if( !getGlobalColor().empty() )
{
net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getGlobalColor() ) );
return TRUE;
return true;
}
if( getInfo()->mFixedColor.mV[VW] )
{
net_color->setVec( getInfo()->mFixedColor );
return TRUE;
return true;
}
net_color->setToWhite();
return FALSE; // No need to draw a separate colored polygon
return false; // No need to draw a separate colored polygon
}
BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
bool LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
{
BOOL success = TRUE;
bool success = true;
gGL.flush();
@ -1255,14 +1255,14 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
if( tex )
{
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex, TRUE);
gGL.getTexUnit(0)->bind(tex, true);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gAlphaMaskProgram.setMinimumAlpha(0.004f);
}
else
{
success = FALSE;
success = false;
}
}
else
@ -1297,7 +1297,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
return;
}
LL_PROFILE_ZONE_SCOPED;
BOOL success = TRUE;
bool success = true;
llassert( !mParamAlphaList.empty() );
@ -1342,7 +1342,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
gGL.getTexUnit(0)->bind(tex, true);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gl_rect_2d_simple_tex( width, height );
@ -1359,7 +1359,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
{
gGL.getTexUnit(0)->bind(tex, TRUE);
gGL.getTexUnit(0)->bind(tex, true);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
@ -1480,7 +1480,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
mMorphMasksValid = TRUE;
mMorphMasksValid = true;
getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1);
}
}
@ -1513,17 +1513,17 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
}
}
/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const
/*virtual*/ bool LLTexLayer::isInvisibleAlphaMask() const
{
if (mLocalTextureObject)
{
if (mLocalTextureObject->getID() == IMG_INVISIBLE)
{
return TRUE;
return true;
}
}
return FALSE;
return false;
}
LLUUID LLTexLayer::getUUID() const
@ -1582,7 +1582,7 @@ LLTexLayerTemplate::~LLTexLayerTemplate()
// setInfo
//-----------------------------------------------------------------------------
/*virtual*/ BOOL LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
/*virtual*/ bool LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
{
return LLTexLayerInterface::setInfo(info, wearable);
}
@ -1631,14 +1631,14 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return layer;
}
/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
/*virtual*/ bool LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
if(!mInfo)
{
return FALSE ;
return false ;
}
BOOL success = TRUE;
bool success = true;
updateWearableCache();
for (LLWearable* wearable : mWearableCache)
{
@ -1663,9 +1663,9 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return success;
}
/*virtual*/ BOOL LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
/*virtual*/ bool LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
{
BOOL success = TRUE;
bool success = true;
U32 num_wearables = updateWearableCache();
for (U32 i = 0; i < num_wearables; i++)
{
@ -1689,8 +1689,8 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
}
}
/*virtual*/ void LLTexLayerTemplate::setHasMorph(BOOL newval)
{
/*virtual*/ void LLTexLayerTemplate::setHasMorph(bool newval)
{
mHasMorph = newval;
U32 num_wearables = updateWearableCache();
for (U32 i = 0; i < num_wearables; i++)
@ -1716,7 +1716,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
}
}
/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const
/*virtual*/ bool LLTexLayerTemplate::isInvisibleAlphaMask() const
{
U32 num_wearables = updateWearableCache();
for (U32 i = 0; i < num_wearables; i++)
@ -1726,12 +1726,12 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
{
if (layer->isInvisibleAlphaMask())
{
return TRUE;
return true;
}
}
}
return FALSE;
return false;
}
@ -1853,7 +1853,7 @@ LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name)
// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name.
// Caches the result to speed identical subsequent requests.
LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, BOOL is_mask)
LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, bool is_mask)
{
LL_PROFILE_ZONE_SCOPED;
LLPointer<LLGLTexture> tex;
@ -1867,7 +1867,7 @@ LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name,
else
{
llassert(gTextureManagerBridgep);
tex = gTextureManagerBridgep->getLocalTexture( FALSE );
tex = gTextureManagerBridgep->getLocalTexture( false );
LLPointer<LLImageRaw> image_raw = new LLImageRaw;
if( loadImageRaw( file_name, image_raw ) )
{
@ -1883,7 +1883,7 @@ LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name,
image_raw->copyUnscaledAlphaMask(alpha_image_raw, LLColor4U::black);
}
tex->createGLTexture(0, image_raw, 0, TRUE, LLGLTexture::LOCAL);
tex->createGLTexture(0, image_raw, 0, true, LLGLTexture::LOCAL);
gGL.getTexUnit(0)->bind(tex);
tex->setAddressMode(LLTexUnit::TAM_CLAMP);
@ -1901,11 +1901,11 @@ LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name,
}
// Reads a .tga file, decodes it, and puts the decoded data in image_raw.
// Returns TRUE if successful.
BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
// Returns true if successful.
bool LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
{
LL_PROFILE_ZONE_SCOPED;
BOOL success = FALSE;
bool success = false;
std::string path;
path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );

View File

@ -65,13 +65,13 @@ public:
LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
virtual ~LLTexLayerInterface() {}
virtual BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
virtual bool render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
virtual void deleteCaches() = 0;
virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
virtual BOOL isInvisibleAlphaMask() const = 0;
virtual bool blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
virtual bool isInvisibleAlphaMask() const = 0;
const LLTexLayerInfo* getInfo() const { return mInfo; }
virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions
virtual bool setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions
LLWearableType::EType getWearableType() const;
LLAvatarAppearanceDefines::ETextureIndex getLocalTextureIndex() const;
@ -80,16 +80,16 @@ public:
LLTexLayerSet* const getTexLayerSet() { return mTexLayerSet; }
void invalidateMorphMasks();
virtual void setHasMorph(BOOL newval) { mHasMorph = newval; }
BOOL hasMorph() const { return mHasMorph; }
BOOL isMorphValid() const { return mMorphMasksValid; }
virtual void setHasMorph(bool newval) { mHasMorph = newval; }
bool hasMorph() const { return mHasMorph; }
bool isMorphValid() const { return mMorphMasksValid; }
void requestUpdate();
virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
bool hasAlphaParams() const { return !mParamAlphaList.empty(); }
ERenderPass getRenderPass() const;
BOOL isVisibilityMask() const;
bool isVisibilityMask() const;
virtual void asLLSD(LLSD& sd) const {}
@ -100,8 +100,8 @@ protected:
protected:
LLTexLayerSet* const mTexLayerSet;
const LLTexLayerInfo* mInfo;
BOOL mMorphMasksValid;
BOOL mHasMorph;
bool mMorphMasksValid;
bool mHasMorph;
// Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order.
param_color_list_t mParamColorList;
@ -121,13 +121,13 @@ public:
LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);
LLTexLayerTemplate(const LLTexLayerTemplate &layer);
/*virtual*/ ~LLTexLayerTemplate();
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ bool render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ bool setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ bool blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ void setHasMorph(BOOL newval);
/*virtual*/ void setHasMorph(bool newval);
/*virtual*/ void deleteCaches();
/*virtual*/ BOOL isInvisibleAlphaMask() const;
/*virtual*/ bool isInvisibleAlphaMask() const;
protected:
U32 updateWearableCache() const;
LLTexLayer* getLayer(U32 i) const;
@ -151,18 +151,18 @@ public:
LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable);
/*virtual*/ ~LLTexLayer();
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ bool setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ bool render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ void deleteCaches();
const U8* getAlphaData() const;
BOOL findNetColor(LLColor4* color) const;
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
bool findNetColor(LLColor4* color) const;
/*virtual*/ bool blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render);
void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ BOOL isInvisibleAlphaMask() const;
/*virtual*/ bool isInvisibleAlphaMask() const;
void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
LLLocalTextureObject* getLTO() { return mLocalTextureObject; }
@ -197,14 +197,14 @@ public:
void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);
const LLTexLayerSetInfo* getInfo() const { return mInfo; }
BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
bool setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
bool render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);
BOOL isBodyRegion(const std::string& region) const;
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
BOOL isMorphValid() const;
bool isBodyRegion(const std::string& region) const;
void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components);
bool isMorphValid() const;
virtual void requestUpdate() = 0;
void invalidateMorphMasks();
void deleteCaches();
@ -213,12 +213,12 @@ public:
LLAvatarAppearance* getAvatarAppearance() const { return mAvatarAppearance; }
const std::string getBodyRegionName() const;
BOOL hasComposite() const { return (mComposite.notNull()); }
bool hasComposite() const { return (mComposite.notNull()); }
LLAvatarAppearanceDefines::EBakedTextureIndex getBakedTexIndex() const { return mBakedTexIndex; }
void setBakedTexIndex(LLAvatarAppearanceDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
BOOL isVisible() const { return mIsVisible; }
bool isVisible() const { return mIsVisible; }
static BOOL sHasCaches;
static bool sHasCaches;
protected:
typedef std::vector<LLTexLayerInterface *> layer_list_t;
@ -226,7 +226,7 @@ protected:
layer_list_t mMaskLayerList;
LLPointer<LLTexLayerSetBuffer> mComposite;
LLAvatarAppearance* const mAvatarAppearance; // note: backlink only; don't make this an LLPointer.
BOOL mIsVisible;
bool mIsVisible;
LLAvatarAppearanceDefines::EBakedTextureIndex mBakedTexIndex;
const LLTexLayerSetInfo* mInfo;
@ -243,7 +243,7 @@ class LLTexLayerSetInfo
public:
LLTexLayerSetInfo();
~LLTexLayerSetInfo();
BOOL parseXml(LLXmlTreeNode* node);
bool parseXml(LLXmlTreeNode* node);
void createVisualParams(LLAvatarAppearance *appearance);
S32 getWidth() const { return mWidth; }
S32 getHeight() const { return mHeight; }
@ -252,7 +252,7 @@ protected:
S32 mWidth;
S32 mHeight;
std::string mStaticAlphaFileName;
BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
bool mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
};
@ -274,13 +274,13 @@ protected:
void pushProjection() const;
void popProjection() const;
virtual void preRenderTexLayerSet();
virtual void midRenderTexLayerSet(BOOL success) {}
virtual void postRenderTexLayerSet(BOOL success);
virtual void midRenderTexLayerSet(bool success) {}
virtual void postRenderTexLayerSet(bool success);
virtual S32 getCompositeOriginX() const = 0;
virtual S32 getCompositeOriginY() const = 0;
virtual S32 getCompositeWidth() const = 0;
virtual S32 getCompositeHeight() const = 0;
BOOL renderTexLayerSet(LLRenderTarget* bound_target);
bool renderTexLayerSet(LLRenderTarget* bound_target);
LLTexLayerSet* const mTexLayerSet;
};
@ -294,12 +294,12 @@ class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList>
LLSINGLETON(LLTexLayerStaticImageList);
~LLTexLayerStaticImageList();
public:
LLGLTexture* getTexture(const std::string& file_name, BOOL is_mask);
LLGLTexture* getTexture(const std::string& file_name, bool is_mask);
LLImageTGA* getImageTGA(const std::string& file_name);
void deleteCachedImages();
void dumpByteCount() const;
protected:
BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
bool loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
private:
LLStringTable mImageNames;
typedef std::map<const char*, LLPointer<LLGLTexture> > texture_map_t;

View File

@ -69,7 +69,7 @@ LLTexLayerParam::LLTexLayerParam(const LLTexLayerParam& pOther)
{
}
BOOL LLTexLayerParam::setInfo(LLViewerVisualParamInfo *info, BOOL add_to_appearance)
bool LLTexLayerParam::setInfo(LLViewerVisualParamInfo *info, bool add_to_appearance)
{
LLViewerVisualParam::setInfo(info);
@ -79,7 +79,7 @@ BOOL LLTexLayerParam::setInfo(LLViewerVisualParamInfo *info, BOOL add_to_appeara
this->setParamLocation(mAvatarAppearance->isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
}
return TRUE;
return true;
}
@ -123,8 +123,8 @@ LLTexLayerParamAlpha::LLTexLayerParamAlpha(LLTexLayerInterface* layer)
mCachedProcessedTexture(NULL),
mStaticImageTGA(),
mStaticImageRaw(),
mNeedsCreateTexture(FALSE),
mStaticImageInvalid(FALSE),
mNeedsCreateTexture(false),
mStaticImageInvalid(false),
mAvgDistortionVec(1.f, 1.f, 1.f),
mCachedEffectiveWeight(0.f)
{
@ -136,8 +136,8 @@ LLTexLayerParamAlpha::LLTexLayerParamAlpha(LLAvatarAppearance* appearance)
mCachedProcessedTexture(NULL),
mStaticImageTGA(),
mStaticImageRaw(),
mNeedsCreateTexture(FALSE),
mStaticImageInvalid(FALSE),
mNeedsCreateTexture(false),
mStaticImageInvalid(false),
mAvgDistortionVec(1.f, 1.f, 1.f),
mCachedEffectiveWeight(0.f)
{
@ -173,10 +173,10 @@ void LLTexLayerParamAlpha::deleteCaches()
mStaticImageTGA = NULL; // deletes image
mCachedProcessedTexture = NULL;
mStaticImageRaw = NULL;
mNeedsCreateTexture = FALSE;
mNeedsCreateTexture = false;
}
BOOL LLTexLayerParamAlpha::getMultiplyBlend() const
bool LLTexLayerParamAlpha::getMultiplyBlend() const
{
return ((LLTexLayerParamAlphaInfo *)getInfo())->mMultiplyBlend;
}
@ -216,7 +216,7 @@ void LLTexLayerParamAlpha::setAnimationTarget(F32 target_value)
mTargetWeight = target_value;
setWeight(target_value);
mIsAnimating = TRUE;
mIsAnimating = true;
if (mNext)
{
mNext->setAnimationTarget(target_value);
@ -231,11 +231,11 @@ void LLTexLayerParamAlpha::animate(F32 delta)
}
}
BOOL LLTexLayerParamAlpha::getSkip() const
bool LLTexLayerParamAlpha::getSkip() const
{
if (!mTexLayer)
{
return TRUE;
return true;
}
const LLAvatarAppearance *appearance = mTexLayer->getTexLayerSet()->getAvatarAppearance();
@ -245,24 +245,24 @@ BOOL LLTexLayerParamAlpha::getSkip() const
F32 effective_weight = (appearance->getSex() & getSex()) ? mCurWeight : getDefaultWeight();
if (is_approx_zero(effective_weight))
{
return TRUE;
return true;
}
}
LLWearableType::EType type = (LLWearableType::EType)getWearableType();
if ((type != LLWearableType::WT_INVALID) && !appearance->isWearingWearableType(type))
{
return TRUE;
return true;
}
return FALSE;
return false;
}
BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
bool LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
{
LL_PROFILE_ZONE_SCOPED;
BOOL success = TRUE;
bool success = true;
if (!mTexLayer)
{
@ -270,7 +270,7 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
}
F32 effective_weight = (mTexLayer->getTexLayerSet()->getAvatarAppearance()->getSex() & getSex()) ? mCurWeight : getDefaultWeight();
BOOL weight_changed = effective_weight != mCachedEffectiveWeight;
bool weight_changed = effective_weight != mCachedEffectiveWeight;
if (getSkip())
{
return success;
@ -294,13 +294,13 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
// Don't load the image file until we actually need it the first time. Like now.
mStaticImageTGA = LLTexLayerStaticImageList::getInstance()->getImageTGA(info->mStaticImageFileName);
// We now have something in one of our caches
LLTexLayerSet::sHasCaches |= mStaticImageTGA.notNull() ? TRUE : FALSE;
LLTexLayerSet::sHasCaches |= mStaticImageTGA.notNull() ? true : false;
if (mStaticImageTGA.isNull())
{
LL_WARNS() << "Unable to load static file: " << info->mStaticImageFileName << LL_ENDL;
mStaticImageInvalid = TRUE; // don't try again.
return FALSE;
mStaticImageInvalid = true; // don't try again.
return false;
}
}
@ -316,10 +316,10 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
if (!mCachedProcessedTexture)
{
llassert(gTextureManagerBridgep);
mCachedProcessedTexture = gTextureManagerBridgep->getLocalTexture(image_tga_width, image_tga_height, 1, FALSE);
mCachedProcessedTexture = gTextureManagerBridgep->getLocalTexture(image_tga_width, image_tga_height, 1, false);
// We now have something in one of our caches
LLTexLayerSet::sHasCaches |= mCachedProcessedTexture ? TRUE : FALSE;
LLTexLayerSet::sHasCaches |= mCachedProcessedTexture ? true : false;
mCachedProcessedTexture->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
}
@ -328,7 +328,7 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
mStaticImageRaw = NULL;
mStaticImageRaw = new LLImageRaw;
mStaticImageTGA->decodeAndProcess(mStaticImageRaw, info->mDomain, effective_weight);
mNeedsCreateTexture = TRUE;
mNeedsCreateTexture = true;
LL_DEBUGS() << "Built Cached Alpha: " << info->mStaticImageFileName << ": (" << mStaticImageRaw->getWidth() << ", " << mStaticImageRaw->getHeight() << ") " << "Domain: " << info->mDomain << " Weight: " << effective_weight << LL_ENDL;
}
@ -339,7 +339,7 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
if (mNeedsCreateTexture)
{
mCachedProcessedTexture->createGLTexture(0, mStaticImageRaw);
mNeedsCreateTexture = FALSE;
mNeedsCreateTexture = false;
gGL.getTexUnit(0)->bind(mCachedProcessedTexture);
mCachedProcessedTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
}
@ -372,23 +372,23 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
// LLTexLayerParamAlphaInfo
//-----------------------------------------------------------------------------
LLTexLayerParamAlphaInfo::LLTexLayerParamAlphaInfo() :
mMultiplyBlend(FALSE),
mSkipIfZeroWeight(FALSE),
mMultiplyBlend(false),
mSkipIfZeroWeight(false),
mDomain(0.f)
{
}
BOOL LLTexLayerParamAlphaInfo::parseXml(LLXmlTreeNode* node)
bool LLTexLayerParamAlphaInfo::parseXml(LLXmlTreeNode* node)
{
llassert(node->hasName("param") && node->getChildByName("param_alpha"));
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
return false;
LLXmlTreeNode* param_alpha_node = node->getChildByName("param_alpha");
if (!param_alpha_node)
{
return FALSE;
return false;
}
static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file");
@ -410,7 +410,7 @@ BOOL LLTexLayerParamAlphaInfo::parseXml(LLXmlTreeNode* node)
static LLStdStringHandle domain_string = LLXmlTree::addAttributeString("domain");
param_alpha_node->getFastAttributeF32(domain_string, mDomain);
return TRUE;
return true;
}
@ -514,7 +514,7 @@ void LLTexLayerParamColor::setAnimationTarget(F32 target_value)
// set value first then set interpolating flag to ignore further updates
mTargetWeight = target_value;
setWeight(target_value);
mIsAnimating = TRUE;
mIsAnimating = true;
if (mNext)
{
mNext->setAnimationTarget(target_value);
@ -538,17 +538,17 @@ LLTexLayerParamColorInfo::LLTexLayerParamColorInfo() :
{
}
BOOL LLTexLayerParamColorInfo::parseXml(LLXmlTreeNode *node)
bool LLTexLayerParamColorInfo::parseXml(LLXmlTreeNode *node)
{
llassert(node->hasName("param") && node->getChildByName("param_color"));
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
return false;
LLXmlTreeNode* param_color_node = node->getChildByName("param_color");
if (!param_color_node)
{
return FALSE;
return false;
}
std::string op_string;
@ -581,14 +581,14 @@ BOOL LLTexLayerParamColorInfo::parseXml(LLXmlTreeNode *node)
if (!mNumColors)
{
LL_WARNS() << "<param_color> is missing <value> sub-elements" << LL_ENDL;
return FALSE;
return false;
}
if ((mOperation == LLTexLayerParamColor::OP_BLEND) && (mNumColors != 1))
{
LL_WARNS() << "<param_color> with operation\"blend\" must have exactly one <value>" << LL_ENDL;
return FALSE;
return false;
}
return TRUE;
return true;
}

View File

@ -48,7 +48,7 @@ class LLTexLayerParam : public LLViewerVisualParam
public:
LLTexLayerParam(LLTexLayerInterface *layer);
LLTexLayerParam(LLAvatarAppearance *appearance);
/*virtual*/ BOOL setInfo(LLViewerVisualParamInfo *info, BOOL add_to_appearance);
/*virtual*/ bool setInfo(LLViewerVisualParamInfo *info, bool add_to_appearance);
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const = 0;
protected:
@ -74,7 +74,7 @@ public:
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable = NULL) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
///*virtual*/ bool parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex avatar_sex ) {}
/*virtual*/ void setWeight(F32 weight);
/*virtual*/ void setAnimationTarget(F32 target_value);
@ -89,10 +89,10 @@ public:
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
// New functions
BOOL render( S32 x, S32 y, S32 width, S32 height );
BOOL getSkip() const;
bool render( S32 x, S32 y, S32 width, S32 height );
bool getSkip() const;
void deleteCaches();
BOOL getMultiplyBlend() const;
bool getMultiplyBlend() const;
private:
LLTexLayerParamAlpha(const LLTexLayerParamAlpha& pOther);
@ -100,8 +100,8 @@ private:
LLPointer<LLGLTexture> mCachedProcessedTexture;
LLPointer<LLImageTGA> mStaticImageTGA;
LLPointer<LLImageRaw> mStaticImageRaw;
std::atomic<BOOL> mNeedsCreateTexture;
BOOL mStaticImageInvalid;
std::atomic<bool> mNeedsCreateTexture;
bool mStaticImageInvalid;
LL_ALIGN_16(LLVector4a mAvgDistortionVec);
F32 mCachedEffectiveWeight;
@ -120,12 +120,12 @@ public:
LLTexLayerParamAlphaInfo();
/*virtual*/ ~LLTexLayerParamAlphaInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
/*virtual*/ bool parseXml(LLXmlTreeNode* node);
private:
std::string mStaticImageFileName;
BOOL mMultiplyBlend;
BOOL mSkipIfZeroWeight;
bool mMultiplyBlend;
bool mSkipIfZeroWeight;
F32 mDomain;
};
//
@ -157,7 +157,7 @@ public:
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable = NULL) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
///*virtual*/ bool parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex avatar_sex ) {}
/*virtual*/ void setWeight(F32 weight);
/*virtual*/ void setAnimationTarget(F32 target_value);
@ -189,7 +189,7 @@ class LLTexLayerParamColorInfo : public LLViewerVisualParamInfo
public:
LLTexLayerParamColorInfo();
virtual ~LLTexLayerParamColorInfo() {};
BOOL parseXml( LLXmlTreeNode* node );
bool parseXml( LLXmlTreeNode* node );
LLTexLayerParamColor::EColorOperation getOperation() const { return mOperation; }
private:
enum { MAX_COLOR_VALUES = 20 };

View File

@ -39,12 +39,12 @@
LLViewerVisualParamInfo::LLViewerVisualParamInfo()
:
mWearableType( LLWearableType::WT_INVALID ),
mCrossWearable(FALSE),
mCrossWearable(false),
mCamDist( 0.5f ),
mCamAngle( 0.f ),
mCamElevation( 0.f ),
mEditGroupDisplayOrder( 0 ),
mShowSimple(FALSE),
mShowSimple(false),
mSimpleMin(0.f),
mSimpleMax(100.f)
{
@ -57,12 +57,12 @@ LLViewerVisualParamInfo::~LLViewerVisualParamInfo()
//-----------------------------------------------------------------------------
// parseXml()
//-----------------------------------------------------------------------------
BOOL LLViewerVisualParamInfo::parseXml(LLXmlTreeNode *node)
bool LLViewerVisualParamInfo::parseXml(LLXmlTreeNode *node)
{
llassert( node->hasName( "param" ) );
if (!LLVisualParamInfo::parseXml(node))
return FALSE;
return false;
// VIEWER SPECIFIC PARAMS
@ -82,7 +82,7 @@ BOOL LLViewerVisualParamInfo::parseXml(LLXmlTreeNode *node)
static LLStdStringHandle cross_wearable_string = LLXmlTree::addAttributeString("cross_wearable");
if (!node->getFastAttributeBOOL(cross_wearable_string, mCrossWearable))
{
mCrossWearable = FALSE;
mCrossWearable = false;
}
// Optional camera offsets from the current joint center. Used for generating "hints" (thumbnails).
@ -107,7 +107,7 @@ BOOL LLViewerVisualParamInfo::parseXml(LLXmlTreeNode *node)
params_loaded++;
return TRUE;
return true;
}
/*virtual*/ void LLViewerVisualParamInfo::toStream(std::ostream &out)
@ -146,15 +146,15 @@ LLViewerVisualParam::~LLViewerVisualParam()
// setInfo()
//-----------------------------------------------------------------------------
BOOL LLViewerVisualParam::setInfo(LLViewerVisualParamInfo *info)
bool LLViewerVisualParam::setInfo(LLViewerVisualParamInfo *info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
return false;
mInfo = info;
mID = info->mID;
setWeight(getDefaultWeight());
return TRUE;
return true;
}
/*
@ -166,14 +166,14 @@ BOOL LLViewerVisualParam::setInfo(LLViewerVisualParamInfo *info)
//-----------------------------------------------------------------------------
// parseData()
//-----------------------------------------------------------------------------
BOOL LLViewerVisualParam::parseData(LLXmlTreeNode *node)
bool LLViewerVisualParam::parseData(LLXmlTreeNode *node)
{
LLViewerVisualParamInfo* info = new LLViewerVisualParamInfo;
info->parseXml(node);
if (!setInfo(info))
return FALSE;
return false;
return TRUE;
return true;
}
*/

View File

@ -43,19 +43,19 @@ public:
LLViewerVisualParamInfo();
/*virtual*/ ~LLViewerVisualParamInfo();
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
/*virtual*/ bool parseXml(LLXmlTreeNode* node);
/*virtual*/ void toStream(std::ostream &out);
protected:
S32 mWearableType;
BOOL mCrossWearable;
bool mCrossWearable;
std::string mEditGroup;
F32 mCamDist;
F32 mCamAngle; // degrees
F32 mCamElevation;
F32 mEditGroupDisplayOrder;
BOOL mShowSimple; // show edit controls when in "simple ui" mode?
bool mShowSimple; // show edit controls when in "simple ui" mode?
F32 mSimpleMin; // when in simple UI, apply this minimum, range 0.f to 100.f
F32 mSimpleMax; // when in simple UI, apply this maximum, range 0.f to 100.f
};
@ -75,12 +75,12 @@ public:
// Special: These functions are overridden by child classes
LLViewerVisualParamInfo *getInfo() const { return (LLViewerVisualParamInfo*)mInfo; };
// This sets mInfo and calls initialization functions
BOOL setInfo(LLViewerVisualParamInfo *info);
bool setInfo(LLViewerVisualParamInfo *info);
virtual LLViewerVisualParam* cloneParam(LLWearable* wearable) const = 0;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
///*virtual*/ bool parseData(LLXmlTreeNode* node);
// New Virtual functions
virtual F32 getTotalDistortion() = 0;
@ -99,11 +99,11 @@ public:
F32 getCameraAngle() const { return getInfo()->mCamAngle; } // degrees
F32 getCameraElevation() const { return getInfo()->mCamElevation; }
BOOL getShowSimple() const { return getInfo()->mShowSimple; }
bool getShowSimple() const { return getInfo()->mShowSimple; }
F32 getSimpleMin() const { return getInfo()->mSimpleMin; }
F32 getSimpleMax() const { return getInfo()->mSimpleMax; }
BOOL getCrossWearable() const { return getInfo()->mCrossWearable; }
bool getCrossWearable() const { return getInfo()->mCrossWearable; }
protected:
LLViewerVisualParam(const LLViewerVisualParam& pOther);

View File

@ -86,16 +86,16 @@ LLAssetType::EType LLWearable::getAssetType() const
return LLWearableType::getInstance()->getAssetType(mType);
}
BOOL LLWearable::exportFile(const std::string& filename) const
bool LLWearable::exportFile(const std::string& filename) const
{
llofstream ofs(filename.c_str(), std::ios_base::out | std::ios_base::trunc | std::ios_base::binary);
return ofs.is_open() && exportStream(ofs);
}
// virtual
BOOL LLWearable::exportStream( std::ostream& output_stream ) const
bool LLWearable::exportStream( std::ostream& output_stream ) const
{
if (!output_stream.good()) return FALSE;
if (!output_stream.good()) return false;
// header and version
output_stream << "LLWearable version " << mDefinitionVersion << "\n";
@ -107,13 +107,13 @@ BOOL LLWearable::exportStream( std::ostream& output_stream ) const
// permissions
if( !mPermissions.exportLegacyStream( output_stream ) )
{
return FALSE;
return false;
}
// sale info
if( !mSaleInfo.exportLegacyStream( output_stream ) )
{
return FALSE;
return false;
}
// wearable type
@ -139,7 +139,7 @@ BOOL LLWearable::exportStream( std::ostream& output_stream ) const
const LLUUID& image_id = te_pair.second->getID();
output_stream << te << " " << image_id << "\n";
}
return TRUE;
return true;
}
void LLWearable::createVisualParams(LLAvatarAppearance *avatarp)
@ -307,7 +307,7 @@ LLWearable::EImportResult LLWearable::importStream( std::istream& input_stream,
// permissions. Thus, we read that out, and fix legacy
// objects. It's possible this op would fail, but it should pick
// up the vast majority of the tasks.
BOOL has_perm_mask = FALSE;
bool has_perm_mask = false;
U32 perm_mask = 0;
if( !mSaleInfo.importLegacyStream(input_stream, has_perm_mask, perm_mask) )
{
@ -469,11 +469,11 @@ LLWearable::EImportResult LLWearable::importStream( std::istream& input_stream,
return LLWearable::SUCCESS;
}
BOOL LLWearable::getNextPopulatedLine(std::istream& input_stream, char* buffer, U32 buffer_size)
bool LLWearable::getNextPopulatedLine(std::istream& input_stream, char* buffer, U32 buffer_size)
{
if (!input_stream.good())
{
return FALSE;
return false;
}
do
@ -636,7 +636,7 @@ void LLWearable::addVisualParam(LLVisualParam *param)
{
delete mVisualParamIndexMap[param->getID()];
}
param->setIsDummy(FALSE);
param->setIsDummy(false);
param->setParamLocation(LOC_WEARABLE);
mVisualParamIndexMap[param->getID()] = param;
mSavedVisualParamMap[param->getID()] = param->getDefaultWeight();

View File

@ -80,9 +80,9 @@ public:
SUCCESS,
BAD_HEADER
};
BOOL exportFile(const std::string& filename) const;
bool exportFile(const std::string& filename) const;
EImportResult importFile(const std::string& filename, LLAvatarAppearance* avatarp );
virtual BOOL exportStream( std::ostream& output_stream ) const;
virtual bool exportStream( std::ostream& output_stream ) const;
virtual EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; }
@ -118,7 +118,7 @@ protected:
void destroyTextures();
void createVisualParams(LLAvatarAppearance *avatarp);
void createLayers(S32 te, LLAvatarAppearance *avatarp);
BOOL getNextPopulatedLine(std::istream& input_stream, char* buffer, U32 buffer_size);
bool getNextPopulatedLine(std::istream& input_stream, char* buffer, U32 buffer_size);
static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml.
S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created.

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@ -86,7 +86,7 @@ void LLWearableData::setWearable(const LLWearableType::EType type, U32 index, LL
{
wearable_vec[index] = wearable;
old_wearable->setUpdated();
const BOOL removed = FALSE;
const bool removed = false;
wearableUpdated(wearable, removed);
}
}
@ -105,14 +105,14 @@ void LLWearableData::pushWearable(const LLWearableType::EType type,
mWearableDatas[type].push_back(wearable);
if (trigger_updated)
{
const BOOL removed = FALSE;
const bool removed = false;
wearableUpdated(wearable, removed);
}
}
}
// virtual
void LLWearableData::wearableUpdated(LLWearable *wearable, BOOL removed)
void LLWearableData::wearableUpdated(LLWearable *wearable, bool removed)
{
wearable->setUpdated();
if (!removed)
@ -144,7 +144,7 @@ void LLWearableData::eraseWearable(const LLWearableType::EType type, U32 index)
if (wearable)
{
mWearableDatas[type].erase(mWearableDatas[type].begin() + index);
const BOOL removed = TRUE;
const bool removed = true;
wearableUpdated(wearable, removed);
}
}
@ -200,11 +200,11 @@ void LLWearableData::pullCrossWearableValues(const LLWearableType::EType type)
}
BOOL LLWearableData::getWearableIndex(const LLWearable *wearable, U32& index_found) const
bool LLWearableData::getWearableIndex(const LLWearable *wearable, U32& index_found) const
{
if (wearable == NULL)
{
return FALSE;
return false;
}
const LLWearableType::EType type = wearable->getType();
@ -212,7 +212,7 @@ BOOL LLWearableData::getWearableIndex(const LLWearable *wearable, U32& index_fou
if (wearable_iter == mWearableDatas.end())
{
LL_WARNS() << "tried to get wearable index with an invalid type!" << LL_ENDL;
return FALSE;
return false;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
for(U32 index = 0; index < wearable_vec.size(); index++)
@ -220,11 +220,11 @@ BOOL LLWearableData::getWearableIndex(const LLWearable *wearable, U32& index_fou
if (wearable_vec[index] == wearable)
{
index_found = index;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
U32 LLWearableData::getClothingLayerCount() const
@ -242,7 +242,7 @@ U32 LLWearableData::getClothingLayerCount() const
return count;
}
BOOL LLWearableData::canAddWearable(const LLWearableType::EType type) const
bool LLWearableData::canAddWearable(const LLWearableType::EType type) const
{
LLAssetType::EType a_type = LLWearableType::getInstance()->getAssetType(type);
if (a_type==LLAssetType::AT_CLOTHING)
@ -255,13 +255,13 @@ BOOL LLWearableData::canAddWearable(const LLWearableType::EType type) const
}
else
{
return FALSE;
return false;
}
}
BOOL LLWearableData::isOnTop(LLWearable* wearable) const
bool LLWearableData::isOnTop(LLWearable* wearable) const
{
if (!wearable) return FALSE;
if (!wearable) return false;
const LLWearableType::EType type = wearable->getType();
return ( getTopWearable(type) == wearable );
}

View File

@ -60,11 +60,11 @@ public:
const LLWearable* getBottomWearable(const LLWearableType::EType type) const;
U32 getWearableCount(const LLWearableType::EType type) const;
U32 getWearableCount(const U32 tex_index) const;
BOOL getWearableIndex(const LLWearable *wearable, U32& index) const;
bool getWearableIndex(const LLWearable *wearable, U32& index) const;
U32 getClothingLayerCount() const;
BOOL canAddWearable(const LLWearableType::EType type) const;
bool canAddWearable(const LLWearableType::EType type) const;
BOOL isOnTop(LLWearable* wearable) const;
bool isOnTop(LLWearable* wearable) const;
static const U32 MAX_CLOTHING_LAYERS = 60;
@ -76,7 +76,7 @@ protected:
void setWearable(const LLWearableType::EType type, U32 index, LLWearable *wearable);
void pushWearable(const LLWearableType::EType type, LLWearable *wearable,
bool trigger_updated = true);
virtual void wearableUpdated(LLWearable *wearable, BOOL removed);
virtual void wearableUpdated(LLWearable *wearable, bool removed);
void eraseWearable(LLWearable *wearable);
void eraseWearable(const LLWearableType::EType type, U32 index);
void clearWearableType(const LLWearableType::EType type);

View File

@ -32,27 +32,27 @@
LLWearableType::LLWearableDictionary::LLWearableDictionary(LLTranslationBridge::ptr_t& trans)
{
addEntry(LLWearableType::WT_SHAPE, new WearableEntry(trans, "shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_SHAPE, FALSE, FALSE));
addEntry(LLWearableType::WT_SKIN, new WearableEntry(trans, "skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_SKIN, FALSE, FALSE));
addEntry(LLWearableType::WT_HAIR, new WearableEntry(trans, "hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_HAIR, FALSE, FALSE));
addEntry(LLWearableType::WT_EYES, new WearableEntry(trans, "eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_EYES, FALSE, FALSE));
addEntry(LLWearableType::WT_SHIRT, new WearableEntry(trans, "shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SHIRT, FALSE, TRUE));
addEntry(LLWearableType::WT_PANTS, new WearableEntry(trans, "pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_PANTS, FALSE, TRUE));
addEntry(LLWearableType::WT_SHOES, new WearableEntry(trans, "shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SHOES, FALSE, TRUE));
addEntry(LLWearableType::WT_SOCKS, new WearableEntry(trans, "socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SOCKS, FALSE, TRUE));
addEntry(LLWearableType::WT_JACKET, new WearableEntry(trans, "jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_JACKET, FALSE, TRUE));
addEntry(LLWearableType::WT_GLOVES, new WearableEntry(trans, "gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_GLOVES, FALSE, TRUE));
addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(trans, "undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, FALSE, TRUE));
addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(trans, "underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, FALSE, TRUE));
addEntry(LLWearableType::WT_SKIRT, new WearableEntry(trans, "skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SKIRT, FALSE, TRUE));
addEntry(LLWearableType::WT_ALPHA, new WearableEntry(trans, "alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE));
addEntry(LLWearableType::WT_TATTOO, new WearableEntry(trans, "tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE));
addEntry(LLWearableType::WT_UNIVERSAL, new WearableEntry(trans, "universal", "New Universal", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, FALSE, TRUE));
addEntry(LLWearableType::WT_SHAPE, new WearableEntry(trans, "shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_SHAPE, false, false));
addEntry(LLWearableType::WT_SKIN, new WearableEntry(trans, "skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_SKIN, false, false));
addEntry(LLWearableType::WT_HAIR, new WearableEntry(trans, "hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_HAIR, false, false));
addEntry(LLWearableType::WT_EYES, new WearableEntry(trans, "eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryType::ICONNAME_BODYPART_EYES, false, false));
addEntry(LLWearableType::WT_SHIRT, new WearableEntry(trans, "shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SHIRT, false, true));
addEntry(LLWearableType::WT_PANTS, new WearableEntry(trans, "pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_PANTS, false, true));
addEntry(LLWearableType::WT_SHOES, new WearableEntry(trans, "shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SHOES, false, true));
addEntry(LLWearableType::WT_SOCKS, new WearableEntry(trans, "socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SOCKS, false, true));
addEntry(LLWearableType::WT_JACKET, new WearableEntry(trans, "jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_JACKET, false, true));
addEntry(LLWearableType::WT_GLOVES, new WearableEntry(trans, "gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_GLOVES, false, true));
addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(trans, "undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, false, true));
addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(trans, "underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, false, true));
addEntry(LLWearableType::WT_SKIRT, new WearableEntry(trans, "skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_SKIRT, false, true));
addEntry(LLWearableType::WT_ALPHA, new WearableEntry(trans, "alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_ALPHA, false, true));
addEntry(LLWearableType::WT_TATTOO, new WearableEntry(trans, "tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_TATTOO, false, true));
addEntry(LLWearableType::WT_UNIVERSAL, new WearableEntry(trans, "universal", "New Universal", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, false, true));
addEntry(LLWearableType::WT_PHYSICS, new WearableEntry(trans, "physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_PHYSICS, TRUE, TRUE));
addEntry(LLWearableType::WT_PHYSICS, new WearableEntry(trans, "physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryType::ICONNAME_CLOTHING_PHYSICS, true, true));
addEntry(LLWearableType::WT_INVALID, new WearableEntry(trans, "invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryType::ICONNAME_UNKNOWN, FALSE, FALSE));
addEntry(LLWearableType::WT_NONE, new WearableEntry(trans, "none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryType::ICONNAME_NONE, FALSE, FALSE));
addEntry(LLWearableType::WT_INVALID, new WearableEntry(trans, "invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryType::ICONNAME_UNKNOWN, false, false));
addEntry(LLWearableType::WT_NONE, new WearableEntry(trans, "none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryType::ICONNAME_NONE, false, false));
}
@ -112,17 +112,17 @@ LLInventoryType::EIconName LLWearableType::getIconName(LLWearableType::EType typ
return entry->mIconName;
}
BOOL LLWearableType::getDisableCameraSwitch(LLWearableType::EType type)
bool LLWearableType::getDisableCameraSwitch(LLWearableType::EType type)
{
const WearableEntry *entry = mDictionary.lookup(type);
if (!entry) return FALSE;
if (!entry) return false;
return entry->mDisableCameraSwitch;
}
BOOL LLWearableType::getAllowMultiwear(LLWearableType::EType type)
bool LLWearableType::getAllowMultiwear(LLWearableType::EType type)
{
const WearableEntry *entry = mDictionary.lookup(type);
if (!entry) return FALSE;
if (!entry) return false;
return entry->mAllowMultiwear;
}

View File

@ -72,8 +72,8 @@ public:
LLAssetType::EType getAssetType(EType type);
EType typeNameToType(const std::string& type_name);
LLInventoryType::EIconName getIconName(EType type);
BOOL getDisableCameraSwitch(EType type);
BOOL getAllowMultiwear(EType type);
bool getDisableCameraSwitch(EType type);
bool getAllowMultiwear(EType type);
static EType inventoryFlagsToWearableType(U32 flags);
@ -85,8 +85,8 @@ private:
const std::string& default_new_name,
LLAssetType::EType assetType,
LLInventoryType::EIconName iconName,
BOOL disable_camera_switch = FALSE,
BOOL allow_multiwear = TRUE) :
bool disable_camera_switch = false,
bool allow_multiwear = true) :
LLDictionaryEntry(name),
mAssetType(assetType),
mDefaultNewName(default_new_name),
@ -101,8 +101,8 @@ private:
const std::string mLabel;
const std::string mDefaultNewName;
LLInventoryType::EIconName mIconName;
BOOL mDisableCameraSwitch;
BOOL mAllowMultiwear;
bool mDisableCameraSwitch;
bool mAllowMultiwear;
};
class LLWearableDictionary : public LLDictionary<LLWearableType::EType, WearableEntry>

View File

@ -4,7 +4,6 @@ project(llaudio)
include(00-Common)
include(LLAudio)
include(FMODSTUDIO)
include(OPENAL)
include(LLCommon)
@ -25,20 +24,6 @@ set(llaudio_HEADER_FILES
llwindgen.h
)
if (TARGET ll::fmodstudio)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_fmodstudio.cpp
lllistener_fmodstudio.cpp
llstreamingaudio_fmodstudio.cpp
)
list(APPEND llaudio_HEADER_FILES
llaudioengine_fmodstudio.h
lllistener_fmodstudio.h
llstreamingaudio_fmodstudio.h
)
endif ()
if (TARGET ll::openal)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_openal.cpp

View File

@ -70,22 +70,22 @@ public:
LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename);
BOOL initDecode();
BOOL decodeSection(); // Return TRUE if done.
BOOL finishDecode();
bool initDecode();
bool decodeSection(); // Return true if done.
bool finishDecode();
void flushBadFile();
void ioComplete(S32 bytes) { mBytesRead = bytes; }
BOOL isValid() const { return mValid; }
BOOL isDone() const { return mDone; }
bool isValid() const { return mValid; }
bool isDone() const { return mDone; }
const LLUUID &getUUID() const { return mUUID; }
protected:
virtual ~LLVorbisDecodeState();
BOOL mValid;
BOOL mDone;
bool mValid;
bool mDone;
LLAtomicS32 mBytesRead;
LLUUID mUUID;
@ -164,8 +164,8 @@ long cache_tell (void *datasource)
LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename)
{
mDone = FALSE;
mValid = FALSE;
mDone = false;
mValid = false;
mBytesRead = -1;
mUUID = uuid;
mInFilep = NULL;
@ -188,7 +188,7 @@ LLVorbisDecodeState::~LLVorbisDecodeState()
}
BOOL LLVorbisDecodeState::initDecode()
bool LLVorbisDecodeState::initDecode()
{
ov_callbacks cache_callbacks;
cache_callbacks.read_func = cache_read;
@ -204,14 +204,14 @@ BOOL LLVorbisDecodeState::initDecode()
LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
return false;
}
S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, cache_callbacks);
if(r < 0)
{
LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
return(FALSE);
return(false);
}
S32 sample_count = (S32)ov_pcm_total(&mVF, -1);
@ -260,7 +260,7 @@ BOOL LLVorbisDecodeState::initDecode()
}
delete mInFilep;
mInFilep = NULL;
return FALSE;
return false;
}
try
@ -273,7 +273,7 @@ BOOL LLVorbisDecodeState::initDecode()
LL_WARNS("AudioEngine") << "Out of memory when trying to alloc buffer: " << size_guess << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
return false;
}
{
@ -360,31 +360,31 @@ BOOL LLVorbisDecodeState::initDecode()
// fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1));
// fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor);
//}
return TRUE;
return true;
}
BOOL LLVorbisDecodeState::decodeSection()
bool LLVorbisDecodeState::decodeSection()
{
if (!mInFilep)
{
LL_WARNS("AudioEngine") << "No cache file to decode in vorbis!" << LL_ENDL;
return TRUE;
return true;
}
if (mDone)
{
// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
return TRUE;
return true;
}
char pcmout[4096]; /*Flawfinder: ignore*/
BOOL eof = FALSE;
bool eof = false;
long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection);
if (ret == 0)
{
/* EOF */
eof = TRUE;
mDone = TRUE;
mValid = TRUE;
eof = true;
mDone = true;
mValid = true;
// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
}
else if (ret < 0)
@ -394,10 +394,10 @@ BOOL LLVorbisDecodeState::decodeSection()
LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
mValid = FALSE;
mDone = TRUE;
// We're done, return TRUE.
return TRUE;
mValid = false;
mDone = true;
// We're done, return true.
return true;
}
else
{
@ -409,12 +409,12 @@ BOOL LLVorbisDecodeState::decodeSection()
return eof;
}
BOOL LLVorbisDecodeState::finishDecode()
bool LLVorbisDecodeState::finishDecode()
{
if (!isValid())
{
LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
return TRUE; // We've finished
return true; // We've finished
}
if (mFileHandle == LLLFSThread::nullHandle())
@ -487,8 +487,8 @@ BOOL LLVorbisDecodeState::finishDecode()
if (36 == data_length)
{
LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
mValid = false;
return true; // we've finished
}
mBytesRead = -1;
mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(),
@ -502,21 +502,21 @@ BOOL LLVorbisDecodeState::finishDecode()
if (mBytesRead == 0)
{
LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
mValid = false;
return true; // we've finished
}
}
else
{
return FALSE; // not done
return false; // not done
}
}
mDone = TRUE;
mDone = true;
LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
return TRUE;
return true;
}
void LLVorbisDecodeState::flushBadFile()
@ -779,13 +779,13 @@ void LLAudioDecodeMgr::processQueue()
mImpl->processQueue();
}
BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
bool LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
{
if (gAudiop && gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
return TRUE;
return true;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
@ -793,9 +793,9 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
// Just put it on the decode queue.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
mImpl->mDecodeQueue.push_back(uuid);
return TRUE;
return true;
}
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
return FALSE;
return false;
}

View File

@ -43,7 +43,7 @@ class LLAudioDecodeMgr : public LLSingleton<LLAudioDecodeMgr>
~LLAudioDecodeMgr();
public:
void processQueue();
BOOL addDecodeRequest(const LLUUID &uuid);
bool addDecodeRequest(const LLUUID &uuid);
void addAudioRequest(const LLUUID &uuid);
protected:

View File

@ -265,7 +265,7 @@ public:
void preload(const LLUUID &audio_id); // Only used for preloading UI sounds, now.
void addAudioData(LLAudioData *adp, bool set_current = TRUE);
void addAudioData(LLAudioData *adp, bool set_current = true);
void setForcedPriority(const bool ambient) { mForcedPriority = ambient; }
bool isForcedPriority() const { return mForcedPriority; }

View File

@ -1,756 +0,0 @@
/**
* @file audioengine_fmodstudio.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"
#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
: mInited(false),
mWindGen(NULL),
mWindDSP(NULL),
mSystem(NULL),
mEnableProfiler(enable_profiler),
mWindDSPDesc(NULL)
{
}
LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
// mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
// mSystem gets cleaned up at shutdown()
}
static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if (result == FMOD_OK)
return false;
LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
bool LLAudioEngine_FMODSTUDIO::init(void* userdata, const std::string &app_title)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
result = FMOD::System_Create(&mSystem);
if (Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(userdata, app_title);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
<< " expected:" << FMOD_VERSION << LL_ENDL;
}
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(LL_MAX_AUDIO_CHANNELS + 2);
Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
result = mSystem->setAdvancedSettings(&settings);
Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
// FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
// Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
if (mEnableProfiler)
{
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_ALSA");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0);
if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
{
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
{
return false;
}
result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0);
}
if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
{
// If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
// we can retry with other settings
return false;
}
#endif
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
unsigned int r_bufferlength;
char r_name[512];
int latency = 100;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
if (r_samplerate != 0)
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMOD STUDIO";
}
// create our favourite FMOD-native streaming audio implementation
LLStreamingAudioInterface *LLAudioEngine_FMODSTUDIO::createDefaultStreamingAudioImpl() const
{
return new LLStreamingAudio_FMODSTUDIO(mSystem);
}
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
if (!mListenerp)
{
LL_WARNS("FMOD") << "Listener creation failed" << LL_ENDL;
}
}
void LLAudioEngine_FMODSTUDIO::shutdown()
{
stopInternetStream();
LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
if (mSystem)
{
mSystem->close();
mSystem->release();
}
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
return new LLAudioBufferFMODSTUDIO(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
return new LLAudioChannelFMODSTUDIO(mSystem);
}
bool LLAudioEngine_FMODSTUDIO::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSPDesc)
{
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
int frequency = 44100;
FMOD_SPEAKERMODE mode;
if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
{
cleanupWind();
return false;
}
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
{
cleanupWind();
return false;
}
if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
{
cleanupWind();
return false;
}
}
// *TODO: Should this guard against multiple plays?
if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
{
cleanupWind();
return false;
}
return true;
}
void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
if (mWindDSP)
{
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->removeDSP(mWindDSP);
}
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindDSPDesc;
mWindDSPDesc = NULL;
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp(gain, 0.0f, 1.0f);
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->setVolume(gain);
}
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if (saimpl)
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
cleanup();
}
bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if (!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
// Setting up channel mChannelID
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODSTUDIO::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isForcedPriority())
{
// Prioritized UI and preview sounds don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODSTUDIO::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODSTUDIO::cleanup()
{
if (!mChannelp)
{
// Aborting cleanup with no channel handle.
return;
}
//Cleaning up channel mChannelID
Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODSTUDIO::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
}
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODSTUDIO::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
if (mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!gDirUtilp->fileExists(filename))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo, 0, sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODSTUDIO::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if (mChannelp->getMode(&current_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if (current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
// inbuffer = fmod's original mixbuffer.
// outbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen = NULL;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
if (windgen)
{
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
}
return FMOD_OK;
}

View File

@ -1,131 +0,0 @@
/**
* @file audioengine_fmodstudio.h
* @brief Definition of LLAudioEngine class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AUDIOENGINE_FMODSTUDIO_H
#define LL_AUDIOENGINE_FMODSTUDIO_H
#include "llaudioengine.h"
#include "llwindgen.h"
//Stubs
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
class Channel;
class ChannelGroup;
class Sound;
class DSP;
}
typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
//Interfaces
class LLAudioEngine_FMODSTUDIO : public LLAudioEngine
{
public:
LLAudioEngine_FMODSTUDIO(bool enable_profiler);
virtual ~LLAudioEngine_FMODSTUDIO();
// initialization/startup/shutdown
virtual bool init(void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const;
virtual void allocateListener();
virtual void shutdown();
/*virtual*/ bool initWind();
/*virtual*/ void cleanupWind();
/*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
typedef F32 MIXBUFFERFORMAT;
FMOD::System *getSystem() const {return mSystem;}
protected:
/*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
/*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
/*virtual*/ void setInternalGain(F32 gain);
bool mInited;
LLWindGen<MIXBUFFERFORMAT> *mWindGen;
FMOD_DSP_DESCRIPTION *mWindDSPDesc;
FMOD::DSP *mWindDSP;
FMOD::System *mSystem;
bool mEnableProfiler;
public:
static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT];
};
class LLAudioChannelFMODSTUDIO : public LLAudioChannel
{
public:
LLAudioChannelFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioChannelFMODSTUDIO();
protected:
/*virtual*/ void play();
/*virtual*/ void playSynced(LLAudioChannel *channelp);
/*virtual*/ void cleanup();
/*virtual*/ bool isPlaying();
/*virtual*/ bool updateBuffer();
/*virtual*/ void update3DPosition();
/*virtual*/ void updateLoop();
void set3DMode(bool use3d);
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
FMOD::Channel *mChannelp;
S32 mLastSamplePos;
};
class LLAudioBufferFMODSTUDIO : public LLAudioBuffer
{
public:
LLAudioBufferFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioBufferFMODSTUDIO();
/*virtual*/ bool loadWAV(const std::string& filename);
/*virtual*/ U32 getLength();
friend class LLAudioChannelFMODSTUDIO;
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
FMOD::Sound *getSound() const{ return mSoundp; }
FMOD::Sound *mSoundp;
};
#endif // LL_AUDIOENGINE_FMODSTUDIO_H

View File

@ -135,10 +135,19 @@ void LLAudioEngine_OpenAL::shutdown()
LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
// If a subsequent error occurs while there is still an error recorded
// internally, the second error will simply be ignored.
// Clear previous error to make sure we will captuare a valid failure reason
ALenum error = alutGetError();
if (error != ALUT_ERROR_NO_ERROR)
{
LL_WARNS() << "Uncleared error state prior to shutdown: "
<< alutGetErrorString(error) << LL_ENDL;
}
LL_INFOS() << "About to alutExit()" << LL_ENDL;
if(!alutExit())
{
LL_WARNS() << "Nuts." << LL_ENDL;
LL_WARNS() << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL;
}
@ -518,7 +527,7 @@ void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude)
}
alBufferData(buffer,
AL_FORMAT_STEREO16,
AL_FORMAT_STEREO_FLOAT32,
mWindGen->windGenerate(mWindBuf,
mWindBufSamples),
mWindBufBytes,

View File

@ -57,9 +57,9 @@ class LLAudioEngine_OpenAL : public LLAudioEngine
/*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude);
private:
typedef S16 WIND_SAMPLE_T;
typedef F32 WIND_SAMPLE_T;
LLWindGen<WIND_SAMPLE_T> *mWindGen;
S16 *mWindBuf;
F32 *mWindBuf;
U32 mWindBufFreq;
U32 mWindBufSamples;
U32 mWindBufBytes;

View File

@ -1,136 +0,0 @@
/**
* @file listener_fmodstudio.cpp
* @brief Implementation of LISTENER class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudioengine.h"
#include "lllistener_fmodstudio.h"
#include "fmodstudio/fmod.hpp"
//-----------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system)
{
mSystem = system;
init();
}
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO()
{
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::init(void)
{
// do inherited
LLListener::init();
mDopplerFactor = 1.0f;
mRolloffFactor = 1.0f;
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::translate(LLVector3 offset)
{
LLListener::translate(offset);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setPosition(LLVector3 pos)
{
LLListener::setPosition(pos);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel)
{
LLListener::setVelocity(vel);
mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
{
LLListener::orient(up, at);
// at = -at; by default Fmod studio is 'left-handed' but we are providing
// flag FMOD_INIT_3D_RIGHTHANDED so no correction are needed
mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::commitDeferredChanges()
{
if (!mSystem)
{
return;
}
mSystem->update();
}
void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor)
{
//An internal FMOD optimization skips 3D updates if there have not been changes to the 3D sound environment.
// (this was true for FMODex, looks to be still true for FMOD STUDIO, but needs a recheck)
//Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
//In short: Changing the position ticks a dirtyflag inside fmod, which makes it not skip 3D processing next update call.
if (mRolloffFactor != factor)
{
LLVector3 pos = mPosition - LLVector3(0.f, 0.f, .1f);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, NULL, NULL);
}
mRolloffFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getRolloffFactor()
{
return mRolloffFactor;
}
void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor)
{
mDopplerFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getDopplerFactor()
{
return mDopplerFactor;
}

View File

@ -1,65 +0,0 @@
/**
* @file listener_fmodstudio.h
* @brief Description of LISTENER class abstracting the audio support
* as an FMOD 3D implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LISTENER_FMODSTUDIO_H
#define LL_LISTENER_FMODSTUDIO_H
#include "lllistener.h"
//Stubs
namespace FMOD
{
class System;
}
//Interfaces
class LLListener_FMODSTUDIO : public LLListener
{
public:
LLListener_FMODSTUDIO(FMOD::System *system);
virtual ~LLListener_FMODSTUDIO();
virtual void init();
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void commitDeferredChanges();
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
protected:
FMOD::System *mSystem;
F32 mDopplerFactor;
F32 mRolloffFactor;
};
#endif

View File

@ -32,6 +32,7 @@
#include "AL/al.h"
#include "AL/alut.h"
#include "AL/alext.h"
class LLListener_OpenAL : public LLListener
{

View File

@ -1,481 +0,0 @@
/**
* @file streamingaudio_fmodstudio.cpp
* @brief LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmath.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "llstreamingaudio_fmodstudio.h"
class LLAudioStreamManagerFMODSTUDIO
{
public:
LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url);
FMOD::Channel* startStream();
bool stopStream(); // Returns true if the stream was successfully stopped.
bool ready();
const std::string& getURL() { return mInternetStreamURL; }
FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered = NULL, bool* starving = NULL, bool* diskbusy = NULL);
protected:
FMOD::System* mSystem;
FMOD::Channel* mStreamChannel;
FMOD::Sound* mInternetStream;
bool mReady;
std::string mInternetStreamURL;
};
//---------------------------------------------------------------------------
// Internet Streaming
//---------------------------------------------------------------------------
LLStreamingAudio_FMODSTUDIO::LLStreamingAudio_FMODSTUDIO(FMOD::System *system) :
mSystem(system),
mCurrentInternetStreamp(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f),
mRetryCount(0)
{
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
FMOD_RESULT result = mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
if (result != FMOD_OK)
{
LL_WARNS("FMOD") << "setStreamBufferSize error: " << FMOD_ErrorString(result) << LL_ENDL;
}
// Here's where we set the size of the network buffer and some buffering
// parameters. In this case we want a network buffer of 16k, we want it
// to prebuffer 40% of that when we first connect, and we want it
// to rebuffer 80% of that whenever we encounter a buffer underrun.
// Leave the net buffer properties at the default.
//FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
}
LLStreamingAudio_FMODSTUDIO::~LLStreamingAudio_FMODSTUDIO()
{
if (mCurrentInternetStreamp)
{
// Isn't supposed to hapen, stream should be clear by now,
// and if it does, we are likely going to crash.
LL_WARNS("FMOD") << "mCurrentInternetStreamp not null on shutdown!" << LL_ENDL;
stop();
}
// Kill dead internet streams, if possible
killDeadStreams();
if (!mDeadStreams.empty())
{
// LLStreamingAudio_FMODSTUDIO was inited on startup
// and should be destroyed on shutdown, it should
// wait for streams to die to not cause crashes or
// leaks.
// Ideally we need to wait on some kind of callback
// to release() streams correctly, but 200 ms should
// be enough and we can't wait forever.
LL_INFOS("FMOD") << "Waiting for " << (S32)mDeadStreams.size() << " streams to stop" << LL_ENDL;
for (S32 i = 0; i < 20; i++)
{
const U32 ms_delay = 10;
ms_sleep(ms_delay); // rude, but not many options here
killDeadStreams();
if (mDeadStreams.empty())
{
LL_INFOS("FMOD") << "All streams stopped after " << (S32)((i + 1) * ms_delay) << "ms" << LL_ENDL;
break;
}
}
}
if (!mDeadStreams.empty())
{
LL_WARNS("FMOD") << "Failed to kill some audio streams" << LL_ENDL;
}
}
void LLStreamingAudio_FMODSTUDIO::killDeadStreams()
{
std::list<LLAudioStreamManagerFMODSTUDIO *>::iterator iter;
for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
{
LLAudioStreamManagerFMODSTUDIO *streamp = *iter;
if (streamp->stopStream())
{
LL_INFOS("FMOD") << "Closed dead stream" << LL_ENDL;
delete streamp;
iter = mDeadStreams.erase(iter);
}
else
{
iter++;
}
}
}
void LLStreamingAudio_FMODSTUDIO::start(const std::string& url)
{
//if (!mInited)
//{
// LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
// return;
//}
// "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
stop();
if (!url.empty())
{
LL_INFOS("FMOD") << "Starting internet stream: " << url << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, url);
mURL = url;
}
else
{
LL_INFOS("FMOD") << "Set internet stream to null" << LL_ENDL;
mURL.clear();
}
mRetryCount = 0;
}
void LLStreamingAudio_FMODSTUDIO::update()
{
// Kill dead internet streams, if possible
killDeadStreams();
// Don't do anything if there are no streams playing
if (!mCurrentInternetStreamp)
{
return;
}
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
if (open_state == FMOD_OPENSTATE_READY)
{
// Stream is live
// start the stream if it's ready
if (!mFMODInternetStreamChannelp &&
(mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
{
// Reset volume to previously set volume
setGain(getGain());
mFMODInternetStreamChannelp->setPaused(false);
}
mRetryCount = 0;
}
else if (open_state == FMOD_OPENSTATE_ERROR)
{
LL_INFOS("FMOD") << "State: FMOD_OPENSTATE_ERROR"
<< " Progress: " << U32(progress)
<< " Starving: " << S32(starving)
<< " Diskbusy: " << S32(diskbusy) << LL_ENDL;
if (mRetryCount < 2)
{
// Retry
std::string url = mURL;
stop(); // might drop mURL, drops mCurrentInternetStreamp
mRetryCount++;
if (!url.empty())
{
LL_INFOS("FMOD") << "Restarting internet stream: " << url << ", attempt " << (mRetryCount + 1) << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, url);
mURL = url;
}
}
else
{
stop();
}
return;
}
if (mFMODInternetStreamChannelp)
{
FMOD::Sound *sound = NULL;
if (mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
{
FMOD_TAG tag;
S32 tagcount, dirtytagcount;
if (sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
{
for (S32 i = 0; i < tagcount; ++i)
{
if (sound->getTag(NULL, i, &tag) != FMOD_OK)
continue;
if (tag.type == FMOD_TAGTYPE_FMOD)
{
if (!strcmp(tag.name, "Sample Rate Change"))
{
LL_INFOS("FMOD") << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
}
continue;
}
}
}
if (starving)
{
bool paused = false;
mFMODInternetStreamChannelp->getPaused(&paused);
if (!paused)
{
LL_INFOS("FMOD") << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
LL_INFOS("FMOD") << " (diskbusy=" << diskbusy << ")" << LL_ENDL;
LL_INFOS("FMOD") << " (progress=" << progress << ")" << LL_ENDL;
mFMODInternetStreamChannelp->setPaused(true);
}
}
else if (progress > 80)
{
mFMODInternetStreamChannelp->setPaused(false);
}
}
}
}
void LLStreamingAudio_FMODSTUDIO::stop()
{
if (mFMODInternetStreamChannelp)
{
mFMODInternetStreamChannelp->setPaused(true);
mFMODInternetStreamChannelp->setPriority(0);
mFMODInternetStreamChannelp = NULL;
}
if (mCurrentInternetStreamp)
{
LL_INFOS("FMOD") << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
if (mCurrentInternetStreamp->stopStream())
{
delete mCurrentInternetStreamp;
}
else
{
LL_WARNS("FMOD") << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
mDeadStreams.push_back(mCurrentInternetStreamp);
}
mCurrentInternetStreamp = NULL;
//mURL.clear();
}
}
void LLStreamingAudio_FMODSTUDIO::pause(int pauseopt)
{
if (pauseopt < 0)
{
pauseopt = mCurrentInternetStreamp ? 1 : 0;
}
if (pauseopt)
{
if (mCurrentInternetStreamp)
{
LL_INFOS("FMOD") << "Pausing internet stream" << LL_ENDL;
stop();
}
}
else
{
start(getURL());
}
}
// A stream is "playing" if it has been requested to start. That
// doesn't necessarily mean audio is coming out of the speakers.
int LLStreamingAudio_FMODSTUDIO::isPlaying()
{
if (mCurrentInternetStreamp)
{
return 1; // Active and playing
}
else if (!mURL.empty())
{
return 2; // "Paused"
}
else
{
return 0;
}
}
F32 LLStreamingAudio_FMODSTUDIO::getGain()
{
return mGain;
}
std::string LLStreamingAudio_FMODSTUDIO::getURL()
{
return mURL;
}
void LLStreamingAudio_FMODSTUDIO::setGain(F32 vol)
{
mGain = vol;
if (mFMODInternetStreamChannelp)
{
vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
mFMODInternetStreamChannelp->setVolume(vol);
}
}
///////////////////////////////////////////////////////
// manager of possibly-multiple internet audio streams
LLAudioStreamManagerFMODSTUDIO::LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url) :
mSystem(system),
mStreamChannel(NULL),
mInternetStream(NULL),
mReady(false)
{
mInternetStreamURL = url;
FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
if (result != FMOD_OK)
{
LL_WARNS("FMOD") << "Couldn't open fmod stream, error "
<< FMOD_ErrorString(result)
<< LL_ENDL;
mReady = false;
return;
}
mReady = true;
}
FMOD::Channel *LLAudioStreamManagerFMODSTUDIO::startStream()
{
// We need a live and opened stream before we try and play it.
if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
{
LL_WARNS("FMOD") << "No internet stream to start playing!" << LL_ENDL;
return NULL;
}
if (mStreamChannel)
return mStreamChannel; //Already have a channel for this stream.
FMOD_RESULT result = mSystem->playSound(mInternetStream, NULL, true, &mStreamChannel);
if (result != FMOD_OK)
{
LL_WARNS("FMOD") << FMOD_ErrorString(result) << LL_ENDL;
}
return mStreamChannel;
}
bool LLAudioStreamManagerFMODSTUDIO::stopStream()
{
if (mInternetStream)
{
bool close = true;
switch (getOpenState())
{
case FMOD_OPENSTATE_CONNECTING:
close = false;
break;
default:
close = true;
}
if (close)
{
mInternetStream->release();
mStreamChannel = NULL;
mInternetStream = NULL;
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
FMOD_OPENSTATE LLAudioStreamManagerFMODSTUDIO::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
FMOD_OPENSTATE state;
FMOD_RESULT result = mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
if (result != FMOD_OK)
{
LL_WARNS("FMOD") << FMOD_ErrorString(result) << LL_ENDL;
}
return state;
}
void LLStreamingAudio_FMODSTUDIO::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
FMOD_RESULT result = mSystem->setStreamBufferSize(streambuffertime / 1000 * 128 * 128, FMOD_TIMEUNIT_RAWBYTES);
if (result != FMOD_OK)
{
LL_WARNS("FMOD") << "setStreamBufferSize error: " << FMOD_ErrorString(result) << LL_ENDL;
return;
}
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
result = mSystem->setAdvancedSettings(&settings);
if (result != FMOD_OK)
{
LL_WARNS("FMOD") << "setAdvancedSettings error: " << FMOD_ErrorString(result) << LL_ENDL;
}
}

View File

@ -1,76 +0,0 @@
/**
* @file streamingaudio_fmodstudio.h
* @brief Definition of LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_STREAMINGAUDIO_FMODSTUDIO_H
#define LL_STREAMINGAUDIO_FMODSTUDIO_H
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
class Channel;
}
//Interfaces
class LLStreamingAudio_FMODSTUDIO : public LLStreamingAudioInterface
{
public:
LLStreamingAudio_FMODSTUDIO(FMOD::System *system);
/*virtual*/ ~LLStreamingAudio_FMODSTUDIO();
/*virtual*/ void start(const std::string& url);
/*virtual*/ void stop();
/*virtual*/ void pause(S32 pause);
/*virtual*/ void update();
/*virtual*/ S32 isPlaying();
/*virtual*/ void setGain(F32 vol);
/*virtual*/ F32 getGain();
/*virtual*/ std::string getURL();
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
private:
void killDeadStreams();
FMOD::System *mSystem;
LLAudioStreamManagerFMODSTUDIO *mCurrentInternetStreamp;
FMOD::Channel *mFMODInternetStreamChannelp;
std::list<LLAudioStreamManagerFMODSTUDIO *> mDeadStreams;
std::string mURL;
F32 mGain;
S32 mRetryCount;
};
#endif // LL_STREAMINGAUDIO_FMODSTUDIO_H

View File

@ -75,7 +75,7 @@ S32 check_for_invalid_wav_formats(const std::string& in_fname, std::string& erro
U32 chunk_length = 0;
U32 raw_data_length = 0;
U32 bytes_per_sec = 0;
BOOL uncompressed_pcm = FALSE;
bool uncompressed_pcm = false;
unsigned char wav_header[44]; /*Flawfinder: ignore*/
@ -133,7 +133,7 @@ S32 check_for_invalid_wav_formats(const std::string& in_fname, std::string& erro
{
if ((wav_header[8] == 0x01) && (wav_header[9] == 0x00))
{
uncompressed_pcm = TRUE;
uncompressed_pcm = true;
}
num_channels = ((U16) wav_header[11] << 8) + wav_header[10];
sample_rate = ((U32) wav_header[15] << 24)

View File

@ -367,7 +367,7 @@ const char *LLAnimationLibrary::animStateToString( const LLUUID& state )
//-----------------------------------------------------------------------------
// Return the animation state for a given name
//-----------------------------------------------------------------------------
LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allow_ids )
LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, bool allow_ids )
{
std::string lower_case_name(name);
LLStringUtil::toLower(lower_case_name);
@ -391,7 +391,7 @@ LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allo
else if (allow_ids)
{
// try to convert string to LLUUID
id.set(name, FALSE);
id.set(name, false);
}
return id;

View File

@ -220,7 +220,7 @@ public:
// Return the animation state for the given name.
// Retun NULL if the name is invalid.
//-----------------------------------------------------------------------------
LLUUID stringToAnimState( const std::string& name, BOOL allow_ids = TRUE );
LLUUID stringToAnimState( const std::string& name, bool allow_ids = true );
//-----------------------------------------------------------------------------
// Associate an anim state with a name

View File

@ -184,7 +184,7 @@ LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &error
LL_DEBUGS("BVH") << "After translations and optimize" << LL_ENDL;
dumpBVHInfo();
mInitialized = TRUE;
mInitialized = true;
}
@ -227,7 +227,7 @@ ELoadStatus LLBVHLoader::loadTranslationTable(const char *fileName)
//--------------------------------------------------------------------
// load data one line at a time
//--------------------------------------------------------------------
BOOL loadingGlobals = FALSE;
bool loadingGlobals = false;
while ( getLine(fp) )
{
//----------------------------------------------------------------
@ -251,7 +251,7 @@ ELoadStatus LLBVHLoader::loadTranslationTable(const char *fileName)
if (strcmp(name, "GLOBALS")==0)
{
loadingGlobals = TRUE;
loadingGlobals = true;
continue;
}
}
@ -298,7 +298,7 @@ ELoadStatus LLBVHLoader::loadTranslationTable(const char *fileName)
if ( sscanf(mLine, " %*s = %f %f", &loop_in, &loop_out) == 2 )
{
mLoop = TRUE;
mLoop = true;
}
else if ( sscanf(mLine, " %*s = %127s", trueFalse) == 1 ) /* Flawfinder: ignore */
{
@ -496,8 +496,8 @@ void LLBVHLoader::makeTranslation(std::string alias_name, std::string joint_name
if (joint_name == "mPelvis")
{
newTrans.mRelativePositionKey = TRUE;
newTrans.mRelativeRotationKey = TRUE;
newTrans.mRelativePositionKey = true;
newTrans.mRelativeRotationKey = true;
}
}
@ -609,7 +609,7 @@ ELoadStatus LLBVHLoader::loadBVHFile(const char *buffer, char* error_text, S32 &
//--------------------------------------------------------------------
// consume joints
//--------------------------------------------------------------------
while (TRUE)
while (true)
{
//----------------------------------------------------------------
// get next line
@ -969,7 +969,7 @@ void LLBVHLoader::applyTranslations()
if ( trans.mIgnore )
{
//LL_INFOS() << "NOTE: Ignoring " << joint->mName.c_str() << LL_ENDL;
joint->mIgnore = TRUE;
joint->mIgnore = true;
continue;
}
@ -983,10 +983,10 @@ void LLBVHLoader::applyTranslations()
}
//Allow joint position changes as of SL-318
joint->mIgnorePositions = FALSE;
joint->mIgnorePositions = false;
if (joint->mNumChannels == 3)
{
joint->mIgnorePositions = TRUE;
joint->mIgnorePositions = true;
}
//----------------------------------------------------------------
@ -995,13 +995,13 @@ void LLBVHLoader::applyTranslations()
if ( trans.mRelativePositionKey )
{
// LL_INFOS() << "NOTE: Removing 1st position offset from all keys for " << joint->mOutName.c_str() << LL_ENDL;
joint->mRelativePositionKey = TRUE;
joint->mRelativePositionKey = true;
}
if ( trans.mRelativeRotationKey )
{
// LL_INFOS() << "NOTE: Removing 1st rotation from all keys for " << joint->mOutName.c_str() << LL_ENDL;
joint->mRelativeRotationKey = TRUE;
joint->mRelativeRotationKey = true;
}
if ( trans.mRelativePosition.magVec() > 0.0f )
@ -1065,8 +1065,8 @@ void LLBVHLoader::optimize()
for (Joint* joint : mJoints)
{
BOOL pos_changed = FALSE;
BOOL rot_changed = FALSE;
bool pos_changed = false;
bool rot_changed = false;
if ( ! joint->mIgnore )
{
@ -1079,7 +1079,7 @@ void LLBVHLoader::optimize()
// no keys?
if (first_key == joint->mKeys.end())
{
joint->mIgnore = TRUE;
joint->mIgnore = true;
continue;
}
@ -1092,13 +1092,13 @@ void LLBVHLoader::optimize()
{
// *FIX: use single frame to move pelvis
// if only one keyframe force output for this joint
rot_changed = TRUE;
rot_changed = true;
}
else
{
// if more than one keyframe, use first frame as reference and skip to second
first_key->mIgnorePos = TRUE;
first_key->mIgnoreRot = TRUE;
first_key->mIgnorePos = true;
first_key->mIgnoreRot = true;
++ki;
}
@ -1119,7 +1119,7 @@ void LLBVHLoader::optimize()
joint->mNumPosKeys++;
if (dist_vec_squared(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED)
{
pos_changed = TRUE;
pos_changed = true;
}
}
else
@ -1132,12 +1132,12 @@ void LLBVHLoader::optimize()
if (dist_vec_squared(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED)
{
pos_changed = TRUE;
pos_changed = true;
}
if (dist_vec_squared(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD_SQUARED)
{
ki_prev->mIgnorePos = TRUE;
ki_prev->mIgnorePos = true;
numPosFramesConsidered++;
}
else
@ -1158,7 +1158,7 @@ void LLBVHLoader::optimize()
if (rot_test > ROTATION_MOTION_THRESHOLD)
{
rot_changed = TRUE;
rot_changed = true;
}
}
else
@ -1180,7 +1180,7 @@ void LLBVHLoader::optimize()
rot_test = x_delta + y_delta;
if (rot_test > ROTATION_MOTION_THRESHOLD)
{
rot_changed = TRUE;
rot_changed = true;
}
x_delta = dist_vec(LLVector3::x_axis * interp_rot, LLVector3::x_axis * test_rot);
y_delta = dist_vec(LLVector3::y_axis * interp_rot, LLVector3::y_axis * test_rot);
@ -1202,9 +1202,9 @@ void LLBVHLoader::optimize()
// because it's significantly faster.
if (diff_max > 0)
{
if (ki_max->mIgnoreRot == TRUE)
if (ki_max->mIgnoreRot == true)
{
ki_max->mIgnoreRot = FALSE;
ki_max->mIgnoreRot = false;
joint->mNumRotKeys++;
}
diff_max = 0;
@ -1213,7 +1213,7 @@ void LLBVHLoader::optimize()
else
{
// This keyframe isn't significant enough, throw it away.
ki_prev->mIgnoreRot = TRUE;
ki_prev->mIgnoreRot = true;
numRotFramesConsidered++;
// Store away the keyframe that has the largest deviation from the interpolated line, for insertion later.
if (rot_test > diff_max)
@ -1232,7 +1232,7 @@ void LLBVHLoader::optimize()
if (!(pos_changed || rot_changed))
{
//LL_INFOS() << "Ignoring joint " << joint->mName << LL_ENDL;
joint->mIgnore = TRUE;
joint->mIgnore = true;
}
}
}
@ -1245,13 +1245,13 @@ void LLBVHLoader::reset()
mDuration = 0.0f;
mPriority = 2;
mLoop = FALSE;
mLoop = false;
mLoopInPoint = 0.f;
mLoopOutPoint = 0.f;
mEaseIn = 0.3f;
mEaseOut = 0.3f;
mHand = 1;
mInitialized = FALSE;
mInitialized = false;
mEmoteName = "";
mLineNumber = 0;
@ -1262,19 +1262,19 @@ void LLBVHLoader::reset()
//------------------------------------------------------------------------
// LLBVHLoader::getLine()
//------------------------------------------------------------------------
BOOL LLBVHLoader::getLine(apr_file_t* fp)
bool LLBVHLoader::getLine(apr_file_t* fp)
{
if (apr_file_eof(fp) == APR_EOF)
{
return FALSE;
return false;
}
if ( apr_file_gets(mLine, BVH_PARSER_LINE_SIZE, fp) == APR_SUCCESS)
{
mLineNumber++;
return TRUE;
return true;
}
return FALSE;
return false;
}
// returns required size of output buffer
@ -1287,7 +1287,7 @@ U32 LLBVHLoader::getOutputSize()
}
// writes contents to datapacker
BOOL LLBVHLoader::serialize(LLDataPacker& dp)
bool LLBVHLoader::serialize(LLDataPacker& dp)
{
F32 time;
@ -1496,5 +1496,5 @@ BOOL LLBVHLoader::serialize(LLDataPacker& dp)
}
return TRUE;
return true;
}

View File

@ -71,8 +71,8 @@ struct Key
F32 mPos[3];
F32 mRot[3];
BOOL mIgnorePos;
BOOL mIgnoreRot;
bool mIgnorePos;
bool mIgnoreRot;
};
@ -89,10 +89,10 @@ struct Joint
Joint(const char *name)
{
mName = name;
mIgnore = FALSE;
mIgnorePositions = FALSE;
mRelativePositionKey = FALSE;
mRelativeRotationKey = FALSE;
mIgnore = false;
mIgnorePositions = false;
mRelativePositionKey = false;
mRelativeRotationKey = false;
mOutName = name;
mOrder[0] = 'X';
mOrder[1] = 'Y';
@ -111,10 +111,10 @@ struct Joint
LLVector3 mRelativePosition;
//
std::string mName;
BOOL mIgnore;
BOOL mIgnorePositions;
BOOL mRelativePositionKey;
BOOL mRelativeRotationKey;
bool mIgnore;
bool mIgnorePositions;
bool mRelativePositionKey;
bool mRelativeRotationKey;
std::string mOutName;
std::string mMergeParentName;
std::string mMergeChildName;
@ -161,18 +161,18 @@ class Translation
public:
Translation()
{
mIgnore = FALSE;
mIgnorePositions = FALSE;
mRelativePositionKey = FALSE;
mRelativeRotationKey = FALSE;
mIgnore = false;
mIgnorePositions = false;
mRelativePositionKey = false;
mRelativeRotationKey = false;
mPriorityModifier = 0;
}
std::string mOutName;
BOOL mIgnore;
BOOL mIgnorePositions;
BOOL mRelativePositionKey;
BOOL mRelativeRotationKey;
bool mIgnore;
bool mIgnorePositions;
bool mRelativePositionKey;
bool mRelativeRotationKey;
LLMatrix3 mFrameMatrix;
LLMatrix3 mOffsetMatrix;
LLVector3 mRelativePosition;
@ -293,7 +293,7 @@ public:
U32 getOutputSize();
// writes contents to datapacker
BOOL serialize(LLDataPacker& dp);
bool serialize(LLDataPacker& dp);
// flags redundant keyframe data
void optimize();
@ -302,13 +302,13 @@ public:
F32 getDuration() { return mDuration; }
BOOL isInitialized() { return mInitialized; }
bool isInitialized() { return mInitialized; }
ELoadStatus getStatus() { return mStatus; }
protected:
// Consumes one line of input from file.
BOOL getLine(apr_file_t *fp);
bool getLine(apr_file_t *fp);
// parser state
char mLine[BVH_PARSER_LINE_SIZE]; /* Flawfinder: ignore */
@ -322,7 +322,7 @@ protected:
TranslationMap mTranslations;
S32 mPriority;
BOOL mLoop;
bool mLoop;
F32 mLoopInPoint;
F32 mLoopOutPoint;
F32 mEaseIn;
@ -330,7 +330,7 @@ protected:
S32 mHand;
std::string mEmoteName;
BOOL mInitialized;
bool mInitialized;
ELoadStatus mStatus;
// computed values

View File

@ -39,7 +39,7 @@
LLStringTable LLCharacter::sVisualParamNames(1024);
std::vector< LLCharacter* > LLCharacter::sInstances;
BOOL LLCharacter::sAllowInstancesChange = TRUE ;
bool LLCharacter::sAllowInstancesChange = true ;
//-----------------------------------------------------------------------------
// LLCharacter()
@ -114,7 +114,7 @@ LLJoint *LLCharacter::getJoint( const std::string &name )
//-----------------------------------------------------------------------------
// registerMotion()
//-----------------------------------------------------------------------------
BOOL LLCharacter::registerMotion( const LLUUID& id, LLMotionConstructor create )
bool LLCharacter::registerMotion( const LLUUID& id, LLMotionConstructor create )
{
return mMotionController.registerMotion(id, create);
}
@ -147,7 +147,7 @@ LLMotion* LLCharacter::createMotion( const LLUUID &id )
//-----------------------------------------------------------------------------
// startMotion()
//-----------------------------------------------------------------------------
BOOL LLCharacter::startMotion(const LLUUID &id, F32 start_offset)
bool LLCharacter::startMotion(const LLUUID &id, F32 start_offset)
{
return mMotionController.startMotion(id, start_offset);
}
@ -156,7 +156,7 @@ BOOL LLCharacter::startMotion(const LLUUID &id, F32 start_offset)
//-----------------------------------------------------------------------------
// stopMotion()
//-----------------------------------------------------------------------------
BOOL LLCharacter::stopMotion(const LLUUID& id, BOOL stop_immediate)
bool LLCharacter::stopMotion(const LLUUID& id, bool stop_immediate)
{
return mMotionController.stopMotionLocally(id, stop_immediate);
}
@ -164,7 +164,7 @@ BOOL LLCharacter::stopMotion(const LLUUID& id, BOOL stop_immediate)
//-----------------------------------------------------------------------------
// isMotionActive()
//-----------------------------------------------------------------------------
BOOL LLCharacter::isMotionActive(const LLUUID& id)
bool LLCharacter::isMotionActive(const LLUUID& id)
{
LLMotion *motionp = mMotionController.findMotion(id);
if (motionp)
@ -172,7 +172,7 @@ BOOL LLCharacter::isMotionActive(const LLUUID& id)
return mMotionController.isMotionActive(motionp);
}
return FALSE;
return false;
}
@ -279,22 +279,22 @@ void LLCharacter::removeAnimationData(std::string name)
//-----------------------------------------------------------------------------
// setVisualParamWeight()
//-----------------------------------------------------------------------------
BOOL LLCharacter::setVisualParamWeight(const LLVisualParam* which_param, F32 weight)
bool LLCharacter::setVisualParamWeight(const LLVisualParam* which_param, F32 weight)
{
S32 index = which_param->getID();
visual_param_index_map_t::iterator index_iter = mVisualParamIndexMap.find(index);
if (index_iter != mVisualParamIndexMap.end())
{
index_iter->second->setWeight(weight);
return TRUE;
return true;
}
return FALSE;
return false;
}
//-----------------------------------------------------------------------------
// setVisualParamWeight()
//-----------------------------------------------------------------------------
BOOL LLCharacter::setVisualParamWeight(const char* param_name, F32 weight)
bool LLCharacter::setVisualParamWeight(const char* param_name, F32 weight)
{
std::string tname(param_name);
LLStringUtil::toLower(tname);
@ -303,25 +303,25 @@ BOOL LLCharacter::setVisualParamWeight(const char* param_name, F32 weight)
if (name_iter != mVisualParamNameMap.end())
{
name_iter->second->setWeight(weight);
return TRUE;
return true;
}
LL_WARNS() << "LLCharacter::setVisualParamWeight() Invalid visual parameter: " << param_name << LL_ENDL;
return FALSE;
return false;
}
//-----------------------------------------------------------------------------
// setVisualParamWeight()
//-----------------------------------------------------------------------------
BOOL LLCharacter::setVisualParamWeight(S32 index, F32 weight)
bool LLCharacter::setVisualParamWeight(S32 index, F32 weight)
{
visual_param_index_map_t::iterator index_iter = mVisualParamIndexMap.find(index);
if (index_iter != mVisualParamIndexMap.end())
{
index_iter->second->setWeight(weight);
return TRUE;
return true;
}
LL_WARNS() << "LLCharacter::setVisualParamWeight() Invalid visual parameter index: " << index << LL_ENDL;
return FALSE;
return false;
}
//-----------------------------------------------------------------------------

View File

@ -125,7 +125,7 @@ public:
//-------------------------------------------------------------------------
// registers a motion with the character
// returns true if successfull
BOOL registerMotion( const LLUUID& id, LLMotionConstructor create );
bool registerMotion( const LLUUID& id, LLMotionConstructor create );
void removeMotion( const LLUUID& id );
@ -137,13 +137,13 @@ public:
// start a motion
// returns true if successful, false if an error occurred
virtual BOOL startMotion( const LLUUID& id, F32 start_offset = 0.f);
virtual bool startMotion( const LLUUID& id, F32 start_offset = 0.f);
// stop a motion
virtual BOOL stopMotion( const LLUUID& id, BOOL stop_immediate = FALSE );
virtual bool stopMotion( const LLUUID& id, bool stop_immediate = false );
// is this motion active?
BOOL isMotionActive( const LLUUID& id );
bool isMotionActive( const LLUUID& id );
// Event handler for motion deactivation.
// Called when a motion has completely stopped and has been deactivated.
@ -156,7 +156,7 @@ public:
void updateMotions(e_update_t update_type);
LLAnimPauseRequest requestPause();
BOOL areAnimationsPaused() const { return mMotionController.isPaused(); }
bool areAnimationsPaused() const { return mMotionController.isPaused(); }
void setAnimTimeFactor(F32 factor) { mMotionController.setTimeFactor(factor); }
void setTimeStep(F32 time_step) { mMotionController.setTimeStep(time_step); }
@ -190,9 +190,9 @@ public:
void addVisualParam(LLVisualParam *param);
void addSharedVisualParam(LLVisualParam *param);
virtual BOOL setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
virtual BOOL setVisualParamWeight(const char* param_name, F32 weight);
virtual BOOL setVisualParamWeight(S32 index, F32 weight);
virtual bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
virtual bool setVisualParamWeight(const char* param_name, F32 weight);
virtual bool setVisualParamWeight(S32 index, F32 weight);
// get visual param weight by param or name
F32 getVisualParamWeight(LLVisualParam *distortion);
@ -256,7 +256,7 @@ public:
void setSkeletonSerialNum( U32 num ) { mSkeletonSerialNum = num; }
static std::vector< LLCharacter* > sInstances;
static BOOL sAllowInstancesChange ; //debug use
static bool sAllowInstancesChange ; //debug use
virtual void setHoverOffset(const LLVector3& hover_offset, bool send_update=true) { mHoverOffset = hover_offset; }
const LLVector3& getHoverOffset() const { return mHoverOffset; }

View File

@ -141,7 +141,7 @@ LLMotion::LLMotionInitStatus LLEditingMotion::onInitialize(LLCharacter *characte
//-----------------------------------------------------------------------------
// LLEditingMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLEditingMotion::onActivate()
bool LLEditingMotion::onActivate()
{
// propagate joint positions to kinematic chain
// SL-315
@ -155,25 +155,25 @@ BOOL LLEditingMotion::onActivate()
mShoulderJoint.setRotation( mShoulderState->getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState->getJoint()->getRotation() );
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLEditingMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
bool LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
LLVector3 focus_pt;
LLVector3* pointAtPt = (LLVector3*)mCharacter->getAnimationData("PointAtPoint");
BOOL result = TRUE;
bool result = true;
if (!pointAtPt)
{
focus_pt = mLastSelectPt;
result = FALSE;
result = false;
}
else
{

View File

@ -69,7 +69,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@ -94,14 +94,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
virtual bool onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();

View File

@ -91,17 +91,17 @@ const LLGesture &LLGesture::operator =(const LLGesture &rhs)
}
BOOL LLGesture::trigger(KEY key, MASK mask)
bool LLGesture::trigger(KEY key, MASK mask)
{
LL_WARNS() << "Parent class trigger called: you probably didn't mean this." << LL_ENDL;
return FALSE;
return false;
}
BOOL LLGesture::trigger(const std::string& trigger_string)
bool LLGesture::trigger(const std::string& trigger_string)
{
LL_WARNS() << "Parent class trigger called: you probably didn't mean this." << LL_ENDL;
return FALSE;
return false;
}
// NOT endian-neutral
@ -189,12 +189,12 @@ void LLGestureList::deleteAll()
// Iterates through space delimited tokens in string, triggering any gestures found.
// Generates a revised string that has the found tokens replaced by their replacement strings
// and (as a minor side effect) has multiple spaces in a row replaced by single spaces.
BOOL LLGestureList::triggerAndReviseString(const std::string &string, std::string* revised_string)
bool LLGestureList::triggerAndReviseString(const std::string &string, std::string* revised_string)
{
std::string tokenized = string;
BOOL found_gestures = FALSE;
BOOL first_token = TRUE;
bool found_gestures = false;
bool first_token = true;
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
boost::char_separator<char> sep(" ");
@ -235,7 +235,7 @@ BOOL LLGestureList::triggerAndReviseString(const std::string &string, std::strin
}
}
found_gestures = TRUE;
found_gestures = true;
break;
}
gesture = NULL;
@ -251,14 +251,14 @@ BOOL LLGestureList::triggerAndReviseString(const std::string &string, std::strin
revised_string->append( cur_token );
}
first_token = FALSE;
first_token = false;
}
return found_gestures;
}
BOOL LLGestureList::trigger(KEY key, MASK mask)
bool LLGestureList::trigger(KEY key, MASK mask)
{
for (U32 i = 0; i < mList.size(); i++)
{
@ -267,7 +267,7 @@ BOOL LLGestureList::trigger(KEY key, MASK mask)
{
if (gesture->trigger(key, mask))
{
return TRUE;
return true;
}
}
else
@ -275,7 +275,7 @@ BOOL LLGestureList::trigger(KEY key, MASK mask)
LL_WARNS() << "NULL gesture in gesture list (" << i << ")" << LL_ENDL;
}
}
return FALSE;
return false;
}
// NOT endian-neutral

View File

@ -55,10 +55,10 @@ public:
const std::string& getOutputString() const { return mOutputString; }
// Triggers if a key/mask matches it
virtual BOOL trigger(KEY key, MASK mask);
virtual bool trigger(KEY key, MASK mask);
// Triggers if case-insensitive substring matches (assumes string is lowercase)
virtual BOOL trigger(const std::string &string);
virtual bool trigger(const std::string &string);
// non-endian-neutral serialization
U8 *serialize(U8 *buffer) const;
@ -84,10 +84,10 @@ public:
virtual ~LLGestureList();
// Triggers if a key/mask matches one in the list
BOOL trigger(KEY key, MASK mask);
bool trigger(KEY key, MASK mask);
// Triggers if substring matches and generates revised string.
BOOL triggerAndReviseString(const std::string &string, std::string* revised_string);
bool triggerAndReviseString(const std::string &string, std::string* revised_string);
// Used for construction from UI
S32 count() const { return mList.size(); }

View File

@ -98,7 +98,7 @@ LLMotion::LLMotionInitStatus LLHandMotion::onInitialize(LLCharacter *character)
//-----------------------------------------------------------------------------
// LLHandMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLHandMotion::onActivate()
bool LLHandMotion::onActivate()
{
LLPolyMesh *upperBodyMesh = mCharacter->getUpperBodyMesh();
@ -112,14 +112,14 @@ BOOL LLHandMotion::onActivate()
mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
mCharacter->updateVisualParams();
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLHandMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask)
bool LLHandMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
eHandPose *requestedHandPose;
@ -233,7 +233,7 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask)
}
}
return TRUE;
return true;
}

View File

@ -82,7 +82,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@ -107,19 +107,19 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
// must return true to indicate success, or else
// it will be deactivated
virtual bool onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
virtual BOOL canDeprecate() { return FALSE; }
virtual bool canDeprecate() { return false; }
static std::string getHandPoseName(eHandPose pose);
static eHandPose getHandPose(std::string posename);

View File

@ -164,16 +164,16 @@ LLMotion::LLMotionInitStatus LLHeadRotMotion::onInitialize(LLCharacter *characte
//-----------------------------------------------------------------------------
// LLHeadRotMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLHeadRotMotion::onActivate()
bool LLHeadRotMotion::onActivate()
{
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLHeadRotMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
bool LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
LLQuaternion targetHeadRotWorld;
@ -251,7 +251,7 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
mHeadState->setRotation( nlerp(1.f - NECK_LAG, LLQuaternion::DEFAULT, head_rot_local));
}
return TRUE;
return true;
}
@ -279,7 +279,7 @@ LLEyeMotion::LLEyeMotion(const LLUUID &id) : LLMotion(id)
mEyeLookAwayPitch = 0.f;
mEyeBlinkTime = 0.f;
mEyesClosed = FALSE;
mEyesClosed = false;
mHeadJoint = NULL;
@ -362,9 +362,9 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character)
//-----------------------------------------------------------------------------
// LLEyeMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLEyeMotion::onActivate()
bool LLEyeMotion::onActivate()
{
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -373,7 +373,7 @@ BOOL LLEyeMotion::onActivate()
void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state)
{
// Compute eye rotation.
BOOL has_eye_target = FALSE;
bool has_eye_target = false;
LLQuaternion target_eye_rot;
LLVector3 eye_look_at;
F32 vergence;
@ -385,7 +385,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s
LLVector3 up;
eye_look_at = *targetPos;
has_eye_target = TRUE;
has_eye_target = true;
F32 lookAtDistance = eye_look_at.normVec();
left.setVec(skyward % eye_look_at);
@ -457,7 +457,7 @@ void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_s
//-----------------------------------------------------------------------------
// LLEyeMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
bool LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
//calculate jitter
@ -505,7 +505,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
if (rightEyeBlinkMorph == 1.f)
{
mEyesClosed = TRUE;
mEyesClosed = true;
mEyeBlinkTime = EYE_BLINK_CLOSE_TIME;
mEyeBlinkTimer.reset();
}
@ -525,7 +525,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
if (rightEyeBlinkMorph == 0.f)
{
mEyesClosed = FALSE;
mEyesClosed = false;
mEyeBlinkTime = EYE_BLINK_MIN_TIME + ll_frand(EYE_BLINK_MAX_TIME - EYE_BLINK_MIN_TIME);
mEyeBlinkTimer.reset();
}
@ -537,7 +537,7 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
adjustEyeTarget(targetPos, *mLeftEyeState, *mRightEyeState);
adjustEyeTarget(targetPos, *mAltLeftEyeState, *mAltRightEyeState);
return TRUE;
return true;
}

View File

@ -64,7 +64,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@ -89,14 +89,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
virtual bool onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
@ -147,7 +147,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@ -172,16 +172,16 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
virtual bool onActivate();
void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state);
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
@ -209,7 +209,7 @@ public:
// eye blinking
LLFrameTimer mEyeBlinkTimer;
F32 mEyeBlinkTime;
BOOL mEyesClosed;
bool mEyesClosed;
};
#endif // LL_LLHEADROTMOTION_H

View File

@ -105,10 +105,10 @@ void LLJoint::init()
{
mName = "unnamed";
mParent = NULL;
mXform.setScaleChildOffset(TRUE);
mXform.setScaleChildOffset(true);
mXform.setScale(LLVector3(1.0f, 1.0f, 1.0f));
mDirtyFlags = MATRIX_DIRTY | ROTATION_DIRTY | POSITION_DIRTY;
mUpdateXform = TRUE;
mUpdateXform = true;
mSupport = SUPPORT_BASE;
mEnd = LLVector3(0.0f, 0.0f, 0.0f);
}
@ -135,7 +135,7 @@ LLJoint::LLJoint(const std::string &name, LLJoint *parent) :
mJointNum(-2)
{
init();
mUpdateXform = FALSE;
mUpdateXform = false;
setName(name);
if (parent)
@ -996,7 +996,7 @@ void LLJoint::updateWorldMatrix()
if (mDirtyFlags & MATRIX_DIRTY)
{
sNumUpdates++;
mXform.updateMatrix(FALSE);
mXform.updateMatrix(false);
mWorldMatrix.loadu(mXform.getWorldMatrix());
mDirtyFlags = 0x0;
}

View File

@ -40,21 +40,21 @@
#include "xform.h"
#include "llmatrix4a.h"
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
constexpr S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
// Need to set this to count of animate-able joints,
// currently = #bones + #collision_volumes + #attachments + 2,
// rounded to next multiple of 4.
const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 216; // must be divisible by 4!
const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
constexpr U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 216; // must be divisible by 4!
constexpr U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
// These should be higher than the joint_num of any
// other joint, to avoid conflicts in updateMotionsByType()
const U32 LL_HAND_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-1);
const U32 LL_FACE_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-2);
const S32 LL_CHARACTER_MAX_PRIORITY = 7;
const F32 LL_MAX_PELVIS_OFFSET = 5.f;
constexpr U32 LL_HAND_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-1);
constexpr U32 LL_FACE_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-2);
constexpr S32 LL_CHARACTER_MAX_PRIORITY = 7;
constexpr F32 LL_MAX_PELVIS_OFFSET = 5.f;
const F32 LL_JOINT_TRESHOLD_POS_OFFSET = 0.0001f; //0.1 mm
constexpr F32 LL_JOINT_TRESHOLD_POS_OFFSET = 0.0001f; //0.1 mm
class LLVector3OverrideMap
{
@ -133,7 +133,7 @@ protected:
public:
U32 mDirtyFlags;
BOOL mUpdateXform;
bool mUpdateXform;
// describes the skin binding pose
LLVector3 mSkinOffset;
@ -280,7 +280,7 @@ public:
void clampRotation(LLQuaternion old_rot, LLQuaternion new_rot);
virtual BOOL isAnimatable() const { return TRUE; }
virtual bool isAnimatable() const { return true; }
void addAttachmentPosOverride( const LLVector3& pos, const LLUUID& mesh_id, const std::string& av_info, bool& active_override_changed );
void removeAttachmentPosOverride( const LLUUID& mesh_id, const std::string& av_info, bool& active_override_changed );

View File

@ -53,9 +53,9 @@ LLJointSolverRP3::LLJointSolverRP3()
mLengthAB = 1.0f;
mLengthBC = 1.0f;
mPoleVector.setVec( 1.0f, 0.0f, 0.0f );
mbUseBAxis = FALSE;
mbUseBAxis = false;
mTwist = 0.0f;
mFirstTime = TRUE;
mFirstTime = true;
}
@ -114,7 +114,7 @@ void LLJointSolverRP3::setBAxis( const LLVector3& bAxis )
{
mBAxis = bAxis;
mBAxis.normVec();
mbUseBAxis = TRUE;
mbUseBAxis = true;
}
//-----------------------------------------------------------------------------

View File

@ -97,11 +97,11 @@ protected:
LLVector3 mPoleVector;
LLVector3 mBAxis;
BOOL mbUseBAxis;
bool mbUseBAxis;
F32 mTwist;
BOOL mFirstTime;
bool mFirstTime;
LLMatrix4 mSavedJointAMat;
LLMatrix4 mSavedInvPlaneMat;

View File

@ -80,7 +80,7 @@ public:
// joint that this state is applied to
LLJoint* getJoint() { return mJoint; }
const LLJoint* getJoint() const { return mJoint; }
BOOL setJoint( LLJoint *joint ) { mJoint = joint; return mJoint != NULL; }
bool setJoint( LLJoint *joint ) { mJoint = joint; return mJoint != NULL; }
// transform type (bitwise flags can be combined)
// Note that these are set automatically when various

View File

@ -91,7 +91,7 @@ LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *cha
//-----------------------------------------------------------------------------
// LLKeyframeFallMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeFallMotion::onActivate()
bool LLKeyframeFallMotion::onActivate()
{
LLVector3 ground_pos;
LLVector3 ground_normal;
@ -119,10 +119,10 @@ BOOL LLKeyframeFallMotion::onActivate()
//-----------------------------------------------------------------------------
// LLKeyframeFallMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
bool LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
bool result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
if (mPelvisState.notNull())

View File

@ -60,9 +60,9 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual bool onActivate();
virtual F32 getEaseInDuration();
virtual BOOL onUpdate(F32 activeTime, U8* joint_mask);
virtual bool onUpdate(F32 activeTime, U8* joint_mask);
protected:
//-------------------------------------------------------------------------

View File

@ -66,7 +66,7 @@ static F32 MAX_CONSTRAINTS = 10;
//-----------------------------------------------------------------------------
LLKeyframeMotion::JointMotionList::JointMotionList()
: mDuration(0.f),
mLoop(FALSE),
mLoop(false),
mLoopInPoint(0.f),
mLoopOutPoint(0.f),
mEaseInDuration(0.f),
@ -505,11 +505,12 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact
LLAssetType::AT_ANIMATION,
onLoadComplete,
(void*)character_id,
FALSE);
false);
}
else
{
LL_INFOS("Animation") << "Attempted to fetch animation " << mName << " with null id for character " << mCharacter->getID() << LL_ENDL;
LL_INFOS("Animation") << "Attempted to fetch animation '" << mName << "' with null id"
<< " for character " << mCharacter->getID() << LL_ENDL;
}
return STATUS_HOLD;
@ -565,7 +566,7 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact
U8 *anim_data;
S32 anim_file_size;
BOOL success = FALSE;
bool success = false;
LLFileSystem* anim_file = new LLFileSystem(mID, LLAssetType::AT_ANIMATION);
if (!anim_file || !anim_file->getSize())
{
@ -620,7 +621,7 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact
//-----------------------------------------------------------------------------
// setupPose()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::setupPose()
bool LLKeyframeMotion::setupPose()
{
// add all valid joint states to the pose
for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
@ -645,7 +646,7 @@ BOOL LLKeyframeMotion::setupPose()
mPelvisp = mCharacter->getJoint("mPelvis");
if (!mPelvisp)
{
return FALSE;
return false;
}
}
@ -653,34 +654,33 @@ BOOL LLKeyframeMotion::setupPose()
setLoopIn(mJointMotionList->mLoopInPoint);
setLoopOut(mJointMotionList->mLoopOutPoint);
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::onActivate()
bool LLKeyframeMotion::onActivate()
{
// If the keyframe anim has an associated emote, trigger it.
if( mJointMotionList->mEmoteName.length() > 0 )
// If the keyframe anim has an associated emote, trigger it.
if (mJointMotionList->mEmoteID.notNull())
{
LLUUID emote_anim_id = gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName);
// don't start emote if already active to avoid recursion
if (!mCharacter->isMotionActive(emote_anim_id))
if (!mCharacter->isMotionActive(mJointMotionList->mEmoteID))
{
mCharacter->startMotion( emote_anim_id );
mCharacter->startMotion(mJointMotionList->mEmoteID);
}
}
mLastLoopedTime = 0.f;
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
bool LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// llassert(time >= 0.f); // This will fire
@ -869,7 +869,7 @@ void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint)
void LLKeyframeMotion::activateConstraint(JointConstraint* constraint)
{
JointConstraintSharedData *shared_data = constraint->mSharedData;
constraint->mActive = TRUE;
constraint->mActive = true;
S32 joint_num;
// grab ground position if we need to
@ -901,17 +901,17 @@ void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp)
{
if (constraintp->mSourceVolume)
{
constraintp->mSourceVolume->mUpdateXform = FALSE;
constraintp->mSourceVolume->mUpdateXform = false;
}
if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND)
{
if (constraintp->mTargetVolume)
{
constraintp->mTargetVolume->mUpdateXform = FALSE;
constraintp->mTargetVolume->mUpdateXform = false;
}
}
constraintp->mActive = FALSE;
constraintp->mActive = false;
}
//-----------------------------------------------------------------------------
@ -1088,9 +1088,9 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
// convert intermediate joint positions to world coordinates
positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition();
F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f);
// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
positions[joint_num] = lerp(positions[joint_num], kinematic_position,
LLSmoothInterpolation::getInterpolant(time_constant, FALSE));
// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, false) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
positions[joint_num] = lerp(positions[joint_num], kinematic_position,
LLSmoothInterpolation::getInterpolant(time_constant, false));
}
S32 iteration_count;
@ -1225,9 +1225,9 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
// allow_invalid_joints should be true when handling existing content, to avoid breakage.
// During upload, we should be more restrictive and reject such animations.
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints)
bool LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints)
{
BOOL old_version = FALSE;
bool old_version = false;
std::unique_ptr<LLKeyframeMotion::JointMotionList> joint_motion_list(new LLKeyframeMotion::JointMotionList);
//-------------------------------------------------------------------------
@ -1237,39 +1237,47 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
U16 version;
U16 sub_version;
// Amimation identifier for log messages
auto asset = [&]() -> std::string
{
return asset_id.asString() + ", char " + mCharacter->getID().asString();
};
if (!dp.unpackU16(version, "version"))
{
LL_WARNS() << "can't read version number for animation " << asset_id << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read version number"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackU16(sub_version, "sub_version"))
{
LL_WARNS() << "can't read sub version number for animation " << asset_id << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read sub version number"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (version == 0 && sub_version == 1)
{
old_version = TRUE;
old_version = true;
}
else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION)
{
#if LL_RELEASE
LL_WARNS() << "Bad animation version " << version << "." << sub_version
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
#else
LL_ERRS() << "Bad animation version " << version << "." << sub_version
<< " for animation " << asset_id << LL_ENDL;
<< " for animation " << asset() << LL_ENDL;
#endif
}
if (!dp.unpackS32(temp_priority, "base_priority"))
{
LL_WARNS() << "can't read animation base_priority"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority;
@ -1281,8 +1289,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY)
{
LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
//-------------------------------------------------------------------------
@ -1291,16 +1299,16 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackF32(joint_motion_list->mDuration, "duration"))
{
LL_WARNS() << "can't read duration"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (joint_motion_list->mDuration > MAX_ANIM_DURATION ||
!llfinite(joint_motion_list->mDuration))
{
LL_WARNS() << "invalid animation duration"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
//-------------------------------------------------------------------------
@ -1308,16 +1316,34 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
//-------------------------------------------------------------------------
if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name"))
{
LL_WARNS() << "can't read optional_emote_animation"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read emote_name"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if(joint_motion_list->mEmoteName==mID.asString())
if (!joint_motion_list->mEmoteName.empty())
{
LL_WARNS() << "Malformed animation mEmoteName==mID"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
if (joint_motion_list->mEmoteName == mID.asString())
{
LL_WARNS() << "Malformed animation mEmoteName==mID"
<< " for animation " << asset() << LL_ENDL;
return false;
}
// "Closed_Mouth" is a very popular emote name we should ignore
if (joint_motion_list->mEmoteName == "Closed_Mouth")
{
joint_motion_list->mEmoteName.clear();
}
else
{
joint_motion_list->mEmoteID = gAnimLibrary.stringToAnimState(joint_motion_list->mEmoteName);
if (joint_motion_list->mEmoteID.isNull())
{
LL_WARNS() << "unknown emote_name '" << joint_motion_list->mEmoteName << "'"
<< " for animation " << asset() << LL_ENDL;
joint_motion_list->mEmoteName.clear();
}
}
}
//-------------------------------------------------------------------------
@ -1327,32 +1353,34 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
!llfinite(joint_motion_list->mLoopInPoint))
{
LL_WARNS() << "can't read loop point"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") ||
!llfinite(joint_motion_list->mLoopOutPoint))
{
LL_WARNS() << "can't read loop point"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackS32(joint_motion_list->mLoop, "loop"))
S32 loop{ 0 };
if (!dp.unpackS32(loop, "loop"))
{
LL_WARNS() << "can't read loop"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion_list->mLoop = static_cast<bool>(loop);
//SL-17206 hack to alter Female_land loop setting, while current behavior won't be changed serverside
LLUUID const female_land_anim("ca1baf4d-0a18-5a1f-0330-e4bd1e71f09e");
LLUUID const formal_female_land_anim("6a9a173b-61fa-3ad5-01fa-a851cfc5f66a");
if (female_land_anim == asset_id || formal_female_land_anim == asset_id)
{
LL_WARNS() << "Animation(" << asset_id << ") won't be looped." << LL_ENDL;
joint_motion_list->mLoop = FALSE;
LL_WARNS() << "Animation " << asset() << " won't be looped." << LL_ENDL;
joint_motion_list->mLoop = false;
}
//-------------------------------------------------------------------------
@ -1362,16 +1390,16 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
!llfinite(joint_motion_list->mEaseInDuration))
{
LL_WARNS() << "can't read easeIn"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") ||
!llfinite(joint_motion_list->mEaseOutDuration))
{
LL_WARNS() << "can't read easeOut"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
//-------------------------------------------------------------------------
@ -1381,15 +1409,15 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackU32(word, "hand_pose"))
{
LL_WARNS() << "can't read hand pose"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if(word > LLHandMotion::NUM_HAND_POSES)
if (word > LLHandMotion::NUM_HAND_POSES)
{
LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word;
@ -1398,26 +1426,26 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
// get number of joint motions
//-------------------------------------------------------------------------
U32 num_motions = 0;
S32 rotation_dupplicates = 0;
S32 position_dupplicates = 0;
S32 rotation_duplicates = 0;
S32 position_duplicates = 0;
if (!dp.unpackU32(num_motions, "num_joints"))
{
LL_WARNS() << "can't read number of joints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (num_motions == 0)
{
LL_WARNS() << "no joints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS)
{
LL_WARNS() << "too many joints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion_list->mJointMotionArray.clear();
@ -1429,7 +1457,7 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
// initialize joint motions
//-------------------------------------------------------------------------
for(U32 i=0; i<num_motions; ++i)
for (U32 i = 0; i < num_motions; ++i)
{
JointMotion* joint_motion = new JointMotion;
joint_motion_list->mJointMotionArray.push_back(joint_motion);
@ -1438,15 +1466,15 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackString(joint_name, "joint_name"))
{
LL_WARNS() << "can't read joint name"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (joint_name == "mScreen" || joint_name == "mRoot")
{
LL_WARNS() << "attempted to animate special " << joint_name << " joint"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
//---------------------------------------------------------------------
@ -1463,17 +1491,17 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num
<< " is outside of legal range [0-"
<< LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName()
<< " for animation " << asset_id << LL_ENDL;
<< " for animation " << asset() << LL_ENDL;
joint = NULL;
}
}
else
{
LL_WARNS() << "invalid joint name: " << joint_name
<< " for animation " << asset_id << LL_ENDL;
<< " for animation " << asset() << LL_ENDL;
if (!allow_invalid_joints)
{
return FALSE;
return false;
}
}
@ -1491,15 +1519,15 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackS32(joint_priority, "joint_priority"))
{
LL_WARNS() << "can't read joint priority."
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (joint_priority < LLJoint::USE_MOTION_PRIORITY)
{
LL_WARNS() << "joint priority unknown - too low."
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion->mPriority = (LLJoint::JointPriority)joint_priority;
@ -1517,8 +1545,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0)
{
LL_WARNS() << "can't read number of rotation keys"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR;
@ -1543,8 +1571,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
!llfinite(time))
{
LL_WARNS() << "can't read rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
}
@ -1553,8 +1581,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackU16(time_short, "time"))
{
LL_WARNS() << "can't read rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
@ -1562,8 +1590,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (time < 0 || time > joint_motion_list->mDuration)
{
LL_WARNS() << "invalid frame time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
}
@ -1576,13 +1604,15 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
{
if (!dp.unpackVector3(rot_angles, "rot_angles"))
{
LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!rot_angles.isFinite())
{
LL_WARNS() << "non-finite angle in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
LLQuaternion::Order ro = StringToOrder("ZYX");
@ -1592,18 +1622,21 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
{
if (!dp.unpackU16(x, "rot_angle_x"))
{
LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackU16(y, "rot_angle_y"))
{
LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackU16(z, "rot_angle_z"))
{
LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
LLVector3 rot_vec;
@ -1611,20 +1644,20 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f);
rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f);
if(!rot_vec.isFinite())
if (!rot_vec.isFinite())
{
LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
rot_key.mRotation.unpackFromVector3(rot_vec);
}
if(!rot_key.mRotation.isFinite())
if (!rot_key.mRotation.isFinite())
{
LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
rCurve->mKeys[time] = rot_key;
@ -1632,8 +1665,10 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (joint_motion->mRotationCurve.mNumKeys > joint_motion->mRotationCurve.mKeys.size())
{
rotation_dupplicates++;
LL_INFOS() << "Motion: " << asset_id << " had dupplicate rotation keys that were removed" << LL_ENDL;
rotation_duplicates++;
LL_INFOS() << "Motion " << asset() << " had duplicated rotation keys that were removed: "
<< joint_motion->mRotationCurve.mNumKeys << " > " << joint_motion->mRotationCurve.mKeys.size()
<< " (" << rotation_duplicates << ")" << LL_ENDL;
}
//---------------------------------------------------------------------
@ -1642,8 +1677,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0)
{
LL_WARNS() << "can't read number of position keys"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR;
@ -1656,7 +1691,7 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
// scan position curve keys
//---------------------------------------------------------------------
PositionCurve *pCurve = &joint_motion->mPositionCurve;
BOOL is_pelvis = joint_motion->mJointName == "mPelvis";
bool is_pelvis = joint_motion->mJointName == "mPelvis";
for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++)
{
U16 time_short;
@ -1668,8 +1703,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
!llfinite(pos_key.mTime))
{
LL_WARNS() << "can't read position key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
}
else
@ -1677,8 +1712,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackU16(time_short, "time"))
{
LL_WARNS() << "can't read position key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
@ -1688,8 +1723,9 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
{
if (!dp.unpackVector3(pos_key.mPosition, "pos"))
{
LL_WARNS() << "can't read pos in position key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read pos in position key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
//MAINT-6162
@ -1704,18 +1740,21 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackU16(x, "pos_x"))
{
LL_WARNS() << "can't read pos_x in position key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read pos_x in position key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackU16(y, "pos_y"))
{
LL_WARNS() << "can't read pos_y in position key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read pos_y in position key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackU16(z, "pos_z"))
{
LL_WARNS() << "can't read pos_z in position key (" << k << ")" << LL_ENDL;
return FALSE;
LL_WARNS() << "can't read pos_z in position key (" << k << ")"
<< " for animation " << asset() << LL_ENDL;
return false;
}
pos_key.mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
@ -1723,11 +1762,11 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
pos_key.mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
}
if(!pos_key.mPosition.isFinite())
if (!pos_key.mPosition.isFinite())
{
LL_WARNS() << "non-finite position in key"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
pCurve->mKeys[pos_key.mTime] = pos_key;
@ -1740,20 +1779,25 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (joint_motion->mPositionCurve.mNumKeys > joint_motion->mPositionCurve.mKeys.size())
{
position_dupplicates++;
position_duplicates++;
LL_INFOS() << "Motion " << asset() << " had duplicated position keys that were removed: "
<< joint_motion->mPositionCurve.mNumKeys << " > " << joint_motion->mPositionCurve.mKeys.size()
<< " (" << position_duplicates << ")" << LL_ENDL;
}
joint_motion->mUsage = joint_state->getUsage();
}
if (rotation_dupplicates > 0)
if (rotation_duplicates > 0)
{
LL_INFOS() << "Motion: " << asset_id << " had " << rotation_dupplicates << " dupplicate rotation keys that were removed" << LL_ENDL;
LL_INFOS() << "Motion " << asset() << " had " << rotation_duplicates
<< " duplicated rotation keys that were removed" << LL_ENDL;
}
if (position_dupplicates > 0)
if (position_duplicates > 0)
{
LL_INFOS() << "Motion: " << asset_id << " had " << position_dupplicates << " dupplicate position keys that were removed" << LL_ENDL;
LL_INFOS() << "Motion " << asset() << " had " << position_duplicates
<< " duplicated position keys that were removed" << LL_ENDL;
}
//-------------------------------------------------------------------------
@ -1763,14 +1807,14 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackS32(num_constraints, "num_constraints"))
{
LL_WARNS() << "can't read number of constraints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0)
{
LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints
<< " for animation " << asset_id << LL_ENDL;
<< " for animation " << asset() << LL_ENDL;
}
else
{
@ -1787,30 +1831,30 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackU8(byte, "chain_length"))
{
LL_WARNS() << "can't read constraint chain length"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
constraintp->mChainLength = (S32) byte;
if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions())
{
LL_WARNS() << "invalid constraint chain length"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackU8(byte, "constraint_type"))
{
LL_WARNS() << "can't read constraint type"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if( byte >= NUM_CONSTRAINT_TYPES )
{
LL_WARNS() << "invalid constraint type"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
constraintp->mConstraintType = (EConstraintType)byte;
@ -1819,8 +1863,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume"))
{
LL_WARNS() << "can't read source volume name"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
@ -1829,29 +1873,29 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (constraintp->mSourceConstraintVolume == -1)
{
LL_WARNS() << "not a valid source constraint volume " << str
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset"))
{
LL_WARNS() << "can't read constraint source offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if( !(constraintp->mSourceConstraintOffset.isFinite()) )
{
LL_WARNS() << "non-finite constraint source offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume"))
{
LL_WARNS() << "can't read target volume name"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
@ -1868,78 +1912,78 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (constraintp->mTargetConstraintVolume == -1)
{
LL_WARNS() << "not a valid target constraint volume " << str
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
}
if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset"))
{
LL_WARNS() << "can't read constraint target offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if( !(constraintp->mTargetConstraintOffset.isFinite()) )
{
LL_WARNS() << "non-finite constraint target offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir"))
{
LL_WARNS() << "can't read constraint target direction"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if( !(constraintp->mTargetConstraintDir.isFinite()) )
{
LL_WARNS() << "non-finite constraint target direction"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!constraintp->mTargetConstraintDir.isExactlyZero())
{
constraintp->mUseTargetOffset = TRUE;
constraintp->mUseTargetOffset = true;
// constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec();
}
if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime))
{
LL_WARNS() << "can't read constraint ease in start time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime))
{
LL_WARNS() << "can't read constraint ease in stop time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime))
{
LL_WARNS() << "can't read constraint ease out start time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime))
{
LL_WARNS() << "can't read constraint ease out stop time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume);
// get joint to which this collision volume is attached
if (!joint)
{
return FALSE;
return false;
}
constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte
@ -1951,8 +1995,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
{
LL_WARNS() << "Joint with no parent: " << joint->getName()
<< " Emote: " << joint_motion_list->mEmoteName
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
joint = parent;
constraintp->mJointStateIndices[i] = -1;
@ -1963,10 +2007,10 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if ( !constraint_joint )
{
LL_WARNS() << "Invalid joint " << j
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
if(constraint_joint == joint)
{
constraintp->mJointStateIndices[i] = (S32)j;
@ -1976,8 +2020,8 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
if (constraintp->mJointStateIndices[i] < 0 )
{
LL_WARNS() << "No joint index for constraint " << i
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
<< " for animation " << asset() << LL_ENDL;
return false;
}
}
@ -1992,15 +2036,15 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id, boo
setupPose();
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// serialize()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::serialize(LLDataPacker& dp) const
bool LLKeyframeMotion::serialize(LLDataPacker& dp) const
{
BOOL success = TRUE;
bool success = true;
LL_DEBUGS("BVH") << "serializing" << LL_ENDL;
@ -2241,10 +2285,12 @@ void LLKeyframeMotion::setEmote(const LLUUID& emote_id)
if (emote_name)
{
mJointMotionList->mEmoteName = emote_name;
mJointMotionList->mEmoteID = emote_id;
}
else
{
mJointMotionList->mEmoteName = "";
mJointMotionList->mEmoteName.clear();
mJointMotionList->mEmoteID.setNull();
}
}
@ -2283,7 +2329,7 @@ void LLKeyframeMotion::flushKeyframeCache()
//-----------------------------------------------------------------------------
// setLoop()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setLoop(BOOL loop)
void LLKeyframeMotion::setLoop(bool loop)
{
if (mJointMotionList)
{
@ -2515,7 +2561,7 @@ LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* sh
{
mWeight = 0.f;
mTotalLength = 0.f;
mActive = FALSE;
mActive = false;
mSourceVolume = NULL;
mTargetVolume = NULL;
mFixupDistanceRMS = 0.f;

View File

@ -86,9 +86,9 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() {
if (mJointMotionList) return mJointMotionList->mLoop;
else return FALSE;
virtual bool getLoop() {
if (mJointMotionList) return mJointMotionList->mLoop;
else return false;
}
// motions must report their total duration
@ -135,14 +135,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
virtual bool onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
@ -155,14 +155,14 @@ public:
public:
U32 getFileSize();
BOOL serialize(LLDataPacker& dp) const;
BOOL deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints = true);
BOOL isLoaded() { return mJointMotionList != NULL; }
bool serialize(LLDataPacker& dp) const;
bool deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints = true);
bool isLoaded() { return mJointMotionList != NULL; }
bool dumpToFile(const std::string& name);
// setters for modifying a keyframe animation
void setLoop(BOOL loop);
void setLoop(bool loop);
F32 getLoopIn() {
return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f;
@ -211,7 +211,7 @@ protected:
mEaseInStopTime(0.f),
mEaseOutStartTime(0.f),
mEaseOutStopTime(0.f),
mUseTargetOffset(FALSE),
mUseTargetOffset(false),
mConstraintType(CONSTRAINT_TYPE_POINT),
mConstraintTargetType(CONSTRAINT_TARGET_TYPE_BODY),
mSourceConstraintVolume(0),
@ -231,7 +231,7 @@ protected:
F32 mEaseInStopTime;
F32 mEaseOutStartTime;
F32 mEaseOutStopTime;
BOOL mUseTargetOffset;
bool mUseTargetOffset;
EConstraintType mConstraintType;
EConstraintTargetType mConstraintTargetType;
};
@ -251,7 +251,7 @@ protected:
LLVector3 mPositions[MAX_CHAIN_LENGTH];
F32 mJointLengths[MAX_CHAIN_LENGTH];
F32 mJointLengthFractions[MAX_CHAIN_LENGTH];
BOOL mActive;
bool mActive;
LLVector3d mGroundPos;
LLVector3 mGroundNorm;
LLJoint* mSourceVolume;
@ -271,7 +271,7 @@ protected:
void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask);
BOOL setupPose();
bool setupPose();
public:
enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED };
@ -398,7 +398,7 @@ public:
public:
std::vector<JointMotion*> mJointMotionArray;
F32 mDuration;
BOOL mLoop;
bool mLoop;
F32 mLoopInPoint;
F32 mLoopOutPoint;
F32 mEaseInDuration;
@ -412,7 +412,9 @@ public:
// mEmoteName is a facial motion, but it's necessary to appear here so that it's cached.
// TODO: LLKeyframeDataCache::getKeyframeData should probably return a class containing
// JointMotionList and mEmoteName, see LLKeyframeMotion::onInitialize.
std::string mEmoteName;
std::string mEmoteName;
LLUUID mEmoteID;
public:
JointMotionList();
~JointMotionList();

View File

@ -133,7 +133,7 @@ LLMotion::LLMotionInitStatus LLKeyframeMotionParam::onInitialize(LLCharacter *ch
//-----------------------------------------------------------------------------
// LLKeyframeMotionParam::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotionParam::onActivate()
bool LLKeyframeMotionParam::onActivate()
{
for (motion_map_t::value_type& motion_pair : mParameterizedMotions)
{
@ -143,14 +143,14 @@ BOOL LLKeyframeMotionParam::onActivate()
paramMotion.mMotion->activate(mActivationTimestamp);
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotionParam::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotionParam::onUpdate(F32 time, U8* joint_mask)
bool LLKeyframeMotionParam::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
F32 weightFactor = 1.f / (F32)mParameterizedMotions.size();
@ -262,7 +262,7 @@ BOOL LLKeyframeMotionParam::onUpdate(F32 time, U8* joint_mask)
LL_INFOS() << "Param Motion weight " << mPoseBlender.getBlendedPose()->getWeight() << LL_ENDL;
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -283,13 +283,13 @@ void LLKeyframeMotionParam::onDeactivate()
//-----------------------------------------------------------------------------
// LLKeyframeMotionParam::addKeyframeMotion()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotionParam::addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value)
bool LLKeyframeMotionParam::addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value)
{
LLMotion *newMotion = mCharacter->createMotion( id );
if (!newMotion)
{
return FALSE;
return false;
}
newMotion->setName(name);
@ -297,7 +297,7 @@ BOOL LLKeyframeMotionParam::addKeyframeMotion(char *name, const LLUUID &id, char
// now add motion to this list
mParameterizedMotions[param].insert(ParameterizedMotion(newMotion, value));
return TRUE;
return true;
}
@ -322,7 +322,7 @@ void LLKeyframeMotionParam::setDefaultKeyframeMotion(char *name)
//-----------------------------------------------------------------------------
// loadMotions()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotionParam::loadMotions()
bool LLKeyframeMotionParam::loadMotions()
{
//-------------------------------------------------------------------------
// Load named file by concatenating the character prefix with the motion name.
@ -344,7 +344,7 @@ BOOL LLKeyframeMotionParam::loadMotions()
if (!fp || fileSize == 0)
{
LL_INFOS() << "ERROR: can't open: " << path << LL_ENDL;
return FALSE;
return false;
}
// allocate a text buffer
@ -383,7 +383,7 @@ BOOL LLKeyframeMotionParam::loadMotions()
if ( error )
{
LL_INFOS() << "ERROR: error while reading from " << path << LL_ENDL;
return FALSE;
return false;
}
LL_INFOS() << "Loading parametric keyframe data for: " << getName() << LL_ENDL;
@ -401,7 +401,7 @@ BOOL LLKeyframeMotionParam::loadMotions()
//-------------------------------------------------------------------------
// get priority
//-------------------------------------------------------------------------
BOOL isFirstMotion = TRUE;
bool isFirstMotion = true;
num = sscanf(p, "%79s %79s %f", strA, strB, &floatA); /* Flawfinder: ignore */
while(1)
@ -410,13 +410,13 @@ BOOL LLKeyframeMotionParam::loadMotions()
if ((num != 3))
{
LL_INFOS() << "WARNING: can't read parametric motion" << LL_ENDL;
return FALSE;
return false;
}
addKeyframeMotion(strA, gAnimLibrary.stringToAnimState(std::string(strA)), strB, floatA);
if (isFirstMotion)
{
isFirstMotion = FALSE;
isFirstMotion = false;
setDefaultKeyframeMotion(strA);
}
@ -430,7 +430,7 @@ BOOL LLKeyframeMotionParam::loadMotions()
num = sscanf(p, "%79s %79s %f", strA, strB, &floatA); /* Flawfinder: ignore */
}
return TRUE;
return true;
}
// End

View File

@ -67,8 +67,8 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() {
return TRUE;
virtual bool getLoop() {
return true;
}
// motions must report their total duration
@ -102,14 +102,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
virtual bool onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
@ -128,12 +128,12 @@ protected:
};
// add a motion and associated parameter triplet
BOOL addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value);
bool addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value);
// set default motion for LOD and retrieving blend constants
void setDefaultKeyframeMotion(char *);
BOOL loadMotions();
bool loadMotions();
protected:
//-------------------------------------------------------------------------

View File

@ -46,7 +46,7 @@ const F32 POSITION_THRESHOLD = 0.1f;
//-----------------------------------------------------------------------------
LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
{
mFlipFeet = FALSE;
mFlipFeet = false;
mCharacter = NULL;
// create kinematic hierarchy
@ -67,7 +67,7 @@ LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotio
mKneeRightState = NULL;
mAnkleRightState = NULL;
mTrackAnkles = TRUE;
mTrackAnkles = true;
mFrameNum = 0;
}
@ -90,7 +90,7 @@ LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *ch
// save character pointer for later use
mCharacter = character;
mFlipFeet = FALSE;
mFlipFeet = false;
// load keyframe data, setup pose and joint states
LLMotion::LLMotionInitStatus status = LLKeyframeMotion::onInitialize(character);
@ -129,7 +129,7 @@ LLMotion::LLMotionInitStatus LLKeyframeStandMotion::onInitialize(LLCharacter *ch
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeStandMotion::onActivate()
bool LLKeyframeStandMotion::onActivate()
{
//-------------------------------------------------------------------------
// setup the IK solvers
@ -158,15 +158,15 @@ void LLKeyframeStandMotion::onDeactivate()
//-----------------------------------------------------------------------------
// LLKeyframeStandMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
bool LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
{
//-------------------------------------------------------------------------
// let the base class update the cycle
//-------------------------------------------------------------------------
BOOL status = LLKeyframeMotion::onUpdate(time, joint_mask);
bool status = LLKeyframeMotion::onUpdate(time, joint_mask);
if (!status)
{
return FALSE;
return false;
}
LLVector3 root_world_pos = mPelvisState->getJoint()->getParent()->getWorldPosition();
@ -174,7 +174,7 @@ BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
// have we received a valid world position for this avatar?
if (root_world_pos.isExactlyZero())
{
return TRUE;
return true;
}
//-------------------------------------------------------------------------
@ -185,16 +185,16 @@ BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
{
mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation();
mLastGoodPelvisRotation.normalize();
mTrackAnkles = TRUE;
mTrackAnkles = true;
}
else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD)
{
mLastGoodPosition = mCharacter->getCharacterPosition();
mTrackAnkles = TRUE;
mTrackAnkles = true;
}
else if (mPose.getWeight() < 1.f)
{
mTrackAnkles = TRUE;
mTrackAnkles = true;
}
@ -255,7 +255,7 @@ BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
else if (mFrameNum < 2)
{
mFrameNum++;
return TRUE;
return true;
}
mFrameNum++;
@ -336,7 +336,7 @@ BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask)
//LL_INFOS() << "Stand drift amount " << (mCharacter->getCharacterPosition() - mLastGoodPosition).magVec() << LL_ENDL;
// LL_INFOS() << "DEBUG: " << speed << " : " << mTrackAnkles << LL_ENDL;
return TRUE;
return true;
}
// End

View File

@ -63,9 +63,9 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual bool onActivate();
void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual bool onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
@ -85,7 +85,7 @@ public:
LLCharacter *mCharacter;
BOOL mFlipFeet;
bool mFlipFeet;
LLPointer<LLJointState> mPelvisState;
@ -109,7 +109,7 @@ public:
LLQuaternion mLastGoodPelvisRotation;
LLVector3 mLastGoodPosition;
BOOL mTrackAnkles;
bool mTrackAnkles;
S32 mFrameNum;
} LL_ALIGN_POSTFIX(16);

View File

@ -83,7 +83,7 @@ LLMotion::LLMotionInitStatus LLKeyframeWalkMotion::onInitialize(LLCharacter *cha
//-----------------------------------------------------------------------------
// LLKeyframeWalkMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeWalkMotion::onActivate()
bool LLKeyframeWalkMotion::onActivate()
{
mRealTimeLast = 0.0f;
mAdjTimeLast = 0.0f;
@ -103,7 +103,7 @@ void LLKeyframeWalkMotion::onDeactivate()
//-----------------------------------------------------------------------------
// LLKeyframeWalkMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask)
bool LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
// compute time since last update
@ -174,7 +174,7 @@ LLMotion::LLMotionInitStatus LLWalkAdjustMotion::onInitialize(LLCharacter *chara
//-----------------------------------------------------------------------------
// LLWalkAdjustMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLWalkAdjustMotion::onActivate()
bool LLWalkAdjustMotion::onActivate()
{
mAnimSpeed = 0.f;
mAdjustedSpeed = 0.f;
@ -191,13 +191,13 @@ BOOL LLWalkAdjustMotion::onActivate()
F32 rightAnkleOffset = (mRightAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).magVec();
mAnkleOffset = llmax(leftAnkleOffset, rightAnkleOffset);
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLWalkAdjustMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
bool LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
// delta_time is guaranteed to be non zero
@ -315,7 +315,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
// need to update *some* joint to keep this animation active
mPelvisState->setPosition(mPelvisOffset);
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -362,18 +362,18 @@ LLMotion::LLMotionInitStatus LLFlyAdjustMotion::onInitialize(LLCharacter *charac
//-----------------------------------------------------------------------------
// LLFlyAdjustMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLFlyAdjustMotion::onActivate()
bool LLFlyAdjustMotion::onActivate()
{
mPelvisState->setPosition(LLVector3::zero);
mPelvisState->setRotation(LLQuaternion::DEFAULT);
mRoll = 0.f;
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLFlyAdjustMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
bool LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
LLVector3 ang_vel = mCharacter->getCharacterAngularVelocity() * mCharacter->getTimeDilation();
@ -388,6 +388,6 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f));
mPelvisState->setRotation(roll);
return TRUE;
return true;
}

View File

@ -65,9 +65,9 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual bool onActivate();
virtual void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual bool onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
@ -100,11 +100,11 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual bool onActivate();
virtual void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual bool onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
@ -150,11 +150,11 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual bool onActivate();
virtual void onDeactivate() {};
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual bool onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }

View File

@ -43,8 +43,8 @@
// Class Constructor
//-----------------------------------------------------------------------------
LLMotion::LLMotion( const LLUUID &id ) :
mStopped(TRUE),
mActive(FALSE),
mStopped(true),
mActive(false),
mID(id),
mActivationTimestamp(0.f),
mStopTimestamp(0.f),
@ -132,10 +132,10 @@ void LLMotion::setDeactivateCallback( void (*cb)(void *), void* userdata )
void LLMotion::setStopTime(F32 time)
{
mStopTimestamp = time;
mStopped = TRUE;
mStopped = true;
}
BOOL LLMotion::isBlending()
bool LLMotion::isBlending()
{
return mPose.getWeight() < 1.f;
}
@ -146,8 +146,8 @@ BOOL LLMotion::isBlending()
void LLMotion::activate(F32 time)
{
mActivationTimestamp = time;
mStopped = FALSE;
mActive = TRUE;
mStopped = false;
mActive = true;
onActivate();
}
@ -156,7 +156,7 @@ void LLMotion::activate(F32 time)
//-----------------------------------------------------------------------------
void LLMotion::deactivate()
{
mActive = FALSE;
mActive = false;
mPose.setWeight(0.f);
if (mDeactivateCallback)
@ -169,9 +169,9 @@ void LLMotion::deactivate()
onDeactivate();
}
BOOL LLMotion::canDeprecate()
bool LLMotion::canDeprecate()
{
return TRUE;
return true;
}
// End

View File

@ -91,21 +91,21 @@ public:
virtual void setStopTime(F32 time);
BOOL isStopped() const { return mStopped; }
bool isStopped() const { return mStopped; }
void setStopped(BOOL stopped) { mStopped = stopped; }
void setStopped(bool stopped) { mStopped = stopped; }
BOOL isBlending();
bool isBlending();
// Activation functions.
// It is OK for other classes to activate a motion,
// but only the controller can deactivate it.
// Thus, if mActive == TRUE, the motion *may* be on the controllers active list,
// but if mActive == FALSE, the motion is gauranteed not to be on the active list.
// Thus, if mActive == true, the motion *may* be on the controllers active list,
// but if mActive == false, the motion is gauranteed not to be on the active list.
protected:
// Used by LLMotionController only
void deactivate();
BOOL isActive() { return mActive; }
bool isActive() { return mActive; }
public:
void activate(F32 time);
@ -115,7 +115,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() = 0;
virtual bool getLoop() = 0;
// motions must report their total duration
virtual F32 getDuration() = 0;
@ -144,33 +144,33 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character) = 0;
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 activeTime, U8* joint_mask) = 0;
// must return true while it is active, and
// must return false when the motion is completed.
virtual bool onUpdate(F32 activeTime, U8* joint_mask) = 0;
// called when a motion is deactivated
virtual void onDeactivate() = 0;
// can we crossfade this motion with a new instance when restarted?
// should ultimately always be TRUE, but lack of emote blending, etc
// should ultimately always be true, but lack of emote blending, etc
// requires this
virtual BOOL canDeprecate();
virtual bool canDeprecate();
// optional callback routine called when animation deactivated.
void setDeactivateCallback( void (*cb)(void *), void* userdata );
protected:
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() = 0;
virtual bool onActivate() = 0;
void addJointState(const LLPointer<LLJointState>& jointState);
protected:
LLPose mPose;
BOOL mStopped; // motion has been stopped;
BOOL mActive; // motion is on active list (can be stopped or not stopped)
bool mStopped; // motion has been stopped;
bool mActive; // motion is on active list (can be stopped or not stopped)
//-------------------------------------------------------------------------
// these are set implicitly by the motion controller and
@ -199,7 +199,7 @@ public:
LLTestMotion(const LLUUID &id) : LLMotion(id){}
~LLTestMotion() {}
static LLMotion *create(const LLUUID& id) { return new LLTestMotion(id); }
BOOL getLoop() { return FALSE; }
bool getLoop() { return false; }
F32 getDuration() { return 0.0f; }
F32 getEaseInDuration() { return 0.0f; }
F32 getEaseOutDuration() { return 0.0f; }
@ -208,8 +208,8 @@ public:
F32 getMinPixelArea() { return 0.f; }
LLMotionInitStatus onInitialize(LLCharacter*) { LL_INFOS() << "LLTestMotion::onInitialize()" << LL_ENDL; return STATUS_SUCCESS; }
BOOL onActivate() { LL_INFOS() << "LLTestMotion::onActivate()" << LL_ENDL; return TRUE; }
BOOL onUpdate(F32 time, U8* joint_mask) { LL_INFOS() << "LLTestMotion::onUpdate(" << time << ")" << LL_ENDL; return TRUE; }
bool onActivate() { LL_INFOS() << "LLTestMotion::onActivate()" << LL_ENDL; return true; }
bool onUpdate(F32 time, U8* joint_mask) { LL_INFOS() << "LLTestMotion::onUpdate(" << time << ")" << LL_ENDL; return true; }
void onDeactivate() { LL_INFOS() << "LLTestMotion::onDeactivate()" << LL_ENDL; }
};
@ -225,7 +225,7 @@ public:
static LLMotion *create(const LLUUID &id) { return new LLNullMotion(id); }
// motions must specify whether or not they loop
/*virtual*/ BOOL getLoop() { return TRUE; }
/*virtual*/ bool getLoop() { return true; }
// motions must report their total duration
/*virtual*/ F32 getDuration() { return 1.f; }
@ -251,14 +251,14 @@ public:
/*virtual*/ LLMotionInitStatus onInitialize(LLCharacter *character) { return STATUS_SUCCESS; }
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
/*virtual*/ BOOL onActivate() { return TRUE; }
/*virtual*/ bool onActivate() { return true; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
/*virtual*/ BOOL onUpdate(F32 activeTime, U8* joint_mask) { return TRUE; }
// must return true while it is active, and
// must return false when the motion is completed.
/*virtual*/ bool onUpdate(F32 activeTime, U8* joint_mask) { return true; }
// called when a motion is deactivated
/*virtual*/ void onDeactivate() {}

View File

@ -76,16 +76,16 @@ LLMotionRegistry::~LLMotionRegistry()
//-----------------------------------------------------------------------------
// addMotion()
//-----------------------------------------------------------------------------
BOOL LLMotionRegistry::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
bool LLMotionRegistry::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
{
// LL_INFOS() << "Registering motion: " << name << LL_ENDL;
if (!is_in_map(mMotionTable, id))
{
mMotionTable[id] = constructor;
return TRUE;
return true;
}
return FALSE;
return false;
}
//-----------------------------------------------------------------------------
@ -133,13 +133,13 @@ LLMotionController::LLMotionController()
mAnimTime(0.f),
mPrevTimerElapsed(0.f),
mLastTime(0.0f),
mHasRunOnce(FALSE),
mPaused(FALSE),
mHasRunOnce(false),
mPaused(false),
mPausedFrame(0),
mTimeStep(0.f),
mTimeStepCount(0),
mLastInterp(0.f),
mIsSelf(FALSE),
mIsSelf(false),
mLastCountAfterPurge(0)
{
}
@ -275,7 +275,7 @@ void LLMotionController::setTimeStep(F32 step)
LLMotion* motionp = *iter;
F32 activation_time = motionp->mActivationTimestamp;
motionp->mActivationTimestamp = (F32)(llfloor(activation_time / step)) * step;
BOOL stopped = motionp->isStopped();
bool stopped = motionp->isStopped();
motionp->setStopTime((F32)(llfloor(motionp->getStopTime() / step)) * step);
motionp->setStopped(stopped);
motionp->mSendStopTimestamp = (F32)llfloor(motionp->mSendStopTimestamp / step) * step;
@ -303,7 +303,7 @@ void LLMotionController::setCharacter(LLCharacter *character)
//-----------------------------------------------------------------------------
// registerMotion()
//-----------------------------------------------------------------------------
BOOL LLMotionController::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
bool LLMotionController::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
{
return sRegistry.registerMotion(id, constructor);
}
@ -389,7 +389,7 @@ LLMotion* LLMotionController::createMotion( const LLUUID &id )
//-----------------------------------------------------------------------------
// startMotion()
//-----------------------------------------------------------------------------
BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
bool LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
{
// do we have an instance of this motion for this character?
LLMotion *motion = findMotion(id);
@ -415,12 +415,12 @@ BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
if (!motion)
{
return FALSE;
return false;
}
//if the motion is already active and allows deprecation, then let it keep playing
else if (motion->canDeprecate() && isMotionActive(motion))
{
return TRUE;
return true;
}
// LL_INFOS() << "Starting motion " << name << LL_ENDL;
@ -431,7 +431,7 @@ BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
//-----------------------------------------------------------------------------
// stopMotionLocally()
//-----------------------------------------------------------------------------
BOOL LLMotionController::stopMotionLocally(const LLUUID &id, BOOL stop_immediate)
bool LLMotionController::stopMotionLocally(const LLUUID &id, bool stop_immediate)
{
// if already inactive, return false
LLMotion *motion = findMotion(id);
@ -439,11 +439,11 @@ BOOL LLMotionController::stopMotionLocally(const LLUUID &id, BOOL stop_immediate
return stopMotionInstance(motion, stop_immediate||mPaused);
}
BOOL LLMotionController::stopMotionInstance(LLMotion* motion, BOOL stop_immediate)
bool LLMotionController::stopMotionInstance(LLMotion* motion, bool stop_immediate)
{
if (!motion)
{
return FALSE;
return false;
}
@ -455,15 +455,15 @@ BOOL LLMotionController::stopMotionInstance(LLMotion* motion, BOOL stop_immediat
{
deactivateMotionInstance(motion);
}
return TRUE;
return true;
}
else if (isMotionLoading(motion))
{
motion->setStopped(TRUE);
return TRUE;
motion->setStopped(true);
return true;
}
return FALSE;
return false;
}
//-----------------------------------------------------------------------------
@ -518,7 +518,7 @@ void LLMotionController::updateIdleMotion(LLMotion* motionp)
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
stopMotionInstance(motionp, FALSE);
stopMotionInstance(motionp, false);
}
}
else if (mAnimTime >= motionp->mActivationTimestamp)
@ -552,7 +552,7 @@ void LLMotionController::updateIdleActiveMotions()
void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
BOOL update_result = TRUE;
bool update_result = true;
U8 last_joint_signature[LL_CHARACTER_MAX_ANIMATED_JOINTS];
memset(&last_joint_signature, 0, sizeof(U8) * LL_CHARACTER_MAX_ANIMATED_JOINTS);
@ -568,11 +568,11 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
continue;
}
BOOL update_motion = FALSE;
bool update_motion = false;
if (motionp->getPose()->getWeight() < 1.f)
{
update_motion = TRUE;
update_motion = true;
}
else
{
@ -584,7 +584,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if ((*current_signature | test_signature) > (*current_signature))
{
*current_signature |= test_signature;
update_motion = TRUE;
update_motion = true;
}
*((U32*)&last_joint_signature[i * 4]) = *(U32*)&(mJointSignature[1][i * 4]);
@ -594,7 +594,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if ((*current_signature | test_signature) > (*current_signature))
{
*current_signature |= test_signature;
update_motion = TRUE;
update_motion = true;
}
}
}
@ -620,7 +620,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
stopMotionInstance(motionp, FALSE);
stopMotionInstance(motionp, false);
}
}
@ -701,7 +701,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
stopMotionInstance(motionp, FALSE);
stopMotionInstance(motionp, false);
}
}
@ -747,12 +747,12 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
// propagate this to the network
// as not all viewers are guaranteed to have access to the same logic
mCharacter->requestStopMotion( motionp );
stopMotionInstance(motionp, FALSE);
stopMotionInstance(motionp, false);
}
}
// even if onupdate returns FALSE, add this motion in to the blend one last time
// even if onupdate returns false, add this motion in to the blend one last time
mPoseBlender.addMotion(motionp);
}
}
@ -815,7 +815,7 @@ void LLMotionController::updateMotions(bool force_update)
// The use_quantum optimization or possibly the associated code in setTimeStamp()
// does not work as implemented.
// Currently setting mTimeStep to nonzero is disabled elsewhere.
BOOL use_quantum = (mTimeStep != 0.f);
bool use_quantum = (mTimeStep != 0.f);
// Always update mPrevTimerElapsed
F32 cur_time = mTimer.getElapsedTimeF32();
@ -885,7 +885,7 @@ void LLMotionController::updateMotions(bool force_update)
if (use_quantum)
{
mPoseBlender.blendAndCache(TRUE);
mPoseBlender.blendAndCache(true);
}
else
{
@ -893,7 +893,7 @@ void LLMotionController::updateMotions(bool force_update)
}
}
mHasRunOnce = TRUE;
mHasRunOnce = true;
// LL_INFOS() << "Motion controller time " << motionTimer.getElapsedTimeF32() << LL_ENDL;
}
@ -913,28 +913,28 @@ void LLMotionController::updateMotionsMinimal()
deactivateStoppedMotions();
mHasRunOnce = TRUE;
mHasRunOnce = true;
}
//-----------------------------------------------------------------------------
// activateMotionInstance()
//-----------------------------------------------------------------------------
BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
bool LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// It's not clear why the getWeight() line seems to be crashing this, but
// hopefully this fixes it.
if (motion == NULL || motion->getPose() == NULL)
{
return FALSE;
return false;
}
if (mLoadingMotions.find(motion) != mLoadingMotions.end())
{
// we want to start this motion, but we can't yet, so flag it as started
motion->setStopped(FALSE);
motion->setStopped(false);
// report pending animations as activated
return TRUE;
return true;
}
motion->mResidualWeight = motion->getPose()->getWeight();
@ -978,13 +978,13 @@ BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// deactivateMotionInstance()
//-----------------------------------------------------------------------------
BOOL LLMotionController::deactivateMotionInstance(LLMotion *motion)
bool LLMotionController::deactivateMotionInstance(LLMotion *motion)
{
motion->deactivate();
@ -1001,7 +1001,7 @@ BOOL LLMotionController::deactivateMotionInstance(LLMotion *motion)
mActiveMotions.remove(motion);
}
return TRUE;
return true;
}
void LLMotionController::deprecateMotionInstance(LLMotion* motion)
@ -1009,7 +1009,7 @@ void LLMotionController::deprecateMotionInstance(LLMotion* motion)
mDeprecatedMotions.insert(motion);
//fade out deprecated motion
stopMotionInstance(motion, FALSE);
stopMotionInstance(motion, false);
//no longer canonical
mAllMotions.erase(motion->getID());
}
@ -1124,7 +1124,7 @@ void LLMotionController::pauseAllMotions()
if (!mPaused)
{
//LL_INFOS() << "Pausing animations..." << LL_ENDL;
mPaused = TRUE;
mPaused = true;
mPausedFrame = LLFrameTimer::getFrameCount();
}
@ -1138,7 +1138,7 @@ void LLMotionController::unpauseAllMotions()
if (mPaused)
{
//LL_INFOS() << "Unpausing animations..." << LL_ENDL;
mPaused = FALSE;
mPaused = false;
}
}
// End

View File

@ -62,7 +62,7 @@ public:
// adds motion classes to the registry
// returns true if successfull
BOOL registerMotion( const LLUUID& id, LLMotionConstructor create);
bool registerMotion( const LLUUID& id, LLMotionConstructor create);
// creates a new instance of a named motion
// returns NULL motion is not registered
@ -85,7 +85,7 @@ class LLMotionController
public:
typedef std::list<LLMotion*> motion_list_t;
typedef std::set<LLMotion*> motion_set_t;
BOOL mIsSelf;
bool mIsSelf;
public:
// Constructor
@ -102,7 +102,7 @@ public:
// registers a motion with the controller
// (actually just forwards call to motion registry)
// returns true if successfull
BOOL registerMotion( const LLUUID& id, LLMotionConstructor create );
bool registerMotion( const LLUUID& id, LLMotionConstructor create );
// creates a motion from the registry
LLMotion *createMotion( const LLUUID &id );
@ -115,13 +115,13 @@ public:
// start motion
// begins playing the specified motion
// returns true if successful
BOOL startMotion( const LLUUID &id, F32 start_offset );
bool startMotion( const LLUUID &id, F32 start_offset );
// stop motion
// stops a playing motion
// in reality, it begins the ease out transition phase
// returns true if successful
BOOL stopMotionLocally( const LLUUID &id, BOOL stop_immediate );
bool stopMotionLocally( const LLUUID &id, bool stop_immediate );
// Move motions from loading to loaded
void updateLoadingMotions();
@ -147,7 +147,7 @@ public:
// pause and continue all motions
void pauseAllMotions();
void unpauseAllMotions();
BOOL isPaused() const { return mPaused; }
bool isPaused() const { return mPaused; }
S32 getPausedFrame() const { return mPausedFrame; }
void setTimeStep(F32 step);
@ -178,10 +178,10 @@ protected:
// internal operations act on motion instances directly
// as there can be duplicate motions per id during blending overlap
void deleteAllMotions();
BOOL activateMotionInstance(LLMotion *motion, F32 time);
BOOL deactivateMotionInstance(LLMotion *motion);
bool activateMotionInstance(LLMotion *motion, F32 time);
bool deactivateMotionInstance(LLMotion *motion);
void deprecateMotionInstance(LLMotion* motion);
BOOL stopMotionInstance(LLMotion *motion, BOOL stop_imemdiate);
bool stopMotionInstance(LLMotion *motion, bool stop_imemdiate);
void removeMotionInstance(LLMotion* motion);
void updateRegularMotions();
void updateAdditiveMotions();
@ -220,8 +220,8 @@ protected:
F32 mPrevTimerElapsed;
F32 mAnimTime;
F32 mLastTime;
BOOL mHasRunOnce;
BOOL mPaused;
bool mHasRunOnce;
bool mPaused;
S32 mPausedFrame;
F32 mTimeStep;
S32 mTimeStepCount;

View File

@ -48,7 +48,7 @@ LLMultiGesture::LLMultiGesture()
mTrigger(),
mReplaceText(),
mSteps(),
mPlaying(FALSE),
mPlaying(false),
mCurrentStep(0),
mDoneCallback(NULL),
mCallbackData(NULL)
@ -64,12 +64,12 @@ LLMultiGesture::~LLMultiGesture()
void LLMultiGesture::reset()
{
mPlaying = FALSE;
mPlaying = false;
mCurrentStep = 0;
mWaitTimer.reset();
mWaitingTimer = FALSE;
mWaitingAnimations = FALSE;
mWaitingAtEnd = FALSE;
mWaitingTimer = false;
mWaitingAnimations = false;
mWaitingAtEnd = false;
mRequestedAnimIDs.clear();
mPlayingAnimIDs.clear();
}
@ -114,7 +114,7 @@ S32 LLMultiGesture::getMaxSerialSize() const
return max_size;
}
BOOL LLMultiGesture::serialize(LLDataPacker& dp) const
bool LLMultiGesture::serialize(LLDataPacker& dp) const
{
dp.packS32(GESTURE_VERSION, "version");
dp.packU8(mKey, "key");
@ -130,16 +130,16 @@ BOOL LLMultiGesture::serialize(LLDataPacker& dp) const
LLGestureStep* step = mSteps[i];
dp.packS32(step->getType(), "step_type");
BOOL ok = step->serialize(dp);
bool ok = step->serialize(dp);
if (!ok)
{
return FALSE;
return false;
}
}
return TRUE;
return true;
}
BOOL LLMultiGesture::deserialize(LLDataPacker& dp)
bool LLMultiGesture::deserialize(LLDataPacker& dp)
{
S32 version;
dp.unpackS32(version, "version");
@ -148,7 +148,7 @@ BOOL LLMultiGesture::deserialize(LLDataPacker& dp)
LL_WARNS() << "Bad LLMultiGesture version " << version
<< " should be " << GESTURE_VERSION
<< LL_ENDL;
return FALSE;
return false;
}
dp.unpackU8(mKey, "key");
@ -164,7 +164,7 @@ BOOL LLMultiGesture::deserialize(LLDataPacker& dp)
if (count < 0)
{
LL_WARNS() << "Bad LLMultiGesture step count " << count << LL_ENDL;
return FALSE;
return false;
}
S32 i;
@ -179,43 +179,43 @@ BOOL LLMultiGesture::deserialize(LLDataPacker& dp)
case STEP_ANIMATION:
{
LLGestureStepAnimation* step = new LLGestureStepAnimation();
BOOL ok = step->deserialize(dp);
if (!ok) return FALSE;
bool ok = step->deserialize(dp);
if (!ok) return false;
mSteps.push_back(step);
break;
}
case STEP_SOUND:
{
LLGestureStepSound* step = new LLGestureStepSound();
BOOL ok = step->deserialize(dp);
if (!ok) return FALSE;
bool ok = step->deserialize(dp);
if (!ok) return false;
mSteps.push_back(step);
break;
}
case STEP_CHAT:
{
LLGestureStepChat* step = new LLGestureStepChat();
BOOL ok = step->deserialize(dp);
if (!ok) return FALSE;
bool ok = step->deserialize(dp);
if (!ok) return false;
mSteps.push_back(step);
break;
}
case STEP_WAIT:
{
LLGestureStepWait* step = new LLGestureStepWait();
BOOL ok = step->deserialize(dp);
if (!ok) return FALSE;
bool ok = step->deserialize(dp);
if (!ok) return false;
mSteps.push_back(step);
break;
}
default:
{
LL_WARNS() << "Bad LLMultiGesture step type " << type << LL_ENDL;
return FALSE;
return false;
}
}
}
return TRUE;
return true;
}
void LLMultiGesture::dump()
@ -262,15 +262,15 @@ S32 LLGestureStepAnimation::getMaxSerialSize() const
return max_size;
}
BOOL LLGestureStepAnimation::serialize(LLDataPacker& dp) const
bool LLGestureStepAnimation::serialize(LLDataPacker& dp) const
{
dp.packString(mAnimName, "anim_name");
dp.packUUID(mAnimAssetID, "asset_id");
dp.packU32(mFlags, "flags");
return TRUE;
return true;
}
BOOL LLGestureStepAnimation::deserialize(LLDataPacker& dp)
bool LLGestureStepAnimation::deserialize(LLDataPacker& dp)
{
dp.unpackString(mAnimName, "anim_name");
@ -284,7 +284,7 @@ BOOL LLGestureStepAnimation::deserialize(LLDataPacker& dp)
dp.unpackUUID(mAnimAssetID, "asset_id");
dp.unpackU32(mFlags, "flags");
return TRUE;
return true;
}
// *NOTE: result is translated in LLPreviewGesture::getLabel()
std::vector<std::string> LLGestureStepAnimation::getLabel() const
@ -344,21 +344,21 @@ S32 LLGestureStepSound::getMaxSerialSize() const
return max_size;
}
BOOL LLGestureStepSound::serialize(LLDataPacker& dp) const
bool LLGestureStepSound::serialize(LLDataPacker& dp) const
{
dp.packString(mSoundName, "sound_name");
dp.packUUID(mSoundAssetID, "asset_id");
dp.packU32(mFlags, "flags");
return TRUE;
return true;
}
BOOL LLGestureStepSound::deserialize(LLDataPacker& dp)
bool LLGestureStepSound::deserialize(LLDataPacker& dp)
{
dp.unpackString(mSoundName, "sound_name");
dp.unpackUUID(mSoundAssetID, "asset_id");
dp.unpackU32(mFlags, "flags");
return TRUE;
return true;
}
// *NOTE: result is translated in LLPreviewGesture::getLabel()
std::vector<std::string> LLGestureStepSound::getLabel() const
@ -404,19 +404,19 @@ S32 LLGestureStepChat::getMaxSerialSize() const
return max_size;
}
BOOL LLGestureStepChat::serialize(LLDataPacker& dp) const
bool LLGestureStepChat::serialize(LLDataPacker& dp) const
{
dp.packString(mChatText, "chat_text");
dp.packU32(mFlags, "flags");
return TRUE;
return true;
}
BOOL LLGestureStepChat::deserialize(LLDataPacker& dp)
bool LLGestureStepChat::deserialize(LLDataPacker& dp)
{
dp.unpackString(mChatText, "chat_text");
dp.unpackU32(mFlags, "flags");
return TRUE;
return true;
}
// *NOTE: result is translated in LLPreviewGesture::getLabel()
std::vector<std::string> LLGestureStepChat::getLabel() const
@ -459,18 +459,18 @@ S32 LLGestureStepWait::getMaxSerialSize() const
return max_size;
}
BOOL LLGestureStepWait::serialize(LLDataPacker& dp) const
bool LLGestureStepWait::serialize(LLDataPacker& dp) const
{
dp.packF32(mWaitSeconds, "wait_seconds");
dp.packU32(mFlags, "flags");
return TRUE;
return true;
}
BOOL LLGestureStepWait::deserialize(LLDataPacker& dp)
bool LLGestureStepWait::deserialize(LLDataPacker& dp)
{
dp.unpackF32(mWaitSeconds, "wait_seconds");
dp.unpackU32(mFlags, "flags");
return TRUE;
return true;
}
// *NOTE: result is translated in LLPreviewGesture::getLabel()
std::vector<std::string> LLGestureStepWait::getLabel() const

View File

@ -46,8 +46,8 @@ public:
// Maximum number of bytes this could hold once serialized.
S32 getMaxSerialSize() const;
BOOL serialize(LLDataPacker& dp) const;
BOOL deserialize(LLDataPacker& dp);
bool serialize(LLDataPacker& dp) const;
bool deserialize(LLDataPacker& dp);
void dump();
@ -75,19 +75,19 @@ public:
std::vector<LLGestureStep*> mSteps;
// Is the gesture currently playing?
BOOL mPlaying;
bool mPlaying;
// "instruction pointer" for steps
S32 mCurrentStep;
// We're waiting for triggered animations to stop playing
BOOL mWaitingAnimations;
bool mWaitingAnimations;
// We're waiting a fixed amount of time
BOOL mWaitingTimer;
bool mWaitingTimer;
// Waiting after the last step played for all animations to complete
BOOL mWaitingAtEnd;
bool mWaitingAtEnd;
// Timer for waiting
LLFrameTimer mWaitTimer;
@ -129,8 +129,8 @@ public:
virtual std::vector<std::string> getLabel() const = 0;
virtual S32 getMaxSerialSize() const = 0;
virtual BOOL serialize(LLDataPacker& dp) const = 0;
virtual BOOL deserialize(LLDataPacker& dp) = 0;
virtual bool serialize(LLDataPacker& dp) const = 0;
virtual bool deserialize(LLDataPacker& dp) = 0;
virtual void dump() = 0;
};
@ -151,8 +151,8 @@ public:
virtual std::vector<std::string> getLabel() const;
virtual S32 getMaxSerialSize() const;
virtual BOOL serialize(LLDataPacker& dp) const;
virtual BOOL deserialize(LLDataPacker& dp);
virtual bool serialize(LLDataPacker& dp) const;
virtual bool deserialize(LLDataPacker& dp);
virtual void dump();
@ -174,8 +174,8 @@ public:
virtual std::vector<std::string> getLabel() const;
virtual S32 getMaxSerialSize() const;
virtual BOOL serialize(LLDataPacker& dp) const;
virtual BOOL deserialize(LLDataPacker& dp);
virtual bool serialize(LLDataPacker& dp) const;
virtual bool deserialize(LLDataPacker& dp);
virtual void dump();
@ -197,8 +197,8 @@ public:
virtual std::vector<std::string> getLabel() const;
virtual S32 getMaxSerialSize() const;
virtual BOOL serialize(LLDataPacker& dp) const;
virtual BOOL deserialize(LLDataPacker& dp);
virtual bool serialize(LLDataPacker& dp) const;
virtual bool deserialize(LLDataPacker& dp);
virtual void dump();
@ -222,8 +222,8 @@ public:
virtual std::vector<std::string> getLabel() const;
virtual S32 getMaxSerialSize() const;
virtual BOOL serialize(LLDataPacker& dp) const;
virtual BOOL deserialize(LLDataPacker& dp);
virtual bool serialize(LLDataPacker& dp) const;
virtual bool deserialize(LLDataPacker& dp);
virtual void dump();

View File

@ -81,31 +81,31 @@ LLJointState *LLPose::getNextJointState()
//-----------------------------------------------------------------------------
// addJointState()
//-----------------------------------------------------------------------------
BOOL LLPose::addJointState(const LLPointer<LLJointState>& jointState)
bool LLPose::addJointState(const LLPointer<LLJointState>& jointState)
{
if (mJointMap.find(jointState->getJoint()->getName()) == mJointMap.end())
{
mJointMap[jointState->getJoint()->getName()] = jointState;
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// removeJointState()
//-----------------------------------------------------------------------------
BOOL LLPose::removeJointState(const LLPointer<LLJointState>& jointState)
bool LLPose::removeJointState(const LLPointer<LLJointState>& jointState)
{
mJointMap.erase(jointState->getJoint()->getName());
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// removeAllJointStates()
//-----------------------------------------------------------------------------
BOOL LLPose::removeAllJointStates()
bool LLPose::removeAllJointStates()
{
mJointMap.clear();
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -181,7 +181,7 @@ LLJointStateBlender::LLJointStateBlender()
{
mJointStates[i] = NULL;
mPriorities[i] = S32_MIN;
mAdditiveBlends[i] = FALSE;
mAdditiveBlends[i] = false;
}
}
@ -193,13 +193,13 @@ LLJointStateBlender::~LLJointStateBlender()
//-----------------------------------------------------------------------------
// addJointState()
//-----------------------------------------------------------------------------
BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, BOOL additive_blend)
bool LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, bool additive_blend)
{
llassert(joint_state);
if (!joint_state->getJoint())
// this joint state doesn't point to an actual joint, so we don't care about applying it
return FALSE;
return false;
for(S32 i = 0; i < JSB_NUM_JOINT_STATES; i++)
{
@ -208,7 +208,7 @@ BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_sta
mJointStates[i] = joint_state;
mPriorities[i] = priority;
mAdditiveBlends[i] = additive_blend;
return TRUE;
return true;
}
else if (priority > mPriorities[i])
{
@ -225,17 +225,17 @@ BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_sta
mJointStates[i] = joint_state;
mPriorities[i] = priority;
mAdditiveBlends[i] = additive_blend;
return TRUE;
return true;
}
}
return FALSE;
return false;
}
//-----------------------------------------------------------------------------
// blendJointStates()
//-----------------------------------------------------------------------------
void LLJointStateBlender::blendJointStates(BOOL apply_now)
void LLJointStateBlender::blendJointStates(bool apply_now)
{
// we need at least one joint to blend
// if there is one, it will be in slot zero according to insertion logic
@ -468,7 +468,7 @@ LLPoseBlender::~LLPoseBlender()
//-----------------------------------------------------------------------------
// addMotion()
//-----------------------------------------------------------------------------
BOOL LLPoseBlender::addMotion(LLMotion* motion)
bool LLPoseBlender::addMotion(LLMotion* motion)
{
LLPose* pose = motion->getPose();
@ -503,7 +503,7 @@ BOOL LLPoseBlender::addMotion(LLMotion* motion)
mActiveBlenders.push_front(joint_blender);
}
}
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
@ -525,7 +525,7 @@ void LLPoseBlender::blendAndApply()
//-----------------------------------------------------------------------------
// blendAndCache()
//-----------------------------------------------------------------------------
void LLPoseBlender::blendAndCache(BOOL reset_cached_joints)
void LLPoseBlender::blendAndCache(bool reset_cached_joints)
{
for (blender_list_t::iterator iter = mActiveBlenders.begin();
iter != mActiveBlenders.end(); ++iter)
@ -535,7 +535,7 @@ void LLPoseBlender::blendAndCache(BOOL reset_cached_joints)
{
jsbp->resetCachedJoint();
}
jsbp->blendJointStates(FALSE);
jsbp->blendJointStates(false);
}
}

View File

@ -65,11 +65,11 @@ public:
// Destructor
~LLPose();
// add a joint state in this pose
BOOL addJointState(const LLPointer<LLJointState>& jointState);
bool addJointState(const LLPointer<LLJointState>& jointState);
// remove a joint state from this pose
BOOL removeJointState(const LLPointer<LLJointState>& jointState);
bool removeJointState(const LLPointer<LLJointState>& jointState);
// removes all joint states from this pose
BOOL removeAllJointStates();
bool removeAllJointStates();
// set weight for all joint states in this pose
void setWeight(F32 weight);
// get weight for this pose
@ -87,12 +87,12 @@ class LLJointStateBlender
protected:
LLPointer<LLJointState> mJointStates[JSB_NUM_JOINT_STATES];
S32 mPriorities[JSB_NUM_JOINT_STATES];
BOOL mAdditiveBlends[JSB_NUM_JOINT_STATES];
bool mAdditiveBlends[JSB_NUM_JOINT_STATES];
public:
LLJointStateBlender();
~LLJointStateBlender();
void blendJointStates(BOOL apply_now = TRUE);
BOOL addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, BOOL additive_blend);
void blendJointStates(bool apply_now = true);
bool addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, bool additive_blend);
void interpolate(F32 u);
void clear();
void resetCachedJoint();
@ -120,7 +120,7 @@ public:
~LLPoseBlender();
// request motion joint states to be added to pose blender joint state records
BOOL addMotion(LLMotion* motion);
bool addMotion(LLMotion* motion);
// blend all joint states and apply to skeleton
void blendAndApply();
@ -129,7 +129,7 @@ public:
void clearBlenders();
// blend all joint states and cache results
void blendAndCache(BOOL reset_cached_joints);
void blendAndCache(bool reset_cached_joints);
// interpolate all joints towards cached values
void interpolate(F32 u);

View File

@ -49,7 +49,7 @@ bool operator!=(const LLUniqueID &a, const LLUniqueID &b)
LLStateDiagram::LLStateDiagram()
{
mDefaultState = NULL;
mUseDefaultState = FALSE;
mUseDefaultState = false;
}
LLStateDiagram::~LLStateDiagram()
@ -58,14 +58,14 @@ LLStateDiagram::~LLStateDiagram()
}
// add a state to the state graph
BOOL LLStateDiagram::addState(LLFSMState *state)
bool LLStateDiagram::addState(LLFSMState *state)
{
mStates[state] = Transitions();
return TRUE;
return true;
}
// add a directed transition between 2 states
BOOL LLStateDiagram::addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition)
bool LLStateDiagram::addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition)
{
StateMap::iterator state_it;
state_it = mStates.find(&start_state);
@ -89,17 +89,17 @@ BOOL LLStateDiagram::addTransition(LLFSMState& start_state, LLFSMState& end_stat
if (transition_it != state_transitions->end())
{
LL_ERRS() << "LLStateTable::addDirectedTransition() : transition already exists" << LL_ENDL;
return FALSE; // transition already exists
return false; // transition already exists
}
(*state_transitions)[&transition] = &end_state;
return TRUE;
return true;
}
// add an undirected transition between 2 states
BOOL LLStateDiagram::addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition)
bool LLStateDiagram::addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition)
{
BOOL result;
bool result;
result = addTransition(start_state, end_state, transition);
if (result)
{
@ -162,7 +162,7 @@ LLFSMState* LLStateDiagram::processTransition(LLFSMState& start_state, LLFSMTran
void LLStateDiagram::setDefaultState(LLFSMState& default_state)
{
mUseDefaultState = TRUE;
mUseDefaultState = true;
mDefaultState = &default_state;
}
@ -179,13 +179,13 @@ S32 LLStateDiagram::numDeadendStates()
return numDeadends;
}
BOOL LLStateDiagram::stateIsValid(LLFSMState& state)
bool LLStateDiagram::stateIsValid(LLFSMState& state)
{
if (mStates.find(&state) != mStates.end())
{
return TRUE;
return true;
}
return FALSE;
return false;
}
LLFSMState* LLStateDiagram::getState(U32 state_id)
@ -200,7 +200,7 @@ LLFSMState* LLStateDiagram::getState(U32 state_id)
return NULL;
}
BOOL LLStateDiagram::saveDotFile(const std::string& filename)
bool LLStateDiagram::saveDotFile(const std::string& filename)
{
LLAPRFile outfile ;
outfile.open(filename, LL_APR_W);
@ -209,7 +209,7 @@ BOOL LLStateDiagram::saveDotFile(const std::string& filename)
if (!dot_file)
{
LL_WARNS() << "LLStateDiagram::saveDotFile() : Couldn't open " << filename << " to save state diagram." << LL_ENDL;
return FALSE;
return false;
}
apr_file_printf(dot_file, "digraph StateMachine {\n\tsize=\"100,100\";\n\tfontsize=40;\n\tlabel=\"Finite State Machine\";\n\torientation=landscape\n\tratio=.77\n");
@ -248,7 +248,7 @@ BOOL LLStateDiagram::saveDotFile(const std::string& filename)
apr_file_printf(dot_file, "}\n");
return TRUE;
return true;
}
std::ostream& operator<<(std::ostream &s, LLStateDiagram &FSM)
@ -308,7 +308,7 @@ void LLStateMachine::runCurrentState(void *data)
}
// set current state
BOOL LLStateMachine::setCurrentState(LLFSMState *initial_state, void* user_data, BOOL skip_entry)
bool LLStateMachine::setCurrentState(LLFSMState *initial_state, void* user_data, bool skip_entry)
{
llassert(mStateDiagram);
@ -319,13 +319,13 @@ BOOL LLStateMachine::setCurrentState(LLFSMState *initial_state, void* user_data,
{
initial_state->onEntry(user_data);
}
return TRUE;
return true;
}
return FALSE;
return false;
}
BOOL LLStateMachine::setCurrentState(U32 state_id, void* user_data, BOOL skip_entry)
bool LLStateMachine::setCurrentState(U32 state_id, void* user_data, bool skip_entry)
{
llassert(mStateDiagram);
@ -338,10 +338,10 @@ BOOL LLStateMachine::setCurrentState(U32 state_id, void* user_data, BOOL skip_en
{
state->onEntry(user_data);
}
return TRUE;
return true;
}
return FALSE;
return false;
}
void LLStateMachine::processTransition(LLFSMTransition& transition, void* user_data)

View File

@ -74,7 +74,7 @@ protected:
StateMap mStates;
Transitions mDefaultTransitions;
LLFSMState* mDefaultState;
BOOL mUseDefaultState;
bool mUseDefaultState;
public:
LLStateDiagram();
@ -82,13 +82,13 @@ public:
protected:
// add a state to the state graph, executed implicitly when adding transitions
BOOL addState(LLFSMState *state);
bool addState(LLFSMState *state);
// add a directed transition between 2 states
BOOL addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
bool addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
// add an undirected transition between 2 states
BOOL addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
bool addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition);
// add a transition that is taken if none other exist
void addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition);
@ -103,14 +103,14 @@ protected:
S32 numDeadendStates();
// does this state exist in the state diagram?
BOOL stateIsValid(LLFSMState& state);
bool stateIsValid(LLFSMState& state);
// get a state pointer by ID
LLFSMState* getState(U32 state_id);
public:
// save the graph in a DOT file for rendering and visualization
BOOL saveDotFile(const std::string& filename);
bool saveDotFile(const std::string& filename);
};
class LLStateMachine
@ -138,10 +138,10 @@ public:
void runCurrentState(void *data);
// set state by state pointer
BOOL setCurrentState(LLFSMState *initial_state, void* user_data, BOOL skip_entry = TRUE);
bool setCurrentState(LLFSMState *initial_state, void* user_data, bool skip_entry = true);
// set state by unique ID
BOOL setCurrentState(U32 state_id, void* user_data, BOOL skip_entry = TRUE);
bool setCurrentState(U32 state_id, void* user_data, bool skip_entry = true);
};
#endif //_LL_LLSTATEMACHINE_H

View File

@ -93,15 +93,15 @@ LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *charac
//-----------------------------------------------------------------------------
// LLTargetingMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLTargetingMotion::onActivate()
bool LLTargetingMotion::onActivate()
{
return TRUE;
return true;
}
//-----------------------------------------------------------------------------
// LLTargetingMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
bool LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
{
LL_PROFILE_ZONE_SCOPED;
F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
@ -109,11 +109,11 @@ BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
LLVector3 target;
LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
BOOL result = TRUE;
bool result = true;
if (!lookAtPoint)
{
return TRUE;
return true;
}
else
{

View File

@ -66,7 +66,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@ -91,14 +91,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// must return true to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
virtual bool onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// must return true while it is active, and
// must return true when the motion is completed.
virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();

View File

@ -48,7 +48,7 @@ LLVisualParamInfo::LLVisualParamInfo()
//-----------------------------------------------------------------------------
// parseXml()
//-----------------------------------------------------------------------------
BOOL LLVisualParamInfo::parseXml(LLXmlTreeNode *node)
bool LLVisualParamInfo::parseXml(LLXmlTreeNode *node)
{
// attribute: id
static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
@ -102,7 +102,7 @@ BOOL LLVisualParamInfo::parseXml(LLXmlTreeNode *node)
else
{
LL_WARNS() << "Avatar file: <param> has invalid sex attribute: " << sex << LL_ENDL;
return FALSE;
return false;
}
// attribute: name
@ -110,7 +110,7 @@ BOOL LLVisualParamInfo::parseXml(LLXmlTreeNode *node)
if( !node->getFastAttributeString( name_string, mName ) )
{
LL_WARNS() << "Avatar file: <param> is missing name attribute" << LL_ENDL;
return FALSE;
return false;
}
// attribute: label
@ -138,7 +138,7 @@ BOOL LLVisualParamInfo::parseXml(LLXmlTreeNode *node)
mMaxName = "More";
}
return TRUE;
return true;
}
//virtual
@ -164,8 +164,8 @@ LLVisualParam::LLVisualParam()
mLastWeight( 0.f ),
mNext( NULL ),
mTargetWeight( 0.f ),
mIsAnimating( FALSE ),
mIsDummy(FALSE),
mIsAnimating( false ),
mIsDummy(false),
mID( -1 ),
mInfo( 0 ),
mParamLocation(LOC_UNKNOWN)
@ -207,29 +207,29 @@ LLVisualParam::~LLVisualParam()
// setInfo()
//-----------------------------------------------------------------------------
BOOL LLVisualParam::setInfo(LLVisualParamInfo *info)
bool LLVisualParam::setInfo(LLVisualParamInfo *info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
return false;
mInfo = info;
mID = info->mID;
setWeight(getDefaultWeight(), FALSE );
return TRUE;
setWeight(getDefaultWeight(), false );
return true;
}
//-----------------------------------------------------------------------------
// parseData()
//-----------------------------------------------------------------------------
BOOL LLVisualParam::parseData(LLXmlTreeNode *node)
bool LLVisualParam::parseData(LLXmlTreeNode *node)
{
LLVisualParamInfo *info = new LLVisualParamInfo;
info->parseXml(node);
if (!setInfo(info))
return FALSE;
return false;
return TRUE;
return true;
}
*/
@ -282,7 +282,7 @@ void LLVisualParam::setAnimationTarget(F32 target_value)
{
mTargetWeight = target_value;
}
mIsAnimating = TRUE;
mIsAnimating = true;
if (mNext)
{
@ -327,16 +327,16 @@ void LLVisualParam::stopAnimating()
{
if (mIsAnimating && isTweakable())
{
mIsAnimating = FALSE;
mIsAnimating = false;
setWeight(mTargetWeight);
}
}
//virtual
BOOL LLVisualParam::linkDrivenParams(visual_param_mapper mapper, BOOL only_cross_params)
bool LLVisualParam::linkDrivenParams(visual_param_mapper mapper, bool only_cross_params)
{
// nothing to do for non-driver parameters
return TRUE;
return true;
}
//virtual

View File

@ -74,7 +74,7 @@ public:
LLVisualParamInfo();
virtual ~LLVisualParamInfo() {};
virtual BOOL parseXml(LLXmlTreeNode *node);
virtual bool parseXml(LLXmlTreeNode *node);
S32 getID() const { return mID; }
@ -113,11 +113,11 @@ public:
// (They can not be virtual because they use specific derived Info classes)
LLVisualParamInfo* getInfo() const { return mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLVisualParamInfo *info);
bool setInfo(LLVisualParamInfo *info);
// Virtual functions
// Pure virtuals
//virtual BOOL parseData( LLXmlTreeNode *node ) = 0;
//virtual bool parseData( LLXmlTreeNode *node ) = 0;
virtual void apply( ESex avatar_sex ) = 0;
// Default functions
virtual void setWeight(F32 weight);
@ -125,7 +125,7 @@ public:
virtual void animate(F32 delta);
virtual void stopAnimating();
virtual BOOL linkDrivenParams(visual_param_mapper mapper, BOOL only_cross_params);
virtual bool linkDrivenParams(visual_param_mapper mapper, bool only_cross_params);
virtual void resetDrivenParams();
// Interface methods
@ -151,17 +151,17 @@ public:
F32 getCurrentWeight() const { return mCurWeight; }
F32 getLastWeight() const { return mLastWeight; }
void setLastWeight(F32 val) { mLastWeight = val; }
BOOL isAnimating() const { return mIsAnimating; }
BOOL isTweakable() const { return (getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) || (getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT); }
bool isAnimating() const { return mIsAnimating; }
bool isTweakable() const { return (getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) || (getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT); }
LLVisualParam* getNextParam() { return mNext; }
void setNextParam( LLVisualParam *next );
void clearNextParam();
virtual void setAnimating(BOOL is_animating) { mIsAnimating = is_animating && !mIsDummy; }
BOOL getAnimating() const { return mIsAnimating; }
virtual void setAnimating(bool is_animating) { mIsAnimating = is_animating && !mIsDummy; }
bool getAnimating() const { return mIsAnimating; }
void setIsDummy(BOOL is_dummy) { mIsDummy = is_dummy; }
void setIsDummy(bool is_dummy) { mIsDummy = is_dummy; }
void setParamLocation(EParamLocation loc);
EParamLocation getParamLocation() const { return mParamLocation; }
@ -173,8 +173,8 @@ protected:
F32 mLastWeight; // last weight
LLVisualParam* mNext; // next param in a shared chain
F32 mTargetWeight; // interpolation target
BOOL mIsAnimating; // this value has been given an interpolation target
BOOL mIsDummy; // this is used to prevent dummy visual params from animating
bool mIsAnimating; // this value has been given an interpolation target
bool mIsDummy; // this is used to prevent dummy visual params from animating
S32 mID; // id for storing weight/morphtarget compares compactly

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