Fixing the farther out void area that i didnt notice till i looked out in mouselook.
Passes LL QA of: https://jira.secondlife.com/browse/VWR-26118?focusedCommentId=278161&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-278161meow-7.2.2
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@ -923,7 +923,7 @@ void LLWorld::updateWaterObjects()
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waterp->setRegion(gAgent.getRegion());
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LLVector3d water_pos(water_center_x, water_center_y,
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DEFAULT_WATER_HEIGHT+256.f);
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gAgent.getRegion()->getWaterHeight()+256.f);
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LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
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//stretch out to horizon
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