Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL to link the shaders without complaining about unwritten varying vars.

meow-7.2.2
Graham Linden 2018-07-11 18:03:07 +01:00
parent 5fade93da8
commit c7478f200c
4 changed files with 13 additions and 2 deletions

View File

@ -32,6 +32,8 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_texcoord0;
void calcAtmospherics(vec3 eye_pos);
void main()
{
//transform vertex
@ -39,6 +41,8 @@ void main()
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
calcAtmospherics(pos.xyz);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}

View File

@ -32,6 +32,8 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_texcoord0;
void calcAtmospherics(vec3 eye_pos);
void main()
{
//transform vertex
@ -40,5 +42,6 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
calcAtmospherics(pos.xyz);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}

View File

@ -30,7 +30,7 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec2 texcoord0;
//void calcAtmospherics(vec3 inPositionEye);
void calcAtmospherics(vec3 inPositionEye);
VARYING vec2 vary_texcoord0;
@ -44,5 +44,5 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
//calcAtmospherics(pos.xyz);
calcAtmospherics(pos.xyz);
}

View File

@ -32,6 +32,8 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_texcoord0;
void calcAtmospherics(vec3 eye_pos);
void main()
{
//transform vertex
@ -40,5 +42,7 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
calcAtmospherics(pos.xyz);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}