Merge branch 'SL-20730' into DRTVWR-596
commit
c74dbc6e5b
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@ -34,6 +34,6 @@ void main()
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{
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// NOTE: when this shader is used, only alpha is being written to
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float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a;
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frag_color = vec4(0, 0, 0, a);
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frag_color = max(vec4(0, 0, 0, a), vec4(0));
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}
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