SL-17417 Fix for incorrect reflection orientation on some moving child prims.

master
Dave Parks 2022-05-16 16:02:38 -05:00
parent 6309500557
commit c7ddba7eb4
4 changed files with 10 additions and 3 deletions

View File

@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@ -71,7 +72,7 @@ void main()
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texcoord1 = transpose(normal_matrix) * ref.xyz;
vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);

View File

@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@ -70,7 +71,7 @@ void main()
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texcoord1 = transpose(normal_matrix) * ref;
vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);

View File

@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
@ -69,7 +70,7 @@ void main()
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy;
vary_texcoord1 = transpose(normal_matrix) * ref;
vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);

View File

@ -311,6 +311,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
if (shader_level > 1)
{
cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
// the cube map in the one pass shiny shaders
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@ -319,6 +320,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
}
else
{
cube_map->setMatrix(0);
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
diffuse_channel = -1;
cube_map->enable(cube_channel);
@ -332,6 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
diffuse_channel = -1;
gGL.getTexUnit(0)->disable();
cube_map->enable(0);
cube_map->setMatrix(0);
gGL.getTexUnit(0)->bind(cube_map);
}
}
@ -390,6 +393,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
// Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0
// MAINT-755
cube_map->disable();
cube_map->restoreMatrix();
}
}