DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces

meow-7.2.2
RunitaiLinden 2023-07-19 12:52:36 -05:00
parent a44fa7b1a3
commit c85bb7846d
4 changed files with 126 additions and 4 deletions

View File

@ -696,6 +696,18 @@ void teardown_texture_matrix(LLDrawInfo& params)
}
}
void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
{
if (textured)
{
pushGLTFBatches(type);
}
else
{
pushRiggedGLTFBatches(type);
}
}
void LLRenderPass::pushGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@ -711,6 +723,21 @@ void LLRenderPass::pushGLTFBatches(U32 type)
}
}
void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
pushUntexturedGLTFBatch(params);
}
}
void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
{
auto& mat = params.mGLTFMaterial;
@ -729,6 +756,30 @@ void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
teardown_texture_matrix(params);
}
void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
{
auto& mat = params.mGLTFMaterial;
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
applyModelMatrix(params);
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
{
if (textured)
{
pushRiggedGLTFBatches(type);
}
else
{
pushUntexturedRiggedGLTFBatches(type);
}
}
void LLRenderPass::pushRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@ -747,6 +798,25 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type)
}
}
void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
}
}
void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
{
if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
@ -759,3 +829,15 @@ void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvat
pushGLTFBatch(params);
}
void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
{
if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
{
uploadMatrixPalette(params);
lastAvatar = params.mAvatar;
lastMeshId = params.mSkinInfo->mHash;
}
pushUntexturedGLTFBatch(params);
}

View File

@ -356,10 +356,29 @@ public:
void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushUntexturedRiggedBatches(U32 type);
// push full GLTF batches
// assumes draw infos of given type have valid GLTF materials
void pushGLTFBatches(U32 type);
void pushGLTFBatch(LLDrawInfo& params);
// like pushGLTFBatches, but will not bind textures or set up texture transforms
void pushUntexturedGLTFBatches(U32 type);
// helper function for dispatching to textured or untextured pass based on bool
void pushGLTFBatches(U32 type, bool textured);
// rigged variants of above
void pushRiggedGLTFBatches(U32 type);
void pushRiggedGLTFBatches(U32 type, bool textured);
void pushUntexturedRiggedGLTFBatches(U32 type);
// push a single GLTF draw call
void pushGLTFBatch(LLDrawInfo& params);
void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
void pushUntexturedGLTFBatch(LLDrawInfo& params);
void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);

View File

@ -6494,6 +6494,25 @@ void LLPipeline::renderObjects(U32 type, bool texture, bool batch_texture, bool
gGLLastMatrix = NULL;
}
void LLPipeline::renderGLTFObjects(U32 type, bool texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
if (rigged)
{
mSimplePool->pushRiggedGLTFBatches(type + 1, texture);
}
else
{
mSimplePool->pushGLTFBatches(type, texture);
}
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
// Currently only used for shadows -Cosmic,2023-04-19
void LLPipeline::renderAlphaObjects(bool rigged)
{
@ -8601,8 +8620,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLRenderPass::PASS_NORMMAP,
LLRenderPass::PASS_NORMMAP_EMISSIVE,
LLRenderPass::PASS_NORMSPEC,
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
LLRenderPass::PASS_GLTF_PBR
LLRenderPass::PASS_NORMSPEC_EMISSIVE
};
LLGLEnable cull(GL_CULL_FACE);
@ -8665,6 +8683,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
renderObjects(type, false, false, rigged);
}
renderGLTFObjects(LLRenderPass::PASS_GLTF_PBR, false, rigged);
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}

View File

@ -284,7 +284,8 @@ public:
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderGLTFObjects(U32 type, bool texture = true, bool rigged = false);
void renderAlphaObjects(bool rigged = false);
void renderMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderFullbrightMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);