request that tpvs not change avatar complexity calculation
parent
455135b685
commit
c894356bcd
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@ -8305,6 +8305,12 @@ void LLVOAvatar::updateVisualComplexity()
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// Calculations for mVisualComplexity value
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void LLVOAvatar::calculateUpdateRenderComplexity()
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{
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/*****************************************************************
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* This calculation should not be modified by third party viewers,
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* since it is used to limit rendering and should be uniform for
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* everyone. If you have suggested improvements, submit them to
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* the official viewer for consideration.
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*****************************************************************/
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static const U32 COMPLEXITY_BODY_PART_COST = 200;
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// Diagnostic list of all textures on our avatar
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@ -3343,6 +3343,13 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const
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// children, and cost should only be increased for unique textures -Nyx
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U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
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{
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/*****************************************************************
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* This calculation should not be modified by third party viewers,
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* since it is used to limit rendering and should be uniform for
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* everyone. If you have suggested improvements, submit them to
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* the official viewer for consideration.
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*****************************************************************/
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// Get access to params we'll need at various points.
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// Skip if this is object doesn't have a volume (e.g. is an avatar).
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BOOL has_volume = (getVolume() != NULL);
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