MAINT-989 Fixed Avatar Physics Vary Extremely With Different Framerates

master
andreykproductengine 2017-08-25 16:43:19 +03:00
parent a27466ca07
commit c8a932fa8a
1 changed files with 7 additions and 5 deletions

View File

@ -44,7 +44,7 @@ typedef std::map<std::string, std::string> controller_map_t;
typedef std::map<std::string, F32> default_controller_map_t;
#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f
#define TIME_ITERATION_STEP 0.1f
#define TIME_ITERATION_STEP 0.033f // roughtly 30 fps
inline F64 llsgn(const F64 a)
{
@ -493,8 +493,8 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
const F32 time_delta = time - mLastTime;
// Don't update too frequently, to avoid precision errors from small time slices.
if (time_delta <= .01)
// Don't update too frequently (below 0.01), to avoid precision errors from small time slices.
if (time_delta <= TIME_ITERATION_STEP)
{
return FALSE;
}
@ -561,7 +561,10 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
F32 time_iteration_step = TIME_ITERATION_STEP;
if (time_iteration + TIME_ITERATION_STEP > time_delta)
{
time_iteration_step = time_delta-time_iteration;
time_iteration_step = time_delta - time_iteration;
// Leave the rest for next update.
mLastTime = time - time_iteration_step;
break;
}
// mPositon_local should be in normalized 0,1 range already. Just making sure...
@ -716,7 +719,6 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
mAccelerationJoint_local = acceleration_joint_local;
mPosition_local = position_new_local;
}
mLastTime = time;
mPosition_world = joint->getWorldPosition();
mVelocityJoint_local = velocity_joint_local;